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C# PIDHoverType类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中PIDHoverType的典型用法代码示例。如果您正苦于以下问题:C# PIDHoverType类的具体用法?C# PIDHoverType怎么用?C# PIDHoverType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PIDHoverType类属于命名空间,在下文中一共展示了PIDHoverType类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SetHoverHeight

 /// <summary>
 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
 /// </summary>
 /// <param name="height">Height to hover.  Height of zero disables hover.</param>
 /// <param name="hoverType">Determines what the height is relative to </param>
 /// <param name="tau">Number of seconds over which to reach target</param>
 public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
 {
     SceneObjectPart rootpart = m_rootPart;
     if (rootpart != null)
     {
         if (rootpart.PhysActor != null)
         {
             if (height != 0f)
             {
                 rootpart.PhysActor.PIDHoverHeight = height;
                 rootpart.PhysActor.PIDHoverType = hoverType;
                 rootpart.PhysActor.PIDTau = tau;
                 rootpart.PhysActor.PIDHoverActive = true;
             }
             else
             {
                 rootpart.PhysActor.PIDHoverActive = false;
             }
         }
     }
 }
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:27,代码来源:SceneObjectGroup.cs


示例2: SetHoverHeight

 /// <summary>
 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
 /// </summary>
 /// <param name="height">Height to hover.  Height of zero disables hover.</param>
 /// <param name="hoverType">Determines what the height is relative to </param>
 /// <param name="tau">Number of seconds over which to reach target</param>
 public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
 {
     ParentGroup.SetHoverHeight(height, hoverType, tau);
 }
开发者ID:justasabc,项目名称:opensim,代码行数:10,代码来源:SceneObjectPart.cs


示例3: SetHoverHeight

        /// <summary>
        /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
        /// </summary>
        /// <param name="height">Height to hover.  Height of zero disables hover.</param>
        /// <param name="hoverType">Determines what the height is relative to </param>
        /// <param name="tau">Number of seconds over which to reach target</param>
        public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
        {
            PhysicsActor pa = RootPart.PhysActor;

            if (pa != null)
            {
                if (height != 0f)
                {
                    pa.PIDHoverHeight = height;
                    pa.PIDHoverType = hoverType;
                    pa.PIDTau = tau;
                    pa.PIDHoverActive = true;
                }
                else
                {
                    pa.PIDHoverActive = false;
                }
            }
        }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:25,代码来源:SceneObjectGroup.cs


示例4: SetHoverHeight

 /// <summary>
 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
 /// </summary>
 /// <param name="height">Height to hover.  Height of zero disables hover.</param>
 /// <param name="hoverType">Determines what the height is relative to </param>
 /// <param name="tau">Number of seconds over which to reach target</param>
 public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
 {
     if (RootPart.PhysActor != null)
     {
         if (height != 0f)
         {
             RootPart.PhysActor.PIDHoverHeight = height;
             RootPart.PhysActor.PIDHoverType = hoverType;
             RootPart.PhysActor.PIDTau = tau;
             RootPart.PhysActor.PIDHoverActive = true;
         }
         else
         {
             RootPart.PhysActor.PIDHoverActive = false;
         }
     }
 }
开发者ID:monchalve,项目名称:oarcollada,代码行数:23,代码来源:SceneObjectGroup.cs


示例5: SetHoverHeight

        /// <summary>
        /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
        /// </summary>
        /// <param name="height">Height to hover.  Height of zero disables hover.</param>
        /// <param name="hoverType">Determines what the height is relative to </param>
        /// <param name="tau">Number of seconds over which to reach target</param>
        public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
        {
            PhysicsActor pa = null;
            if(IsAttachment)
                {
                    ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
                    if (avatar != null) 
                        pa = avatar.PhysicsActor;
                }
            else
                pa = RootPart.PhysActor;

            if (pa != null)
            {
                if (height != 0f)
                {
                    pa.PIDHoverHeight = height;
                    pa.PIDHoverType = hoverType;
                    pa.PIDHoverTau = tau;
                    pa.PIDHoverActive = true;
                }
                else
                {
                    pa.PIDHoverActive = false;
                }
            }
        }
开发者ID:emperorstarfinder,项目名称:Opensim2,代码行数:33,代码来源:SceneObjectGroup.cs


示例6: changePIDHoverType

 private void changePIDHoverType(PIDHoverType type)
 {
     m_PIDHoverType = type;
 }
开发者ID:CassieEllen,项目名称:opensim,代码行数:4,代码来源:ODECharacter.cs



注:本文中的PIDHoverType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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