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C# ReceiveDataReader类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ReceiveDataReader的典型用法代码示例。如果您正苦于以下问题:C# ReceiveDataReader类的具体用法?C# ReceiveDataReader怎么用?C# ReceiveDataReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ReceiveDataReader类属于命名空间,在下文中一共展示了ReceiveDataReader类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ReceiveMessage_TransferMessageToServer

        private bool ReceiveMessage_TransferMessageToServer(NetworkNode.ConnectedNode sender,
            MessageType messageType, ReceiveDataReader reader, ref string error)
        {
            string message = reader.ReadString();
            string data = reader.ReadString();
            if (!reader.Complete())
                return false;

            if (ReceiveMessage != null)
                ReceiveMessage(this, sender, message, data);

            return true;
        }
开发者ID:AKNightHawk,项目名称:AssaultKnights2,代码行数:13,代码来源:CustomMessagesNetworkService.cs


示例2: ReceiveMessage_TransferMessageToClient

        bool ReceiveMessage_TransferMessageToClient( NetworkNode.ConnectedNode sender,
            MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage)
        {
            string message = reader.ReadString();
            string data = reader.ReadString();
            if( !reader.Complete() )
                return false;

            if( ReceiveMessage != null )
                ReceiveMessage( this, message, data );

            return true;
        }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:13,代码来源:CustomMessagesNetworkService.cs


示例3: ReceiveMessage_TextToClient

        bool ReceiveMessage_TextToClient( NetworkNode.ConnectedNode sender,
			MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage )
        {
            //get data from message
            uint fromUserIdentifier = reader.ReadVariableUInt32();
            string text = reader.ReadString();
            if( !reader.Complete() )
                return false;

            //get user by identifier
            UserManagementClientNetworkService.UserInfo fromUser = userManagementService.GetUser(
                fromUserIdentifier );
            if( fromUser == null )
            {
                //error. no such user.
                return true;
            }

            if( ReceiveText != null )
                ReceiveText( this, fromUser, text );

            return true;
        }
开发者ID:whztt07,项目名称:SDK,代码行数:23,代码来源:ChatNetworkService.cs


示例4: ReceiveMessage_TextToServer

        private bool ReceiveMessage_TextToServer(NetworkNode.ConnectedNode sender,
            MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage)
        {
            //get source user
            UserManagementServerNetworkService.UserInfo fromUser = userManagementService.
                GetUser(sender);

            //get data of message
            string text = reader.ReadString();
            uint privateToUserIdentifier = reader.ReadVariableUInt32();
            if (!reader.Complete())
                return false;

            //send text to the clients
            if (privateToUserIdentifier != 0)
            {
                //send text to the specific user

                UserManagementServerNetworkService.UserInfo privateToUser = userManagementService.
                    GetUser(privateToUserIdentifier);
                if (privateToUser != null)
                {
                    SendText(fromUser, text, privateToUser);
                }
                else
                {
                    //no user anymore
                }
            }
            else
            {
                SendText(fromUser, text, null);
            }

            return true;
        }
开发者ID:AKNightHawk,项目名称:AssaultKnights2,代码行数:36,代码来源:ChatNetworkService.cs


示例5: Client_ReceiveNoAmmoEvent

        void Client_ReceiveNoAmmoEvent( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            if( !reader.Complete() )
                return;

            SoundPlay3D( Type.SoundEmpty, .5f, true );
        }
开发者ID:whztt07,项目名称:SDK,代码行数:7,代码来源:Gun.cs


示例6: Client_ReceiveWheelsPositionToClient

		void Client_ReceiveWheelsPositionToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
		{
			networkingClient_wheelsRotationAngle = new Radian[ 4 ];
			networkingClient_wheelsSteer = new Radian[ 4 ];
			networkingClient_wheelsSuspensionJounce = new float[ 4 ];
			for( int n = 0; n < 4; n++ )
			{
				networkingClient_wheelsRotationAngle[ n ] = reader.ReadRadian();
				networkingClient_wheelsSteer[ n ] = reader.ReadRadian();
				networkingClient_wheelsSuspensionJounce[ n ] = reader.ReadSingle();
			}
			if( !reader.Complete() )
				return;
		}
开发者ID:whztt07,项目名称:NeoAxisCommunity,代码行数:14,代码来源:Car.cs


示例7: Client_ReceiveFireEvent

        void Client_ReceiveFireEvent( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            bool alternative = reader.ReadBoolean();
            if( !reader.Complete() )
                return;

            GunType.GunMode typeMode = alternative ? Type.AlternativeMode : Type.NormalMode;
            OnFire( typeMode );
        }
开发者ID:whztt07,项目名称:SDK,代码行数:9,代码来源:Gun.cs


示例8: Client_ReceiveLife

 void Client_ReceiveLife( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     float value = reader.ReadSingle();
     if( !reader.Complete() )
         return;
     Life = value;
 }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:7,代码来源:Dynamic.cs


示例9: Client_ReceiveSoundPlayCollision

 void Client_ReceiveSoundPlayCollision( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     if( !reader.Complete() )
         return;
     SoundPlay3D( Type.SoundCollision, .5f, false );
 }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:6,代码来源:Dynamic.cs


示例10: ReceiveMessage_WorldCreateEndToClient

        bool ReceiveMessage_WorldCreateEndToClient( NetworkNode.ConnectedNode sender,
			MessageType messageType, ReceiveDataReader reader, ref string additionalErrorMessage )
        {
            if( !reader.Complete() )
                return false;

            if( WorldCreateEnd != null )
                WorldCreateEnd( this );

            return true;
        }
开发者ID:CITS4242B2010,项目名称:project2010,代码行数:11,代码来源:EntitySystemNetworkService.cs


示例11: Client_ReceiveFaction

        void Client_ReceiveFaction(RemoteEntityWorld sender, ReceiveDataReader reader)
        {
            string s = reader.ReadString();
            if (!reader.Complete())
                return;

            text = s;
        }
开发者ID:AKNightHawk,项目名称:AssaultKnights2,代码行数:8,代码来源:AKSpawnPointold.cs


示例12: Client_ReceiveMoveBegin

        void Client_ReceiveMoveBegin( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            uint userId = reader.ReadVariableUInt32();
            if( !reader.Complete() )
                return;

            UserManagementClientNetworkService userService = GameNetworkClient.Instance.
                UserManagementService;

            client_movingByUser = userService.GetUser( userId );
        }
开发者ID:whztt07,项目名称:SDK,代码行数:11,代码来源:JigsawPuzzlePiece.cs


示例13: Client_ReceiveMoveFinish

        void Client_ReceiveMoveFinish( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            bool putToDestinationPlace = reader.ReadBoolean();
            bool completePuzzle = reader.ReadBoolean();
            if( !reader.Complete() )
                return;

            client_movingByUser = null;

            //play sounds
            if( putToDestinationPlace )
                ClientOrSingle_SoundPlay( "Maps\\JigsawPuzzleGame\\PutToDestinationPlace.ogg" );
            if( completePuzzle )
                ClientOrSingle_SoundPlay( "Maps\\JigsawPuzzleGame\\CompletePuzzle.ogg" );
        }
开发者ID:whztt07,项目名称:SDK,代码行数:15,代码来源:JigsawPuzzlePiece.cs


示例14: Client_ReceiveSoundPlayTake

 void Client_ReceiveSoundPlayTake( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     if( !reader.Complete() )
         return;
     SoundPlay3D( Type.SoundTake, .5f, true );
 }
开发者ID:CITS4242B2010,项目名称:project2010,代码行数:6,代码来源:Item.cs


示例15: Client_ReceiveIndex

 void Client_ReceiveIndex( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     Vec2I value = reader.ReadVec2I();
     if( !reader.Complete() )
         return;
     index = value;
 }
开发者ID:whztt07,项目名称:SDK,代码行数:7,代码来源:JigsawPuzzlePiece.cs


示例16: Client_ReceivePieceCount

 void Client_ReceivePieceCount( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     Vec2i value = reader.ReadVec2i();
     if( !reader.Complete() )
         return;
     pieceCount = value;
 }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:7,代码来源:JigsawPuzzleManager.cs


示例17: Server_ReceiveUseStart

 void Server_ReceiveUseStart( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     //not safe. every player from any place can to send this message.
     if( !reader.Complete() )
         return;
     UseStart();
 }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:7,代码来源:FloatSwitch.cs


示例18: Client_ReceiveVelocityCoefficient

 void Client_ReceiveVelocityCoefficient( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     float value = reader.ReadSignedSingle( 16 );
     if( !reader.Complete() )
         return;
     client_velocityCoefficient = value;
 }
开发者ID:DarrenHassan,项目名称:GDM4242-GroupD,代码行数:7,代码来源:Fan.cs


示例19: Client_ReceiveReloadEvent

 void Client_ReceiveReloadEvent( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     if( !reader.Complete() )
         return;
     OnReload();
 }
开发者ID:whztt07,项目名称:SDK,代码行数:6,代码来源:Gun.cs


示例20: Client_ReceivePosition

 void Client_ReceivePosition( RemoteEntityWorld sender, ReceiveDataReader reader )
 {
     Vec3 value = reader.ReadVec3();
     if( !reader.Complete() )
         return;
     Position = value;
 }
开发者ID:whztt07,项目名称:SDK,代码行数:7,代码来源:JigsawPuzzlePiece.cs



注:本文中的ReceiveDataReader类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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