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C# SlayerName类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SlayerName的典型用法代码示例。如果您正苦于以下问题:C# SlayerName类的具体用法?C# SlayerName怎么用?C# SlayerName使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SlayerName类属于命名空间,在下文中一共展示了SlayerName类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
			// version 0
            m_Slayer = (SlayerName)reader.ReadInt();
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:8,代码来源:XmlSlayer.cs


示例2: GetEntryByName

		public static SlayerEntry GetEntryByName( SlayerName name )
		{
			int v = (int)name;

			if ( v >= 0 && v < m_TotalEntries.Length )
				return m_TotalEntries[v];

			return null;
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:9,代码来源:SlayerGroup.cs


示例3: XmlSlayer

		public XmlSlayer(string slayer)
		{
            try
            {
                m_Slayer = (SlayerName)Enum.Parse(typeof(SlayerName), slayer, true);
            }
            catch
            {
                m_Slayer = SlayerName.None;
            }
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:11,代码来源:XmlSlayer.cs


示例4: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();

			switch( version )
			{
				case 0:
				{
					m_Slayer = (SlayerName)reader.ReadInt();
					break;
				}
			}
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:15,代码来源:SlayerRune.cs


示例5: SlayerEntry

		public SlayerEntry(SlayerName name, params Type[] types)
		{
			Name = name;
			Types = types;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:5,代码来源:SlayerEntry.cs


示例6: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 3:
				{
					m_ReplenishesCharges = reader.ReadBool();

					if( m_ReplenishesCharges )
						m_LastReplenished = reader.ReadDateTime();

					goto case 2;
				}
				case 2:
				{
					m_Crafter = reader.ReadMobile();

					m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
					m_Slayer = (SlayerName)reader.ReadEncodedInt();
					m_Slayer2 = (SlayerName)reader.ReadEncodedInt();

					UsesRemaining = reader.ReadEncodedInt();

					m_WellSound = reader.ReadEncodedInt();
					m_BadlySound = reader.ReadEncodedInt();
					
					break;
				}
				case 1:
				{
					m_Crafter = reader.ReadMobile();

					m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
					m_Slayer = (SlayerName)reader.ReadEncodedInt();

					UsesRemaining = reader.ReadEncodedInt();

					m_WellSound = reader.ReadEncodedInt();
					m_BadlySound = reader.ReadEncodedInt();

					break;
				}
				case 0:
				{
					m_WellSound = reader.ReadInt();
					m_BadlySound = reader.ReadInt();
					UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses );

					break;
				}
			}

			CheckReplenishUses();
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:58,代码来源:BaseInstrument.cs


示例7: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch( version )
            {
                case 11:
                case 10:
                case 9:
                case 8:
                    {
                        if( version <= 9 )
                        {
                            reader.ReadMobile();
                            reader.ReadString();
                            reader.ReadMobile();
                        }

                        goto case 7;
                    }
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.DamageLevel) )
                        {
                            m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                            if( m_DamageLevel > WeaponDamageLevel.Vanq )
                                m_DamageLevel = WeaponDamageLevel.Ruin;
                        }

                        if( GetSaveFlag(flags, SaveFlag.AccuracyLevel) )
                        {
                            m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                            if( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                                m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                        }

                        if( GetSaveFlag(flags, SaveFlag.DurabilityLevel) )
                        {
                            m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                            if( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                                m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                        }

                        if( GetSaveFlag(flags, SaveFlag.Quality) )
                            m_Quality = (WeaponQuality)reader.ReadInt();
                        else
                            m_Quality = WeaponQuality.Regular;

                        if( GetSaveFlag(flags, SaveFlag.Hits) )
                            m_Hits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.MaxHits) )
                            m_MaxHits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Slayer) )
                            m_Slayer = (SlayerName)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Poison) )
                            m_Poison = Poison.Deserialize(reader);

                        if( GetSaveFlag(flags, SaveFlag.PoisonCharges) )
                            m_PoisonCharges = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Crafter) )
                            m_Crafter = reader.ReadMobile();

                        if( GetSaveFlag(flags, SaveFlag.Identified) )
                        {
                            if( version <= 10 )
                                m_Identified = true;
                            else
                                m_Identified = reader.ReadBool();
                        }

                        if( GetSaveFlag(flags, SaveFlag.StrReq) )
                            m_StrReq = reader.ReadInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.DexReq) )
                            m_DexReq = reader.ReadInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.IntReq) )
                            m_IntReq = reader.ReadInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.MinDamage) )
                            m_MinDamage = reader.ReadInt();
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:hubroot,代码行数:101,代码来源:BaseWeapon.cs


示例8: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			SaveFlag flags = (SaveFlag)reader.ReadInt();

			switch ( version )
			{
				case 8:
				{
					// turnned off AOS attributes
					goto case 7;
				}
				case 7:
				{
					goto case 6;
				}
				case 6:
				{
					goto case 5;
				}
				case 5:
				{
					if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WeaponQuality)reader.ReadInt();
					else
						m_Quality = WeaponQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Hits ) )
						m_Hits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
						m_MaxHits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
						m_Slayer = (SlayerName)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Poison ) )
						m_Poison = Poison.Deserialize( reader );

					if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
						m_PoisonCharges = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 6 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
						m_MinDamage = reader.ReadInt();
					else
						m_MinDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
						m_MaxDamage = reader.ReadInt();
					else
						m_MaxDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
						m_HitSound = reader.ReadInt();
					else
						m_HitSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
						m_MissSound = reader.ReadInt();
					else
						m_MissSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.Speed ) )
						m_Speed = reader.ReadInt();
					else
						m_Speed = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxRange ) )
//.........这里部分代码省略.........
开发者ID:zerodowned,项目名称:angelisland,代码行数:101,代码来源:BaseWeapon.cs


示例9: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
			
			_Quality = (InstrumentQuality)reader.ReadInt();
			_UsesRemaining = reader.ReadInt();
			_Slayer = (SlayerName)reader.ReadInt();
			_Slayer2 = (SlayerName)reader.ReadInt();
			_Crafter = reader.ReadMobile();
		}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:12,代码来源:ItemListEntries.cs


示例10: CheckSlays

        private static bool CheckSlays( SlayerName slayer, Mobile target )
        {
            if ( slayer == SlayerName.None )
                return false;

            SlayerEntry entry = SlayerGroup.GetEntryByName( slayer );

            return entry != null && entry.Slays( target );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:9,代码来源:BaseInstrument.cs


示例11: HasSlayer

		private static bool HasSlayer(Item item, string name, SlayerName attr)
		{
			var pi = item.GetType().GetProperty(name, TypeOfSlayerName);

			if (pi == null)
			{
				return false;
			}

			return ((SlayerName)pi.GetValue(item, null) == attr);
		}
开发者ID:Vita-Nex,项目名称:Core,代码行数:11,代码来源:AttributesExt.cs


示例12: GetSlayerWeight

		private static double GetSlayerWeight(SlayerName attr)
		{
			if (attr == SlayerName.None)
			{
				return 0;
			}

			return IsSuper(attr) ? 1.3 : 1.1;
		}
开发者ID:Vita-Nex,项目名称:Core,代码行数:9,代码来源:AttributesExt.cs


示例13: GetModForAttribute

        public static int GetModForAttribute(SlayerName attr)
        {
            foreach (KeyValuePair<int, ImbuingDefinition> kvp in m_Table)
            {
                int mod = kvp.Key;
                ImbuingDefinition def = kvp.Value;

                if (def.Attribute is SlayerName && (SlayerName)def.Attribute == attr)
                    return mod;
            }

            return -1;
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:13,代码来源:Imbuing.cs


示例14: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 27:
                case 26: m_BetaNerf = reader.ReadBool(); goto case 25;
                case 25: m_Components = reader.ReadStrongItemList(); goto case 24;
                case 24: m_NewCrafting = reader.ReadBool(); m_QualityDefense = reader.ReadInt(); goto case 23;
                case 23: m_HasHalo = reader.ReadBool(); goto case 22;
                case 22:
                case 21:
                case 20:
                {
                    m_QualityDamage = reader.ReadInt();
                    m_QualitySpeed = reader.ReadInt();
                    m_QualityAccuracy = reader.ReadInt();
                    goto case 19;
                }
                case 19:
                case 18:
                case 17:
                case 16:
                case 15:
                case 14:
                case 13:
                case 12:
                case 11:
                case 10:
                {
                    m_CraftersOriginalName = reader.ReadString();
                    goto case 9;
                }
                case 9:
                {
                    m_Engraved1 = reader.ReadString();
                    m_Engraved2 = reader.ReadString();
                    m_Engraved3 = reader.ReadString();
                    goto case 5;
                }
                case 8:
                case 7:
                case 6:
                case 5:
                {
                    SaveFlag flags = (SaveFlag)reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
                    {
                        m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                        if ( m_DamageLevel > WeaponDamageLevel.Vanq )
                            m_DamageLevel = WeaponDamageLevel.Ruin;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
                    {
                        m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                        if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                            m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
                    {
                        m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                        if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                            m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                    }

                    if ( GetSaveFlag( flags, SaveFlag.Quality ) )
                        m_Quality = (WeaponQuality)reader.ReadInt();
                    else
                        m_Quality = WeaponQuality.Regular;

                    if ( GetSaveFlag( flags, SaveFlag.Hits ) )
                        m_Hits = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
                        m_MaxHits = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
                        m_Slayer = (SlayerName)reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Poison ) )
                        m_Poison = Poison.Deserialize( reader );

                    if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
                        m_PoisonCharges = reader.ReadInt();

                    if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
                        m_Crafter = reader.ReadMobile();

                    if ( GetSaveFlag( flags, SaveFlag.Identified ) )
                        m_Identified = ( version >= 6 || reader.ReadBool() );

//.........这里部分代码省略.........
开发者ID:justdanofficial,项目名称:khaeros,代码行数:101,代码来源:BaseWeapon.cs


示例15: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 5:
                    {
                        m_Exceptional = reader.ReadBool();
                        m_Crafter = reader.ReadMobile();

                        goto case 4;
                    }
                case 4:
                    {
                        m_Slayer = (SlayerName) reader.ReadEncodedInt();
                        m_Slayer2 = (SlayerName) reader.ReadEncodedInt();

                        m_UsesRemaining = reader.ReadEncodedInt();

                        m_WellSound = reader.ReadEncodedInt();
                        m_BadlySound = reader.ReadEncodedInt();

                        break;
                    }
            }
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:29,代码来源:BaseInstrument.cs


示例16: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 4:
                    {
                        m_MaxHitPoints = reader.ReadEncodedInt();
                        m_HitPoints = reader.ReadEncodedInt();

                        goto case 3;
                    }
                case 3:
                    {
                        m_Slayer = (SlayerName) reader.ReadInt();
                        m_Slayer2 = (SlayerName) reader.ReadInt();

                        goto case 2;
                    }
                case 2:
                    {
                        m_Ownable = (bool) reader.ReadBool();
                        m_Owner = (Mobile) reader.ReadMobile();
                        m_CraftBonusRegular = (CraftList) reader.ReadInt();
                        m_CraftBonusRegularValue = reader.ReadInt();
                        m_CraftBonusExcep = (CraftList) reader.ReadInt();
                        m_CraftBonusExcepValue = reader.ReadInt();
                        m_ProtectionEntry = (NPC_Name) reader.ReadInt();
                        m_ProtectionValue = reader.ReadInt();
                        m_KillersEntry = (NPC_Name) reader.ReadInt();
                        m_KillersValue = reader.ReadInt();
                        m_TalisSlayer = (TalisSlayerName) reader.ReadInt();
                        m_TalismanType = (TalismanType) reader.ReadInt();
                        m_Charges = reader.ReadInt();

                        goto case 1;
                    }
                case 1:
                    {
                        m_MagicalAttributes = new MagicalAttributes( this, reader );
                        m_AosResistances = new ElementAttributes( this, reader );
                        m_SkillBonuses = new SkillBonuses( this, reader );

                        if ( Parent is Mobile )
                        {
                            //-------- Charged Time Left -----------

                            m_isequiped = true;
                            InvalidateProperties();

                            //------ FIN Charged Time Left ---------
                            m_SkillBonuses.AddTo( (Mobile) Parent );
                        }

                        int strBonus = m_MagicalAttributes.BonusStr;
                        int dexBonus = m_MagicalAttributes.BonusDex;
                        int intBonus = m_MagicalAttributes.BonusInt;

                        if ( Parent is Mobile && ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) )
                        {
                            Mobile m = (Mobile) Parent;

                            string modName = Serial.ToString();

                            if ( strBonus != 0 )
                                m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                            if ( dexBonus != 0 )
                                m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                            if ( intBonus != 0 )
                                m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
                        }

                        if ( Parent is Mobile )
                            ( (Mobile) Parent ).CheckStatTimers();

                        break;
                    }
                case 0:
                    {
                        if ( Parent is Mobile )
                        {
                            //-------- Charged Time Left -----------

                            m_isequiped = true;
                            InvalidateProperties();

                            //------ FIN Charged Time Left ---------
                            m_SkillBonuses.AddTo( (Mobile) Parent );
                        }
                        m_MagicalAttributes = new MagicalAttributes( this );
                        m_AosResistances = new ElementAttributes( this );
                        m_SkillBonuses = new SkillBonuses( this );

                        break;
                    }
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:101,代码来源:BaseTalisman.cs


示例17: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            if ( !( this is TomeOfEnlightenment || this is TomeOfLostKnowledge || this is FactionTomeOfLostKnowledge ) )
                LootType = LootType.Blessed;

            int version = reader.ReadInt();

            switch ( version )
            {
                case 7:
                    {
                        m_Exceptional = reader.ReadBool();
                        m_Crafter = reader.ReadMobile();

                        goto case 6;
                    }
                case 6:
                case 5:
                    {
                        m_Slayer2 = (SlayerName) reader.ReadEncodedInt();
                        goto case 4;
                    }
                case 4:
                    {
                        m_EngraveString = reader.ReadString();
                        goto case 3;
                    }
                case 3:
                case 2:
                    {
                        m_Slayer = (SlayerName) reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        m_MagicalAttributes = new MagicalAttributes( this, reader );
                        m_SkillBonuses = new SkillBonuses( this, reader );

                        if ( this is ScrappersCompendium )
                        {
                            Attributes.SpellDamage = 25;
                            Attributes.LowerManaCost = 10;
                        }
                        else if ( this is ClaininsSpellbook )
                        {
                            Attributes.LowerRegCost = 15;
                            Attributes.RegenMana = 3;
                        }
                        else if ( this is TomeOfEnlightenment )
                        {
                            Attributes.BonusInt = 5;
                            Attributes.SpellDamage = 10;
                            Attributes.CastSpeed = 1;
                        }
                        else if ( this is TomeOfLostKnowledge )
                        {
                            SkillBonuses.SetValues( 0, SkillName.Magery, 15.0 );
                            Attributes.BonusInt = 8;
                            Attributes.SpellDamage = 15;
                            Attributes.LowerManaCost = 15;
                        }
                        else if ( this is FactionTomeOfLostKnowledge )
                        {
                            SkillBonuses.SetValues( 0, SkillName.Magery, 15.0 );
                            Attributes.BonusInt = 8;
                            Attributes.SpellDamage = 15;
                            Attributes.LowerManaCost = 15;
                            Attributes.RegenMana = 3;
                        }
                        else if ( this is ConjurersGrimoire )
                        {
                            SkillBonuses.SetValues( 0, SkillName.Magery, 15.0 );
                            Attributes.BonusInt = 8;
                            Attributes.SpellDamage = 15;
                            Attributes.LowerManaCost = 10;
                        }
                        else if ( this is FallenMysticsSpellbook )
                        {
                            Attributes.SpellDamage = 10;
                        }
                        else
                        {
                            FixAttributes();
                        }

                        goto case 0;
                    }
                case 0:
                    {
                        m_Content = reader.ReadULong();
                        m_Count = reader.ReadInt();

                        break;
                    }
            }

            if ( m_MagicalAttributes == null )
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:101,代码来源:Spellbook.cs


示例18: OnCraft

        public bool OnCraft( bool exceptional, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
        {
            int magery = from.Skills.Magery.BaseFixedPoint;

            if ( magery >= 800 )
            {
                int[] propertyCounts;
                int minIntensity;
                int maxIntensity;

                if ( magery >= 1000 )
                {
                    propertyCounts = m_GrandPropertyCounts;
                    minIntensity = 55;
                    maxIntensity = 75;
                }
                else if ( magery >= 900 )
                {
                    propertyCounts = m_MasterPropertyCounts;
                    minIntensity = 25;
                    maxIntensity = 45;
                }
                else
                {
                    propertyCounts = m_AdeptPropertyCounts;
                    minIntensity = 0;
                    maxIntensity = 15;
                }

                int propertyCount = propertyCounts[Utility.Random( propertyCounts.Length )];

                BaseRunicTool.ApplyAttributesTo( this, true, 0, propertyCount, minIntensity, maxIntensity );

                SlayerName slayer = SlayerName.None;

                if ( 0.05 > Utility.RandomDouble() )
                    slayer = BaseRunicTool.GetRandomSlayer();

                m_Slayer = slayer;

                if ( this is ScrappersCompendium )
                {
                    this.Attributes.SpellDamage = 25;

                    if ( this.Attributes.CastRecovery > 3 )
                        this.Attributes.CastRecovery = 3;

                    this.Attributes.CastSpeed = 1;

                    if ( this.Attributes.LowerManaCost < 10 )
                        this.Attributes.LowerManaCost = 10;
                }
            }

            if ( makersMark )
                Crafter = from;

            Exceptional = exceptional;

            return exceptional;
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:61,代码来源:Spellbook.cs


示例19: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 8:
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
					{
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

						if ( m_DamageLevel > WeaponDamageLevel.Vanq )
							m_DamageLevel = WeaponDamageLevel.Ruin;
					}

					if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
					{
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

						if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
							m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
					}

					if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
					{
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

						if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
							m_DurabilityLevel = WeaponDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (WeaponQuality)reader.ReadInt();
					else
						m_Quality = WeaponQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Hits ) )
						m_Hits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
						m_MaxHits = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
						m_Slayer = (SlayerName)reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Poison ) )
						m_Poison = Poison.Deserialize( reader );

					if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
						m_PoisonCharges = reader.ReadInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 6 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MinDamage ) )
						m_MinDamage = reader.ReadInt();
					else
						m_MinDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) )
						m_MaxDamage = reader.ReadInt();
					else
						m_MaxDamage = -1;

					if ( GetSaveFlag( flags, SaveFlag.HitSound ) )
						m_HitSound = reader.ReadInt();
					else
						m_HitSound = -1;

					if ( GetSaveFlag( flags, SaveFlag.MissSound ) )
						m_MissSound = reader.ReadInt();
					else
						m_MissSound = -1;

//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:101,代码来源:BaseWeapon.cs


示例20: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 2:
                {
                    m_Crafter = reader.ReadMobile();

                    m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
                    m_Slayer = (SlayerName)reader.ReadEncodedInt();
                    m_Slayer2 = (SlayerName)reader.ReadEncodedInt();

                    m_UsesRemaining = reader.ReadEncodedInt();

                    m_WellSound = reader.ReadEncodedInt();
                    m_BadlySound = reader.ReadEncodedInt();

                    break;
                }
                case 1:
                {
                    m_Crafter = reader.ReadMobile();

                    m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
                    m_Slayer = (SlayerName)reader.ReadEncodedInt();

                    m_UsesRemaining = reader.ReadEncodedInt();

                    m_WellSound = reader.ReadEncodedInt();
                    m_BadlySound = reader.ReadEncodedInt();

                    break;
                }
                case 0:
                {
                    m_WellSound = reader.ReadInt();
                    m_BadlySound = reader.ReadInt();
                    m_UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses );

                    break;
                }
            }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:47,代码来源:BaseInstrument.cs



注:本文中的SlayerName类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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