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C# PointerType类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PointerType的典型用法代码示例。如果您正苦于以下问题:C# PointerType类的具体用法?C# PointerType怎么用?C# PointerType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PointerType类属于命名空间,在下文中一共展示了PointerType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetPointerPos

	public static Vector3 GetPointerPos(PointerType type) {
		if (_pointerPosDict.ContainsKey (type)) {
			return _pointerPosDict[type];
		} else {
			return Vector3.zero;
		}
	}
开发者ID:honi90,项目名称:LeapMotionVRInterface,代码行数:7,代码来源:InteractionManager.cs


示例2: SetPointerPos

	public static void SetPointerPos(PointerType type, Vector3 pos) {
		if (_pointerPosDict.ContainsKey (type)) {
			_pointerPosDict [type] = pos;
		} else {
			_pointerPosDict.Add (type, pos);
		}
	}
开发者ID:honi90,项目名称:LeapMotionVRInterface,代码行数:7,代码来源:InteractionManager.cs


示例3: Screen

 public Screen()
 {
     _pointer = PointerType.DEFAULT;
     sb = new SpriteBatch(DCSG.MainObject.GraphicsDevice);
     DCSG.OnUpdate += new DCSG.XNAHookEvent(Update);
     DCSG.OnDraw += new DCSG.XNADrawEvent(Draw);
 }
开发者ID:reelgood,项目名称:dcsg,代码行数:7,代码来源:Screens.cs


示例4: PointerDown

        internal override bool PointerDown(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            isPressed = true;
             lastPos = position;

             return true;
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:7,代码来源:UIMapControlInputHandlerEnhancedTouch.cs


示例5: PointerUp

        internal override bool PointerUp(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            isPressed = false;

             SelectUnitAt (position);

             return true;
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:8,代码来源:UIMapControlInputHandlerEnhancedTouch.cs


示例6: Build

    public void Build(PointerSettings pSettings, PointerType type) {
		_type = type;

		_pointerRendererObj = new GameObject ("Renderer");
		_pointerRendererObj.transform.SetParent (gameObject.transform, false);

		_uiPointer = _pointerRendererObj.AddComponent<UIPointer> ();
		_uiPointer.Build (pSettings, _type);
	}
开发者ID:honi90,项目名称:LeapMotionVRInterface,代码行数:9,代码来源:Pointer.cs


示例7: PointerEvent

 /// <summary>
 /// Initializes a new instance of the <see cref="PointerEvent" /> class.
 /// </summary>
 /// <param name="pointerId">The pointer id.</param>
 /// <param name="position">The position.</param>
 /// <param name="deltaPosition">The delta position.</param>
 /// <param name="deltaTime">The delta time.</param>
 /// <param name="state">The state.</param>
 /// <param name="pointerType">Type of the pointer.</param>
 /// <param name="isPrimary">if set to <c>true</c> [is primary].</param>
 internal PointerEvent(int pointerId, Vector2 position, Vector2 deltaPosition, TimeSpan deltaTime, PointerState state, PointerType pointerType, bool isPrimary)
 {
     PointerId = pointerId;
     Position = position;
     DeltaPosition = deltaPosition;
     DeltaTime = deltaTime;
     State = state;
     PointerType = pointerType;
     IsPrimary = isPrimary;
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:20,代码来源:PointerEvent.cs


示例8: PointerUp

        internal static bool PointerUp(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            for (int i = windows.Count - 1; i >= 0; i--)
             {
            if (!WinWarCS.Util.MathHelper.InsideRect(position, new Rectangle((int)windows[i].X, (int)windows[i].Y, windows[i].Width, windows[i].Height)))
               continue;

            if (windows[i].PointerUp(position, pointerType))
               return true;
             }

             return false;
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:13,代码来源:UIWindowManager.cs


示例9: PointerDown

        internal override bool PointerDown(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            if (pointerType == PointerType.LeftMouse)
             {
            isLeftPressed = true;

            selectionRectangle.X = position.X;
            selectionRectangle.Y = position.Y;
             }
             if (pointerType == PointerType.RightMouse)
            isRightPressed = true;

             return true;
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:14,代码来源:UIMapControlInputHandlerEnhancedMouse.cs


示例10: CheckInvalidOperators

        private void CheckInvalidOperators(Class @class)
        {
            foreach (var @operator in @class.Operators.Where(o => o.IsGenerated))
            {
                if (!IsValidOperatorOverload(@operator))
                {
                    Driver.Diagnostics.Debug("Invalid operator overload {0}::{1}",
                        @class.OriginalName, @operator.OperatorKind);
                    @operator.ExplicitlyIgnore();
                    continue;
                }

                if (@operator.IsNonMemberOperator)
                    continue;

                if (@operator.OperatorKind == CXXOperatorKind.Subscript)
                {
                    CreateIndexer(@class, @operator);
                }
                else
                {
                    // Handle missing operator parameters
                    if (@operator.IsStatic)
                        @operator.Parameters = @operator.Parameters.Skip(1).ToList();

                    if (@operator.ConversionType.Type == null || @operator.Parameters.Count == 0)
                    {
                        var type = new PointerType
                        {
                            QualifiedPointee = new QualifiedType(new TagType(@class)),
                            Modifier = PointerType.TypeModifier.LVReference
                        };

                        @operator.Parameters.Insert(0, new Parameter
                        {
                            Name = Generator.GeneratedIdentifier("op"),
                            QualifiedType = new QualifiedType(type),
                            Kind = ParameterKind.OperatorParameter
                        });
                    }
                }
            }
        }
开发者ID:daxiazh,项目名称:CppSharp,代码行数:43,代码来源:CheckOperatorsOverloads.cs


示例11: Build

	// Use this for initialization
	internal void Build(PointerSettings pSettings, PointerType type) {
		_type = type;

		_color = pSettings.Color;
		_radiusNormal = pSettings.RadiusNormal;
		_radiusHighlighted = pSettings.RadiusHighlighted;
		_thickness = pSettings.Thickness;

		_pointerObj = new GameObject ("Pointer");
		_pointerObj.transform.SetParent (gameObject.transform, false);

		
		MeshRenderer meshRenderer = _pointerObj.AddComponent <MeshRenderer> ();
		meshRenderer.sharedMaterial = ShortcutUtil.GetMaterial ();

		
		_pointerObj.AddComponent<MeshFilter> ();
		
		_meshBuilder = new MeshBuilder ();
		_pointerObj.GetComponent<MeshFilter> ().sharedMesh = _meshBuilder.Mesh;
	}
开发者ID:honi90,项目名称:LeapMotionVRInterface,代码行数:22,代码来源:UIPointer.cs


示例12: PointerDown

        internal override bool PointerDown(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            if (pointerType == PointerType.LeftMouse)
             {
            isLeftPressed = true;
             }
             if (pointerType == PointerType.RightMouse)
             {
            isRightPressed = true;
             }

             bool shouldCenter = isLeftPressed;
             if (MapControl.InputHandler.InputMode == InputMode.Classic)
            shouldCenter |= isRightPressed;

             if (shouldCenter)
             {
            CenterOnPosition (position);
             }

             return base.PointerDown (position, pointerType);
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:22,代码来源:UIMinimapControl.cs


示例13: HandleDecl

 bool HandleDecl(TemplateTypeParameter parameter, PointerDecl p, PointerType r)
 {
     return r != null &&
         r.DeclarationOrExpressionBase is PointerDecl &&
         HandleDecl(parameter, p.InnerDeclaration, r.Base);
 }
开发者ID:Extrawurst,项目名称:D_Parser,代码行数:6,代码来源:TemplateTypeParameterDeduction.cs


示例14: PointerType

 internal PointerType(PointerType.Internal native)
     : this(&native)
 {
 }
开发者ID:kidleon,项目名称:CppSharp,代码行数:4,代码来源:AST.cs


示例15: PointerType

 private PointerType(PointerType.Internal native)
     : this(__CopyValue(native))
 {
     __ownsNativeInstance = true;
 }
开发者ID:KonajuGames,项目名称:CppSharp,代码行数:5,代码来源:AST.cs


示例16: PointerType

 internal PointerType(PointerType.Internal native)
     : this(__CopyValue(native))
 {
 }
开发者ID:vovkasm,项目名称:CppSharp,代码行数:4,代码来源:AST.cs


示例17: PointerUp

        internal override void PointerUp(Microsoft.Xna.Framework.Vector2 position, PointerType pointerType)
        {
            base.PointerUp(position, pointerType);

             MainGame.WinWarGame.SetNextGameScreen(new MenuGameScreen(false));
        }
开发者ID:CAMongrel,项目名称:WinWar,代码行数:6,代码来源:BlizzardGameScreen.cs


示例18: PointerType

 private PointerType(PointerType.Internal native)
     : this(__CopyValue(native))
 {
     __ownsNativeInstance = true;
     NativeToManagedMap[__Instance] = this;
 }
开发者ID:RainsSoft,项目名称:CppSharp,代码行数:6,代码来源:AST.cs


示例19: __CreateInstance

 public static PointerType __CreateInstance(PointerType.Internal native)
 {
     return new PointerType(native);
 }
开发者ID:RainsSoft,项目名称:CppSharp,代码行数:4,代码来源:AST.cs


示例20: PointerType

 private PointerType(PointerType.Internal native, bool skipVTables = false)
     : this(__CopyValue(native), skipVTables)
 {
     __ownsNativeInstance = true;
     NativeToManagedMap[__Instance] = this;
 }
开发者ID:CSRedRat,项目名称:CppSharp,代码行数:6,代码来源:AST.cs



注:本文中的PointerType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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