本文整理汇总了C#中SpellId类的典型用法代码示例。如果您正苦于以下问题:C# SpellId类的具体用法?C# SpellId怎么用?C# SpellId使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SpellId类属于命名空间,在下文中一共展示了SpellId类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: FixTameSpell
static void FixTameSpell(SpellId id, SpellId triggerId)
{
// add a spell-trigger
var spell = SpellHandler.Get(id);
var effect = spell.AddTriggerSpellEffect(triggerId, ImplicitSpellTargetType.SingleEnemy);
effect.Amplitude = spell.Durations.Min;
}
开发者ID:KroneckerX,项目名称:WCell,代码行数:7,代码来源:QuestSpells.cs
示例2: AddProcTrigger
static void AddProcTrigger(SpellId id, SpellId triggerId)
{
SpellHandler.Apply(spell =>
{
var effect = spell.AddAuraEffect(AuraType.ProcTriggerSpell, ImplicitSpellTargetType.Self);
effect.TriggerSpellId = triggerId;
},id);
}
开发者ID:remixod,项目名称:netServer,代码行数:8,代码来源:ShamanFixes.cs
示例3: GetReadySpell
public Spell GetReadySpell(SpellId spellId)
{
foreach (var spell in m_readySpells)
{
if (spell.SpellId == spellId)
{
return spell;
}
}
return null;
}
开发者ID:KroneckerX,项目名称:WCell,代码行数:11,代码来源:NPCSpellCollection.cs
示例4: GetReadySpell
public Spell GetReadySpell(SpellId spellId)
{
for (int i = 0; i < m_readySpells.Count; i++)
{
var spell = m_readySpells[i];
if (spell.SpellId == spellId)
{
return spell;
}
}
return null;
}
开发者ID:pallmall,项目名称:WCell,代码行数:12,代码来源:NPCSpellCollection.cs
示例5: FixTameSpell
static void FixTameSpell(SpellId id, SpellId triggerId)
{
// convert the Dummy aura into a spell-trigger
var spell = SpellHandler.Get(id);
var effect = spell.GetEffect(SpellEffectType.ApplyAura);
effect.AuraType = AuraType.None;
effect.EffectType = SpellEffectType.TriggerSpell;
//spell.Durations.Min = 200;
//spell.Durations.Max = 200;
effect.Amplitude = spell.Durations.Min;
effect.TriggerSpellId = triggerId;
}
开发者ID:pallmall,项目名称:WCell,代码行数:12,代码来源:QuestSpells.cs
示例6: AddAura
public void AddAura(SpellId spellId)
{
var spell = SpellHandler.Get(spellId);
if (spell == null)
{
LogManager.GetCurrentClassLogger().Warn("Tried to add invalid Aura-Spell \"{0}\" to NPCEntry: {1}", spellId, this);
}
else
{
Auras.Add(spell);
}
}
开发者ID:remixod,项目名称:netServer,代码行数:12,代码来源:NPCAddonData.cs
示例7: SendSpellMiss
/// <summary>
/// Correct 3.0.9
/// </summary>
public static void SendSpellMiss(SpellId spell, WorldObject caster, bool doIt, ICollection<CastMiss> missedTargets)
{
using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SPELLLOGMISS, 34))
{
packet.Write((uint)spell);
packet.Write(caster.EntityId);
packet.Write(doIt);// TODO: test this value. Its a bool that seems to determine whether to display this packet in the combat log
packet.Write(missedTargets.Count);
foreach (var miss in missedTargets)
{
packet.Write(miss.Target.EntityId);
packet.Write((byte)miss.Reason);
}
caster.SendPacketToArea(packet);
}
}
开发者ID:pallmall,项目名称:WCell,代码行数:19,代码来源:CombatLogHandler.cs
示例8: DynamicObject
public DynamicObject(Unit creator, SpellId spellId, float radius, Region region, Vector3 pos)
{
if (creator == null)
throw new ArgumentNullException("creator", "creator must not be null");
Master = m_creator = creator;
EntityId = EntityId.GetDynamicObjectId(++lastId);
Type |= ObjectTypes.DynamicObject;
SetEntityId(DynamicObjectFields.CASTER, Caster.EntityId);
SpellId = spellId;
Radius = radius;
Bytes = 0x01EEEEEE;
ScaleX = 1;
m_position = pos;
region.AddObjectLater(this);
}
开发者ID:pallmall,项目名称:WCell,代码行数:17,代码来源:DynamicObject.cs
示例9: WSGFaction
#pragma warning restore 0649
#endregion
protected WSGFaction(WarsongGulch instance,
SpellId flagSpell,
SpellId flagDropSpell,
SpellId flagDropDebuff,
SpellId flagCarrierDebuffSpellId,
GOEntryId flagStand,
GOEntryId flagDropId)
{
Instance = instance;
_flagSpell = SpellHandler.Get(flagSpell);
_flagDropSpell = SpellHandler.Get(flagDropSpell);
_flagDropDebuff = SpellHandler.Get(flagDropDebuff);
_flagCarrierDebuffSpell = SpellHandler.Get(flagCarrierDebuffSpellId);
FlagStandEntry = GOMgr.GetEntry(flagStand);
DroppedFlagEntry = GOMgr.GetEntry(flagDropId);
_flagRespawn = WarsongGulch.FlagRespawnTime;
Score = 0;
}
开发者ID:pallmall,项目名称:WCell,代码行数:23,代码来源:WSGFaction.cs
示例10: HandleTrainerList
static void HandleTrainerList(PacketParser parser)
{
var spells = parser.ParsedPacket["Spells"].List;
foreach (var spellSegment in spells)
{
var id = (SpellId)spellSegment["Spell"].UIntValue;
var moneyCost = spellSegment["MoneyCost"].IntValue;
var talentCost = spellSegment["TalentCost"].IntValue;
var profCost = spellSegment["ProfessionPointCost"].IntValue;
int reqLevel = spellSegment["RequiredLevel"].ByteValue;
var reqSkill = (SkillId)spellSegment["RequiredSkill"].UIntValue;
var reqSkillValue = spellSegment["RequiredSkillLevel"].IntValue;
var reqSpells = new SpellId[3];
reqSpells[0] = (SpellId)spellSegment["RequiredSpellId1"].UIntValue;
reqSpells[1] = (SpellId)spellSegment["RequiredSpellId2"].UIntValue;
reqSpells[2] = (SpellId)spellSegment["RequiredSpellId3"].UIntValue;
// TODO: Calc exact money cost, depending on the faction
}
}
开发者ID:remixod,项目名称:netServer,代码行数:21,代码来源:TrainerInfoExtractor.cs
示例11: FixFeralSwiftness
private static void FixFeralSwiftness(SpellId origSpell, SpellId triggerSpell)
{
// Feral Swiftness should only be applied in Cat Form
SpellHandler.Apply(spell =>
{
// only as cat
// triggers the dodge effect spell
spell.AllowedShapeshiftMask = ShapeshiftMask.Cat;
spell.AddTriggerSpellEffect(triggerSpell);
},
origSpell);
SpellHandler.Apply(spell =>
{
// this spell applies the dodge bonus for Feral Swiftness
// "increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form"
// must be passive
spell.Attributes |= SpellAttributes.Passive;
spell.AllowedShapeshiftMask = ShapeshiftMask.Cat | ShapeshiftMask.Bear | ShapeshiftMask.DireBear;
},
triggerSpell);
}
开发者ID:ray2006,项目名称:WCell,代码行数:21,代码来源:DruidFeralCombatFixes.cs
示例12: Replace
/// <summary>
/// Only works if you have 2 valid spell ids and oldSpellId already exists.
/// </summary>
public void Replace(SpellId oldSpellId, SpellId newSpellId)
{
Spell oldSpell, newSpell = SpellHandler.Get(newSpellId);
if (m_byId.TryGetValue((uint)oldSpellId, out oldSpell))
{
Replace(oldSpell, newSpell);
}
}
开发者ID:pallmall,项目名称:WCell,代码行数:11,代码来源:SpellCollection.cs
示例13: Remove
public void Remove(SpellId spellId)
{
Replace(SpellHandler.Get(spellId), null);
}
开发者ID:pallmall,项目名称:WCell,代码行数:4,代码来源:SpellCollection.cs
示例14:
public Spell this[SpellId id]
{
get
{
Spell spell;
m_byId.TryGetValue((uint)id, out spell);
return spell;
}
}
开发者ID:pallmall,项目名称:WCell,代码行数:9,代码来源:SpellCollection.cs
示例15: Contains
public bool Contains(SpellId id)
{
return m_byId.ContainsKey((uint)id);
}
开发者ID:pallmall,项目名称:WCell,代码行数:4,代码来源:SpellCollection.cs
示例16: SendImpact
public static void SendImpact(WorldObject target, SpellId id)
{
var spell = Get(id);
SendImpact(target, spell.Visual);
}
开发者ID:pallmall,项目名称:WCell,代码行数:5,代码来源:SpellHandler.cs
示例17: AddPeriodicTriggerSpellEffect
/// <summary>
/// Adds a SpellEffect that will trigger the given Spell on oneself
/// </summary>
public SpellEffect AddPeriodicTriggerSpellEffect(SpellId triggerSpell)
{
return AddPeriodicTriggerSpellEffect(triggerSpell, ImplicitTargetType.Self);
}
开发者ID:WCellFR,项目名称:WCellFR,代码行数:7,代码来源:Spell.cs
示例18: SendCastFailed
public static void SendCastFailed(IPacketReceiver receiver, SpellId spellId, SpellFailedReason reason)
{
using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PET_CAST_FAILED, 8))
{
packet.Write(0); // unkown
packet.Write((uint)spellId);
packet.Write((byte)reason);
receiver.Send(packet);
}
}
开发者ID:KroneckerX,项目名称:WCell,代码行数:10,代码来源:PetHandler.cs
示例19: AddSpell
/// <summary>
/// Adds a Spell that will be used by all NPCs of this Entry
/// </summary>
public void AddSpell(SpellId spellId)
{
var spell = SpellHandler.Get(spellId);
if (spell != null)
{
AddSpell(spell);
}
}
开发者ID:KroneckerX,项目名称:WCell,代码行数:11,代码来源:NPCEntry.cs
示例20: GetSpellEntry
/// <summary>
/// Returns the TrainerSpellEntry from SpellsForSale with the given spellId, else null.
/// </summary>
public TrainerSpellEntry GetSpellEntry(SpellId spellId)
{
TrainerSpellEntry entry;
Spells.TryGetValue(spellId, out entry);
return entry;
}
开发者ID:KroneckerX,项目名称:WCell,代码行数:9,代码来源:TrainerEntry.cs
注:本文中的SpellId类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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