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C# ObjectTypes类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ObjectTypes的典型用法代码示例。如果您正苦于以下问题:C# ObjectTypes类的具体用法?C# ObjectTypes怎么用?C# ObjectTypes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ObjectTypes类属于命名空间,在下文中一共展示了ObjectTypes类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetSharingLevel

        public static int GetSharingLevel(ObjectTypes ObjectType, int ObjectId)
        {
            int UserId = Security.CurrentUser.UserID;

            int RetVal = -1;
            switch(ObjectType)
            {
                case ObjectTypes.ToDo:
                    RetVal = DBToDo.GetSharingLevel(UserId, ObjectId);
                    break;
                case ObjectTypes.Task:
                    RetVal = DBTask.GetSharingLevel(UserId, ObjectId);
                    break;
                case ObjectTypes.CalendarEntry:
                    RetVal = DBEvent.GetSharingLevel(UserId, ObjectId);
                    break;
                case ObjectTypes.Issue:
                    RetVal = DBIncident.GetSharingLevel(UserId, ObjectId);
                    break;
                case ObjectTypes.Project:
                    RetVal = DBProject.GetSharingLevel(UserId, ObjectId);
                    break;
                case ObjectTypes.Document:
                    RetVal = DBDocument.GetSharingLevel(UserId, ObjectId);
                    break;
                default:
                    RetVal = -1;
                    break;
            }
            return RetVal;
        }
开发者ID:0anion0,项目名称:IBN,代码行数:31,代码来源:Sharing.cs


示例2: CheckSecurityForObject

        public static bool CheckSecurityForObject(ObjectTypes objectType, int ObjectId, int UserId)
        {
            bool isValid = false;
            if (objectType == ObjectTypes.Project)
            {
                Project.ProjectSecurity sec = Project.GetSecurity(ObjectId, UserId);
                isValid = sec.IsManager || sec.IsExecutiveManager || sec.IsTeamMember || sec.IsSponsor || sec.IsStakeHolder;
            }
            else if (objectType == ObjectTypes.Task)
            {
                Task.TaskSecurity sec = Task.GetSecurity(ObjectId, UserId);
                isValid = sec.IsManager || sec.IsRealTaskResource;
            }
            else if (objectType == ObjectTypes.ToDo)
            {
                ToDo.ToDoSecurity sec = ToDo.GetSecurity(ObjectId, UserId);
                isValid = sec.IsManager || sec.IsResource || sec.IsCreator;
            }
            else if (objectType == ObjectTypes.CalendarEntry)
            {
                CalendarEntry.EventSecurity sec = CalendarEntry.GetSecurity(ObjectId, UserId);
                isValid = sec.IsManager || sec.IsResource;
            }
            else if (objectType == ObjectTypes.Document)
            {
                Document.DocumentSecurity sec = Document.GetSecurity(ObjectId, UserId);
                isValid = sec.IsManager || sec.IsResource || sec.IsCreator;
            }

            return isValid;
        }
开发者ID:0anion0,项目名称:IBN,代码行数:31,代码来源:Schedule2.cs


示例3: SearchForCustom

 public SearchForCustom(Dictionary<ObjectTypes, String> typeNames, ObjectTypes initialState)
     : base()
 {
     InitializeComponent();
     this.typeNames = typeNames;
     InitializeList(initialState);
 }
开发者ID:ChrisH4rding,项目名称:xenadmin,代码行数:7,代码来源:SearchForCustom.cs


示例4: GravityObject

		public GravityObject (Vector2 position, Quaternion rotation, ObjectTypes type)
			: this()
		{
			Position = position;
			Rotation = rotation;
			Type = type;
		}
开发者ID:SteinLabs,项目名称:Gravity,代码行数:7,代码来源:GravityObject.cs


示例5: GenerateDataJSONOutput

        /// <summary>
        /// generates JSON dataset from sensor data
        /// </summary>
        /// <returns></returns>
        public String GenerateDataJSONOutput(ObjectTypes DataType, String ObjectTypeName, String ObjectName, DateTime StartDateTime, DateTime EndDateTime)
        {
            /* Example:
             *
             * {    label: 'Europe (EU27)',
             *       data: [[1999, 3.0], [2000, 3.9], [2001, 2.0], [2002, 1.2], [2003, 1.3], [2004, 2.5], [2005, 2.0], [2006, 3.1], [2007, 2.9], [2008, 0.9]]
             * }
             *
             * */

            StringBuilder Output = new StringBuilder();

            Output.Append("{ \"label\": \"" + ObjectName + "\", \"data\": [");
            bool firstdataset = true;
            UInt64 SerializerCounter = 0;

            // TODO: there should be an appropriate caching algorithm in the sensor data...
            lock (sensor_data.InMemoryIndex)
            {
                foreach (OnDiscAdress ondisc in sensor_data.InMemoryIndex)
                {
                    if (ondisc.CreationTime >= StartDateTime.Ticks)
                    {
                        if (ondisc.CreationTime <= EndDateTime.Ticks)
                        {
                            XS1_DataObject dataobject = ReadFromCache(ondisc);
                            SerializerCounter++;

                            if (dataobject.Type == DataType)
                            {
                                if (dataobject.TypeName == ObjectTypeName)
                                {
                                    if (dataobject.Name == ObjectName)
                                    {
                                        if (!firstdataset)
                                            Output.Append(",");
                                        else
                                            firstdataset = false;

                                        Output.Append("[");
                                        Output.Append(dataobject.Timecode.JavaScriptTimestamp());
                                        Output.Append(",");
                                        Output.Append(dataobject.Value.ToString().Replace(',', '.'));
                                        Output.Append("]");
                                    }
                                }
                            }
                        }
                    }
                }
            }
            Output.Append("]}");

            ConsoleOutputLogger_.WriteLineToScreenOnly("Generated JSON Dataset with "+SerializerCounter+" Elements");

            return Output.ToString();
        }
开发者ID:aheil,项目名称:hacs,代码行数:61,代码来源:JSONData.cs


示例6: XS1_DataObject

 public XS1_DataObject(String _ServerName, String _Name, ObjectTypes _Type, String _TypeName, DateTime _Timecode, Int32 _XS1ObjectID, Double _Value)
 {
     ServerName = _ServerName;
     Name = _Name;
     Type = _Type;
     TypeName = _TypeName;
     Timecode = _Timecode;
     XS1ObjectID = _XS1ObjectID;
     Value = _Value;
 }
开发者ID:pereritob,项目名称:hacs,代码行数:10,代码来源:XS1_DataObject.cs


示例7: WoWObject

        /// <summary>
        /// WoWObject constructor
        /// </summary>
        /// <param name="valuesCount">Number of fields</param>
        /// <param name="typeId">Object typeid</param>
        public WoWObject(uint valuesCount, ObjectTypes typeId)
        {
            if (m_valuesCount != 0)
                m_valuesCount = valuesCount;
            else
                m_valuesCount = GetValuesCountByObjectType(typeId);

            m_uint32Values = new uint[m_valuesCount];
            m_typeId = typeId;
        }
开发者ID:arkanoid1,项目名称:mywowtools,代码行数:15,代码来源:WoWObject.cs


示例8: XS1_DataObject

		public XS1_DataObject(String _ServerName, String _Name, ObjectTypes _Type, String _TypeName, DateTime _Timecode, Int32 _XS1ObjectID, Double _Value, Boolean _IgnoreForAlarming = false)
        {
            ServerName = _ServerName;
            Name = _Name;
            Type = _Type;
            TypeName = _TypeName;
            Timecode = _Timecode;
            XS1ObjectID = _XS1ObjectID;
            Value = _Value;
			IgnoreForAlarming = _IgnoreForAlarming;
        }
开发者ID:pereritob,项目名称:hacs,代码行数:11,代码来源:XS1_DataObject.cs


示例9: UserObjectRightCreateViewModel

        public UserObjectRightCreateViewModel(Model.UserObjectRight userObjectRight,
            ObjectTypes objectType, SelectList entityList)
            : base(userObjectRight)
        {
            if (userObjectRight.User == null)
                throw new ArgumentException("User in UserObjectRight cannot be null");

            this.ObjectType = objectType;
            this.Email = userObjectRight.User.Email;
            this.EntityList = entityList;
            this.RightName = userObjectRight.Right.DisplayName;
        }
开发者ID:Natsui31,项目名称:keyhub,代码行数:12,代码来源:UserObjectRightCreateViewModel.cs


示例10: Render

        public static byte[] Render(bool vastScale, 
			DateTime curDate, 
			DateTime startDate,  
			int[] users, 
			ObjectTypes[] objectTypes, 
			List<KeyValuePair<int, int>> highlightedItems,
			bool generateDataXml, 
			string styleFilePath, 
			int portionX, 
			int portionY, 
			int itemsPerPage, 
			int pageNumber)
        {
            startDate = startDate.AddDays((vastScale ? 7 : 21) * portionX);
            DateTime finishDate = startDate.AddDays(vastScale ? 7 : 21);
            portionX = 0;

            GanttView gantt = CreateGanttView(startDate, vastScale, ConvertDayOfWeek(PortalConfig.PortalFirstDayOfWeek), HeaderItemHeight, ItemHeight);

            if (portionY >= 0)
            {
                #region Add data
                foreach (int userId in users)
                {
                    Element spanElement = gantt.CreateSpanElement(null, null, null);

                    DataTable table = Calendar.GetResourceUtilization(userId, curDate, startDate, finishDate, new ArrayList(objectTypes), highlightedItems, true, true, true, false);
                    table.AcceptChanges();

                    for (int i = 0; i < table.Rows.Count; i++)
                    {
                        DataRow row = table.Rows[i];

                        if (row.RowState != DataRowState.Deleted)
                        {
                            DateTime intervalStart = (DateTime)row["Start"];
                            DateTime intervalFinish = ((DateTime)row["Finish"]);
                            Calendar.TimeType timeType = (Calendar.TimeType)row["Type"];
                            bool highlight = (bool)row["Highlight"];

                            gantt.CreateIntervalElement(spanElement, intervalStart, intervalFinish, null, timeType.ToString(), null);
                            if (highlight)
                                gantt.CreateIntervalElement(spanElement, intervalStart, intervalFinish, null, "Highlight", null);
                        }
                    }
                }

                #endregion
            }

            return GanttManager.Render(gantt, generateDataXml, styleFilePath, portionX, portionY, PortionWidth, users.Length * ItemHeight, itemsPerPage, pageNumber);
        }
开发者ID:0anion0,项目名称:IBN,代码行数:52,代码来源:ResourceChart.cs


示例11: CreateAccountRightsFor

        public static void CreateAccountRightsFor(RemoteWebDriver browser, string userEmail, ObjectTypes objectType, string objectName)
        {
            browser.FindElementByCssSelector("a[href='/Account']").Click();
            var vendorUserRow =
                browser.FindElementByLinkText(userEmail).FindElement(By.XPath("./ancestor::tr"));

            vendorUserRow.FindElement(By.CssSelector("a[href^='/Account/Edit']")).Click();

            browser.FindElementByCssSelector("a[href^='/AccountRights/Create'][href$='" + Enum.GetName(typeof(ObjectTypes), objectType) + "']").Click();

            SiteUtil.SetValueForChosenJQueryControl(browser, "#ObjectId_chzn", objectName);
            browser.FindElementByCssSelector("form[action^='/AccountRights/Create'] input[type='submit']").Click();
            browser.FindElementByCssSelector(".success");
        }
开发者ID:Natsui31,项目名称:keyhub,代码行数:14,代码来源:AdminUtil.cs


示例12: MakeAuthSession

        /// <summary>
        /// Makes the auth session.
        /// </summary>
        /// <param name="forceCleanup">if set to <c>true</c> [force cleanup].</param>
        /// <param name="elStorageType">Type of the el storage.</param>
        /// <param name="objectId">The object id.</param>
        /// <returns></returns>
        public static Guid MakeAuthSession(bool forceCleanup, ObjectTypes elStorageType, int objectId)
        {
            Guid retVal = Guid.Empty;

            //Cleanup expiated sessions
            if (forceCleanup)
            {
                CleanupAuthSession(elStorageType);
            }

            UserLight currentUser = Security.CurrentUser;
            if (currentUser == null)
                throw new Exception("CurrentUser");

            return DBCommon.AddGate((int)elStorageType, objectId, currentUser.UserID);
        }
开发者ID:0anion0,项目名称:IBN,代码行数:23,代码来源:WebDavAuthHelper.cs


示例13: AddObject

        public ObjectBase AddObject(ObjectTypes Type, string Key, string ContentKey)
        {
            if (objectTable.ContainsKey(Key) == false)
            {
                switch (Type)
                {
                    case ObjectTypes.Player:
                        objectTable.Add(Key, new ObjectPlayer(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Enemy:
                        objectTable.Add(Key, new ObjectEnemy(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Cursor:
                        objectTable.Add(Key, new ObjectCursor(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Button:
                        objectTable.Add(Key, new ObjectButton(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Weapon:
                        objectTable.Add(Key, new ObjectWeapon(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Bullet:
                        objectTable.Add(Key, new ObjectBullet(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.DebugPoint:
                        objectTable.Add(Key, new ObjectDebugPoint(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.AchivementShelf:
                        objectTable.Add(Key, new ObjectAchivementShelf(Key, Type, ContentKey, Content));
                        break;
                    case ObjectTypes.Ground:
                        objectTable.Add(Key, new ObjectGround(Key, Type, ContentKey, Content));
                        break;

                    case ObjectTypes.EnemySpawner:
                        objectTable.Add(Key, new ObjectEnemySpawner(Key, Type, ContentKey, Content));
                        break;
                    default:
                        break;
                }
                return (ObjectBase)objectTable[Key];
            }
            else
            {
                return null;
            }
        }
开发者ID:elefantstudio-se,项目名称:todesesser,代码行数:47,代码来源:ObjectPool.cs


示例14: InitializeList

        private void InitializeList(ObjectTypes initialState)
        {
            AddItemToSearchFor(ObjectTypes.Pool, initialState);
            AddItemToSearchFor(ObjectTypes.Server, initialState);
            AddItemToSearchFor(ObjectTypes.DisconnectedServer, initialState);
            AddItemToSearchFor(ObjectTypes.VM, initialState);
            AddItemToSearchFor(ObjectTypes.UserTemplate, initialState);
            AddItemToSearchFor(ObjectTypes.DefaultTemplate, initialState);
            AddItemToSearchFor(ObjectTypes.Snapshot, initialState);
            AddItemToSearchFor(ObjectTypes.RemoteSR, initialState);
            AddItemToSearchFor(ObjectTypes.LocalSR, initialState);
            AddItemToSearchFor(ObjectTypes.VDI, initialState);
            AddItemToSearchFor(ObjectTypes.Network, initialState);
            AddItemToSearchFor(ObjectTypes.Folder, initialState);
            //AddItemToSearchFor(ObjectTypes.DockerContainer, initialState);

            // The item check change event only fires before the check state changes
            // so to reuse the logic we have to pretend that something has changed as the enablement code expects to deal with a new value from the args
            checkedListBox_ItemCheck(null, new ItemCheckEventArgs(0, checkedListBox.GetItemCheckState(0), checkedListBox.GetItemCheckState(0)));
        }
开发者ID:huizh,项目名称:xenadmin,代码行数:20,代码来源:SearchForCustom.cs


示例15: GetValuesCountByObjectType

 uint GetValuesCountByObjectType(ObjectTypes typeId)
 {
     switch (typeId)
     {
         case ObjectTypes.TYPEID_ITEM:
             return UpdateFieldsLoader.ITEM_END;
         case ObjectTypes.TYPEID_CONTAINER:
             return UpdateFieldsLoader.CONTAINER_END;
         case ObjectTypes.TYPEID_UNIT:
             return UpdateFieldsLoader.UNIT_END;
         case ObjectTypes.TYPEID_PLAYER:
             return UpdateFieldsLoader.PLAYER_END;
         case ObjectTypes.TYPEID_GAMEOBJECT:
             return UpdateFieldsLoader.GO_END;
         case ObjectTypes.TYPEID_DYNAMICOBJECT:
             return UpdateFieldsLoader.DO_END;
         case ObjectTypes.TYPEID_CORPSE:
             return UpdateFieldsLoader.CORPSE_END;
         default:
             return 0;
     }
 }
开发者ID:arkanoid1,项目名称:mywowtools,代码行数:22,代码来源:WoWObject.cs


示例16: ReturnObject

		private GameObject ReturnObject (ObjectTypes obj)
		{
			if (obj == ObjectTypes.Rocket)
				return _rocket;
			else if (obj == ObjectTypes.BlackHole)
				return _blackHole;
			else if (obj == ObjectTypes.Rocky)
				return _rocky;
			else if (obj == ObjectTypes.Rocky2)
				return _rocky2;
			else if (obj == ObjectTypes.GasGiant)
				return _gasGiant;
			else if (obj == ObjectTypes.EndPlanet)
				return _endPlanet;
			else if (obj == ObjectTypes.StartPlanet)
				return _startPlanet;
			else if (obj == ObjectTypes.Beyonce)
				return _beyonce;
			else if (obj == ObjectTypes.ButtHole)
				return _buttHole;
			else if (obj == ObjectTypes.LonelyPlanet)
				return _lonelyPlanet;
			else if (obj == ObjectTypes.SeaGod)
				return _seaGod;
			else if (obj == ObjectTypes.Son)
				return _son;
			else if (obj == ObjectTypes.WormIn)
				return _wormIn;
			else if (obj == ObjectTypes.WormOut)
				return _wormOut;
			else if (obj == ObjectTypes.BigAsteroid)
				return _bigAsteroid;
			else if (obj == ObjectTypes.SmallAsteroid)
				return _smallAsteroid;

			return null;
		}	
开发者ID:SteinLabs,项目名称:Gravity,代码行数:37,代码来源:LevelInstantiator.cs


示例17: ScreenModel

 //defaulted moveable object, no velocity
 //overload that instantiates the BoundingBox; MUST USE COLLISION PROCESSOR
 public ScreenModel(Game1 GameRefArg, Model SentModel, Vector3 ModelPosition)
 {
     GameRef = GameRefArg;
     Position = ModelPosition;
     MyModel = SentModel;
     //Gets the object type attribute from the
     List<object> DataFromProcessor=(List<object>)MyModel.Tag;
     CollisionType = (ObjectTypes)DataFromProcessor[0];
     //only allocates space when the bounding box must be checked;
     //otherwise, then use the sphere to check
     if (CollisionType == ObjectTypes.Box)
     {
         //gets box data from the content
         //Does not check for exception in this case, because this method should be used on models that go through the processor
         BoundingBox Temp = (BoundingBox)DataFromProcessor[1];
         //adds the Position Vector to the Vectors that control the shape of the bounding box
         //-----> because Vectors aren't as "free floating" in programing as they are in math
         LocalBox = new BoundingBox(Temp.Min + Position, Temp.Max + Position);
         //allocates current data from the default spot...but these values will change based on a direction/velocity vector
         MinVect = LocalBox.Min;
         MaxVect = LocalBox.Max;
         MovingBox = new BoundingBox(MinVect, MaxVect);
     }
     //case for if this model is a room
     if (CollisionType == ObjectTypes.Room)
     {
         ListOfWalls = (List<Plane>)DataFromProcessor[1];
     }
     //allocates the other related objects if the bool is set to true
     Moveable = true;
     //Can be picked up by the user
     PickUpable = true;
     //default velocity as a unit vector...Remember: an object stays at rest until it is acted upon by another force!
     Velocity = Vector3.Zero;
     //used so any object can have it's bounding box drawn...should be removed later if memory needs to be saved
     buffers = new BoundingBoxBuffers(this.MovingBox, GameRef);
 }
开发者ID:schuylermartin45,项目名称:LHS-The-Video-Game,代码行数:39,代码来源:ScreenModel.cs


示例18: Create

        /// <summary>
        /// Create a new UserObjectRight
        /// </summary>
        /// <param name="userId">Id of the user to create right for</param>
        /// <param name="objectType">The type of entity to create a right for</param>
        /// <exception cref="NotImplementedException">NotImplementedException if ObjectType is unhandled</exception>
        /// <returns>UserObjectRightCreateViewModel</returns>
        public ActionResult Create(int userId, ObjectTypes objectType)
        {
            using (var context = dataContextFactory.CreateByUser())
            {
                UserObjectRight userObjectRight = NewUserObjectRight(objectType);
                SelectList objectList = null;
                Model.Right right = null;
                switch(objectType)
                {
                    case ObjectTypes.Vendor:
                        objectList = (from v in context.Vendors select v).ToSelectList(x => x.ObjectId, x => x.Name);
                        right = (from x in context.Rights where x.RightId == Model.VendorAdmin.Id select x).FirstOrDefault();
                        break;
                    case ObjectTypes.Customer:
                        objectList = (from c in context.Customers select c).ToSelectList(x => x.ObjectId, x => x.Name);
                        right = (from x in context.Rights where x.RightId == Model.EditEntityMembers.Id select x).FirstOrDefault();
                        break;
                    case ObjectTypes.License:
                        objectList = (from l in context.Licenses select new {Id = l.ObjectId, Name = l.Sku.SkuCode}).ToSelectList(x => x.Id, x => x.Name);
                        right = (from x in context.Rights where x.RightId == Model.EditLicenseInfo.Id select x).FirstOrDefault();
                        break;
                    default:
                        throw new NotImplementedException("ObjectType not known");
                }

                userObjectRight.User = (from x in context.Users where x.UserId == userId select x).FirstOrDefault();
                userObjectRight.UserId = userId;
                userObjectRight.Right = right;
                userObjectRight.RightId = right.RightId;

                var viewModel = new UserObjectRightCreateViewModel(userObjectRight, objectType, objectList);

                viewModel.UseLocalReferrerAsRedirectUrl(Request);

                return View(viewModel);
            }
        }
开发者ID:Natsui31,项目名称:keyhub,代码行数:44,代码来源:AccountRightsController.cs


示例19: TS_SupportsDataType

        /// -------------------------------------------------------------------
        /// <summary></summary>
        /// -------------------------------------------------------------------
        internal void TS_SupportsDataType(ObjectTypes objType, object CurrentValue, bool CanBeNull, CheckType checkType)
        {
            Comment("Determining if " + CurrentValue + " supports " + objType + " type");
            if (CanBeNull && (CurrentValue == null))
            {
                Comment("Object was equal to null and is allowed");
            }
            else
            {
                // This is a step, since we said it could not support null values if we get to this location
                if (CurrentValue == null)
                    ThrowMe(CheckType.Verification, "Cannot check to see if CurrentValue supports " + objType + " since CurrentValue = null so cannot call CurrentValue.GetType()");

                if (!SupportsDataType(objType, CurrentValue))
                    ThrowMe(checkType, CurrentValue.GetType() + " does not support " + objType);
            }

            m_TestStep++;
        }
开发者ID:geeksree,项目名称:cSharpGeeks,代码行数:22,代码来源:PatternObject.cs


示例20: AliasedSetCommand

        public AliasedSetCommand( AccessLevel level, string command, string name, string value, ObjectTypes objects )
        {
            m_Name = name;
            m_Value = value;

            AccessLevel = level;

            if ( objects == ObjectTypes.Items )
                Supports = CommandSupport.AllItems;
            else if ( objects == ObjectTypes.Mobiles )
                Supports = CommandSupport.AllMobiles;
            else
                Supports = CommandSupport.All;

            Commands = new string[]{ command };
            ObjectTypes = objects;
            Usage = command;
            Description = String.Format( "Sets the {0} property to {1}.", name, value );
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:19,代码来源:Commands.cs



注:本文中的ObjectTypes类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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