本文整理汇总了C#中SPEAKER类的典型用法代码示例。如果您正苦于以下问题:C# SPEAKER类的具体用法?C# SPEAKER怎么用?C# SPEAKER使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPEAKER类属于命名空间,在下文中一共展示了SPEAKER类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: FMOD_DSP_SetSpeakerActive
private static extern RESULT FMOD_DSP_SetSpeakerActive(IntPtr dsp, SPEAKER speaker, int active);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
示例2: getSpeakerActive
public RESULT getSpeakerActive(SPEAKER speaker, ref bool active)
{
RESULT result;
int a = 0;
result = FMOD_DSP_GetSpeakerActive(dspraw, speaker, ref a);
active = (a != 0);
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:11,代码来源:fmod.cs
示例3: setSpeakerActive
public RESULT setSpeakerActive(SPEAKER speaker, bool active)
{
return FMOD_DSP_SetSpeakerActive(dspraw, speaker, (active ? 1 : 0));
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例4: setOutputLevels
public RESULT setOutputLevels(int index, SPEAKER speaker, float[] levels, int numlevels)
{
return FMOD_DSP_SetOutputLevels(dspraw, index, speaker, levels, numlevels);
}
开发者ID:olbers,项目名称:sauip4,代码行数:4,代码来源:fmod.cs
示例5: FMOD_Channel_SetSpeakerLevels
private static extern RESULT FMOD_Channel_SetSpeakerLevels(IntPtr channel, SPEAKER speaker, float[] levels, int numlevels);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
示例6: FMOD_DSPConnection_SetLevels
private static extern RESULT FMOD_DSPConnection_SetLevels(IntPtr dspconnection, SPEAKER speaker, float[] levels, int numlevels);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
示例7: set3DSpeakerPosition
public RESULT set3DSpeakerPosition(SPEAKER speaker, float x, float y, bool active)
{
return FMOD_System_Set3DSpeakerPosition(systemraw, speaker, x, y, (active ? 1 : 0));
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例8: setSpeakerPosition
public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active)
{
return FMOD_System_SetSpeakerPosition(rawPtr, speaker, x, y, active);
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs
示例9: getSpeakerPosition
public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active)
{
return FMOD_System_GetSpeakerPosition(rawPtr, speaker, out x, out y, out active);
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs
示例10: FMOD_System_GetSpeakerPosition
private static extern RESULT FMOD_System_GetSpeakerPosition(IntPtr system, SPEAKER speaker, ref float x, ref float y);
开发者ID:olbers,项目名称:sauip4,代码行数:1,代码来源:fmod.cs
示例11:
private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active);
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:1,代码来源:fmod.cs
示例12: setSpeakerPosition
public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y)
{
return FMOD_System_SetSpeakerPosition(systemraw, speaker, x, y);
}
开发者ID:olbers,项目名称:sauip4,代码行数:4,代码来源:fmod.cs
示例13: getSpeakerPosition
public RESULT getSpeakerPosition(SPEAKER speaker, ref float x, ref float y)
{
return FMOD_System_GetSpeakerPosition(systemraw, speaker, ref x, ref y);
}
开发者ID:olbers,项目名称:sauip4,代码行数:4,代码来源:fmod.cs
示例14: FMOD_DSP_SetOutputLevels
private static extern RESULT FMOD_DSP_SetOutputLevels(IntPtr dsp, int index, SPEAKER speaker, float[] levels, int numlevels);
开发者ID:olbers,项目名称:sauip4,代码行数:1,代码来源:fmod.cs
示例15: setLevels
public RESULT setLevels(SPEAKER speaker, float[] levels, int numlevels)
{
return FMOD_DSPConnection_SetLevels(dspconnectionraw, speaker, levels, numlevels);
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例16:
private static extern RESULT FMOD_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active);
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:1,代码来源:fmod.cs
示例17: FMOD_DSPConnection_GetLevels
private static extern RESULT FMOD_DSPConnection_GetLevels(IntPtr dspconnection, SPEAKER speaker, [MarshalAs(UnmanagedType.LPArray)]float[] levels, int numlevels);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
示例18: setSpeakerLevels
public RESULT setSpeakerLevels(SPEAKER speaker, float[] levels, int numlevels)
{
return FMOD_Channel_SetSpeakerLevels(channelraw, speaker, levels, numlevels);
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例19: get3DSpeakerPosition
public RESULT get3DSpeakerPosition(SPEAKER speaker, ref float x, ref float y, ref bool active)
{
RESULT result;
int isactive = 0;
result = FMOD_System_Get3DSpeakerPosition(systemraw, speaker, ref x, ref y, ref isactive);
active = (isactive != 0);
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:12,代码来源:fmod.cs
示例20: FMOD_Channel_GetSpeakerLevels
private static extern RESULT FMOD_Channel_GetSpeakerLevels(IntPtr channel, SPEAKER speaker, [MarshalAs(UnmanagedType.LPArray)]float[] levels, int numlevels);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
注:本文中的SPEAKER类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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