本文整理汇总了C#中SerializationInfo类的典型用法代码示例。如果您正苦于以下问题:C# SerializationInfo类的具体用法?C# SerializationInfo怎么用?C# SerializationInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SerializationInfo类属于命名空间,在下文中一共展示了SerializationInfo类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: AdapterManagementComponent
/// <summary>
/// Deserializing contructor.
/// </summary>
public AdapterManagementComponent(SerializationInfo info, StreamingContext context)
: base(info, context)
{
_adapters = new GenericContainer<IIntegrationAdapter>();
_adapters.ItemAddedEvent += new GenericContainer<IIntegrationAdapter>.ItemUpdateDelegate(Adapters_ItemAddedEvent);
_adapters.ItemRemovedEvent += new GenericContainer<IIntegrationAdapter>.ItemUpdateDelegate(Adapters_ItemRemovedEvent);
_startedAdaptersIds = (List<ComponentId>)info.GetValue("startedAdaptersIds", _startedAdaptersIds.GetType());
// Adapters are serialized one by one, to add safety when deserializing (one adapter will
// otherwise block the entire deserialization for the manager).
int adaptersCount = (int)info.GetValue("adapterCount", typeof(int));
for (int i = 0; i < adaptersCount; i++)
{
try
{
IIntegrationAdapter adapter = (IIntegrationAdapter)info.GetValue("adapter_" + i, typeof(IIntegrationAdapter));
_adapters.Add(adapter);
}
catch (SerializationException ex)
{
SystemMonitor.OperationError("Failed to deserialize integration adapter [" + ex.Message + "].");
}
catch (InvalidCastException ex)
{
SystemMonitor.OperationError("Failed to deserialize integration adapter [" + ex.Message + "].");
}
}
ChangeOperationalState(OperationalStateEnum.Constructed);
}
开发者ID:redrhino,项目名称:DotNetConnectTerminal,代码行数:35,代码来源:AdapterManagementComponent.cs
示例2: Message
public Message(SerializationInfo info, StreamingContext context)
{
SourceID = info.GetInt32 ("SourceID");
DestID = info.GetInt32 ("DestID");
Type = (MessageType)info.GetByte ("MessageType");
SerializedContent = (byte[])info.GetValue ("SerializedContent", typeof(byte[]));
}
开发者ID:Samaed,项目名称:ChickenDodge,代码行数:7,代码来源:Message.cs
示例3: Resource
public Resource(SerializationInfo info, StreamingContext context)
: base(1,(string) info.GetValue("type", typeof(string)), null, (string) info.GetValue("description", typeof(string)), null)
{
// Reset the property value using the GetValue method.
tier = (int) info.GetValue("tier", typeof(int));
use = (int) info.GetValue ("use", typeof(int));
}
开发者ID:RCARL,项目名称:CS380Unity,代码行数:7,代码来源:Resource.cs
示例4: GetObjectData
/*[SecurityPermissionAttribute(
SecurityAction.Demand,
SerializationFormatter = true)] */
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("x", this.x);
info.AddValue("y", this.y);
info.AddValue("z", this.z);
info.AddValue("w", this.w);
}
开发者ID:ChubbRck,项目名称:SFB,代码行数:10,代码来源:SerQuaternion.cs
示例5: SaveData
public SaveData(SerializationInfo info, StreamingContext ctxt)
{
mapName = (string)info.GetValue ("mapName", typeof(string));
playerLocation = (float[])info.GetValue ("playerLocation", typeof(float[]));
activeQuests = (List<Quest>)info.GetValue ("activeQuests", typeof(List<Quest>));
completedQuests = (List<Quest>)info.GetValue ("completedQuests", typeof(List<Quest>));
}
开发者ID:darrare,项目名称:3100,代码行数:7,代码来源:SaveData.cs
示例6: foreach
void IMobileObject.SetState(SerializationInfo info)
{
foreach (string key in info.Values.Keys)
{
Add(key, info.Values[key].Value);
}
}
开发者ID:nschonni,项目名称:csla-svn,代码行数:7,代码来源:ContextDictionary.cs
示例7: RuntimeException
/// <summary>
/// Initializes a new instance of the RuntimeException class
/// using data serialized via
/// <see cref="ISerializable"/>
/// </summary>
/// <param name="info"> serialization information </param>
/// <param name="context"> streaming context </param>
/// <returns> constructed object </returns>
protected RuntimeException(SerializationInfo info,
StreamingContext context)
: base(info, context)
{
_errorId = info.GetString("ErrorId");
_errorCategory = (ErrorCategory)info.GetInt32("ErrorCategory");
}
开发者ID:40a,项目名称:PowerShell,代码行数:15,代码来源:RuntimeException.cs
示例8: GetObjectData
// Required by the ISerializable class to be properly serialized. This is called automatically
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
// Repeat this for each var defined in the Values section
info.AddValue("ConeUnlocked", (ConeUnlocked));
info.AddValue("HiScore", HiScore);
info.AddValue("ExplosivesLeft", ExplosivesLeft);
}
开发者ID:ThomasPlayHaven,项目名称:LaunchProject,代码行数:8,代码来源:FileManager.cs
示例9: GetObjectData
// Serialization funciton.
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
// You can use any name/value pair, as long as you read them with the same names
info.AddValue("Health", health);
info.AddValue("Name", name);
}
开发者ID:vsanchez1987,项目名称:team-ragnarok,代码行数:8,代码来源:Saving.cs
示例10: CChair_SALContainer
//Serializatoin counstructor. call when Deserialize function called.
private CChair_SALContainer(SerializationInfo info, StreamingContext context)
: base(info,context)
{
var1 = info.GetInt32("var1");
var2 = info.GetInt32("var2");
str1 = (string[])info.GetValue("str1",typeof(string[]));
}
开发者ID:AidinMolavy,项目名称:GrayMan-Prototype,代码行数:8,代码来源:CChair_SALContainer.cs
示例11: SampledStroke
public SampledStroke(SerializationInfo info, StreamingContext ctxt)
{
beginning = info.GetInt32("beginning");
str = (List<Dot>)info.GetValue("str", typeof(List<Dot>));
positionX = 0;
positionY = 0;
}
开发者ID:TheAaltoWindrawTeam,项目名称:AaltoWindraw,代码行数:7,代码来源:SampledStroke.cs
示例12: GetObjectData
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("object2PropertiesMappings", this.object2PropertiesMappings);
info.AddValue("EZR_VERSION", EZR_VERSION);
info.AddValue("recordingInterval", this.recordingInterval);
//base.GetObjectData(info, context);
}
开发者ID:ChubbRck,项目名称:SFB,代码行数:7,代码来源:Object2PropertiesMappingListWrapper.cs
示例13: GetObjectData
// Method called to serialize a Vector3 object
public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
{
Color c = (Color) obj;
info.AddValue("r", c.r);
info.AddValue("g", c.g);
info.AddValue("b", c.b);
}
开发者ID:elborio,项目名称:SeriousGamingGame,代码行数:8,代码来源:ColorSerializationSurrogate.cs
示例14: PSArgumentException
/// <summary>
/// Initializes a new instance of the PSArgumentException class
/// using data serialized via
/// <see cref="System.Runtime.Serialization.ISerializable"/>
/// </summary>
/// <param name="info"> serialization information </param>
/// <param name="context"> streaming context </param>
/// <returns> constructed object </returns>
protected PSArgumentException(SerializationInfo info,
StreamingContext context)
: base(info, context)
{
_errorId = info.GetString("ErrorId");
_message = info.GetString("PSArgumentException_MessageOverride");
}
开发者ID:40a,项目名称:PowerShell,代码行数:15,代码来源:MshArgumentException.cs
示例15: GetObjectData
// Required by the ISerializable class to be properly serialized. This is called automatically
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
// Repeat this for each var defined in the Values section
info.AddValue("foundGem1", (foundGem1));
info.AddValue("score", score);
info.AddValue("levelReached", levelReached);
}
开发者ID:phpdiva,项目名称:Synergy-repo,代码行数:8,代码来源:SaveData.cs
示例16: GetObjectData
// Required by the ISerializable class to be properly serialized. This is called automatically
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
// Repeat this for each var defined in the Values section
info.AddValue("boardWidth", (boardWidth));
info.AddValue("boardHeight", boardHeight);
info.AddValue("tiles", tiles);
}
开发者ID:ragnarok089,项目名称:CS451,代码行数:8,代码来源:SaveData.cs
示例17: GetObjectData
public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context)
{
Vector3 v3 = (Vector3)obj;
info.AddValue("x", v3.x);
info.AddValue("y", v3.y);
info.AddValue("z", v3.z);
}
开发者ID:craus,项目名称:UnityTest,代码行数:7,代码来源:Vector3SerializationSurrogate.cs
示例18: ProfileSaveData
public ProfileSaveData(SerializationInfo aInfo, StreamingContext aContext)
: base()
{
m_Name = (string)aInfo.GetValue("Name", typeof(string));
m_ProfileName = (string)aInfo.GetValue("ProfileName", typeof(string));
m_ProgressionLevel = (int)aInfo.GetValue("ProgressionLevel", typeof(int));
}
开发者ID:Endevrie,项目名称:Verdant_Story,代码行数:7,代码来源:ProfileSaveData.cs
示例19: p4HelperConfig
protected p4HelperConfig(SerializationInfo info, StreamingContext context) {
string strSchema = ((string)(info.GetValue("XmlSchema", typeof(string))));
if ((strSchema != null)) {
DataSet ds = new DataSet();
ds.ReadXmlSchema(new XmlTextReader(new System.IO.StringReader(strSchema)));
if ((ds.Tables["skipDirs"] != null)) {
this.Tables.Add(new skipDirsDataTable(ds.Tables["skipDirs"]));
}
if ((ds.Tables["dir"] != null)) {
this.Tables.Add(new dirDataTable(ds.Tables["dir"]));
}
if ((ds.Tables["skipNameParts"] != null)) {
this.Tables.Add(new skipNamePartsDataTable(ds.Tables["skipNameParts"]));
}
if ((ds.Tables["part"] != null)) {
this.Tables.Add(new partDataTable(ds.Tables["part"]));
}
this.DataSetName = ds.DataSetName;
this.Prefix = ds.Prefix;
this.Namespace = ds.Namespace;
this.Locale = ds.Locale;
this.CaseSensitive = ds.CaseSensitive;
this.EnforceConstraints = ds.EnforceConstraints;
this.Merge(ds, false, System.Data.MissingSchemaAction.Add);
this.InitVars();
}
else {
this.InitClass();
}
this.GetSerializationData(info, context);
System.ComponentModel.CollectionChangeEventHandler schemaChangedHandler = new System.ComponentModel.CollectionChangeEventHandler(this.SchemaChanged);
this.Tables.CollectionChanged += schemaChangedHandler;
this.Relations.CollectionChanged += schemaChangedHandler;
}
开发者ID:sillsdev,项目名称:WorldPad,代码行数:34,代码来源:p4helperConfig.cs
示例20: User
public User(SerializationInfo info, StreamingContext ctxt)
{
this.id = (int)info.GetValue("id", typeof(int));
this.loginname = (string)info.GetValue("loginname", typeof(string));
this.password = (string)info.GetValue("password", typeof(string));
this.name = (string)info.GetValue("name", typeof(string));
}
开发者ID:davidbedok,项目名称:oeprog3,代码行数:7,代码来源:User.cs
注:本文中的SerializationInfo类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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