本文整理汇总了C#中Rect类的典型用法代码示例。如果您正苦于以下问题:C# Rect类的具体用法?C# Rect怎么用?C# Rect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Rect类属于命名空间,在下文中一共展示了Rect类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: BeginScrollView
internal static void BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
{
s_ScrollPos = scrollPosition;
s_ViewRect = viewRect;
s_Position = position;
GUIClip.Push(position, new Vector2(Mathf.Round((-scrollPosition.x - viewRect.x) - ((viewRect.width - position.width) * 0.5f)), Mathf.Round((-scrollPosition.y - viewRect.y) - ((viewRect.height - position.height) * 0.5f))), Vector2.zero, false);
}
开发者ID:demelev,项目名称:projectHL,代码行数:7,代码来源:PreviewGUI.cs
示例2: ApplySetPieces
public static void ApplySetPieces(World world)
{
var map = world.Map;
int w = map.Width, h = map.Height;
Random rand = new Random();
HashSet<Rect> rects = new HashSet<Rect>();
foreach (var dat in setPieces)
{
int size = dat.Item1.Size;
int count = rand.Next(dat.Item2, dat.Item3);
for (int i = 0; i < count; i++)
{
IntPoint pt = new IntPoint();
Rect rect;
int max = 50;
do
{
pt.X = rand.Next(0, w);
pt.Y = rand.Next(0, h);
rect = new Rect() { x = pt.X, y = pt.Y, w = size, h = size };
max--;
} while ((Array.IndexOf(dat.Item4, map[pt.X, pt.Y].Terrain) == -1 ||
rects.Any(_ => Rect.Intersects(rect, _))) &&
max > 0);
if (max <= 0) continue;
dat.Item1.RenderSetPiece(world, pt);
rects.Add(rect);
}
}
}
开发者ID:BlackRayquaza,项目名称:MMOE,代码行数:32,代码来源:SetPieces.cs
示例3: FromJSON
public void FromJSON(Ferr_JSONValue aJSON)
{
Ferr_JSONValue json = new Ferr_JSONValue();
applyTo = (Ferr2DT_TerrainDirection)aJSON["applyTo", (int)Ferr2DT_TerrainDirection.Top];
zOffset = aJSON["zOffset",0f];
yOffset = aJSON["yOffset",0f];
capOffset = aJSON["capOffset",0f];
leftCap = new Rect(
aJSON["leftCap.x", 0f],
aJSON["leftCap.y", 0f],
aJSON["leftCap.xMax", 0f],
aJSON["leftCap.yMax", 0f]);
rightCap = new Rect(
aJSON["rightCap.x", 0f],
aJSON["rightCap.y", 0f],
aJSON["rightCap.xMax", 0f],
aJSON["rightCap.yMax", 0f]);
Ferr_JSONValue bodyArr = json["body"];
body = new Rect[bodyArr.Length];
for (int i = 0; i < body.Length; i++) {
body[i] = new Rect(
bodyArr[i]["x", 0 ],
bodyArr[i]["y", 0 ],
bodyArr[i]["xMax", 50],
bodyArr[i]["yMax", 50]);
}
}
开发者ID:shlyahovchuk,项目名称:Racing,代码行数:28,代码来源:Ferr2DT_TerrainMaterial.cs
示例4: SpawnGibs
public void SpawnGibs(GibType gType, Rect area, int amount, float force = 10, float lifeSpan = 5)
{
List<Gib> eList;
if (_gibs.TryGetValue(gType, out eList))
{
for (int a = 0; a < amount; a++)
{
Gib g = null;
for (int i = 0; i < eList.Count; i++)
{
if (!eList[i].gameObject.activeInHierarchy)
{
g = eList[i];
break;
}
}
if (!g)
{
g = NewGib(gType);
}
var position = new Vector2(Random.Range(area.xMin, area.xMax), Random.Range(area.yMin, area.yMax));
g.Spawn(gType, position, force, lifeSpan);
}
}
}
开发者ID:BartMartner,项目名称:SecretGame,代码行数:30,代码来源:GibManager.cs
示例5: OnGUI
void OnGUI()
{
if (game.allowInput)
{
winRect = GUILayout.Window(0, winRect, theWindow, "Game GUI");
}
}
开发者ID:daren511,项目名称:ThroneWarsServer,代码行数:7,代码来源:SampleGui.cs
示例6: InputManager
void InputManager()
{
if (Input.GetMouseButtonDown(0))
{
startClick = Input.mousePosition;
}
else if (Input.GetMouseButtonUp(0))
{
startClick = -Vector3.one;
}
if (Input.GetMouseButton(0))
{
selection = new Rect(startClick.x, InvertRectY(startClick.y), Input.mousePosition.x - startClick.x, InvertRectY(Input.mousePosition.y) - InvertRectY(startClick.y));
if (selection.width < 0)
{
Debug.Log("lower width");
selection.x += selection.width;
selection.width = -selection.width;
}
if (selection.height < 0)
{
Debug.Log("lower height");
selection.y += selection.height;
selection.height = -selection.height;
}
}
}
开发者ID:Gerigon,项目名称:pTRS,代码行数:28,代码来源:GameManager.cs
示例7: OnGUI
void OnGUI()
{
_guiRect = new Rect(7, Screen.height - 180, 250, 200);
GUILayout.BeginArea(_guiRect);
GUILayout.BeginVertical();
string expName = currentDetonator.name;
if (GUILayout.Button(expName + " (Click For Next)"))
{
NextExplosion();
}
if (GUILayout.Button("Rebuild Wall"))
{
SpawnWall();
}
if (GUILayout.Button("Camera Far"))
{
Camera.main.transform.position = new Vector3(0, 0, -7);
Camera.main.transform.eulerAngles = new Vector3(13.5f, 0, 0);
}
if (GUILayout.Button("Camera Near"))
{
Camera.main.transform.position = new Vector3(0, -8.664466f, 31.38269f);
Camera.main.transform.eulerAngles = new Vector3(1.213462f, 0, 0);
}
GUILayout.Label("Time Scale");
timeScale = GUILayout.HorizontalSlider(timeScale, 0.0f, 1.0f);
GUILayout.Label("Detail Level (re-explode after change)");
detailLevel = GUILayout.HorizontalSlider(detailLevel, 0.0f, 1.0f);
GUILayout.EndVertical();
GUILayout.EndArea();
}
开发者ID:vonhacker,项目名称:counterstrike,代码行数:35,代码来源:DetonatorTest.cs
示例8: init
public void init()
{
time_texture = Resources.Load("textures/time_gui") as Texture;
rstats_texture = Resources.Load("textures/rstats_gui") as Texture;
float w = time_texture.width;
time_gui_rect = new Rect(0, 0, w, time_texture.height);
rstats_gui_rect = new Rect(Screen.width - w, 0, w, rstats_texture.height);
int s_w = Screen.width, s_h = Screen.height;
debug_rect = new Rect(0, time_texture.height, s_w, (s_h * 2) / 100);
debug_style.alignment = TextAnchor.UpperLeft;
debug_style.fontSize = (s_h * 2) / 80;
debug_style.normal.textColor = new Color(1, 1, 1, 1);
Font gui_font = Resources.Load("fonts/gui_font") as Font;
timer_rect = new Rect((time_gui_rect.width / 2.0f) - 125, (time_gui_rect.height / 2.0f) - 40, timer_rect.width, timer_rect.height);
timer_style.alignment = TextAnchor.UpperLeft;
timer_style.fontSize = (int)(time_texture.height / 2.0f);
timer_style.normal.textColor = new Color(1, 1, 1, 1);
timer_style.font = gui_font;
rstats_rect = new Rect(rstats_gui_rect.x + ((rstats_gui_rect.width / 2.0f) - 50), (rstats_gui_rect.height / 2.0f) - 40, rstats_rect.width, rstats_rect.height);
rstats_style.alignment = TextAnchor.UpperLeft;
rstats_style.fontSize = (rstats_font_size = (int)(rstats_texture.height / 2.0f));
rstats_style.normal.textColor = new Color(1, 1, 1, 1);
rstats_style.font = gui_font;
}
开发者ID:fordream,项目名称:Anglers-Prey,代码行数:30,代码来源:GUI_Manager.cs
示例9: WriteableBitmap
public WriteableBitmap (UIElement element, Transform transform) :
base (SafeNativeMethods.writeable_bitmap_new (), true)
{
if (element == null)
throw new ArgumentNullException ("element");
Rect bounds = new Rect ();
// Width and Height are defined in FrameworkElement - but it's unlikely to be an "unknown" UIElement
// descendant since there's no usable ctor to inherit from it (at least outside S.W.dll)
FrameworkElement fe = (element as FrameworkElement);
if (fe != null) {
bounds.Width = fe.ActualWidth;
bounds.Height = fe.ActualHeight;
}
if (transform != null)
bounds = transform.TransformBounds (bounds);
AllocatePixels (Double.IsNaN (bounds.Width) ? 0 : (int) bounds.Width, Double.IsNaN (bounds.Height) ? 0 : (int) bounds.Height);
PinAndSetBitmapData ();
Invalidate ();
Render (element, transform);
}
开发者ID:dfr0,项目名称:moon,代码行数:25,代码来源:WriteableBitmap.cs
示例10: GetBrush
public static System.Drawing.Brush GetBrush(this Brush brush, Rect frame)
{
var cb = brush as SolidBrush;
if (cb != null) {
return new System.Drawing.SolidBrush (cb.Color.GetColor ());
}
var lgb = brush as LinearGradientBrush;
if (lgb != null) {
var s = lgb.Absolute ? lgb.Start : frame.Position + lgb.Start * frame.Size;
var e = lgb.Absolute ? lgb.End : frame.Position + lgb.End * frame.Size;
var b = new System.Drawing.Drawing2D.LinearGradientBrush (GetPointF (s), GetPointF (e), System.Drawing.Color.Black, System.Drawing.Color.Black);
var bb = BuildBlend (lgb.Stops);
if (bb != null) {
b.InterpolationColors = bb;
}
return b;
}
var rgb = brush as RadialGradientBrush;
if (rgb != null) {
var r = rgb.GetAbsoluteRadius (frame);
var c = rgb.GetAbsoluteCenter (frame);
var path = new GraphicsPath ();
path.AddEllipse (GetRectangleF (new Rect (c - r, 2 * r)));
var b = new PathGradientBrush (path);
var bb = BuildBlend (rgb.Stops, true);
if (bb != null) {
b.InterpolationColors = bb;
}
return b;
}
throw new NotImplementedException ("Brush " + brush);
}
开发者ID:sami1971,项目名称:NGraphics,代码行数:35,代码来源:SystemDrawingPlatform.cs
示例11: OnGUI
private float vertExtent; // The size of vertical of the screen.
#endregion Fields
#region Methods
void OnGUI()
{
float width = Screen.width/4;
float height = Screen.height/8;
GUI.skin = _skinNuevo;
Rect rectBotonNewGame = new Rect((Screen.width-width)/2,(Screen.height*.25f)-height/2, width,height);
if (GUI.Button (rectBotonNewGame, "")){
PlayerPrefsX.SetVector3("CheckSpawn", Vector3.zero);
PlayerPrefs.SetInt("CountCheck",0);
PlayerPrefsX.SetVector3 ("OldLevelLight",new Vector3(-12,1,0));
// PlayerPrefs.DeleteAll();
// Application.LoadLevel("LevelScene");
Application.LoadLevel("Game");
}
GUI.skin = _skinContinuar;
Rect rectBotonContinuar = new Rect((Screen.width-width)/2,(Screen.height*.50f)-height/2, width,height);
if (GUI.Button(rectBotonContinuar, "")){
Application.LoadLevel("CheckLevel");
}
GUI.skin = _skinSalir;
Rect rectBotonSalir = new Rect ((Screen.width-width)/2, (Screen.height*.75f)-height/2, width,height);
if (GUI.Button (rectBotonSalir, "")) {
Application.Quit();
}
}
开发者ID:GTAPeople,项目名称:Unity-Code-Name-Coma,代码行数:35,代码来源:ScreenMenu.cs
示例12: Start
void Start()
{
this.startButtonRect = new Rect(Screen.width - this.RightMargin - this.StartButtonWidth,
Screen.height - this.BottomMargin - this.StartButtonHeight,
this.StartButtonWidth,
this.StartButtonHeight);
}
开发者ID:nicharesuk,项目名称:UnityKickstart,代码行数:7,代码来源:TitleScreen.cs
示例13: ResizeMenuHorizontal
private void ResizeMenuHorizontal(){
Rect rect = new Rect (listRect.width - 5, listRect.y, 10, listRect.height);
EditorGUIUtility.AddCursorRect(rect, MouseCursor.ResizeHorizontal);
int controlID = GUIUtility.GetControlID(FocusType.Passive);
Event ev = Event.current;
switch (ev.rawType) {
case EventType.MouseDown:
if(rect.Contains(ev.mousePosition)){
GUIUtility.hotControl = controlID;
ev.Use();
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == controlID)
{
GUIUtility.hotControl = 0;
ev.Use();
}
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == controlID)
{
listRect.width=ev.mousePosition.x;
listRect.width=Mathf.Clamp(listRect.width,200,400);
ev.Use();
}
break;
}
}
开发者ID:AlexGam,项目名称:TowerIsland,代码行数:29,代码来源:ListEditor.cs
示例14: changeFrame
private void changeFrame()
{
if(!Loop && !firstRun)
return;
newUvs = new Rect(FrameSize*(currentColoum),FrameSize*(currentRow*-1) , 1,1);
if(changeTexture){
//EditorDebug.LogWarning("ChangeTExture");
renderer.material.SetTexture("_MainTex", Textures[currentTexture]);
changeTexture = false;
}
currentColoum++;
if(currentColoum >= FramesPerRow){
currentColoum = 0;
currentRow++;
}
if(currentRow >= RowCount)
currentRow = 0;
if(currentFrameNumber%FramesPerTexture == 0){
currentTexture++;
if(currentTexture >= Textures.Length)
currentTexture = 0;
changeTexture = true;
firstRun = false;
}
//EditorDebug.Log("New UVs: " + newUvs + "Row: " + currentRow + "Coloumn: " + currentColoum);
}
开发者ID:FriedrichWessel,项目名称:Pux_the_Glaciator,代码行数:29,代码来源:AnimatedUVBehaviour.cs
示例15: SetAmmoTo
private void SetAmmoTo(int newValue)
{
int index = 0;
float width = (newValue * 1f) / ((float) this.userShip.maxProps.ammo);
if (width >= 0.66f)
{
this.ammoSprite.SetSprite(this.progressClipName[2]);
index = 2;
}
else if (width >= 0.33f)
{
this.ammoSprite.SetSprite(this.progressClipName[1]);
index = 1;
}
else
{
this.ammoSprite.SetSprite(this.progressClipName[0]);
}
Rect rect = new Rect(0f, 0f, width, 1f);
this.ammoSprite.ClipRect = rect;
if (this.ammoAmountText != null)
{
this.ammoAmountText.color = this.textColors[index];
this.ammoAmountText.text = newValue + "/" + this.userShip.maxProps.ammo;
this.ammoAmountText.Commit();
}
}
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:27,代码来源:ShipInSupply.cs
示例16: menu
void menu()
{
//GameObject handCursor = GameObject.Find("HandCursor");
pMenu = GetComponent<pauseMenu>();
opMenu = GetComponent<optionsMenu>();
//layout start
GUI.BeginGroup(new Rect(Screen.width / 2 - 150, 50, 300, 300));
//the menu background box
GUI.Box(new Rect(0, 0, 300, 300), "");
//logo picture
//GUI.Label(new Rect(15, 10, 300, 68), logoTexture);
///////main menu buttons
//options button
kinectRect = new Rect(55, 50, 180, 40);
if(GUI.Button(kinectRect, "Using Kinect - "+ (PlayerPrefs.GetInt("useKinect") == 1))) //true if currently using the Kinect. Else false. We want to toggle this.
{
toggleKinect();
}
//back button
backRect = new Rect(55, 100, 180, 40);
if(GUI.Button(backRect, "Back"))
{
back ();
}
//layout end
GUI.EndGroup();
}
开发者ID:sineadkearney,项目名称:Portfolio_of_code,代码行数:31,代码来源:optionsMenu.cs
示例17: OnGUI
private void OnGUI()
{
if(paused)
{
windowRect = GUI.Window (0, windowRect, windowFunc, "Pause Menu");
}
}
开发者ID:JordanBird,项目名称:7DFPS,代码行数:7,代码来源:pauseMenu.cs
示例18: OnGUI
// 展现层
void OnGUI()
{
// 平铺扫雷格子
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
// 显示格子中的信息,用于调试
string tip = i + "," + j;
tip += "\n" + map[i, j].number;
// 用按钮背景颜色区分格子
if (map[i, j].hasBoom) { // 有雷:红色
GUI.backgroundColor = Color.red;
} else {
GUI.backgroundColor = Color.yellow;
}
Rect rect = new Rect(j * size, i * size, size, size);
if (map[i, j].opened) {
// Box表示已经开启过的格子
GUI.Box (rect , tip);
} else if (GUI.Button(rect, tip)){
// Button表示未开启过的格子
if (map[i, j].hasBoom) {
// 如果踩到了雷,GameOver
print ("GameOver!!");
} else {
// 否则展开(i,j)处格子
Open (i, j);
}
}
}
}
}
开发者ID:duzixi,项目名称:Boom,代码行数:32,代码来源:Boom.cs
示例19: DoubleFrame
public DoubleFrame(string title,int buttonHeight, Rect position, int border)
{
this.title = title;
this.position = position;
this.border = border;
SetUp (buttonHeight);
}
开发者ID:Arganato,项目名称:Unity_Tic-Tac-Tower,代码行数:7,代码来源:DoubleFrame.cs
示例20: OnGUI
void OnGUI()
{
GUI.skin.font = skin.font;
GUI.Label (new Rect(Screen.width-250, 200, 250, 250), DisplayObjectiveOnScreen());
if(activate) //activate the quest manager
{
GUI.skin = skin;
windowRect0 = GUI.Window (4, windowRect0, Questmanager, "");
//now adjust to the group. (0,0) is the topleft corner of the group.
GUI.BeginGroup (new Rect (0,0,100,100));
// End the group we started above. This is very important to remember!
GUI.EndGroup ();
if (showquest) //if we have chosen a quest
{
GUI.skin = skin;
windowRect0 = GUI.Window (4, windowRect0, ShowQuest, ""); //show the information of the quest
GUI.BeginGroup (new Rect (0,0,100,100));
// End the group we started above. This is very important to remember!
GUI.EndGroup ();
}
}
else
{
showquest = false; //close the quest manager even if a quest is shown
}
}
开发者ID:Alvee92,项目名称:Unity-RPG-3D,代码行数:31,代码来源:QuestManager.cs
注:本文中的Rect类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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