本文整理汇总了C#中OnPacketReceive类的典型用法代码示例。如果您正苦于以下问题:C# OnPacketReceive类的具体用法?C# OnPacketReceive怎么用?C# OnPacketReceive使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
OnPacketReceive类属于命名空间,在下文中一共展示了OnPacketReceive类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: PacketHandler
public PacketHandler( PacketType packetID, int length, int minimunLength, OnPacketReceive onReceive )
{
_PacketID = packetID;
_Length = length;
_MinimumLength = minimunLength;
_OnReceive = onReceive;
}
开发者ID:Smjert,项目名称:CXMineServer,代码行数:7,代码来源:PacketHandler.cs
示例2: PacketHandler
public PacketHandler(PacketType type, int length, int minimumLength, OnPacketReceive onReceive)
{
_PacketId = type;
_Length = length;
_MinimumLength = minimumLength;
_OnReceive = onReceive;
}
开发者ID:AVATAR-Phoenix,项目名称:c-raft,代码行数:7,代码来源:PacketHandler.cs
示例3: PacketHandler
public PacketHandler(int packetID, int length, bool registeredonly, OnPacketReceive onReceive)
{
this.m_PacketID = packetID;
this.m_Length = length;
this.m_RegisteredOnly = registeredonly;
this.m_OnReceive = onReceive;
}
开发者ID:unrealord,项目名称:GunBoundWC,代码行数:7,代码来源:PacketHandler.cs
示例4: RegisterExtended
public void RegisterExtended(int packetID, OnPacketReceive onReceive)
{
if (packetID >= 0 && packetID < 0x100)
_extendedHandlersLow[packetID] = new PacketHandler(packetID, 0, onReceive);
else
_extendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, onReceive);
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:7,代码来源:PacketHandlers.cs
示例5: ClientPacketHandler
public ClientPacketHandler(PacketType type, int length, int minimumLength, OnPacketReceive onReceive)
{
_packetId = type;
_length = length;
_minimumLength = minimumLength;
_onReceive = onReceive;
}
开发者ID:DynaStudios,项目名称:Slaysher,代码行数:7,代码来源:ClientPacketHandler.cs
示例6: Register
/// <summary>
/// Registers a Packet to Listen for
/// </summary>
/// <param name="name"> </param>
/// <param name="packetID">PacketID</param>
/// <param name="length">
/// Length of the Incoming Data
/// <para>NOTE: this must be EXACTLY the Length! Too much Data will be handled as a new Packet!</para>
/// </param>
/// <param name="onReceive">CallBack Function - will be called on Packet income</param>
public static void Register(string name, short packetID, int length, OnPacketReceive onReceive) {
if (Handlers.ContainsKey(packetID)) {
throw new Exception(String.Format("Packet {0} already exists!", packetID));
}
Handlers.Add(packetID, new PacketHandler(name, packetID, length, onReceive));
}
开发者ID:GodLesZ,项目名称:svn-dump,代码行数:17,代码来源:PacketHandlers.cs
示例7: PacketHandler
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
m_PacketID = packetID;
m_Length = length;
m_Ingame = ingame;
m_OnReceive = onReceive;
}
开发者ID:zerodowned,项目名称:JustUO-merged-with-EC-Support,代码行数:7,代码来源:PacketHandler.cs
示例8: Configure
public static void Configure()
{
PacketHandlers.RemoveExtendedHandler( 0x13 );
PacketHandlers.RemoveExtendedHandler( 0x15 );
OnPacketReceive handler = new OnPacketReceive( EmptyHandler );
PacketHandlers.RegisterExtended( 0x13, true, handler );
PacketHandlers.RegisterExtended( 0x15, true, handler );
}
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:9,代码来源:Disabled.cs
示例9: PacketHandler
/// <summary>
/// Constructs a new PacketHandler instance.
/// </summary>
/// <param name="id">The ID of the ProcessedPacket instance to handle.</param>
/// <param name="Encrypted">Is the ProcessedPacket instance encrypted?</param>
/// <param name="size">The size of the ProcessedPacket instance. 0 if variable length.</param>
/// <param name="handler">A OnPacketReceive instance.</param>
public PacketHandler(byte id, bool Encrypted, ushort size, OnPacketReceive handler)
{
this.m_ID = id;
this.m_Length = size;
this.m_Handler = handler;
this.m_Encrypted = Encrypted;
if (size == 0)
m_VarLength = true;
else
m_VarLength = false;
}
开发者ID:ddfczm,项目名称:Project-Dollhouse,代码行数:19,代码来源:PacketHandler.cs
示例10: Initialize
public static void Initialize()
{
m_OldWalkReq = Server.Network.PacketHandlers.GetHandler( 0x02 ).OnReceive;
Server.Network.PacketHandlers.Register( 0x02, 7, true, new OnPacketReceive( MovementHandler ) );
Server.Network.PacketHandlers.Register( 0xAD, 0, true, new OnPacketReceive( UnicodeSpeech ) );
new MovementController().Start();
Mobile.AsciiClickMessage = true;
Mobile.GuildClickMessage = true;
Mobile.DisableHiddenSelfClick = false;
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
}
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:19,代码来源:PlayerMobile.cs
示例11: Register
public static void Register( int packetID, bool ingame, OnPacketReceive onReceive )
{
m_Handlers[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
}
开发者ID:nathanvy,项目名称:runuo,代码行数:4,代码来源:ProtocolExtensions.cs
示例12: Register
public static void Register(PacketType packetId, int length, int minimumLength, OnPacketReceive onReceive)
{
MHandlers[(byte) packetId] = new PacketHandler(packetId, length, minimumLength, onReceive);
}
开发者ID:DynaStudios,项目名称:Slaysher,代码行数:4,代码来源:PacketHandlers.cs
示例13: Register
private static void Register(short opcode, OnPacketReceive<LoginConnection> e)
{
m_LHandlers[opcode] = new PacketHandler<LoginConnection>(opcode, e);
m_Maintained++;
}
开发者ID:ExpTeam,项目名称:trunk,代码行数:5,代码来源:DelegateList.cs
示例14: PacketHandler
/// <summary>
/// Registers a new PacketHandler for a single Packet
/// </summary>
/// <param name="packetID"></param>
/// <param name="length"></param>
/// <param name="ingame"></param>
/// <param name="onReceive"></param>
public PacketHandler(string name, short packetID, int length, OnPacketReceive onReceive) {
mName = name;
mPacketID = packetID;
mLength = length;
mOnReceive = onReceive;
}
开发者ID:GodLesZ,项目名称:svn-dump,代码行数:13,代码来源:PacketHandler.cs
示例15: PacketHandler
public PacketHandler(int packetId, int length, OnPacketReceive onReceive)
{
_packetId = packetId;
_length = length;
_onReceive = onReceive;
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:6,代码来源:PacketHandler.cs
示例16: Register
public void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
_handlers[packetID] = new PacketHandler(packetID, length, onReceive);
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:4,代码来源:PacketHandlers.cs
示例17: PacketHandler
public PacketHandler(int packetId, int length, OnPacketReceive onReceive)
{
m_PacketID = packetId;
m_Length = length;
m_OnReceive = onReceive;
}
开发者ID:nazariitashak,项目名称:UOMachine,代码行数:6,代码来源:PacketHandler.cs
示例18: RegisterExtended
public static void RegisterExtended( int packetID, bool ingame, OnPacketReceive onReceive )
{
if ( packetID >= 0 && packetID < 0x100 )
m_ExtendedHandlersLow[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
else
m_ExtendedHandlersHigh[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
}
开发者ID:Grimoric,项目名称:RunUO.2.3.r1083,代码行数:7,代码来源:PacketHandlers.cs
示例19: Register
public static void Register(int PacketID, int length, bool loggedin, OnPacketReceive onReceive)
{
Handlers[PacketID] = new PacketHandler(PacketID, length, loggedin, onReceive);
}
开发者ID:unrealord,项目名称:GunBoundWC,代码行数:4,代码来源:PacketHandlers.cs
示例20: Register
public static void Register(byte id, int size, OnPacketReceive handler)
{
//2 bytes for header
//Why is this here? This is fucking things up!
/*if (size != 0)
{
size += 2;
}*/
m_Handlers.Add(id, new PacketHandler(id, size, handler));
}
开发者ID:ddfczm,项目名称:Project-Dollhouse,代码行数:10,代码来源:PacketHandlers.cs
注:本文中的OnPacketReceive类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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