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C# Palette类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Palette的典型用法代码示例。如果您正苦于以下问题:C# Palette类的具体用法?C# Palette怎么用?C# Palette使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Palette类属于命名空间,在下文中一共展示了Palette类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        r = new RandomSeed(DateTime.Now.Millisecond);

        //First we create the buffer. This will contain all our sprites
        buffer = new GameObject[NUM_LAYERS,WIDTH,HEIGHT];

        //Second, we find a pointer to the level data
        LD_Cave ld = new LD_Cave(WIDTH, HEIGHT, r.getSeed(),new Vector2(0,0));
        //LD_Dungeon ld = new LD_Dungeon(WIDTH, HEIGHT, r.getSeed(), new Vector2(0,0));
        ld.generate();

        //Next, we generate a color palette
        palette = new Palette(r);

        //Third, we translate the level into sprites
        for(int layer = 0; layer < NUM_LAYERS; layer++)
        {
            for(int y = 0; y < HEIGHT; y++)
            {
                for(int x = 0; x < WIDTH; x++)
                {
                    buffer[layer,x,y] = makeSprite(x,y,ld.mapData[layer,x,y],layer); //ld.mapData[layer,x,y]
                }//for
            }//for
        }//for
    }
开发者ID:snotwadd20,项目名称:UnityLevelGen,代码行数:27,代码来源:Buffer.cs


示例2: RenderResourceType

        public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, Palette p)
        {
            var image = info.EditorSprite;
            using (var s = GlobalFileSystem.OpenWithExts(image, exts))
            {
                // TODO: Do this properly
                var shp = new ShpReader(s) as ISpriteSource;
                var frame = shp.Frames.Last();

                var bitmap = new Bitmap(frame.Size.Width, frame.Size.Height, PixelFormat.Format8bppIndexed);
                bitmap.Palette = p.AsSystemPalette();
                var data = bitmap.LockBits(bitmap.Bounds(),
                    ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

                unsafe
                {
                    byte* q = (byte*)data.Scan0.ToPointer();
                    var stride = data.Stride;

                    for (var i = 0; i < frame.Size.Width; i++)
                        for (var j = 0; j < frame.Size.Height; j++)
                            q[j * stride + i] = frame.Data[i + frame.Size.Width * j];
                }

                bitmap.UnlockBits(data);
                return new ResourceTemplate { Bitmap = bitmap, Info = info, Value = shp.Frames.Count() - 1 };
            }
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:28,代码来源:RenderUtils.cs


示例3: InitPalette

 public void InitPalette( WorldRenderer wr )
 {
     var paletteName = "{0}{1}".F( info.BaseName, owner.InternalName );
     var newpal = new Palette(wr.GetPalette(info.BasePalette),
                      new PlayerColorRemap(info.PaletteFormat, owner.ColorRamp));
     wr.AddPalette(paletteName, newpal);
 }
开发者ID:sonygod,项目名称:OpenRA-Dedicated-20120504,代码行数:7,代码来源:PlayerColorPalette.cs


示例4: CreateImage

		IndexedBitmap CreateImage()
		{
			var image = new IndexedBitmap(100, 100, 8, Generator);
			var ega = Palette.GetEgaPalette();
			var pal = new Palette(ega);
			
			// must have at least 256 colors for an 8-bit bitmap
			while (pal.Count < 256)
				pal.Add(Colors.Black);
			image.Palette = pal;
			using (var bd = image.Lock())
			{
				unsafe
				{
					var brow = (byte*)bd.Data;
					for (int y = 0; y < image.Size.Height; y++)
					{
						byte* b = brow;
						var col = -y;
						for (int x = 0; x < image.Size.Width; x++)
						{
							while (col < 0)
								col = ega.Count + col;
							while (col >= ega.Count)
								col -= ega.Count;
							*b = (byte)col++;
							b++;
						}
						brow += bd.ScanWidth;
					}
				}
			}
			return image;
			
		}
开发者ID:alexandrebaker,项目名称:Eto,代码行数:35,代码来源:IndexedBitmapSection.cs


示例5: CreateImage

		IndexedBitmap CreateImage()
		{
			var image = new IndexedBitmap (100, 100, 8);
			var pal = new Palette (Palette.GetEgaPalette ());
			
			// must have at least 256 colors for an 8-bit bitmap
			while (pal.Count < 256)
				pal.Add (Color.Black);
			image.Palette = pal;
			var bd = image.Lock ();
			
			unsafe {
				int col = 0;
				byte* brow = (byte*)bd.Data;
				for (int y = 0; y < image.Size.Height; y++) {
					byte* b = brow;
					for (int x = 0; x < image.Size.Width; x++) {
						if (col >= pal.Count) 
							col = 0;
						*b = (byte)col++;
						b++;
					}
					brow += bd.ScanWidth;
				}
			}
			image.Unlock (bd);
			return image;
			
		}
开发者ID:hultqvist,项目名称:Eto,代码行数:29,代码来源:IndexedBitmapSection.cs


示例6: RenderActor

        public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
        {
            var image = RenderSprites.GetImage(info);

            using (var s = GlobalFileSystem.OpenWithExts(image, tileset.Extensions))
            {
                var shp = new ShpReader(s);
                var bitmap = RenderShp(shp, p);

                try
                {
                    using (var s2 = GlobalFileSystem.OpenWithExts(image + "2", tileset.Extensions))
                    {
                        var shp2 = new ShpReader(s2);
                        var roofBitmap = RenderShp(shp2, p);

                        using (var g = System.Drawing.Graphics.FromImage(bitmap))
                            g.DrawImage(roofBitmap, 0, 0);
                    }
                }
                catch { }

                return new ActorTemplate
                {
                    Bitmap = bitmap,
                    Info = info,
                    Appearance = info.Traits.GetOrDefault<EditorAppearanceInfo>()
                };
            }
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:30,代码来源:RenderUtils.cs


示例7: CopyRectangleToPoint

        /// <summary>
        /// Copies the rectangle to point.
        /// </summary>
        /// <param name="source">The source.</param>
        /// <param name="sourceRectangle">The source rectangle.</param>
        /// <param name="destination">The destination.</param>
        /// <param name="destinationPoint">The destination point.</param>
        /// <param name="flip">if set to <c>true</c> [flip].</param>
        public static void CopyRectangleToPoint( this Bitmap source, Rectangle sourceRectangle, Bitmap destination, Point destinationPoint, Palette palette, bool reverseX, bool reverseY )
        {
            BitmapData bmdSource = source.LockBits( new Rectangle( 0, 0, source.Width, source.Height ), ImageLockMode.ReadOnly, source.PixelFormat );
            BitmapData bmdDest = destination.LockBits( new Rectangle( 0, 0, destination.Width, destination.Height ), ImageLockMode.WriteOnly, destination.PixelFormat );

            int width = sourceRectangle.Width;
            int height = sourceRectangle.Height;
            int x = destinationPoint.X;
            int y = destinationPoint.Y;
            CalcOffset calcX = reverseX ?
                (CalcOffset)(col => (width - col - 1)) :
                (CalcOffset)(col => col);
            CalcOffset calcY = reverseY ?
                (CalcOffset)(row => (height - row - 1)) :
                (CalcOffset)(row => row);

            for (int col = 0; col < sourceRectangle.Width; col++)
            {
                for (int row = 0; row < sourceRectangle.Height; row++)
                {
                    int index = bmdSource.GetPixel( col + sourceRectangle.X, row + sourceRectangle.Y );
                    if (palette.Colors[index % 16].A != 0)
                    {
                        bmdDest.SetPixel8bpp(
                            x + calcX( col ),
                            y + calcY( row ),
                            index );
                    }
                }
            }

            source.UnlockBits( bmdSource );
            destination.UnlockBits( bmdDest );
        }
开发者ID:Glain,项目名称:FFTPatcher,代码行数:42,代码来源:ExtensionMethods.cs


示例8: LoadFileOverride

		protected override XCImageCollection LoadFileOverride(string directory,string file,int imgWid,int imgHei,Palette pal)
		{
			System.IO.Stream tabStream=null;

			string tabBase = file.Substring(0,file.LastIndexOf("."));

			try
			{
			    if(System.IO.File.Exists(directory+"\\"+tabBase+TAB_EXT))
			        tabStream = System.IO.File.OpenRead(directory+"\\"+tabBase+TAB_EXT);

			    return new PckFile(System.IO.File.OpenRead(directory+"\\"+file),
			        tabStream,
			        2,
			        pal,
			        imgHei,
			        imgWid);
			}
			catch(Exception)
			{
				if(System.IO.File.Exists(directory+"\\"+tabBase+TAB_EXT))
					tabStream = System.IO.File.OpenRead(directory+"\\"+tabBase+TAB_EXT);

				return new PckFile(System.IO.File.OpenRead(directory+"\\"+file),
					tabStream,
					4,
					pal,
					imgHei,
					imgWid);
			}
		}
开发者ID:pmprog,项目名称:OpenXCOM.Tools,代码行数:31,代码来源:xcPck.cs


示例9: InitPalette

 public void InitPalette( WorldRenderer wr )
 {
     var paletteName = "{0}{1}".F( info.BaseName, owner.InternalName );
     var newpal = new Palette(wr.Palette(info.BasePalette).Palette,
                      new PlayerColorRemap(info.RemapIndex, owner.ColorRamp));
     wr.AddPalette(paletteName, newpal, info.AllowModifiers);
 }
开发者ID:nevelis,项目名称:OpenRA,代码行数:7,代码来源:PlayerColorPalette.cs


示例10: GetDefaultPalette

        public static Palette GetDefaultPalette()
        {
            var swatches = new Swatches(); 
            var pal = new Palette();
            pal.Add(swatches.FadedDarkBlue);
            pal.Add(swatches.BrightOrange);
            pal.Add(swatches.SimpleGreen);
            pal.Add(swatches.PurpleByzantium);
            pal.Add(swatches.Jonquil);
            pal.Add(swatches.FireEngineRed);
            pal.Add(swatches.LightGray);
            pal.Add(swatches.DeepBlue);
            pal.Add(swatches.DarkGray);
            pal.Add(swatches.ForestGreen);
            pal.Add(swatches.Carmine);
            pal.Add(swatches.BrightPink);
            pal.Add(swatches.Eggplant);
            pal.Add(swatches.Byzantine);
            pal.Add(swatches.JungleGreen);
            pal.Add(swatches.Black);
            pal.Add(swatches.Jonquil);
            pal.Add(swatches.Chamoisee);

            return pal;
        }
开发者ID:saveenr,项目名称:saveenr,代码行数:25,代码来源:PaletteBuilder.cs


示例11: CommandDPForm

        public CommandDPForm()
        {
            InitializeComponent();
            this.pbImage.Image = new Bitmap(CommandDPForm.IMG_WIDTH, CommandDPForm.IMG_HEIGHT);

            Graphics imgGraphics = Graphics.FromImage(this.pbImage.Image);
            imgGraphics.Clear(Color.White);
            this.calcStretch();

            this.tool = Palette.LINE;
            this.tsbLine.Tag = Palette.LINE;
            this.tsbRectangle.Tag = Palette.RECTANGLE;
            this.tsbEllipse.Tag = Palette.ELLIPSE;

            this.tsbLeft.Tag = MoveType.LEFT;
            this.tsbUp.Tag = MoveType.UP;
            this.tsbRight.Tag = MoveType.RIGHT;
            this.tsbDown.Tag = MoveType.DOWN;

            this.tscbLineWidth.SelectedIndex = 0;
            this.tsbColor.BackColor = Color.Black;

            this.editor = new Editor();
            this.tscbShapes.Items.Add(new EmptyShape(Pens.White));
            this.tscbShapes.SelectedIndex = 0;
        }
开发者ID:davidbedok,项目名称:oeprogvep,代码行数:26,代码来源:CommandDPForm.cs


示例12: RenderTile

        public static void RenderTile(BitmapData canvas, int x, int y, Tile tile, Palette palette, int paletteIndex,
            bool flipX, bool flipY, bool transparent)
        {
            int* start = (int*)canvas.Scan0 + canvas.Stride * y / 4 + x;

            for (int py = 0; py < 8; py++)
            {
                int* current = start;
                int actualY = flipY ? (7 - py) : py;

                for (int px = 0; px < 8; px++)
                {
                    byte colorIndex = tile[flipX ? (7 - px) : px, actualY];

                    if (!transparent || (colorIndex != 0))
                    {
                        *current = palette.GetColor(paletteIndex, colorIndex).Argb;
                    }

                    current++;
                }

                start += canvas.Stride / 4;
            }
        }
开发者ID:ChrisBlueStone,项目名称:RopeSnake,代码行数:25,代码来源:Renderer.cs


示例13: RemoveTest

        public void RemoveTest()
        {
            Palette palette = new Palette
            {
                new PaletteEntry(0, Colors.Red),
                new PaletteEntry(2, Colors.Blue),
                new PaletteEntry(1, Colors.Green)
            };

            Assert.AreEqual(3, palette.Count);
            Assert.AreEqual(new PaletteEntry(0, Colors.Red), palette[0]);
            Assert.AreEqual(new PaletteEntry(2, Colors.Blue), palette[1]);
            Assert.AreEqual(new PaletteEntry(1, Colors.Green), palette[2]);

            bool result = palette.Remove(1);
            Assert.IsTrue(result);
            Assert.AreEqual(2, palette.Count);
            Assert.AreEqual(new PaletteEntry(0, Colors.Red), palette[0]);
            Assert.AreEqual(new PaletteEntry(2, Colors.Blue), palette[1]);

            result = palette.Remove(2);
            Assert.IsTrue(result);
            Assert.AreEqual(1, palette.Count);
            Assert.AreEqual(new PaletteEntry(0, Colors.Red), palette[0]);

            result = palette.Remove(1);
            Assert.IsFalse(result);
            Assert.AreEqual(1, palette.Count);

            result = palette.Remove(0);
            Assert.IsTrue(result);
            Assert.AreEqual(0, palette.Count);
        }
开发者ID:Zolniu,项目名称:DigitalRune,代码行数:33,代码来源:PaletteTest.cs


示例14: Load

 /// <summary>
 /// Load theme from xml.
 /// </summary>
 /// <param name="path"></param>
 /// <returns></returns>
 public static bool Load(string path)
 {
     if (!File.Exists(path))
         return false;
     palette = XmlSerializer.Load<Palette>(path);
     return true;
 }
开发者ID:h3tch,项目名称:ProtoFX,代码行数:12,代码来源:Theme.cs


示例15: LoadFileOverride

		protected override XCImageCollection LoadFileOverride(string directory, string file, int imgWid, int imgHei, Palette pal)
		{
			XCImageCollection collect = new XCImageCollection();
			XCImage img = new SPKImage(pal, File.OpenRead(directory + "\\" + file),imgWid,imgHei);
			collect.Add(img);

			return collect;
		}
开发者ID:pmprog,项目名称:OpenXCOM.Tools,代码行数:8,代码来源:xcSpk.cs


示例16: RegisterAppearance

 public void RegisterAppearance(ChartAppearance appearance, ViewType viewType, Palette palette)
 {
     AppearanceColors row = new AppearanceColors(appearance, palette);
     matrix.Add(row);
     for (int i = 0; i <= palette.Count; i++)
         row[i] = AddStyleEditor(AppearanceImageHelper.CreateImage(viewType, appearance, palette, i), i);
     lastRegisteredAppearance++;
 }
开发者ID:BadButton,项目名称:WOT-Statistics,代码行数:8,代码来源:StylesContainerControl.cs


示例17: AddPalette

        public void AddPalette(string name, Palette p)
        {
            if (palettes.ContainsKey(name))
                throw new InvalidOperationException("Palette {0} has already been defined".F(name));

            palettes.Add(name, p);
            indices.Add(name, allocated++);
        }
开发者ID:katzsmile,项目名称:OpenRA,代码行数:8,代码来源:HardwarePalette.cs


示例18: IXCTileset

		protected IXCTileset(string name)
			: base(name)
		{
			myPal = GameInfo.DefaultPalette;
			mapSize = new MapSize(60, 60, 4);
			mapDepth = 0;
			underwater = true;
			baseStyle = false;
		}
开发者ID:pmprog,项目名称:OpenXCOM.Tools,代码行数:9,代码来源:IXCTileset.cs


示例19: OnGenerated

        public void OnGenerated(Palette palette)
        {
            Color vibrantDark = new Color(palette.GetDarkVibrantColor(Resource.Color.appMain));
            Color dullDark = new Color(palette.GetDarkMutedColor(Resource.Color.appDark));

            SupportActionBar.SetBackgroundDrawable(new ColorDrawable(vibrantDark));
            SupportActionBar.SetDisplayShowTitleEnabled(false);
            SupportActionBar.SetDisplayShowTitleEnabled(true);
            Window.SetStatusBarColor(dullDark);
        }
开发者ID:GSDan,项目名称:Speeching_Client,代码行数:10,代码来源:RecordPlaceEntryActivity.cs


示例20: AddPalette

 public int AddPalette(string name, Palette p)
 {
     palettes.Add(name, p);
     indices.Add(name, allocated);
     for (int i = 0; i < 256; i++)
     {
         this[new Point(i, allocated)] = p.GetColor(i);
     }
     return allocated++;
 }
开发者ID:comradpara,项目名称:OpenRA,代码行数:10,代码来源:HardwarePalette.cs



注:本文中的Palette类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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