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C# TreelistView类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中TreelistView的典型用法代码示例。如果您正苦于以下问题:C# TreelistView类的具体用法?C# TreelistView怎么用?C# TreelistView使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TreelistView类属于命名空间,在下文中一共展示了TreelistView类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: inputLayouts_NodeDoubleClick

 private void inputLayouts_NodeDoubleClick(TreelistView.Node node)
 {
     (new BufferViewer(m_Core, true)).Show(m_DockContent.DockPanel);
 }
开发者ID:bobvodka,项目名称:renderdoc,代码行数:4,代码来源:GLPipelineStateViewer.cs


示例2: cbuffers_NodeDoubleClicked

        private void cbuffers_NodeDoubleClicked(TreelistView.Node node)
        {
            D3D11PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);

            if (stage != null && node.Tag is UInt32)
            {
                ShowCBuffer(stage, (UInt32)node.Tag);
            }
        }
开发者ID:Cry-Filami,项目名称:renderdoc,代码行数:9,代码来源:D3D11PipelineStateViewer.cs


示例3: ViewDetailsRow

 private void ViewDetailsRow(TreelistView.Node node)
 {
     node.BackColor = Color.Aquamarine;
     m_ViewDetailNodes.Add(node);
 }
开发者ID:Cry-Filami,项目名称:renderdoc,代码行数:5,代码来源:D3D11PipelineStateViewer.cs


示例4: InactiveRow

 private void InactiveRow(TreelistView.Node node)
 {
     node.Italic = true;
 }
开发者ID:Cry-Filami,项目名称:renderdoc,代码行数:4,代码来源:D3D11PipelineStateViewer.cs


示例5: SetShaderState

        // Set a shader stage's resources and values
        private void SetShaderState(FetchTexture[] texs, FetchBuffer[] bufs,
            D3D11PipelineState.ShaderStage stage,
            Label shader, TreelistView.TreeListView resources, TreelistView.TreeListView samplers,
            TreelistView.TreeListView cbuffers, TreelistView.TreeListView classes)
        {
            ShaderReflection shaderDetails = stage.ShaderDetails;

            if (stage.Shader == ResourceId.Null)
                shader.Text = "Unbound";
            else
                shader.Text = stage.ShaderName;

            if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
            {
                string shaderfn = "";

                int entryFile = shaderDetails.DebugInfo.entryFile;
                if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
                    entryFile = 0;

                shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;

                shader.Text = shaderDetails.DebugInfo.entryFunc + "()" + " - " + shaderfn;
            }

            int vs = 0;

            vs = resources.VScrollValue();
            resources.BeginUpdate();
            resources.Nodes.Clear();
            if (stage.SRVs != null)
            {
                int i = 0;
                foreach (var r in stage.SRVs)
                {
                    ShaderResource shaderInput = null;

                    if (shaderDetails != null)
                    {
                        foreach (var bind in shaderDetails.ReadOnlyResources)
                        {
                            if (bind.IsSRV && bind.bindPoint == i)
                            {
                                shaderInput = bind;
                                break;
                            }
                        }
                    }

                    bool filledSlot = (r.Resource != ResourceId.Null);
                    bool usedSlot = (shaderInput != null);

                    // show if
                    if (usedSlot || // it's referenced by the shader - regardless of empty or not
                        (showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
                        (showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
                        )
                    {
                        string slotname = i.ToString();

                        if (shaderInput != null && shaderInput.name.Length > 0)
                            slotname += ": " + shaderInput.name;

                        UInt64 w = 1;
                        UInt32 h = 1, d = 1;
                        UInt32 a = 1;
                        string format = "Unknown";
                        string name = "Shader Resource " + r.Resource.ToString();
                        string typename = "Unknown";
                        object tag = null;
                        bool viewDetails = false;

                        if (!filledSlot)
                        {
                            name = "Empty";
                            format = "-";
                            typename = "-";
                            w = h = d = a = 0;
                        }

                        // check to see if it's a texture
                        for (int t = 0; t < texs.Length; t++)
                        {
                            if (texs[t].ID == r.Resource)
                            {
                                w = texs[t].width;
                                h = texs[t].height;
                                d = texs[t].depth;
                                a = texs[t].arraysize;
                                format = texs[t].format.ToString();
                                name = texs[t].name;
                                typename = texs[t].resType.Str();

                                if (texs[t].resType == ShaderResourceType.Texture2DMS ||
                                    texs[t].resType == ShaderResourceType.Texture2DMSArray)
                                {
                                    typename += String.Format(" {0}x", texs[t].msSamp);
                                }

//.........这里部分代码省略.........
开发者ID:Cry-Filami,项目名称:renderdoc,代码行数:101,代码来源:D3D11PipelineStateViewer.cs


示例6: SetFindIcons

        private int SetFindIcons(TreelistView.NodeCollection nodes, string filter)
        {
            int results = 0;

            foreach (var n in nodes)
            {
                if (n.Tag is DeferredEvent)
                {
                    if (n["Name"].ToString().ToUpperInvariant().Contains(filter))
                    {
                        if (!IsBookmarked((UInt32)n["EID"]))
                            n.Image = global::renderdocui.Properties.Resources.find;
                        results++;
                    }
                }

                if (n.Nodes.Count > 0)
                {
                    results += SetFindIcons(n.Nodes, filter);
                }
            }

            return results;
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:24,代码来源:EventBrowser.cs


示例7: FindEvent

        private int FindEvent(TreelistView.NodeCollection nodes, string filter, UInt32 after, bool forward)
        {
			if(nodes == null) return -1;
		
            for (int i = forward ? 0 : nodes.Count - 1;
                 i >= 0 && i < nodes.Count;
                 i += forward ? 1 : -1)
            {
                var n = nodes[i];

                if (n.Tag is DeferredEvent)
                {
                    DeferredEvent def = n.Tag as DeferredEvent;

                    bool matchesAfter = (forward && def.eventID > after) || (!forward && def.eventID < after);

                    if (matchesAfter && n["Name"].ToString().ToUpperInvariant().Contains(filter))
                        return (int)def.eventID;
                }

                if (n.Nodes.Count > 0)
                {
                    int found = FindEvent(n.Nodes, filter, after, forward);

                    if (found > 0)
                        return found;
                }
            }

            return -1;
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:31,代码来源:EventBrowser.cs


示例8: ClearFindIcons

        private void ClearFindIcons(TreelistView.NodeCollection nodes)
        {
            foreach (var n in nodes)
            {
                if (!IsBookmarked(GetNodeEventID(n)))
                    n.Image = null;

                if (n.Nodes.Count > 0)
                {
                    ClearFindIcons(n.Nodes);
                }
            }
        }
开发者ID:Nexuapex,项目名称:renderdoc,代码行数:13,代码来源:EventBrowser.cs


示例9: GetNodeEventID

        private uint GetNodeEventID(TreelistView.Node n)
        {
            DeferredEvent def = n.Tag as DeferredEvent;

            if (def != null)
                return def.eventID;

            return 0;
        }
开发者ID:Nexuapex,项目名称:renderdoc,代码行数:9,代码来源:EventBrowser.cs


示例10: hosts_NodeDoubleClicked

 private void hosts_NodeDoubleClicked(TreelistView.Node node)
 {
     ConnectToHost(node);
 }
开发者ID:lanphon,项目名称:renderdoc,代码行数:4,代码来源:RemoteHostSelect.cs


示例11: AddDrawcall

        private TreelistView.Node AddDrawcall(FetchDrawcall drawcall, TreelistView.Node root)
        {
            if (m_Core.Config.EventBrowser_HideEmpty)
            {
                if ((drawcall.children == null || drawcall.children.Length == 0) && (drawcall.flags & DrawcallFlags.PushMarker) != 0)
                    return null;
            }

            UInt32 eventNum = drawcall.eventID;
            TreelistView.Node drawNode = null;

            if(drawcall.children.Length > 0)
                drawNode = MakeNode(eventNum, GetEndEventID(drawcall), drawcall.drawcallID, GetEndDrawID(drawcall), drawcall.name, 0.0);
            else
                drawNode = MakeNode(eventNum, drawcall.drawcallID, drawcall.name, 0.0);

            if (m_Core.Config.EventBrowser_ApplyColours)
            {
                // if alpha isn't 0, assume the colour is valid
                if ((drawcall.flags & (DrawcallFlags.PushMarker | DrawcallFlags.SetMarker)) > 0 && drawcall.markerColour[3] > 0.0f)
                {
                    float red = drawcall.markerColour[0];
                    float green = drawcall.markerColour[1];
                    float blue = drawcall.markerColour[2];
                    float alpha = drawcall.markerColour[3];

                    drawNode.TreeLineColor = drawcall.GetColor();
                    drawNode.TreeLineWidth = 3.0f;

                    if (m_Core.Config.EventBrowser_ColourEventRow)
                    {
                        drawNode.BackColor = drawcall.GetColor();
                        drawNode.ForeColor = drawcall.GetTextColor(eventView.ForeColor);
                    }
                }
            }

            DeferredEvent def = new DeferredEvent();
            def.eventID = eventNum;
            def.marker = (drawcall.flags & DrawcallFlags.SetMarker) != 0;

            drawNode.Tag = def;

            if (drawcall.children != null && drawcall.children.Length > 0)
            {
                for (int i = 0; i < drawcall.children.Length; i++)
                {
                    AddDrawcall(drawcall.children[i], drawNode);

                    if (i > 0 && drawNode.Nodes.Count >= 2 &&
                        (drawcall.children[i - 1].flags & DrawcallFlags.SetMarker) > 0)
                    {
                        DeferredEvent markerTag = drawNode.Nodes[drawNode.Nodes.Count - 2].Tag as DeferredEvent;
                        DeferredEvent drawTag = drawNode.Nodes.LastNode.Tag as DeferredEvent;
                        markerTag.eventID = drawTag.eventID;
                    }
                }

                bool found = false;

                for (int i = drawNode.Nodes.Count - 1; i >= 0; i--)
                {
                    DeferredEvent t = drawNode.Nodes[i].Tag as DeferredEvent;
                    if (t != null && !t.marker)
                    {
                        drawNode.Tag = drawNode.Nodes[i].Tag;
                        found = true;
                        break;
                    }
                }

                if (!found && !drawNode.Nodes.IsEmpty())
                    drawNode.Tag = drawNode.Nodes.LastNode.Tag;
            }

            if (drawNode.Nodes.IsEmpty() && (drawcall.flags & DrawcallFlags.PushMarker) != 0 && m_Core.Config.EventBrowser_HideEmpty)
                return null;

            root.Nodes.Add(drawNode);

            return drawNode;
        }
开发者ID:Nexuapex,项目名称:renderdoc,代码行数:82,代码来源:EventBrowser.cs


示例12: ConnectToHost

 private void ConnectToHost(TreelistView.Node node)
 {
     if (node != null &&
         node.Tag != null)
     {
         var connect = node.Tag as RemoteConnect;
         var live = new LiveCapture(m_Core, connect.host, connect.ident, m_Main);
         m_Main.ShowLiveCapture(live);
         Close();
     }
 }
开发者ID:lanphon,项目名称:renderdoc,代码行数:11,代码来源:RemoteHostSelect.cs


示例13: AddVariables

        private void AddVariables(TreelistView.NodeCollection root, ShaderVariable[] vars)
        {
            foreach (var v in vars)
            {
                TreelistView.Node n = root.Add(new TreelistView.Node(new object[] { v.name, v, v.TypeString() }));

                if (v.rows > 1)
                {
                    for (int i = 0; i < v.rows; i++)
                    {
                        n.Nodes.Add(new TreelistView.Node(new object[] { String.Format("{0}.row{1}", v.name, i), v.Row(i), v.RowTypeString() }));
                    }
                }

                if (v.members.Length > 0)
                {
                    AddVariables(n.Nodes, v.members);
                }
            }
        }
开发者ID:Waferix,项目名称:renderdoc,代码行数:20,代码来源:ConstantBufferPreviewer.cs


示例14: SetShaderState

        // Set a shader stage's resources and values
        private void SetShaderState(FetchTexture[] texs, FetchBuffer[] bufs,
            GLPipelineState state, GLPipelineState.ShaderStage stage,
            TableLayoutPanel table, Label shader,
            TreelistView.TreeListView textures, TreelistView.TreeListView samplers,
            TreelistView.TreeListView cbuffers, TreelistView.TreeListView subs,
            TreelistView.TreeListView readwrites)
        {
            ShaderReflection shaderDetails = stage.ShaderDetails;
            var mapping = stage.BindpointMapping;

            if (stage.Shader == ResourceId.Null)
                shader.Text = "Unbound";
            else
                shader.Text = stage.stage.Str(APIPipelineStateType.OpenGL) + " Shader " + stage.Shader.ToString();

            // disabled since entry function is always main, and filenames have no names, so this is useless.
            /*
            if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc != "" && shaderDetails.DebugInfo.files.Length > 0)
                shader.Text = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
                                Path.GetFileName(shaderDetails.DebugInfo.files[0].filename);
             */

            int vs = 0;
            int vs2 = 0;

            // simultaneous update of resources and samplers
            vs = textures.VScrollValue();
            textures.BeginUpdate();
            textures.Nodes.Clear();
            vs2 = samplers.VScrollValue();
            samplers.BeginUpdate();
            samplers.Nodes.Clear();
            if (state.Textures != null)
            {
                for (int i = 0; i < state.Textures.Length; i++)
                {
                    var r = state.Textures[i];
                    var s = state.Samplers[i];

                    ShaderResource shaderInput = null;
                    BindpointMap map = null;

                    if (shaderDetails != null)
                    {
                        foreach (var bind in shaderDetails.Resources)
                        {
                            if (bind.IsSRV && !bind.IsReadWrite && mapping.Resources[bind.bindPoint].bind == i)
                            {
                                shaderInput = bind;
                                map = mapping.Resources[bind.bindPoint];
                            }
                        }
                    }

                    bool filledSlot = (r.Resource != ResourceId.Null);
                    bool usedSlot = (shaderInput != null && map.used);

                    // show if
                    if (usedSlot || // it's referenced by the shader - regardless of empty or not
                        (showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
                        (showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
                        )
                    {
                        // do texture
                        {
                            string slotname = i.ToString();

                            if (shaderInput != null && shaderInput.name != "")
                                slotname += ": " + shaderInput.name;

                            UInt32 w = 1, h = 1, d = 1;
                            UInt32 a = 1;
                            string format = "Unknown";
                            string name = "Shader Resource " + r.Resource.ToString();
                            string typename = "Unknown";
                            object tag = null;

                            if (!filledSlot)
                            {
                                name = "Empty";
                                format = "-";
                                typename = "-";
                                w = h = d = a = 0;
                            }

                            // check to see if it's a texture
                            for (int t = 0; t < texs.Length; t++)
                            {
                                if (texs[t].ID == r.Resource)
                                {
                                    w = texs[t].width;
                                    h = texs[t].height;
                                    d = texs[t].depth;
                                    a = texs[t].arraysize;
                                    format = texs[t].format.ToString();
                                    name = texs[t].name;
                                    typename = texs[t].resType.Str();

                                    if (texs[t].format.special &&
//.........这里部分代码省略.........
开发者ID:bobvodka,项目名称:renderdoc,代码行数:101,代码来源:GLPipelineStateViewer.cs


示例15: FindEventNode

        private bool FindEventNode(ref TreelistView.Node found, UInt32 frameID, UInt32 eventID)
        {
            bool ret = FindEventNode(ref found, eventView.Nodes[0].Nodes, frameID, eventID);

            while (found != null && found.NextSibling != null && found.NextSibling.Tag is DeferredEvent)
            {
                DeferredEvent def = found.NextSibling.Tag as DeferredEvent;

                if (def.eventID == eventID)
                    found = found.NextSibling;
                else
                    break;
            }

            return ret;
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:16,代码来源:EventBrowser.cs


示例16: GetDefaults

            public static PersistData GetDefaults(TreelistView.TreeListView view)
            {
                PersistData data = new PersistData();

                foreach (var c in view.Columns)
                {
                    ColumnArrangement a = new ColumnArrangement();
                    a.fieldname = c.Fieldname;
                    a.visibleindex = c.VisibleIndex;
                    a.width = c.Width;
                    data.visibleColumns.Add(a);
                }

                return data;
            }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:15,代码来源:EventBrowser.cs


示例17: ClearFindIcons

        private void ClearFindIcons(TreelistView.NodeCollection nodes)
        {
            foreach (var n in nodes)
            {
                if (!IsBookmarked((UInt32)n["EID"]))
                    n.Image = null;

                if (n.Nodes.Count > 0)
                {
                    ClearFindIcons(n.Nodes);
                }
            }
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:13,代码来源:EventBrowser.cs


示例18: DataToString

        private string DataToString(TreelistView.TreeListColumn column, object data)
        {
            if (column.Fieldname == "Duration")
            {
                double f = (double)data;
                if (f < 0.0)
                    return "";

                if (m_Core.Config.EventBrowser_TimeUnit != m_TimeUnit)
                    UpdateDurationColumn();

                if (m_Core.Config.EventBrowser_TimeUnit == PersistantConfig.TimeUnit.Milliseconds)
                    f *= 1000.0;
                else if (m_Core.Config.EventBrowser_TimeUnit == PersistantConfig.TimeUnit.Microseconds)
                    f *= 1000000.0;
                else if (m_Core.Config.EventBrowser_TimeUnit == PersistantConfig.TimeUnit.Nanoseconds)
                    f *= 1000000000.0;

                return Formatter.Format(f);
            }

            return data.ToString();
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:23,代码来源:EventBrowser.cs


示例19: FindNode

        private TreelistView.Node FindNode(TreelistView.NodeCollection nodes, string filter, UInt32 after)
        {
            foreach (var n in nodes)
            {
                if (n.Tag is DeferredEvent)
                {
                    if ((UInt32)n["EID"] > after && n["Name"].ToString().ToUpperInvariant().Contains(filter))
                        return n;
                }

                if (n.Nodes.Count > 0)
                {
                    TreelistView.Node found = FindNode(n.Nodes, filter, after);

                    if (found != null)
                        return found;
                }
            }

            return null;
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:21,代码来源:EventBrowser.cs


示例20: AddDrawcall

        private TreelistView.Node AddDrawcall(FetchDrawcall drawcall, TreelistView.Node root)
        {
            if (m_Core.Config.EventBrowser_HideEmpty)
            {
                if ((drawcall.children == null || drawcall.children.Length == 0) && (drawcall.flags & DrawcallFlags.PushMarker) != 0)
                    return null;
            }

            UInt32 eventNum = drawcall.eventID;
            TreelistView.Node drawNode = MakeNode(eventNum, drawcall.drawcallID, drawcall.name, 0.0);

            DeferredEvent def = new DeferredEvent();
            def.frameID = m_Core.CurFrame;
            def.eventID = eventNum;
            def.marker = (drawcall.flags & DrawcallFlags.SetMarker) != 0;

            if (drawcall.context != m_Core.FrameInfo[m_Core.CurFrame].immContextId)
            {
                def.defCtx = drawcall.context;
                def.lastDefEv = drawcall.eventID;

                FetchDrawcall parent = drawcall.parent;
                while(!parent.name.Contains("ExecuteCommand"))
                    parent = parent.parent;

                def.eventID = parent.eventID-1;

                def.firstDefEv = parent.children[0].eventID;
                if(parent.children[0].events.Length > 0)
                    def.firstDefEv = parent.children[0].events[0].eventID;
            }

            drawNode.Tag = def;

            if (drawcall.children != null && drawcall.children.Length > 0)
            {
                for (int i = 0; i < drawcall.children.Length; i++)
                {
                    AddDrawcall(drawcall.children[i], drawNode);

                    if (i > 0 && drawNode.Nodes.Count >= 2 &&
                        (drawcall.children[i - 1].flags & DrawcallFlags.SetMarker) > 0)
                    {
                        drawNode.Nodes[drawNode.Nodes.Count - 2].Tag = drawNode.Nodes.LastNode.Tag;
                    }
                }

                bool found = false;

                for (int i = drawNode.Nodes.Count - 1; i >= 0; i--)
                {
                    DeferredEvent t = drawNode.Nodes[i].Tag as DeferredEvent;
                    if (t != null && !t.marker)
                    {
                        drawNode.Tag = drawNode.Nodes[i].Tag;
                        found = true;
                        break;
                    }
                }

                if (!found && !drawNode.Nodes.IsEmpty())
                    drawNode.Tag = drawNode.Nodes.LastNode.Tag;
            }

            if (drawNode.Nodes.IsEmpty() && (drawcall.flags & DrawcallFlags.PushMarker) != 0 && m_Core.Config.EventBrowser_HideEmpty)
                return null;

            root.Nodes.Add(drawNode);

            return drawNode;
        }
开发者ID:ksenglee,项目名称:renderdoc,代码行数:71,代码来源:EventBrowser.cs



注:本文中的TreelistView类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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