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C# NodeIdDictionary类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中NodeIdDictionary的典型用法代码示例。如果您正苦于以下问题:C# NodeIdDictionary类的具体用法?C# NodeIdDictionary怎么用?C# NodeIdDictionary使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



NodeIdDictionary类属于命名空间,在下文中一共展示了NodeIdDictionary类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: TypeTable

 /// <summary>
 /// Initializes the object with default values.
 /// </summary>
 /// <param name="namespaceUris">The namespace URIs.</param>
 public TypeTable(NamespaceTable namespaceUris)
 {
     m_namespaceUris  = namespaceUris;
     m_referenceTypes = new SortedDictionary<QualifiedName,TypeInfo>();
     m_nodes = new NodeIdDictionary<TypeInfo>();
     m_encodings = new NodeIdDictionary<TypeInfo>();
 }
开发者ID:OPCFoundation,项目名称:UA-.NETStandardLibrary,代码行数:11,代码来源:TypeTable.cs


示例2: FileSystemNodeManager

        /// <summary>
        /// Initializes the node manager.
        /// </summary>
        public FileSystemNodeManager(Opc.Ua.Server.IServerInternal server, string systemRoot)
        :
            base(server)
        {
            List<string> namespaceUris = new List<string>();
         
            namespaceUris.Add(Namespaces.FileSystem);
            namespaceUris.Add(Namespaces.FileSystem + "/Instance");
            
            NamespaceUris = namespaceUris;

            m_cache = new NodeIdDictionary<NodeState>();

            // create the directory.
            string absolutePath = Utils.GetAbsoluteDirectoryPath(systemRoot, true, false,  true);
            
            // create the system.
            m_system = new FileSystemMonitor(
                SystemContext,
                absolutePath, 
                server.NamespaceUris.GetIndexOrAppend(namespaceUris[1]),
                Lock);
            
            // update the default context.
            SystemContext.SystemHandle = m_system;
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:29,代码来源:FileSystemNodeManager.cs


示例3: TestBase

        /// <summary>
        /// Initializes the test with session, configuration and logger.
        /// </summary>
        public TestBase(
            string name,
            Session session,
            ServerTestConfiguration configuration,
            ReportMessageEventHandler reportMessage,
            ReportProgressEventHandler reportProgress,
            TestBase template)
        {
            m_name = name;
            m_session = session;
            m_configuration = configuration;
            m_reportMessage = reportMessage;
            m_reportProgress = reportProgress;

            if (template != null && Object.ReferenceEquals(session, template.m_session))
            {
                m_blockSize = template.BlockSize;
                m_availableNodes = template.m_availableNodes;
                m_writeableVariables = template.m_writeableVariables;
            }
            else
            {
                m_blockSize = 1000;
                m_availableNodes = new NodeIdDictionary<Node>();
                m_writeableVariables = new List<VariableNode>();
            }
        }
开发者ID:zryska,项目名称:UA-.NET,代码行数:30,代码来源:TestBase.cs


示例4: LoadTypes

 /// <summary>
 /// Fetches the event type information from the AE server.
 /// </summary>
 public void LoadTypes(Opc.Ua.Client.Session client, IServerInternal server, NamespaceMapper mapper)
 {
     TypeNodes = new NodeIdDictionary<ReferenceDescription>();
     LoadTypes(client, server, mapper, Opc.Ua.ObjectTypeIds.BaseObjectType);
     LoadTypes(client, server, mapper, Opc.Ua.VariableTypeIds.BaseVariableType);
     LoadTypes(client, server, mapper, Opc.Ua.DataTypeIds.BaseDataType);
     LoadTypes(client, server, mapper, Opc.Ua.ReferenceTypeIds.References);
 }
开发者ID:yuriik83,项目名称:UA-.NET,代码行数:11,代码来源:AggregatedTypeCache.cs


示例5: SetPhaseLock

        /// <summary>
        /// Sets the lock for the phase.
        /// </summary>
        public void SetPhaseLock(NodeId phaseId, NodeId lockId)
        {
            if (m_mapping == null)
            {
                m_mapping = new NodeIdDictionary<NodeId>();
            }

            m_mapping[phaseId] = lockId;
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:12,代码来源:ToolState.cs


示例6: CustomNodeManager2

        /// <summary>
        /// Initializes the node manager.
        /// </summary>
        public CustomNodeManager2(IServerInternal server)
        {
            // save a reference to the server that owns the node manager.
            m_server = server;  
            
            // create the default context.
            m_systemContext = m_server.DefaultSystemContext.Copy();

            m_systemContext.SystemHandle = null;
            m_systemContext.NodeIdFactory = this;

            // create the table of nodes. 
            m_predefinedNodes = new NodeIdDictionary<NodeState>();
            m_rootNotifiers = new List<NodeState>();
            m_sampledItems = new List<DataChangeMonitoredItem>();
            m_minimumSamplingInterval = 100;
        }
开发者ID:yuriik83,项目名称:UA-.UWP-Universal-Windows-Platform,代码行数:20,代码来源:CustomNodeManager.cs


示例7: DsatsDemoNodeManager

        /// <summary>
        /// Initializes the node manager.
        /// </summary>
        public DsatsDemoNodeManager(IServerInternal server, ApplicationConfiguration configuration)
        :
            base(server, DsatsDemo.Namespaces.DsatsDemo, DsatsDemo.Namespaces.DsatsDemo +"/Instance")
        {
            SystemContext.NodeIdFactory = this;

            // get the configuration for the node manager.
            m_configuration = configuration.ParseExtension<DsatsDemoServerConfiguration>();

            // use suitable defaults if no configuration exists.
            if (m_configuration == null)
            {
                m_configuration = new DsatsDemoServerConfiguration();
            }

            m_source = new DataSourceClient(configuration);
            m_sessionLocks = new NodeIdDictionary<List<NodeId>>();
        }
开发者ID:yuriik83,项目名称:UA-.NET,代码行数:21,代码来源:DsatsDemoNodeManager.cs


示例8: Group

		/// <summary>
		/// Initializes the object with the default values.
		/// </summary>
		public Group(
			Server                        server,
            object                        serverLock,
            string                        name,
            int                           serverHandle,
            int                           clientHandle,
            int                           updateRate,
            bool                          active,
            float                         deadband,
			int                           lcid,
			int                           timebias,
            Subscription                  subscription,
            NodeIdDictionary<CachedValue> cache)
		{
            // register interface for a group object as a connection point.
			RegisterInterface(typeof(OpcRcw.Da.IOPCDataCallback).GUID);

            // all the groups use the same lock as the server object. 
            // this is necessary because the session/subscription objects are not thread safe.
            m_lock = serverLock;

            // set default values.
			m_server                = server;
            m_subscription          = subscription;
            m_session               = subscription.Session;
			m_name                  = name;
			m_serverHandle          = serverHandle;
            m_clientHandle          = clientHandle;
            m_updateRate            = updateRate;
            m_active                = false;
            m_deadband              = deadband;
			m_lcid                  = lcid;
			m_timebias              = timebias;
            m_enabled               = true;
            m_advised               = false;
            m_cache                 = cache;
            m_defaultKeepAliveCount = subscription.KeepAliveCount;

            this.PublishStateChanged(active, null);
        }
开发者ID:yuriik83,项目名称:UA-.NET,代码行数:43,代码来源:Com.Da.Group.cs


示例9: ComAe2Subscription

        /// <summary>
        /// Initializes a new instance of the <see cref="ComHdaBrowser"/> class.
        /// </summary>
        public ComAe2Subscription(
            ComAe2Proxy server, 
            ComAe2ProxyConfiguration configuration,
            ComAeNamespaceMapper mapper,
            ComAe2Browser browser, 
            AeConditionManager conditionManager)
        {
            m_server = server;
            m_configuration = configuration;
            m_mapper = mapper;
            m_browser = browser;
            m_conditionManager = conditionManager;
            m_filter = new AeEventFilter(m_mapper);
            m_queue = new Queue<AeEvent>();
            m_notifiers = new NodeIdDictionary<MonitoredItem>();
            m_sourceNodes = new List<NodeId>();

            // set a default filters.
            m_filter.SetFilter(Constants.ALL_EVENTS, 0, UInt16.MaxValue, null, null); 
            UpdateAreaFilter(null);
            UpdateSourceFilter(null);
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:25,代码来源:ComAeSubscription.cs


示例10: Initialize

        /// <summary>
        /// Initializes the mapper.
        /// </summary>
        public void Initialize(Session session, ComAe2ProxyConfiguration configuration)
        {
            base.Initialize(session, configuration);

            m_session = session;

            // discard the table.
            m_eventTypes = new NodeIdDictionary<AeEventCategory>();
            m_categories = new Dictionary<uint, AeEventCategory>();
            m_attributes = new Dictionary<uint, AeEventAttribute>();

            // load the well known types from an embedded resource.
            IndexWellKnownTypes();

            // browse the server for additional types.
            if (!configuration.UseOnlyBuiltInTypes)
            {
                IndexTypesFromServer(Opc.Ua.ObjectTypeIds.BaseEventType, OpcRcw.Ae.Constants.SIMPLE_EVENT);
            }
            
            // check for existing category mapping.
            NodeIdMappingSet mappingSet = configuration.GetMappingSet("EventCategories");

            // update mappings.
            UpdateEventTypeMappings(mappingSet);

            // update configuration.
            configuration.ReplaceMappingSet(mappingSet);

            // check for existing attribute mapping.
            mappingSet = configuration.GetMappingSet("EventAttributes");

            // update mappings.
            UpdateEventAttributeMappings(mappingSet);

            // update configuration.
            configuration.ReplaceMappingSet(mappingSet);
        }
开发者ID:yuriik83,项目名称:UA-.NET,代码行数:41,代码来源:ComAeNamespaceMapper.cs


示例11: SubscribeToEvents

        /// <summary>
        /// Subscribes or unsubscribes to events produced by the specified source.
        /// </summary>
        /// <remarks>
        /// This method is called when a event subscription is created or deletes. The node manager 
        /// must  start/stop reporting events for the specified object and all objects below it in 
        /// the notifier hierarchy.
        /// </remarks>
        public virtual ServiceResult SubscribeToEvents(
            OperationContext    context, 
            object              sourceId, 
            uint                subscriptionId, 
            IEventMonitoredItem monitoredItem, 
            bool                unsubscribe)
        {
            ServerSystemContext systemContext = m_systemContext.Copy(context);
            IDictionary<NodeId,NodeState> operationCache = new NodeIdDictionary<NodeState>();

            lock (Lock)
            {
                // check for valid handle.
                NodeState source = IsHandleInNamespace(sourceId);

                if (source == null)
                {
                    return StatusCodes.BadNodeIdInvalid;
                }

                // check if the object supports subscritions.
                BaseObjectState instance = sourceId as BaseObjectState;

                if (instance == null || instance.EventNotifier != EventNotifiers.SubscribeToEvents)
                {
                    return StatusCodes.BadNotSupported;
                }

                MonitoredNode monitoredNode = instance.Handle as MonitoredNode;

                // handle unsubscribe.
                if (unsubscribe)
                {
                    if (monitoredNode != null)
                    {
                        monitoredNode.UnsubscribeToEvents(systemContext, monitoredItem);

                        // do any post processing.
                        OnUnsubscribeToEvents(systemContext, monitoredNode, monitoredItem);
                    }

                    return ServiceResult.Good;
                }

                // subscribe to events.
                if (monitoredNode == null)
                {
                    instance.Handle = monitoredNode = new MonitoredNode(m_server, this, source);
                }

                monitoredNode.SubscribeToEvents(systemContext, monitoredItem);

                // do any post processing.
                OnSubscribeToEvents(systemContext, monitoredNode, monitoredItem);

                return ServiceResult.Good;
            }
        }
开发者ID:yuriik83,项目名称:UA-.UWP-Universal-Windows-Platform,代码行数:66,代码来源:CustomNodeManager.cs


示例12: Call

        /// <summary>
        /// Calls a method on the specified nodes.
        /// </summary>
        public virtual void Call(
            OperationContext         context, 
            IList<CallMethodRequest> methodsToCall, 
            IList<CallMethodResult>  results, 
            IList<ServiceResult>     errors)
        {
            ServerSystemContext systemContext = m_systemContext.Copy(context);
            IDictionary<NodeId,NodeState> operationCache = new NodeIdDictionary<NodeState>();
            List<CallOperationState> nodesToValidate = new List<CallOperationState>();

            lock (Lock)
            {
                for (int ii = 0; ii < methodsToCall.Count; ii++)
                {                    
                    CallMethodRequest methodToCall = methodsToCall[ii];

                    // skip items that have already been processed.
                    if (methodToCall.Processed)
                    {
                        continue;
                    }
                    
                    // check for valid handle.
                    NodeState source = GetManagerHandle(systemContext, methodToCall.ObjectId, operationCache) as NodeState;

                    if (source == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    methodToCall.Processed = true;

                    // check for valid method.
                    MethodState method = GetManagerHandle(systemContext, methodToCall.MethodId, operationCache) as MethodState;

                    if (method == null)
                    {
                        errors[ii] = StatusCodes.BadMethodInvalid;
                        continue;
                    }

                    // check if method belongs to the object.
                    if (!Object.ReferenceEquals(method.Parent, source))
                    {
                        errors[ii] = StatusCodes.BadMethodInvalid;
                        continue;
                    }
                    
                    CallMethodResult result = results[ii] = new CallMethodResult();

                    // check if the node is ready for reading.
                    if (source.ValidationRequired)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        
                        // must validate node in a seperate operation.
                        CallOperationState operation = new CallOperationState();
                        
                        operation.Source = source;
                        operation.Method = method;
                        operation.Index = ii;

                        nodesToValidate.Add(operation);

                        continue;
                    }
                    
                    // call the method.
                    errors[ii] = Call(
                        systemContext,
                        methodToCall,
                        source,
                        method,
                        result);
                }
                                
                // check for nothing to do.
                if (nodesToValidate.Count == 0)
                {
                    return;
                }

                // validates the nodes (reads values from the underlying data source if required).
                for (int ii = 0; ii < nodesToValidate.Count; ii++)
                {
                    CallOperationState operation = nodesToValidate[ii];

                    // validate the object.
                    if (!ValidateNode(systemContext, operation.Source))
                    {
                        continue;
                    }
                             
                    // call the method.
                    CallMethodResult result = results[operation.Index];

//.........这里部分代码省略.........
开发者ID:yuriik83,项目名称:UA-.UWP-Universal-Windows-Platform,代码行数:101,代码来源:CustomNodeManager.cs


示例13: HistoryUpdate

        /// <summary>
        /// Updates the history for the specified nodes.
        /// </summary>
        public virtual void HistoryUpdate(
            OperationContext            context, 
            Type                        detailsType, 
            IList<HistoryUpdateDetails> nodesToUpdate, 
            IList<HistoryUpdateResult>  results,
            IList<ServiceResult>        errors)
        {
            ServerSystemContext systemContext = m_systemContext.Copy(context);
            IDictionary<NodeId,NodeState> operationCache = new NodeIdDictionary<NodeState>();
            List<ReadWriteOperationState> nodesToValidate = new List<ReadWriteOperationState>();

            lock (Lock)
            {
                for (int ii = 0; ii < nodesToUpdate.Count; ii++)
                {                    
                    HistoryUpdateDetails nodeToUpdate = nodesToUpdate[ii];

                    // skip items that have already been processed.
                    if (nodeToUpdate.Processed)
                    {
                        continue;
                    }
                    
                    // check for valid handle.
                    NodeState source = GetManagerHandle(systemContext, nodeToUpdate.NodeId, operationCache) as NodeState;

                    if (source == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    nodeToUpdate.Processed = true;
                    
                    // check if the node is ready for reading.
                    if (source.ValidationRequired)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        
                        // must validate node in a seperate operation.
                        ReadWriteOperationState operation = new ReadWriteOperationState();
                        
                        operation.Source = source;
                        operation.Index = ii;

                        nodesToValidate.Add(operation);
                        
                        continue;
                    }

                    // historical data not available.
                    errors[ii] = StatusCodes.BadHistoryOperationUnsupported;
                }

                // check for nothing to do.
                if (nodesToValidate.Count == 0)
                {
                    return;
                }

                // validates the nodes (reads values from the underlying data source if required).
                for (int ii = 0; ii < nodesToValidate.Count; ii++)
                {
                    ReadWriteOperationState operation = nodesToValidate[ii];

                    if (!ValidateNode(systemContext, operation.Source))
                    {
                        continue;
                    }
                    
                    // historical data not available.
                    errors[ii] = StatusCodes.BadHistoryOperationUnsupported;
                }
            }
        }
开发者ID:yuriik83,项目名称:UA-.UWP-Universal-Windows-Platform,代码行数:78,代码来源:CustomNodeManager.cs


示例14: Write

        /// <summary>
        /// Writes the value for the specified attributes.
        /// </summary>
        public virtual void Write(
            OperationContext     context, 
            IList<WriteValue>    nodesToWrite, 
            IList<ServiceResult> errors)
        {
            ServerSystemContext systemContext = m_systemContext.Copy(context);
            IDictionary<NodeId,NodeState> operationCache = new NodeIdDictionary<NodeState>();
            List<ReadWriteOperationState> nodesToValidate = new List<ReadWriteOperationState>();

            lock (Lock)
            {
                for (int ii = 0; ii < nodesToWrite.Count; ii++)
                {                    
                    WriteValue nodeToWrite = nodesToWrite[ii];

                    // skip items that have already been processed.
                    if (nodeToWrite.Processed)
                    {
                        continue;
                    }
                    
                    // check for valid handle.
                    NodeState source = GetManagerHandle(systemContext, nodeToWrite.NodeId, operationCache) as NodeState;

                    if (source == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    nodeToWrite.Processed = true;

                    // index range is not supported.
                    if (!String.IsNullOrEmpty(nodeToWrite.IndexRange))
                    {
                        errors[ii] = StatusCodes.BadIndexRangeInvalid;
                        continue;
                    }
                    
                    // check if the node is ready for reading.
                    if (source.ValidationRequired)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        
                        // must validate node in a seperate operation.
                        ReadWriteOperationState operation = new ReadWriteOperationState();
                        
                        operation.Source = source;
                        operation.Index = ii;

                        nodesToValidate.Add(operation);
                        
                        continue;
                    }

                    // write the attribute value.
                    errors[ii] = source.WriteAttribute(
                        systemContext,
                        nodeToWrite.AttributeId,
                        nodeToWrite.ParsedIndexRange,
                        nodeToWrite.Value);

                    // updates to source finished - report changes to monitored items.
                    source.ClearChangeMasks(systemContext, false);
                }

                // check for nothing to do.
                if (nodesToValidate.Count == 0)
                {
                    return;
                }

                // validates the nodes (reads values from the underlying data source if required).
                for (int ii = 0; ii < nodesToValidate.Count; ii++)
                {
                    ReadWriteOperationState operation = nodesToValidate[ii];

                    if (!ValidateNode(systemContext, operation.Source))
                    {
                        continue;
                    }
                    
                    WriteValue nodeToWrite = nodesToWrite[operation.Index];

                    // write the attribute value.
                    errors[operation.Index] = operation.Source.WriteAttribute(
                        systemContext,
                        nodeToWrite.AttributeId,
                        nodeToWrite.ParsedIndexRange,
                        nodeToWrite.Value);

                    // updates to source finished - report changes to monitored items.
                    operation.Source.ClearChangeMasks(systemContext, false);
                }
            }
        }
开发者ID:yuriik83,项目名称:UA-.UWP-Universal-Windows-Platform,代码行数:99,代码来源:CustomNodeManager.cs


示例15: Call

        /// <summary>
        /// Calls a method on the specified nodes.
        /// </summary>
        public virtual void Call(
            OperationContext context,
            IList<CallMethodRequest> methodsToCall,
            IList<CallMethodResult> results,
            IList<ServiceResult> errors)
        {
            ServerSystemContext systemContext = SystemContext.Copy(context);
            IDictionary<NodeId, NodeState> operationCache = new NodeIdDictionary<NodeState>();

            for (int ii = 0; ii < methodsToCall.Count; ii++)
            {
                CallMethodRequest methodToCall = methodsToCall[ii];

                // skip items that have already been processed.
                if (methodToCall.Processed)
                {
                    continue;
                }
                
                MethodState method = null;

                lock (Lock)
                {
                    // check for valid handle.
                    NodeHandle handle = GetManagerHandle(systemContext, methodToCall.ObjectId, operationCache);

                    if (handle == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    methodToCall.Processed = true;

                    // validate the source node.
                    NodeState source = ValidateNode(systemContext, handle, operationCache);

                    if (source == null)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        continue;
                    }

                    // find the method.
                    method = source.FindMethod(systemContext, methodToCall.MethodId);

                    if (method == null)
                    {
                        // check for loose coupling.
                        if (source.ReferenceExists(ReferenceTypeIds.HasComponent, false, methodToCall.MethodId))
                        {
                            method = (MethodState)FindPredefinedNode(methodToCall.MethodId, typeof(MethodState));
                        }
                        
                        if (method == null)
                        {
                            errors[ii] = StatusCodes.BadMethodInvalid;
                            continue;
                        }
                    }
                }

                // call the method.
                CallMethodResult result = results[ii] = new CallMethodResult();

                errors[ii] = Call(
                    systemContext,
                    methodToCall,
                    method,
                    result);
            }
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:75,代码来源:QuickstartNodeManager.cs


示例16: UpdateAreaFilter

        /// <summary>
        /// Updates the list of area filters.
        /// </summary>
        private void UpdateAreaFilter(List<NodeId> areas)
        {
            // check if monitoring all events.
            if (areas == null || areas.Count == 0)
            {
                MonitoredItem monitoredItem = null;

                if (!m_notifiers.TryGetValue(Opc.Ua.ObjectIds.Server, out monitoredItem))
                {
                    monitoredItem = CreateMonitoredItem(Opc.Ua.ObjectIds.Server);
                }

                m_notifiers.Clear();
                m_notifiers[Opc.Ua.ObjectIds.Server] = monitoredItem;
                return;
            }

            // build table of areas to monitor.
            NodeIdDictionary<MonitoredItem> notifiers = new NodeIdDictionary<MonitoredItem>();

            // map all of the area search strings onto NodeIds for notifiers.
            for (int ii = 0; ii < areas.Count; ii++)
            {
                NodeId areaId = areas[ii];

                // check for existing item.
                MonitoredItem monitoredItem = null;

                if (m_notifiers.TryGetValue(areaId, out monitoredItem))
                {
                    notifiers[areaId] = monitoredItem;
                    continue;
                }

                // check for new item.
                if (!notifiers.ContainsKey(areaId))
                {
                    notifiers[areaId] = CreateMonitoredItem(areaId);
                }
            }

            // mark unused items for deletion.
            foreach (MonitoredItem monitoredItem in m_notifiers.Values)
            {
                if (!notifiers.ContainsKey(monitoredItem.StartNodeId))
                {
                    m_subscription.RemoveItem(monitoredItem);
                }
            }

            m_notifiers = notifiers;
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:55,代码来源:ComAeSubscription.cs


示例17: Write

        /// <summary>
        /// Writes the value for the specified attributes.
        /// </summary>
        public override void Write(
            OperationContext context,
            IList<WriteValue> nodesToWrite,
            IList<ServiceResult> errors)
        {
            ServerSystemContext systemContext = SystemContext.Copy(context);
            IDictionary<NodeId, NodeState> operationCache = new NodeIdDictionary<NodeState>();
            List<DataSourceClient.WriteRequest> writeRequests = new List<DataSourceClient.WriteRequest>();

            lock (Lock)
            {
                for (int ii = 0; ii < nodesToWrite.Count; ii++)
                {
                    WriteValue nodeToWrite = nodesToWrite[ii];

                    // skip items that have already been processed.
                    if (nodeToWrite.Processed)
                    {
                        continue;
                    }

                    // check for valid handle.
                    NodeHandle handle = GetManagerHandle(systemContext, nodeToWrite.NodeId, operationCache);

                    if (handle == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    nodeToWrite.Processed = true;

                    // index range is not supported.
                    if (nodeToWrite.AttributeId != Attributes.Value)
                    {
                        if (!String.IsNullOrEmpty(nodeToWrite.IndexRange))
                        {
                            errors[ii] = StatusCodes.BadWriteNotSupported;
                            continue;
                        }
                    }

                    // check if the node is a area in memory.
                    if (handle.Node == null)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        continue;
                    }

                    // check if the request if for a remote node.
                    RemoteNode remoteNode = null;

                    if (m_remoteNodes.TryGetValue(handle.NodeId, out remoteNode))
                    {
                        // check for theorectical access.
                        BaseVariableState variable = handle.Node as BaseVariableState;

                        if (variable == null || nodeToWrite.AttributeId != Attributes.Value || (variable.AccessLevel & AccessLevels.CurrentWrite) == 0)
                        {
                            errors[ii] = StatusCodes.BadNotWritable;
                            continue;
                        }

                        // check for access based on current user credentials.
                        if (!CheckWriteAccess(systemContext, remoteNode))
                        {
                            errors[ii] = StatusCodes.BadUserAccessDenied;
                            continue;
                        }

                        DataSourceClient.WriteRequest request = new DataSourceClient.WriteRequest();
                        request.RemoteId = remoteNode.RemoteId;
                        request.WriteValue = nodeToWrite;
                        request.Index = ii;
                        writeRequests.Add(request);

                        errors[ii] = StatusCodes.BadNoCommunication;
                        continue;
                    }

                    // write the attribute value.
                    errors[ii] = handle.Node.WriteAttribute(
                        systemContext,
                        nodeToWrite.AttributeId,
                        nodeToWrite.ParsedIndexRange,
                        nodeToWrite.Value);

                    // updates to source finished - report changes to monitored items.
                    handle.Node.ClearChangeMasks(systemContext, false);
                }

                // check for nothing to do.
                if (writeRequests.Count == 0)
                {
                    return;
                }
            }
//.........这里部分代码省略.........
开发者ID:yuriik83,项目名称:UA-.NET,代码行数:101,代码来源:DsatsDemoNodeManager.cs


示例18: UpdateCache

        /// <summary>
        /// Updates the event types in cache with the most recent info fetched from the AE server.
        /// </summary>
        public void UpdateCache(ServerSystemContext context, ushort namespaceIndex)
        {
            // clear the existing nodes.
            EventTypeNodes = new NodeIdDictionary<BaseObjectTypeState>();
            Attributes = new Dictionary<int,int[]>();
            TypeTable typeTable = context.TypeTable as TypeTable;

            // rebuild from the recently fetched list.
            for (int ii = 0; ii < EventTypes.Count; ii++)
            {
                // save the attributes for use when creating filters.
                if (EventTypes[ii].EventTypeMapping != EventTypeMapping.ConditionClassType && !Attributes.ContainsKey(EventTypes[ii].CategoryId))
                {
                    EventType eventType = EventTypes[ii];

                    int[] attributeIds = new int[eventType.Attributes.Count];

                    for (int jj = 0; jj < attributeIds.Length; jj++)
                    {
                        attributeIds[jj] = eventType.Attributes[jj].Id;
                    }

                    Attributes.Add(EventTypes[ii].CategoryId, attributeIds);
                }

                AeEventTypeState node = new AeEventTypeState(EventTypes[ii], namespaceIndex);

                BaseObjectTypeState mappingNode = null;

                if (!EventTypeNodes.TryGetValue(node.SuperTypeId, out mappingNode))
                {
                    mappingNode = new AeEventTypeMappingState(node.EventType.EventTypeMapping, namespaceIndex);
                    EventTypeNodes.Add(mappingNode.NodeId, mappingNode);

                    // ensure the mapping node is in the type table.
                    if (typeTable != null)
                    {
                        if (!typeTable.IsKnown(mappingNode.NodeId))
                        {
                            typeTable.AddSubtype(mappingNode.NodeId, mappingNode.SuperTypeId);
                        }
                    }
                }

                EventTypeNodes.Add(node.NodeId, node);

                // ensure the type node is in the type table.
                if (typeTable != null)
                {
                    if (!typeTable.IsKnown(node.NodeId))
                    {
                        typeTable.AddSubtype(node.NodeId, mappingNode.NodeId);
                    }
                }
            }
        }
开发者ID:OPCFoundation,项目名称:UA-.NET,代码行数:59,代码来源:AeTypeCache.cs


示例19: Write

        /// <summary>
        /// Writes the value for the specified attributes.
        /// </summary>
        public virtual void Write(
            OperationContext     context, 
            IList<WriteValue>    nodesToWrite, 
            IList<ServiceResult> errors)
        {
            ServerSystemContext systemContext = m_systemContext.Copy(context);
            IDictionary<NodeId,NodeState> operationCache = new NodeIdDictionary<NodeState>();
            List<NodeHandle> nodesToValidate = new List<NodeHandle>();

            lock (Lock)
            {
                for (int ii = 0; ii < nodesToWrite.Count; ii++)
                {                    
                    WriteValue nodeToWrite = nodesToWrite[ii];

                    // skip items that have already been processed.
                    if (nodeToWrite.Processed)
                    {
                        continue;
                    }
                    
                    // check for valid handle.
                    NodeHandle handle = GetManagerHandle(systemContext, nodeToWrite.NodeId, operationCache);

                    if (handle == null)
                    {
                        continue;
                    }

                    // owned by this node manager.
                    nodeToWrite.Processed = true;

                    // index range is not supported.
                    if (nodeToWrite.AttributeId != Attributes.Value)
                    {
                        if (!String.IsNullOrEmpty(nodeToWrite.IndexRange))
                        {
                            errors[ii] = StatusCodes.BadWriteNotSupported;
                            continue;
                        }
                    }
                    
                    // check if the node is a area in memory.
                    if (handle.Node == null)
                    {
                        errors[ii] = StatusCodes.BadNodeIdUnknown;
                        
                        // must validate node in a seperate operation.
                        handle.Index = ii;
                        nodesToValidate.Add(handle);
                        
                        continue;
                    }

                    // Utils.Trace("WRITE: Value={0} Range={1}", nodeToWrite.Value.WrappedValue, nodeToWrite.IndexRange);

                    // write the attribute value.
                    errors[ii] = handle.Node.WriteAttribute(
                        systemContext,
                        nodeToWrite.AttributeId,
                        nodeToWrite.ParsedIndexRange,
                        nodeToWrite.Value);

                    // updates to source finished - report changes to monitored items.
                    handle.Node.ClearChangeMasks(systemContext, false);
                }

                // check for nothing to do.
                if (nodesToValidate.Count == 0)
                {
                    return;
                }
            }

            // validates the nodes and writes t 

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C# NodeInfo类代码示例发布时间:2022-05-24
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