本文整理汇总了C#中SkillMod类的典型用法代码示例。如果您正苦于以下问题:C# SkillMod类的具体用法?C# SkillMod怎么用?C# SkillMod使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SkillMod类属于命名空间,在下文中一共展示了SkillMod类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.AnimalLore, true, 15 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Herding, true, 15 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Tracking, true, 15 );
m_StatMod0 = new StatMod( StatType.Int, "Arch Druid Cloak", 15, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:7,代码来源:DruidCloak.cs
示例2: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Swords, true, 5 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Tactics, true, 5 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Anatomy, true, 5 );
//m_StatMod0 = new StatMod( StatType.Int, "MagiCloak", 5, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:7,代码来源:AlligatorBelt.cs
示例3: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.AnimalLore, true, 10 );
m_SkillMod1 = new DefaultSkillMod( SkillName.AnimalTaming, true, 10 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Peacemaking, true, 10 );
m_StatMod0 = new StatMod( StatType.Dex, "DruidCloak", 15, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:7,代码来源:DruidCloak.cs
示例4: OnAdded
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( parent is Mobile )
{
Mobile from = parent as Mobile;
if ( m_SkillMod1 != null )
m_SkillMod1.Remove();
if (m_SkillMod2 != null )
m_SkillMod2.Remove();
int amount = 25;
if (from.SkillsCap < from.SkillsTotal + (amount * 10))
amount = (from.SkillsCap - from.SkillsTotal) / 10;
m_SkillMod1 = new DefaultSkillMod( m_Skill1, true, amount );
m_SkillMod1.ObeyCap = true;
from.AddSkillMod( m_SkillMod1 );
amount = 25;
if (from.SkillsCap < from.SkillsTotal + (amount * 10))
amount = (from.SkillsCap - from.SkillsTotal) / 10;
m_SkillMod2 = new DefaultSkillMod( m_Skill2, true, amount );
m_SkillMod2.ObeyCap = true;
from.AddSkillMod( m_SkillMod2 );
}
}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:25,代码来源:MondainHat.cs
示例5: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Hiding, true, 10 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Stealth, true, 10 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Healing, true, -10 );
m_StatMod0 = new StatMod( StatType.Dex, "ElvenCloak", 5, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:7,代码来源:GeorgesCloak.cs
示例6: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Necromancy, true, 20 );
m_SkillMod1 = new DefaultSkillMod( SkillName.SpiritSpeak, true, 20 );
m_SkillMod2 = new DefaultSkillMod( SkillName.MagicResist, true, 20 );
m_StatMod0 = new StatMod( StatType.Dex, "DruidCloak", 15, TimeSpan.Zero );
}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:7,代码来源:RedTunic.cs
示例7: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Magery, true, 20 );
m_SkillMod1 = new DefaultSkillMod( SkillName.EvalInt, true, 20 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Meditation, true, 20 );
m_StatMod0 = new StatMod( StatType.Int, "MagiCloak", 20, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:7,代码来源:CloakOfTheMagi.cs
示例8: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.SpiritSpeak, true, 5 );
m_SkillMod1 = new DefaultSkillMod( SkillName.EvalInt, true, 5 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Necromancy, true, 5 );
m_StatMod0 = new StatMod( StatType.Int, "MagiCloak", 5, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:7,代码来源:CloakOfTheNecromancer.cs
示例9: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Peacemaking, true, 15 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Swords, true, 15 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Healing, true, 15 );
m_StatMod0 = new StatMod( StatType.Str, "CloakofSirKen", 15, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:7,代码来源:CloakofSirKen.cs
示例10: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Swords, true, 20 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Parry, true, 20 );
m_SkillMod2 = new DefaultSkillMod( SkillName.MagicResist, true, 20 );
m_StatMod0 = new StatMod( StatType.Dex, "DruidCloak", 15, TimeSpan.Zero );
}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:7,代码来源:GTunic.cs
示例11: OnRemoved
public override void OnRemoved( object parent )
{
if( UseSkillMod && m_BSMod != null )
{
m_BSMod.Remove();
m_BSMod = null;
}
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:GMSmithHammer.cs
示例12: RemoveSkillMod
public void RemoveSkillMod()
{
m_SkillMod.Owner.SendLocalizedMessage( 1075541 ); //The scent of herbs gradually fades away...
m_SkillMod.Remove();
m_SkillMod = null;
m_Active = false;
}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:8,代码来源:BasketOfHerbs.cs
示例13: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Stealth, true, 20 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Hiding, true, 20 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Stealing, true, 20 );
m_SkillMod3 = new DefaultSkillMod( SkillName.Fencing, true, 20 );
m_StatMod0 = new StatMod( StatType.Dex, "RogueCloak", 15, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:8,代码来源:RogueCloak.cs
示例14: DefineMods
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Healing, true, 20 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Swords, true, 20 );
m_SkillMod2 = new DefaultSkillMod( SkillName.Chivalry, true, 20 );
m_SkillMod3 = new DefaultSkillMod( SkillName.Macing, true, 20 );
m_StatMod0 = new StatMod( StatType.Str, "FighterCloak", 15, TimeSpan.Zero );
}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:8,代码来源:FighterCloak.cs
示例15: OnRemoved
public override void OnRemoved( object parent )
{
base.OnRemoved( parent );
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = null;
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:9,代码来源:AncientSmithyHammer.cs
示例16: AddSkillModTo
public void AddSkillModTo( Mobile to )
{
m_SkillMod = new DefaultSkillMod( SkillName.Cooking, true, m_Bonus );
m_SkillMod.ObeyCap = true;
to.AddSkillMod( m_SkillMod );
m_Active = true;
to.SendLocalizedMessage( 1075540 ); //The scent of fresh herbs begins to fill your home...
}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:9,代码来源:BasketOfHerbs.cs
示例17: OnEquip
public override bool OnEquip( Mobile from )
{
if( UseSkillMod )
{
if (m_BSMod != null)
m_BSMod.Remove();
m_BSMod = new DefaultSkillMod( SkillName.Blacksmith, true, 20 );
from.AddSkillMod( m_BSMod );
}
return base.OnEquip( from );
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:12,代码来源:GMSmithHammer.cs
示例18: OnAdded
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( i_SkillBonus != 0 && parent is Mobile )
{
if ( sm_SkillMod != null )
sm_SkillMod.Remove();
sm_SkillMod = new DefaultSkillMod( sn_SkillName, true, i_SkillBonus );
((Mobile)parent).AddSkillMod( sm_SkillMod );
}
}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:13,代码来源:Armor+of+Crafting.cs
示例19: OnAdded
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( m_Bonus != 0 && parent is Mobile )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
((Mobile)parent).AddSkillMod( m_SkillMod );
}
}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:13,代码来源:AncientSmithyHammer.cs
示例20: OnAdded
}// ancient smithy hammer
public override void OnAdded(object parent)
{
base.OnAdded(parent);
if (this.m_Bonus != 0 && parent is Mobile)
{
if (this.m_SkillMod != null)
this.m_SkillMod.Remove();
this.m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, this.m_Bonus);
((Mobile)parent).AddSkillMod(this.m_SkillMod);
}
}
开发者ID:Crome696,项目名称:ServUO,代码行数:14,代码来源:AncientSmithyHammer.cs
注:本文中的SkillMod类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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