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C# PloobsEngine类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PloobsEngine的典型用法代码示例。如果您正苦于以下问题:C# PloobsEngine类的具体用法?C# PloobsEngine怎么用?C# PloobsEngine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PloobsEngine类属于命名空间,在下文中一共展示了PloobsEngine类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {

            if (firstTime)
            {
                oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;
                firstTime = false;
            }

            effect.Parameters["attenuation"].SetValue(Attenuation);
            effect.Parameters["halfPixel"].SetValue(GraphicInfo.HalfPixel);
            effect.Parameters["InvertViewProjection"].SetValue(Matrix.Invert(world.CameraManager.ActiveCamera.ViewProjection));
            effect.Parameters["oldViewProjection"].SetValue(oldViewProjection);
            effect.Parameters["numSamples"].SetValue(NumSamples);
            effect.Parameters["depth"].SetValue(rHelper[PrincipalConstants.DephRT]);
            effect.Parameters["extra"].SetValue(rHelper[PrincipalConstants.extra1RT]);
            effect.Parameters["cena"].SetValue(ImageToProcess);

            oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;

            if (useFloatBuffer)
                rHelper.RenderFullScreenQuadVertexPixel(effect, SamplerState.PointClamp);
            else
                rHelper.RenderFullScreenQuadVertexPixel(effect, GraphicInfo.SamplerState);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:25,代码来源:MotionBlurPostEffect.cs


示例2: InitScreen

 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     engine.IsMouseVisible = true;
     Primitive2DDraw = new PloobsEngine.Features.DebugDraw.Primitive2DDraw();
     engine.AddComponent(Primitive2DDraw);
     base.InitScreen(GraphicInfo, engine);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:Basic2DPhysicScreen.cs


示例3: PosWithDepthDraw

        protected override void PosWithDepthDraw(PloobsEngine.SceneControl.RenderHelper render, Microsoft.Xna.Framework.GameTime gt, ref Microsoft.Xna.Framework.Matrix activeView, ref Microsoft.Xna.Framework.Matrix activeProjection)
        {        
            Matrix viewIT = Matrix.Invert(Matrix.Transpose(activeView));
            Vector3 position = new Vector3(viewIT.M14, viewIT.M24, viewIT.M34);

            foreach (var item in Billboards)
            {
                if (item.Enabled)
                {
                    SpriteFont font = item.SpriteFont == null ? SpriteFont : item.SpriteFont;

                    basicEffect.World = Matrix.CreateConstrainedBillboard(item.Position, position, Vector3.Down, null, null);

                    basicEffect.View = activeView;
                    basicEffect.Projection = activeProjection;

                    spriteBatch.Begin(0, null, null, DepthStencilState.DepthRead, RasterizerState.CullNone, basicEffect);

                    Vector2 textOrigin = font.MeasureString(item.Message) / 2;

                    spriteBatch.DrawString(font, item.Message, Vector2.Zero, item.Color, 0, textOrigin, item.Scale, 0, 0);

                    spriteBatch.End();
                }
            }
            render.ResyncStates();
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:27,代码来源:TextCPUCylindricBillboardComponent.cs


示例4: LoadContent

        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            base.LoadContent(GraphicInfo, factory, contentManager);

            ngui = Gui as NeoforceGui;
            manager = ngui.Manager;

            Window window = new Window(manager);
            window.Init();
            window.Text = "Options";
            window.Width = 480;
            window.Height = 200;
            window.Center();
            window.Visible = true;

            Button button = new Button(manager);
            button.Init();
            button.Text = "OK";
            button.Width = 72;
            button.Height = 24;
            button.Left = (window.ClientWidth / 2) - (button.Width / 2);
            button.Top = window.ClientHeight - button.Height - 8;
            button.Anchor = Anchors.Bottom;
            button.Parent = window;
            button.Click += new TomShane.Neoforce.Controls.EventHandler(button_Click);

            manager.Add(window);
        }
开发者ID:tubitos,项目名称:1,代码行数:28,代码来源:Options.cs


示例5: Initialization

 public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     RenderTargetCube = factory.CreateRenderTargetCube(512,SurfaceFormat.Color,false,DepthFormat.Depth24Stencil8,0,RenderTargetUsage.PreserveContents);
     ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube,1,true);
     ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
     
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:DynEnvMaterial.cs


示例6: LoadContent

 protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     basicEffect = factory.GetBasicEffect();
     basicEffect.TextureEnabled = true;
     spriteBatch = factory.GetSpriteBatch();
     base.LoadContent(GraphicInfo, factory);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:CPUSphericalBillboardComponent.cs


示例7: Initialize

 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, IObject obj)
 {
     Effect = factory.GetEffect("Effects/baker");
     base.Initialize(ginfo, factory, obj);
     Effect.Parameters["halfPixel"].SetValue(ginfo.HalfPixel);
     rt = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:BakerShader.cs


示例8: UpdateObject

        protected override void UpdateObject(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Cameras.ICamera cam, IWorld world)
        {
            // Tell the animation player to compute the latest bone transform matrices.
            SkinnedModel.AnimationPlayer.UpdateBoneTransforms(gt.ElapsedGameTime, true);

            Matrix[] boneTransforms = new Matrix[SkinnedModel.SkinningData.BindPose.Count];
            // Copy the transforms into our own array, so we can safely modify the values.
            SkinnedModel.AnimationPlayer.GetBoneTransforms().CopyTo(boneTransforms, 0);

            // Modify the transform matrices for the head and upper-left arm bones.
            int headIndex = SkinnedModel.SkinningData.BoneIndices["Head"];

            ///some bone manipulation            
            headRotation += step;
            if (headRotation > 0.7f || headRotation < -0.7f)
                step *= -1;            

            Matrix headTransform = Matrix.CreateRotationX(headRotation);            
            boneTransforms[headIndex] = headTransform * boneTransforms[headIndex];

            // Tell the animation player to recompute the world and skin matrices.
            SkinnedModel.AnimationPlayer.UpdateWorldTransforms(Matrix.Identity, boneTransforms);
            SkinnedModel.AnimationPlayer.UpdateSkinTransforms();

            ForwardSkinnedShader.SetBones(SkinnedModel.AnimationPlayer.GetSkinTransforms());
            base.UpdateObject(gt, cam, world);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:27,代码来源:SkinnedIObject.cs


示例9: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            mstate = Mouse.GetState();
            this.engine = engine;

            base.InitScreen(GraphicInfo, engine);
        }
开发者ID:tubitos,项目名称:1,代码行数:7,代码来源:Menu.cs


示例10: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            MessageDeliver md = new MessageDeliver();
            engine.AddComponent(md);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:ChangingMessagesScreen.cs


示例11: LoadContent

        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");


            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                tex = factory.GetScaledTexture(tex, new Vector2(4));
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.OnHasMoved += new PloobsEngine.SceneControl._2DScene.OnHasMoved(o_OnHasMoved);
                this.World.AddObject(o);
            }
            
            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            ///Create the Particle System
            DPFSParticleSystem ps = new DPFSParticleSystem("TESTE", new SpriteParticleSystem(null));
            this.World.ParticleManager.AddAndInitializeParticleSystem(ps);
            
            ///updateable
            JointUpdateable ju = new JointUpdateable(this, fworld, this.World.Camera2D);

            base.LoadContent(GraphicInfo, factory, contentManager);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:34,代码来源:Basic2DParticleScreen.cs


示例12: Initialize

        public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
        {

            _shader2 = factory.GetEffect("PrePass2/ShaderPass");
            _shader = factory.GetEffect("PrePass2/renderobj");
            base.Initialize(ginfo, factory, obj);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:PrePassShader.cs


示例13: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("effects/TransparentOnBorder");
     effectdistorcion = factory.GetEffect("effects/effect2");
     target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
     SetBlurEffectParameters(1f / (float)ginfo.BackBufferWidth, 1f / (float)ginfo.BackBufferHeight);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:StealthPostEffect.cs


示例14: Initialization

 public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     RenderTargetCube = factory.CreateRenderTargetCube(128, SurfaceFormat.Color, false, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.DiscardContents);
     ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube, 0.5f, false);
     ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
     //ForwardEnvironmentShader.EnvironmentMapEffect.EnableDefaultLighting();
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:DynEnvMaterial.cs


示例15: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            CPUSphericalBillboardComponent = new CPUSphericalBillboardComponent();
            engine.AddComponent(CPUSphericalBillboardComponent);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:Fluids28Screen.cs


示例16: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            engine.AddComponent(new DebugDraw());

        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:OctreeScreen.cs


示例17: Draw

        public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {            
            //mix with last frame downsampled
            if (tex != null)
            {
                rHelper.PushRenderTarget(rtend);
                rHelper.RenderTextureComplete(tex, Color.FromNonPremultiplied(255, 255, 255, 255), GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
                rHelper.RenderTextureComplete(ImageToProcess, Color.FromNonPremultiplied(255, 255, 255, Amount), GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp, BlendState.AlphaBlend);                
                end = rHelper.PopRenderTargetAsSingleRenderTarget2D();
            }            

            //DownSample
            rHelper.PushRenderTarget(rt);
            rHelper.Clear(Color.Black);
            if (end == null)
            {
                rHelper.RenderTextureComplete(ImageToProcess, Color.White, rt.Bounds, Matrix.Identity, ImageToProcess.Bounds, true, SpriteSortMode.Deferred, SamplerState.AnisotropicClamp);
            }
            else
            {
                rHelper.RenderTextureComplete(end, Color.White, rt.Bounds, Matrix.Identity, ImageToProcess.Bounds, true, SpriteSortMode.Deferred, SamplerState.AnisotropicClamp);
            }
            tex = rHelper.PopRenderTargetAsSingleRenderTarget2D();                        

            if(end!=null)
                rHelper.RenderTextureComplete(end, Color.White, GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
            else
                rHelper.RenderTextureComplete(ImageToProcess, Color.White, GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
             
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:30,代码来源:MotionBlurPostEffect.cs


示例18: PreDrawnPhase

 public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.SceneControl.IWorld mundo, PloobsEngine.SceneControl.IObject obj, PloobsEngine.Cameras.ICamera cam, IList<PloobsEngine.Light.ILight> lights, PloobsEngine.SceneControl.RenderHelper render)
 {
     Vector3 pos =  obj.PhysicObject.Position;             
     render.PushRasterizerState(d);
     render.RenderSceneToTextureCube(RenderTargetCube,
         Color.AliceBlue, mundo, ref pos, gt, true, false, new List<PloobsEngine.SceneControl.IObject>() { obj });
     render.PopRasterizerState();
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:8,代码来源:DynEnvMaterial.cs


示例19: InitScreen

 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     FPSCounter fp = new FPSCounter();
     fp.CombinedFps += new FpsEvent(fp_CombinedFps);
     engine.AddComponent(fp);
     engine.IsFixedTimeStep = false;
     base.InitScreen(GraphicInfo, engine);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:8,代码来源:MultScreen.cs


示例20: Initialize

 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     this.ginfo = ginfo;
     spriteBatch = factory.GetSpriteBatch();
     basicEffect = factory.GetBasicEffect();
     basicEffect.TextureEnabled = true;
     base.Initialize(ginfo, factory, obj);
 }
开发者ID:tpastor,项目名称:RandomPrototypes,代码行数:8,代码来源:Sprite3DShader.cs



注:本文中的PloobsEngine类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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