本文整理汇总了C#中System.Windows.Forms.Timer类的典型用法代码示例。如果您正苦于以下问题:C# System.Windows.Forms.Timer类的具体用法?C# System.Windows.Forms.Timer怎么用?C# System.Windows.Forms.Timer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
System.Windows.Forms.Timer类属于命名空间,在下文中一共展示了System.Windows.Forms.Timer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GameMultiplayerControl
public GameMultiplayerControl(Control Control, GameScreen GameScreen, int MapIndex, int SaveGameIndex, MultiplayerMatchStartInformation MP)
: base(Control, GameScreen, MapIndex, SaveGameIndex, true)
{
this.UserName = MP.UserName;
this.Password = MP.Password;
this.MatchId = MP.MatchId;
this.GameState = 0;
this.MultiplayerMatch = true;
this.MultiplayerFraction = MP.MultiplayerFraction;
// timer checking if a newer game state is available
NewGameStateAvailableTimer = new System.Windows.Forms.Timer();
NewGameStateAvailableTimer.Interval = 1000;
NewGameStateAvailableTimer.Tick += UpdateGameState;
NewGameStateAvailableTimer.Start();
// show multiplayer tab (gui) and update it's content
GameScreen.TabItem_Multiplayer.Visibility = Visibility.Visible;
GameScreen.Button_Restart.IsEnabled = false; // disable restart map button for multiplayer matches
GameScreen.Label_Multiplayer_MatchID.Content = R.String("MatchID") + ": " + MatchId.ToString();
GameScreen.Label_Multiplayer_MatchVersion.Content = R.String("MatchVersion") + ": " + GameState.ToString();
// background worker
BackgroundWorkerDownloadLatestGameState.DoWork += BackgroundWorkerDownloadLatestGameStateWork;
BackgroundWorkerDownloadLatestGameState.RunWorkerCompleted += BackgroundWorkerDownloadLatestGameState_RunWorkerCompleted;
}
开发者ID:Simsso,项目名称:Crusades,代码行数:26,代码来源:GameMultiplayerControl.cs
示例2: TvNotifyManager
public TvNotifyManager()
{
using (Settings xmlreader = new MPSettings())
{
_enableRecNotification = xmlreader.GetValueAsBool("mytv", "enableRecNotifier", false);
_preNotifyConfig = xmlreader.GetValueAsInt("mytv", "notifyTVBefore", 300);
}
_busy = false;
_timer = new Timer();
_timer.Stop();
// check every 15 seconds for notifies
_dummyuser = new User();
_dummyuser.IsAdmin = false;
_dummyuser.Name = "Free channel checker";
_timer.Interval = 15000;
_timer.Enabled = true;
// Execute TvNotifyManager in a separate thread, so that it doesn't block the Main UI Render thread when Tvservice connection died
new Thread(() =>
{
_timer.Tick += new EventHandler(_timer_Tick);
}
) {Name = "TvNotifyManager"}.Start();
_notifiedRecordings = new ArrayList();
}
开发者ID:arangas,项目名称:MediaPortal-1,代码行数:26,代码来源:TvNotifyManager.cs
示例3: Open
public void Open()
{
try
{
bool isConnected = FindTheHid(vendorId, productId);
if (isConnected)
{
Tracer.Trace("OK: USB Interface connected with PIC USB Proximity Board");
}
else
{
string str = string.Format("USB Interface could not connect with device with Vendor ID={0} Product ID={1}", vendorId, productId);
Tracer.Error(str);
throw new Exception(str);
}
// run a monitoring thread in case we need to reset things:
picUsbTickerTimer = new System.Windows.Forms.Timer();
picUsbTickerTimer.Interval = 1000; // ms
picUsbTickerTimer.Tick += new EventHandler(picUsbTicker);
picUsbTickerTimer.Start();
Tracer.Trace("OK: PIC Proximity Board ticker ON");
}
catch (Exception ex)
{
Tracer.Error(ex);
throw;
}
}
开发者ID:slgrobotics,项目名称:TrackRoamer,代码行数:31,代码来源:ProximityModule.cs
示例4: InitializeComponent
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.timer2 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 10;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// timer2
//
this.timer2.Interval = 10;
this.timer2.Tick += new System.EventHandler(this.timer2_Tick);
//
// Frm_Main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::MoveForm.Properties.Resources.星星图;
this.ClientSize = new System.Drawing.Size(320, 91);
this.Name = "Frm_Main";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "使用Timer组件制作左右飘动的窗体";
this.ResumeLayout(false);
}
开发者ID:TGHGH,项目名称:C-1200,代码行数:33,代码来源:Frm_Main.designer.cs
示例5: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.label1 = new System.Windows.Forms.Label();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.label2 = new System.Windows.Forms.Label();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(25, 21);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 0;
this.label1.Text = "label1";
//
// progressBar1
//
this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.progressBar1.Location = new System.Drawing.Point(28, 46);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(230, 23);
this.progressBar1.Step = 1;
this.progressBar1.TabIndex = 1;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(34, 76);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(35, 13);
this.label2.TabIndex = 2;
this.label2.Text = "label2";
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 500;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// frmProgress
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 98);
this.Controls.Add(this.label2);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.label1);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "frmProgress";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Progress";
this.Load += new System.EventHandler(this.frmProgress_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
开发者ID:nwcs,项目名称:BaiduPCS_NET,代码行数:64,代码来源:frmProgress.designer.cs
示例6: ExplosionParticleEmitter
public ExplosionParticleEmitter(int numParticles)
{
MaxParticleCount = numParticles;
MainTimer = new Timer();
MainTimer.Tick += AnimationStep;
MainTimer.Interval = 10;
Scale = 0.5f;
Gravity = new Vector(0.0f, 0.0f, 0.0f);
ExplosionDuration = 70;
FadeOutDuration = 500;
StartingColor = Color.FromArgb(255, Color.Orange);
EndColor = Color.FromArgb(128, Color.Red);
SmokeColor = Color.FromArgb(0, Color.Black);
Particles = new List<RectangleParticle>();
float z = 0.0f;
for (int i = 0; i < MaxParticleCount; ++i)
{
//here we set the constant values of our particle
var temp = new RectangleParticle(this);
temp.AnimationTime = 10;
temp.Location.Z = z;
temp.Texture = defaultTexture;
Particles.Add(temp);
z += 0.1f;
}
}
开发者ID:overdrivek,项目名称:severed-infinity,代码行数:28,代码来源:ExplosionParticleEmitter.cs
示例7: InitializeComponent
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Load));
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 5000;
this.timer1.Tick += new System.EventHandler(this.Timer1Tick);
//
// Load
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage")));
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
this.ClientSize = new System.Drawing.Size(700, 210);
this.Cursor = System.Windows.Forms.Cursors.WaitCursor;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Load";
this.Opacity = 0.95D;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Load";
this.TransparencyKey = System.Drawing.Color.Transparent;
this.UseWaitCursor = true;
this.Load += new System.EventHandler(this.LoadLoad);
this.ResumeLayout(false);
}
开发者ID:njmube,项目名称:Punto_de_venta,代码行数:39,代码来源:Load.Designer.cs
示例8: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.movementTimer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// movementTimer
//
this.movementTimer.Enabled = true;
this.movementTimer.Interval = 1;
this.movementTimer.Tick += new System.EventHandler(this.movementTimer_Tick);
//
// Notifier
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(116, 12);
this.DoubleBuffered = true;
this.Font = new System.Drawing.Font("Segoe UI", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "Notifier";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Toast Notifier";
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Notifier_FormClosed);
this.Click += new System.EventHandler(this.Notifier_Click);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Notifier_Paint);
this.MouseEnter += new System.EventHandler(this.Notifier_MouseEnter);
this.MouseLeave += new System.EventHandler(this.Notifier_MouseLeave);
this.ResumeLayout(false);
}
开发者ID:Phoshi,项目名称:LAN-Ring-Messenger,代码行数:36,代码来源:Notifier.designer.cs
示例9: SledSyntaxCheckerService
public SledSyntaxCheckerService(ISettingsService settingsService)
{
Enabled = true;
Verbosity = SledSyntaxCheckerVerbosity.Overall;
var enabledProp =
new BoundPropertyDescriptor(
this,
() => Enabled,
"Enabled",
null,
"Enable or disable the syntax checker");
var verboseProp =
new BoundPropertyDescriptor(
this,
() => Verbosity,
"Verbosity",
null,
"Verbosity level");
// Persist settings
settingsService.RegisterSettings(this, enabledProp, verboseProp);
// Add user settings
settingsService.RegisterUserSettings("Syntax Checker", enabledProp, verboseProp);
m_syncContext = SynchronizationContext.Current;
m_batchTimer = new Timerz { Interval = TimerIntervalMsec };
m_batchTimer.Tick += BatchTimerTick;
m_batchTimer.Start();
}
开发者ID:arsaccol,项目名称:SLED,代码行数:33,代码来源:SledSyntaxCheckerService.cs
示例10: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.zedGraphControl1 = new ZedGraph.ZedGraphControl();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// zedGraphControl1
//
this.zedGraphControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.zedGraphControl1.Location = new System.Drawing.Point(0, 0);
this.zedGraphControl1.Name = "zedGraphControl1";
this.zedGraphControl1.ScrollGrace = 0D;
this.zedGraphControl1.ScrollMaxX = 0D;
this.zedGraphControl1.ScrollMaxY = 0D;
this.zedGraphControl1.ScrollMaxY2 = 0D;
this.zedGraphControl1.ScrollMinX = 0D;
this.zedGraphControl1.ScrollMinY = 0D;
this.zedGraphControl1.ScrollMinY2 = 0D;
this.zedGraphControl1.Size = new System.Drawing.Size(872, 372);
this.zedGraphControl1.TabIndex = 0;
//
// DeltaGraphcs
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(872, 372);
this.Controls.Add(this.zedGraphControl1);
this.Name = "DeltaGraphcs";
this.Text = "DeltaGraphcs";
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.DeltaGraphcs_FormClosed);
this.Resize += new System.EventHandler(this.DeltaGraphcs_Resize);
this.ResumeLayout(false);
}
开发者ID:tpastor,项目名称:F1_201x_TelemetrySystem,代码行数:39,代码来源:DeltaGraphcs.designer.cs
示例11: DebrisParticleEmitter
public DebrisParticleEmitter(int numParticles)
{
MaxParticleCount = numParticles;
Particles = new List<RectangleParticle>();
Gravity = new Vector(0f, -.5f, 0f); ;
MainTimer = new Timer();
MainTimer.Tick += AnimationStep;
MainTimer.Interval = 10;
Scale = 0.5f;
ExplosionDuration = 100;
StartingColor = Color.FromArgb(255, Color.Orange);
EndColor = Color.FromArgb(255, Color.DarkGray);
Particles = new List<RectangleParticle>();
for (int i = 0; i < MaxParticleCount; ++i)
{
//here we set the constant values of our particle
var temp = new RectangleParticle(this);
temp.Size.X = particleSize.X;
temp.Size.Y = particleSize.Y;
temp.AnimationTime = 10;
temp.TargetColor = EndColor;
temp.Texture = images[GeneralMath.RandomInt() % images.Length];
Particles.Add(temp);
}
}
开发者ID:overdrivek,项目名称:severed-infinity,代码行数:26,代码来源:DebrisParticleEmitter.cs
示例12: InitializeComponent
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.LookAtOptions = new System.Windows.Forms.Timer(this.components);
this.multicastListener1 = new WithClickOnceLANLauncherShared.MulticastListenerComponent();
this.multicastSend1 = new WithClickOnceLANLauncherShared.MulticastSendComponent();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 500;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// LookAtOptions
//
this.LookAtOptions.Enabled = true;
this.LookAtOptions.Interval = 2000;
this.LookAtOptions.Tick += new System.EventHandler(this.LookAtOptions_Tick);
//
// multicastListener1
//
this.multicastListener1.AtData += new System.Action<string>(this.multicastListener1_AtData);
}
开发者ID:exaphaser,项目名称:JSC-Cross-Compiler,代码行数:25,代码来源:FindServiceProviderOverMulticast.cs
示例13: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
tmrApp = new System.Windows.Forms.Timer(components)
{
Interval = 2,
Enabled = true
};
SuspendLayout();
//
// tmrApp
//
tmrApp.Tick += new System.EventHandler(tmrApp_Tick);
//
// Maze_Form
//
AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
BackColor = System.Drawing.Color.FromArgb(31,31,31);
ClientSize = new System.Drawing.Size(484, 461);
DoubleBuffered = true;
KeyPreview = true;
Name = "MazeForm";
Text = "Maze AI";
Load += new System.EventHandler(Form1_Load);
Paint += new System.Windows.Forms.PaintEventHandler(Form1_Paint);
KeyDown += new System.Windows.Forms.KeyEventHandler(Form1_KeyDown);
MouseClick += new System.Windows.Forms.MouseEventHandler(Form1_LeftClick);
MouseMove += new System.Windows.Forms.MouseEventHandler(Form1_MouseMove);
Resize += new System.EventHandler(Form1_Resize);
Shown += new System.EventHandler(OnShow);
ResumeLayout(false);
}
开发者ID:PeterGerrard,项目名称:Maze-Machine-Learning-Demo,代码行数:38,代码来源:MazeForm.Designer.cs
示例14: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 2600;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Pochetna
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.ControlLight;
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.ClientSize = new System.Drawing.Size(864, 674);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "Pochetna";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Pochetna_FormClosed);
this.Load += new System.EventHandler(this.Pochetna_Load);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Pochetna_Paint);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Pochetna_MouseDown);
this.ResumeLayout(false);
}
开发者ID:KristijanLaskovski,项目名称:Monopoly,代码行数:32,代码来源:Pochetna.designer.cs
示例15: SplashWindow_ContentRendered
void SplashWindow_ContentRendered(object sender, EventArgs e)
{
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
timer.Interval = 5000;
timer.Tick += timer_Tick;
timer.Enabled = true;
}
开发者ID:Alexz18z35z,项目名称:Gibbo2D,代码行数:7,代码来源:SplashWindow.xaml.cs
示例16: tweening
/**
* @param target_pos target position for each point in Polygon
* @param frame_count number of frame that construct the tweening
*/
public void tweening(int[,] start_pos, int[,] target_pos, double progress, Callback callback)
{
if (target_pos.GetLength(0) < this.vertices.GetLength(0) || (progress < 0 || progress > 1))
{
Console.WriteLine("[Debug] Tweening failed, new points length not match." + progress);
return;
}
for (int i = 0; i < this.vertices.GetLength(0); i++)
{
double x = ((1 - progress) * start_pos[i, 0] + (progress * target_pos[i, 0]));
double y = ((1 - progress) * start_pos[i, 1] + (progress * target_pos[i, 1]));
Console.WriteLine("[" + i + "] " + x + ", " + y);
this.vertices[i].translate((int)x, (int)y, false);
}
callback();
return;
System.Windows.Forms.Timer timr = new System.Windows.Forms.Timer();
timr.Tick += (sender, e) =>
{
for (int i = 0; i < this.vertices.GetLength(0); i++)
{
int x = (int) ((1 - progress) * target_pos[i, 0] + (progress * start_pos[i, 0]));
int y = (int) ((1 - progress) * target_pos[i, 1] + (progress * start_pos[i, 1]));
this.vertices[i].translate(x, y, false);
}
};
timr.Interval = 50;
timr.Start();
}
开发者ID:Abdillah,项目名称:TweenerAnimation,代码行数:38,代码来源:Polygon.cs
示例17: Schedule
/// <summary>
/// Schedules action to be executed after dueTime on the message loop associated with the control.
/// </summary>
public IDisposable Schedule(Action action, TimeSpan dueTime)
{
if (action == null)
throw new ArgumentNullException("action");
var dt = Scheduler.Normalize(dueTime);
var time = (int)dt.TotalMilliseconds;
if (time == 0)
return Schedule(action);
System.Windows.Forms.Timer timer = null;
Control.Invoke(new Action(() =>
{
timer = new System.Windows.Forms.Timer();
timer.Tick += (s, e) =>
{
var t = timer;
if (t != null)
t.Enabled = false;
timer = null;
action();
};
timer.Interval = time;
timer.Enabled = true;
}));
return new AnonymousDisposable(() =>
{
var t = timer;
if (t != null)
t.Enabled = false;
timer = null;
});
}
开发者ID:modulexcite,项目名称:IL2JS,代码行数:37,代码来源:ControlScheduler.cs
示例18: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.img1 = new reSize.Img();
this.SuspendLayout();
//
// timer1
//
this.timer1.Interval = 1000;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// img1
//
this.img1.BackColor = System.Drawing.Color.Transparent;
this.img1.Location = new System.Drawing.Point(64, 32);
this.img1.Name = "img1";
this.img1.Size = new System.Drawing.Size(153, 192);
this.img1.TabIndex = 1;
this.img1.Text = "img1";
this.img1.DoubleClick += new System.EventHandler(this.img1_DoubleClick);
//
// face
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.Add(this.img1);
this.Name = "face";
this.Text = "双击选框进行裁剪";
this.Load += new System.EventHandler(this.face_Load);
this.ResumeLayout(false);
}
开发者ID:jxb505,项目名称:reSize,代码行数:38,代码来源:face.designer.cs
示例19: InitializeComponent
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.lbContacts = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.btnStartChat = new System.Windows.Forms.Button();
this.chatCheckTimer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// lbContacts
//
this.lbContacts.FormattingEnabled = true;
this.lbContacts.Location = new System.Drawing.Point(12, 25);
this.lbContacts.Name = "lbContacts";
this.lbContacts.Size = new System.Drawing.Size(207, 290);
this.lbContacts.TabIndex = 0;
this.lbContacts.SelectedIndexChanged += new System.EventHandler(this.lbContacts_SelectedIndexChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(49, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Contacts";
//
// btnStartChat
//
this.btnStartChat.Location = new System.Drawing.Point(225, 25);
this.btnStartChat.Name = "btnStartChat";
this.btnStartChat.Size = new System.Drawing.Size(106, 23);
this.btnStartChat.TabIndex = 2;
this.btnStartChat.Text = "Start Chat";
this.btnStartChat.UseVisualStyleBackColor = true;
this.btnStartChat.Click += new System.EventHandler(this.btnStartChat_Click);
//
// chatCheckTimer
//
this.chatCheckTimer.Enabled = true;
this.chatCheckTimer.Interval = 2000;
this.chatCheckTimer.Tick += new System.EventHandler(this.chatCheckTimer_Tick);
//
// HoofdForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(340, 327);
this.Controls.Add(this.btnStartChat);
this.Controls.Add(this.label1);
this.Controls.Add(this.lbContacts);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "HoofdForm";
this.Text = "HoofdForm";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.HoofdForm_FormClosing);
this.ResumeLayout(false);
this.PerformLayout();
}
开发者ID:kndschilders,项目名称:Profchat,代码行数:64,代码来源:HoofdForm.Designer.cs
示例20: InitTimer1
private void InitTimer1()
{
var _timer1 = new System.Windows.Forms.Timer();
_timer1.Tick += new EventHandler(timer1_Tick);
_timer1.Interval = 1000; // in miliseconds
_timer1.Start();
}
开发者ID:sithantic,项目名称:Music,代码行数:7,代码来源:Program.cs
注:本文中的System.Windows.Forms.Timer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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