本文整理汇总了C#中MyTerminalControlSlider类的典型用法代码示例。如果您正苦于以下问题:C# MyTerminalControlSlider类的具体用法?C# MyTerminalControlSlider怎么用?C# MyTerminalControlSlider使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyTerminalControlSlider类属于命名空间,在下文中一共展示了MyTerminalControlSlider类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: CreateTerminalControls
protected override void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyBeacon>())
return;
base.CreateTerminalControls();
//MyTerminalControlFactory.RemoveBaseClass<MyBeacon, MyTerminalBlock>(); // this removed also controls shared with other blocks
//removed unnecessary controls
var controlList = MyTerminalControlFactory.GetList(typeof(MyBeacon)).Controls;
controlList.Remove(controlList[4]);//name
controlList.Remove(controlList[4]);//show on HUD
var customName = new MyTerminalControlTextbox<MyBeacon>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
customName.Getter = (x) => x.CustomName;
customName.Setter = (x, v) => x.SetCustomName(v);
customName.SupportsMultipleBlocks = false;
MyTerminalControlFactory.AddControl(customName);
MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyBeacon>());
var broadcastRadius = new MyTerminalControlSlider<MyBeacon>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
broadcastRadius.SetLogLimits(1, MyEnergyConstants.MAX_RADIO_POWER_RANGE);
broadcastRadius.DefaultValue = 10000;
broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
broadcastRadius.Writer = (x, result) => result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
broadcastRadius.EnableActions();
MyTerminalControlFactory.AddControl(broadcastRadius);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:28,代码来源:MyBeacon.cs
示例2: MyBeacon
static MyBeacon()
{
MyTerminalControlFactory.RemoveBaseClass<MyBeacon, MyTerminalBlock>();
var show = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInTerminal", MySpaceTexts.Terminal_ShowInTerminal, MySpaceTexts.Terminal_ShowInTerminalToolTip);
show.Getter = (x) => x.ShowInTerminal;
show.Setter = (x, v) => x.ShowInTerminal= v;
MyTerminalControlFactory.AddControl(show);
var showConfig = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInToolbarConfig", MySpaceTexts.Terminal_ShowInToolbarConfig, MySpaceTexts.Terminal_ShowInToolbarConfigToolTip);
showConfig.Getter = (x) => x.ShowInToolbarConfig;
showConfig.Setter = (x, v) => x.ShowInToolbarConfig = v;
MyTerminalControlFactory.AddControl(showConfig);
var customName = new MyTerminalControlTextbox<MyBeacon>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
customName.Getter = (x) => x.CustomName;
customName.Setter = (x, v) => x.SetCustomName(v);
customName.SupportsMultipleBlocks = false;
MyTerminalControlFactory.AddControl(customName);
MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyBeacon>());
var broadcastRadius = new MyTerminalControlSlider<MyBeacon>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
broadcastRadius.SetLogLimits(1, MyEnergyConstants.MAX_RADIO_POWER_RANGE);
broadcastRadius.DefaultValue = 10000;
broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
broadcastRadius.Writer = (x, result) => result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
broadcastRadius.EnableActions();
MyTerminalControlFactory.AddControl(broadcastRadius);
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:30,代码来源:MyBeacon.cs
示例3: CreateTerminalControls
protected override void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyGravityGenerator>())
return;
base.CreateTerminalControls();
var fieldWidth = new MyTerminalControlSlider<MyGravityGenerator>("Width", MySpaceTexts.BlockPropertyTitle_GravityFieldWidth, MySpaceTexts.BlockPropertyDescription_GravityFieldWidth);
fieldWidth.SetLimits((x) => x.BlockDefinition.MinFieldSize.X, (x) => x.BlockDefinition.MaxFieldSize.X);
fieldWidth.DefaultValue = 150;
fieldWidth.Getter = (x) => x.m_fieldSize.Value.X;
fieldWidth.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.X = v;
x.m_fieldSize.Value = fieldSize;
};
fieldWidth.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.X, NUM_DECIMALS)).Append(" m");
fieldWidth.EnableActions();
MyTerminalControlFactory.AddControl(fieldWidth);
var fieldHeight = new MyTerminalControlSlider<MyGravityGenerator>("Height", MySpaceTexts.BlockPropertyTitle_GravityFieldHeight, MySpaceTexts.BlockPropertyDescription_GravityFieldHeight);
fieldHeight.SetLimits((x) => x.BlockDefinition.MinFieldSize.Y, (x) => x.BlockDefinition.MaxFieldSize.Y);
fieldHeight.DefaultValue = 150;
fieldHeight.Getter = (x) => x.m_fieldSize.Value.Y;
fieldHeight.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.Y = v;
x.m_fieldSize.Value = fieldSize;
};
fieldHeight.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.Y, NUM_DECIMALS)).Append(" m");
fieldHeight.EnableActions();
MyTerminalControlFactory.AddControl(fieldHeight);
var fieldDepth = new MyTerminalControlSlider<MyGravityGenerator>("Depth", MySpaceTexts.BlockPropertyTitle_GravityFieldDepth, MySpaceTexts.BlockPropertyDescription_GravityFieldDepth);
fieldDepth.SetLimits((x) => x.BlockDefinition.MinFieldSize.Z, (x) => x.BlockDefinition.MaxFieldSize.Z);
fieldDepth.DefaultValue = 150;
fieldDepth.Getter = (x) => x.m_fieldSize.Value.Z;
fieldDepth.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.Z = v;
x.m_fieldSize.Value = fieldSize;
};
fieldDepth.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.Z, NUM_DECIMALS)).Append(" m");
fieldDepth.EnableActions();
MyTerminalControlFactory.AddControl(fieldDepth);
var gravityAcceleration = new MyTerminalControlSlider<MyGravityGenerator>("Gravity", MySpaceTexts.BlockPropertyTitle_GravityAcceleration, MySpaceTexts.BlockPropertyDescription_GravityAcceleration);
gravityAcceleration.SetLimits((x) => x.BlockDefinition.MinGravityAcceleration, (x) => x.BlockDefinition.MaxGravityAcceleration);
gravityAcceleration.DefaultValue = MyGravityProviderSystem.G;
gravityAcceleration.Getter = (x) => x.GravityAcceleration;
gravityAcceleration.Setter = (x, v) => x.GravityAcceleration = v;
gravityAcceleration.Writer = (x, result) => result.AppendDecimal(x.GravityAcceleration / MyGravityProviderSystem.G, 2).Append(" G");
gravityAcceleration.EnableActions();
MyTerminalControlFactory.AddControl(gravityAcceleration);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:57,代码来源:MyGravityGenerator.cs
示例4: CreateTerminalControls
protected override void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyGravityGeneratorSphere>())
return;
base.CreateTerminalControls();
if (MyFakes.ENABLE_GRAVITY_GENERATOR_SPHERE)
{
var fieldRadius = new MyTerminalControlSlider<MyGravityGeneratorSphere>("Radius", MySpaceTexts.BlockPropertyTitle_GravityFieldRadius, MySpaceTexts.BlockPropertyDescription_GravityFieldRadius);
fieldRadius.DefaultValue = DEFAULT_RADIUS;
fieldRadius.Getter = (x) => x.Radius;
fieldRadius.Setter = (x, v) =>
{
if (v < x.BlockDefinition.MinRadius)
{
v = x.BlockDefinition.MinRadius;
}
x.Radius = v;
};
fieldRadius.Normalizer = (x, v) =>
{
if (v == 0)
{
return 0;
}
else
{
return (v - x.BlockDefinition.MinRadius) / (x.BlockDefinition.MaxRadius - x.BlockDefinition.MinRadius);
}
};
fieldRadius.Denormalizer = (x, v) =>
{
if (v == 0)
{
return 0;
}
else
{
return v * (x.BlockDefinition.MaxRadius - x.BlockDefinition.MinRadius) + x.BlockDefinition.MinRadius;
}
};
fieldRadius.Writer = (x, result) => result.AppendInt32((int)x.m_radius).Append(" m");
fieldRadius.EnableActions();
MyTerminalControlFactory.AddControl(fieldRadius);
var gravityAcceleration = new MyTerminalControlSlider<MyGravityGeneratorSphere>("Gravity", MySpaceTexts.BlockPropertyTitle_GravityAcceleration, MySpaceTexts.BlockPropertyDescription_GravityAcceleration);
gravityAcceleration.SetLimits((x) => x.BlockDefinition.MinGravityAcceleration, (x) => x.BlockDefinition.MaxGravityAcceleration);
gravityAcceleration.DefaultValue = MyGravityProviderSystem.G;
gravityAcceleration.Getter = (x) => x.GravityAcceleration;
gravityAcceleration.Setter = (x, v) => x.GravityAcceleration = v;
gravityAcceleration.Writer = (x, result) => result.AppendDecimal(x.m_gravityAcceleration / MyGravityProviderSystem.G, 2).Append(" G");
gravityAcceleration.EnableActions();
MyTerminalControlFactory.AddControl(gravityAcceleration);
}
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:54,代码来源:MyGravityGeneratorSphere.cs
示例5: MyGravityGenerator
static MyGravityGenerator()
{
var fieldWidth = new MyTerminalControlSlider<MyGravityGenerator>("Width", MySpaceTexts.BlockPropertyTitle_GravityFieldWidth, MySpaceTexts.BlockPropertyDescription_GravityFieldWidth);
fieldWidth.SetLimits(1, 150);
fieldWidth.DefaultValue = 150;
fieldWidth.Getter = (x) => x.m_fieldSize.Value.X;
fieldWidth.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.X = v;
x.m_fieldSize.Value = fieldSize;
};
fieldWidth.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.X, NUM_DECIMALS)).Append(" m");
fieldWidth.EnableActions();
MyTerminalControlFactory.AddControl(fieldWidth);
var fieldHeight = new MyTerminalControlSlider<MyGravityGenerator>("Height", MySpaceTexts.BlockPropertyTitle_GravityFieldHeight, MySpaceTexts.BlockPropertyDescription_GravityFieldHeight);
fieldHeight.SetLimits(1, 150);
fieldHeight.DefaultValue = 150;
fieldHeight.Getter = (x) => x.m_fieldSize.Value.Y;
fieldHeight.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.Y = v;
x.m_fieldSize.Value = fieldSize;
};
fieldHeight.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.Y, NUM_DECIMALS)).Append(" m");
fieldHeight.EnableActions();
MyTerminalControlFactory.AddControl(fieldHeight);
var fieldDepth = new MyTerminalControlSlider<MyGravityGenerator>("Depth", MySpaceTexts.BlockPropertyTitle_GravityFieldDepth, MySpaceTexts.BlockPropertyDescription_GravityFieldDepth);
fieldDepth.SetLimits(1, 150);
fieldDepth.DefaultValue = 150;
fieldDepth.Getter = (x) => x.m_fieldSize.Value.Z;
fieldDepth.Setter = (x, v) =>
{
Vector3 fieldSize = x.m_fieldSize;
fieldSize.Z = v;
x.m_fieldSize.Value = fieldSize;
};
fieldDepth.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_fieldSize.Value.Z, NUM_DECIMALS)).Append(" m");
fieldDepth.EnableActions();
MyTerminalControlFactory.AddControl(fieldDepth);
var gravityAcceleration = new MyTerminalControlSlider<MyGravityGenerator>("Gravity", MySpaceTexts.BlockPropertyTitle_GravityAcceleration, MySpaceTexts.BlockPropertyDescription_GravityAcceleration);
gravityAcceleration.SetLimits(-MyGravityProviderSystem.G, MyGravityProviderSystem.G);
gravityAcceleration.DefaultValue = MyGravityProviderSystem.G;
gravityAcceleration.Getter = (x) => x.GravityAcceleration;
gravityAcceleration.Setter = (x, v) => x.GravityAcceleration = v;
gravityAcceleration.Writer = (x, result) => result.AppendDecimal(x.m_gravityAcceleration / MyGravityProviderSystem.G, 2).Append(" G");
gravityAcceleration.EnableActions();
MyTerminalControlFactory.AddControl(gravityAcceleration);
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:54,代码来源:MyGravityGenerator.cs
示例6: MyGyro
static MyGyro()
{
var gyroPower = new MyTerminalControlSlider<MyGyro>("Power", MySpaceTexts.BlockPropertyTitle_GyroPower, MySpaceTexts.BlockPropertyDescription_GyroPower);
gyroPower.Getter = (x) => x.GyroPower;
gyroPower.Setter = (x, v) => { x.GyroPower = v;};
gyroPower.Writer = (x, result) => result.AppendInt32((int)(x.GyroPower * 100)).Append(" %");
gyroPower.DefaultValue = 1;
gyroPower.EnableActions(MyTerminalActionIcons.INCREASE, MyTerminalActionIcons.DECREASE);
MyTerminalControlFactory.AddControl(gyroPower);
if (MyFakes.ENABLE_GYRO_OVERRIDE)
{
var gyroOverride = new MyTerminalControlCheckbox<MyGyro>("Override", MySpaceTexts.BlockPropertyTitle_GyroOverride, MySpaceTexts.BlockPropertyDescription_GyroOverride);
gyroOverride.Getter = (x) => x.GyroOverride;
gyroOverride.Setter = (x, v) => { x.GyroOverride = v; };
gyroOverride.EnableAction();
MyTerminalControlFactory.AddControl(gyroOverride);
// Pitch = X axis, Yaw = Y axis, Roll = Z axis
var gyroOverrideSliderY = new MyTerminalControlSlider<MyGyro>("Yaw", MySpaceTexts.BlockPropertyTitle_GyroYawOverride, MySpaceTexts.BlockPropertyDescription_GyroYawOverride);
gyroOverrideSliderY.Getter = (x) => -x.m_gyroOverrideVelocity.Value.Y;
gyroOverrideSliderY.Setter = (x, v) => { SetGyroTorqueYaw(x, -v);};
gyroOverrideSliderY.Writer = (x, result) => result.AppendDecimal(x.m_gyroOverrideVelocity.Value.Y * MathHelper.RadiansPerSecondToRPM, 2).Append(" RPM");
gyroOverrideSliderY.Enabled = (x) => x.GyroOverride;
gyroOverrideSliderY.DefaultValue = 0;
gyroOverrideSliderY.SetDualLogLimits((x) => 0.01f * MathHelper.RPMToRadiansPerSecond, MaxAngularRadiansPerSecond, 0.05f);
gyroOverrideSliderY.EnableActions(MyTerminalActionIcons.INCREASE, MyTerminalActionIcons.DECREASE);
MyTerminalControlFactory.AddControl(gyroOverrideSliderY);
var gyroOverrideSliderX = new MyTerminalControlSlider<MyGyro>("Pitch", MySpaceTexts.BlockPropertyTitle_GyroPitchOverride, MySpaceTexts.BlockPropertyDescription_GyroPitchOverride);
gyroOverrideSliderX.Getter = (x) => x.m_gyroOverrideVelocity.Value.X;
gyroOverrideSliderX.Setter = (x, v) => { SetGyroTorquePitch(x, v); };
gyroOverrideSliderX.Writer = (x, result) => result.AppendDecimal(x.m_gyroOverrideVelocity.Value.X * MathHelper.RadiansPerSecondToRPM, 2).Append(" RPM");
gyroOverrideSliderX.Enabled = (x) => x.GyroOverride;
gyroOverrideSliderX.DefaultValue = 0;
gyroOverrideSliderX.SetDualLogLimits((x) => 0.01f * MathHelper.RPMToRadiansPerSecond, MaxAngularRadiansPerSecond, 0.05f);
gyroOverrideSliderX.EnableActions(MyTerminalActionIcons.INCREASE, MyTerminalActionIcons.DECREASE);
MyTerminalControlFactory.AddControl(gyroOverrideSliderX);
var gyroOverrideSliderZ = new MyTerminalControlSlider<MyGyro>("Roll", MySpaceTexts.BlockPropertyTitle_GyroRollOverride, MySpaceTexts.BlockPropertyDescription_GyroRollOverride);
gyroOverrideSliderZ.Getter = (x) => -x.m_gyroOverrideVelocity.Value.Z;
gyroOverrideSliderZ.Setter = (x, v) => { SetGyroTorqueRoll(x, -v);};
gyroOverrideSliderZ.Writer = (x, result) => result.AppendDecimal(x.m_gyroOverrideVelocity.Value.Z * MathHelper.RadiansPerSecondToRPM, 2).Append(" RPM");
gyroOverrideSliderZ.Enabled = (x) => x.GyroOverride;
gyroOverrideSliderZ.DefaultValue = 0;
gyroOverrideSliderZ.SetDualLogLimits((x) => 0.01f * MathHelper.RPMToRadiansPerSecond, MaxAngularRadiansPerSecond, 0.05f);
gyroOverrideSliderZ.EnableActions(MyTerminalActionIcons.INCREASE, MyTerminalActionIcons.DECREASE);
MyTerminalControlFactory.AddControl(gyroOverrideSliderZ);
}
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:51,代码来源:MyGyro.cs
示例7: CreateTerminalControls
protected override void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyWarhead>())
return;
base.CreateTerminalControls();
var slider = new MyTerminalControlSlider<MyWarhead>("DetonationTime", MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime, MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime);
slider.SetLogLimits(1, 60 * 60);
slider.DefaultValue = 10;
slider.Enabled = (x) => !x.IsCountingDown;
slider.Getter = (x) => x.DetonationTime;
slider.Setter = (x, v) => x.m_countdownMs.Value = (int)(v * 1000);
slider.Writer = (x, sb) => MyValueFormatter.AppendTimeExact(Math.Max(x.m_countdownMs, 1000) / 1000, sb);
slider.EnableActions();
MyTerminalControlFactory.AddControl(slider);
var startButton = new MyTerminalControlButton<MyWarhead>(
"StartCountdown",
MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
(b) => MyMultiplayer.RaiseEvent(b, x => x.SetCountdown, true));
startButton.EnableAction();
MyTerminalControlFactory.AddControl(startButton);
var stopButton = new MyTerminalControlButton<MyWarhead>(
"StopCountdown",
MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
(b) => MyMultiplayer.RaiseEvent(b, x => x.SetCountdown, false));
stopButton.EnableAction();
MyTerminalControlFactory.AddControl(stopButton);
MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyWarhead>());
var safetyCheckbox = new MyTerminalControlCheckbox<MyWarhead>(
"Safety",
MySpaceTexts.TerminalControlPanel_Warhead_Safety,
MySpaceTexts.TerminalControlPanel_Warhead_SafetyTooltip,
MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextDisarmed,
MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextArmed);
safetyCheckbox.Getter = (x) => !x.IsArmed;
safetyCheckbox.Setter = (x, v) => x.IsArmed = !v;
safetyCheckbox.EnableAction();
MyTerminalControlFactory.AddControl(safetyCheckbox);
var detonateButton = new MyTerminalControlButton<MyWarhead>(
"Detonate",
MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
(b) => { if (b.IsArmed) { MyMultiplayer.RaiseEvent(b, x => x.DetonateRequest); } });
detonateButton.Enabled = (x) => x.IsArmed;
detonateButton.EnableAction();
MyTerminalControlFactory.AddControl(detonateButton);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:53,代码来源:MyWarhead.cs
示例8: CreateTerminalControls
protected override void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyRemoteControl>())
return;
base.CreateTerminalControls();
var controlBtn = new MyTerminalControlButton<MyRemoteControl>("Control", MySpaceTexts.ControlRemote, MySpaceTexts.Blank, (b) => b.RequestControl());
controlBtn.Enabled = r => r.CanControl();
controlBtn.SupportsMultipleBlocks = false;
var action = controlBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
if (action != null)
{
action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
action.ValidForGroups = false;
}
MyTerminalControlFactory.AddControl(controlBtn);
var autoPilotSeparator = new MyTerminalControlSeparator<MyRemoteControl>();
MyTerminalControlFactory.AddControl(autoPilotSeparator);
var autoPilot = new MyTerminalControlOnOffSwitch<MyRemoteControl>("AutoPilot", MySpaceTexts.BlockPropertyTitle_AutoPilot, MySpaceTexts.Blank);
autoPilot.Getter = (x) => x.m_autoPilotEnabled;
autoPilot.Setter = (x, v) => x.SetAutoPilotEnabled(v);
autoPilot.Enabled = r => r.CanEnableAutoPilot();
autoPilot.EnableToggleAction();
autoPilot.EnableOnOffActions();
MyTerminalControlFactory.AddControl(autoPilot);
var collisionAv = new MyTerminalControlOnOffSwitch<MyRemoteControl>("CollisionAvoidance", MySpaceTexts.BlockPropertyTitle_CollisionAvoidance, MySpaceTexts.Blank);
collisionAv.Getter = (x) => x.m_useCollisionAvoidance;
collisionAv.Setter = (x, v) => x.SetCollisionAvoidance(v);
collisionAv.Enabled = r => true;
collisionAv.EnableToggleAction();
collisionAv.EnableOnOffActions();
MyTerminalControlFactory.AddControl(collisionAv);
var dockignMode = new MyTerminalControlOnOffSwitch<MyRemoteControl>("DockingMode", MySpaceTexts.BlockPropertyTitle_EnableDockingMode, MySpaceTexts.Blank);
dockignMode.Getter = (x) => x.m_dockingModeEnabled;
dockignMode.Setter = (x, v) => x.SetDockingMode(v);
dockignMode.Enabled = r => r.IsWorking;
dockignMode.EnableToggleAction();
dockignMode.EnableOnOffActions();
MyTerminalControlFactory.AddControl(dockignMode);
var cameraList = new MyTerminalControlCombobox<MyRemoteControl>("CameraList", MySpaceTexts.BlockPropertyTitle_AssignedCamera, MySpaceTexts.Blank);
cameraList.ComboBoxContentWithBlock = (x, list) => x.FillCameraComboBoxContent(list);
cameraList.Getter = (x) => (long)x.m_bindedCamera;
cameraList.Setter = (x, y) => x.m_bindedCamera.Value = y;
MyTerminalControlFactory.AddControl(cameraList);
m_cameraList = cameraList;
var flightMode = new MyTerminalControlCombobox<MyRemoteControl>("FlightMode", MySpaceTexts.BlockPropertyTitle_FlightMode, MySpaceTexts.Blank);
flightMode.ComboBoxContent = (x) => FillFlightModeCombo(x);
flightMode.Getter = (x) => (long)x.m_currentFlightMode.Value;
flightMode.Setter = (x, v) => x.ChangeFlightMode((FlightMode)v);
flightMode.SetSerializerRange((int)MyEnum<FlightMode>.Range.Min, (int)MyEnum<FlightMode>.Range.Max);
MyTerminalControlFactory.AddControl(flightMode);
var directionCombo = new MyTerminalControlCombobox<MyRemoteControl>("Direction", MySpaceTexts.BlockPropertyTitle_ForwardDirection, MySpaceTexts.Blank);
directionCombo.ComboBoxContent = (x) => FillDirectionCombo(x);
directionCombo.Getter = (x) => (long)x.m_currentDirection.Value;
directionCombo.Setter = (x, v) => x.ChangeDirection((Base6Directions.Direction)v);
MyTerminalControlFactory.AddControl(directionCombo);
if (MyFakes.ENABLE_VR_REMOTE_BLOCK_AUTOPILOT_SPEED_LIMIT)
{
var sliderSpeedLimit = new MyTerminalControlSlider<MyRemoteControl>("SpeedLimit", MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit,
MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit);
sliderSpeedLimit.SetLimits(1, 200);
sliderSpeedLimit.DefaultValue = MyObjectBuilder_RemoteControl.DEFAULT_AUTOPILOT_SPEED_LIMIT;
sliderSpeedLimit.Getter = (x) => x.m_autopilotSpeedLimit;
sliderSpeedLimit.Setter = (x, v) => x.m_autopilotSpeedLimit.Value = v;
sliderSpeedLimit.Writer = (x, sb) => sb.Append(MyValueFormatter.GetFormatedFloat(x.m_autopilotSpeedLimit, 0));
sliderSpeedLimit.EnableActions();
MyTerminalControlFactory.AddControl(sliderSpeedLimit);
}
var waypointList = new MyTerminalControlListbox<MyRemoteControl>("WaypointList", MySpaceTexts.BlockPropertyTitle_Waypoints, MySpaceTexts.Blank, true);
waypointList.ListContent = (x, list1, list2) => x.FillWaypointList(list1, list2);
waypointList.ItemSelected = (x, y) => x.SelectWaypoint(y);
if (!MySandboxGame.IsDedicated)
{
m_waypointGuiControl = (MyGuiControlListbox)((MyGuiControlBlockProperty)waypointList.GetGuiControl()).PropertyControl;
}
MyTerminalControlFactory.AddControl(waypointList);
var toolbarButton = new MyTerminalControlButton<MyRemoteControl>("Open Toolbar", MySpaceTexts.BlockPropertyTitle_AutoPilotToolbarOpen, MySpaceTexts.BlockPropertyPopup_AutoPilotToolbarOpen,
delegate(MyRemoteControl self)
{
var actions = self.m_selectedWaypoints[0].Actions;
if (actions != null)
{
for (int i = 0; i < actions.Length; i++)
{
if (actions[i] != null)
{
self.m_actionToolbar.SetItemAtIndex(i, actions[i]);
}
}
//.........这里部分代码省略.........
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:101,代码来源:MyRemoteControl.cs
示例9: CreateTerminalControls
static void CreateTerminalControls()
{
if (MyTerminalControlFactory.AreControlsCreated<MyShipConnector>())
return;
var throwOut = new MyTerminalControlOnOffSwitch<MyShipConnector>("ThrowOut", MySpaceTexts.Terminal_ThrowOut);
throwOut.Getter = (block) => block.ThrowOut;
throwOut.Setter = (block, value) => block.ThrowOut.Value = value;
throwOut.EnableToggleAction();
MyTerminalControlFactory.AddControl(throwOut);
var collectAll = new MyTerminalControlOnOffSwitch<MyShipConnector>("CollectAll", MySpaceTexts.Terminal_CollectAll);
collectAll.Getter = (block) => block.CollectAll;
collectAll.Setter = (block, value) => block.CollectAll.Value = value;
collectAll.EnableToggleAction();
MyTerminalControlFactory.AddControl(collectAll);
var lockBtn = new MyTerminalControlButton<MyShipConnector>("Lock", MySpaceTexts.BlockActionTitle_Lock, MySpaceTexts.Blank, (b) => b.TryConnect());
lockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
lockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
var actionLock = lockBtn.EnableAction();
actionLock.Enabled = (b) => b.m_connectorMode == Mode.Connector;
MyTerminalControlFactory.AddControl(lockBtn);
var unlockBtn = new MyTerminalControlButton<MyShipConnector>("Unlock", MySpaceTexts.BlockActionTitle_Unlock, MySpaceTexts.Blank, (b) => b.TryDisconnect());
unlockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
unlockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
var actionUnlock = unlockBtn.EnableAction();
actionUnlock.Enabled = (b) => b.m_connectorMode == Mode.Connector;
MyTerminalControlFactory.AddControl(unlockBtn);
var title = MyTexts.Get(MySpaceTexts.BlockActionTitle_SwitchLock);
MyTerminalAction<MyShipConnector> switchLockAction = new MyTerminalAction<MyShipConnector>("SwitchLock", title, MyTerminalActionIcons.TOGGLE);
switchLockAction.Action = (b) => b.TrySwitch();
switchLockAction.Writer = (b, sb) => b.WriteLockStateValue(sb);
switchLockAction.Enabled = (b) => b.m_connectorMode == Mode.Connector;
MyTerminalControlFactory.AddAction(switchLockAction);
var strength = new MyTerminalControlSlider<MyShipConnector>("Strength", MySpaceTexts.BlockPropertyTitle_Connector_Strength, MySpaceTexts.BlockPropertyDescription_Connector_Strength);
strength.Getter = (x) => x.Strength;
strength.Setter = (x, v) => x.Strength.Value = v;
strength.DefaultValue = MyObjectBuilder_ShipConnector.DefaultStrength;
strength.SetLogLimits(MinStrength, 1.0f);
strength.EnableActions(enabled: (b) => b.m_connectorMode == Mode.Connector);
strength.Enabled = (b) => b.m_connectorMode == Mode.Connector;
strength.Visible = (b) => b.m_connectorMode == Mode.Connector;
strength.Writer = (x, result) =>
{
if (x.Strength <= MinStrength)
result.Append(MyTexts.Get(MyCommonTexts.Disabled));
else
result.AppendFormatedDecimal("", x.Strength * 100, 4, " %");
};
MyTerminalControlFactory.AddControl(strength);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:55,代码来源:MyShipConnector.cs
示例10: MyThrust
static MyThrust()
{
float threshold = 1f;
var thrustOverride = new MyTerminalControlSlider<MyThrust>("Override", MySpaceTexts.BlockPropertyTitle_ThrustOverride, MySpaceTexts.BlockPropertyDescription_ThrustOverride);
thrustOverride.Getter = (x) => x.m_thrustOverride;
thrustOverride.Setter = (x, v) =>
{
x.m_thrustOverride.Value = (v <= threshold ? 0 : v);
x.RaisePropertiesChanged();
};
thrustOverride.DefaultValue = 0;
thrustOverride.SetLimits((x) => 0f, (x) => 100f);
thrustOverride.EnableActions();
thrustOverride.Writer = (x, result) =>
{
if (x.ThrustOverride < 1f)
result.Append(MyTexts.Get(MyCommonTexts.Disabled));
else
MyValueFormatter.AppendForceInBestUnit(x.ThrustOverride * x.m_thrustComponent.GetLastThrustMultiplier(x), result);
};
MyTerminalControlFactory.AddControl(thrustOverride);
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:23,代码来源:MyThrust.cs
示例11: MyLightingBlock
static MyLightingBlock()
{
var lightColor = new MyTerminalControlColor<MyLightingBlock>("Color", MySpaceTexts.BlockPropertyTitle_LightColor);
lightColor.Getter = (x) => x.Color;
lightColor.Setter = (x, v) => x.m_lightColor.Value = v;
MyTerminalControlFactory.AddControl(lightColor);
var lightRadius = new MyTerminalControlSlider<MyLightingBlock>("Radius", MySpaceTexts.BlockPropertyTitle_LightRadius, MySpaceTexts.BlockPropertyDescription_LightRadius);
lightRadius.SetLimits((x) => x.RadiusBounds.Min, (x) => x.RadiusBounds.Max);
lightRadius.DefaultValueGetter = (x) => x.RadiusBounds.Default;
lightRadius.Getter = (x) => x.Radius;
lightRadius.Setter = (x, v) => x.m_lightRadius.Value = v;
lightRadius.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_light.Range, 1)).Append(" m");
lightRadius.EnableActions();
MyTerminalControlFactory.AddControl(lightRadius);
var lightFalloff = new MyTerminalControlSlider<MyLightingBlock>("Falloff", MySpaceTexts.BlockPropertyTitle_LightFalloff, MySpaceTexts.BlockPropertyDescription_LightFalloff);
lightFalloff.SetLimits((x) => x.FalloffBounds.Min, (x) => x.FalloffBounds.Max);
lightFalloff.DefaultValueGetter = (x) => x.FalloffBounds.Default;
lightFalloff.Getter = (x) => x.Falloff;
lightFalloff.Setter = (x, v) => x.m_lightFalloff.Value = v;
lightFalloff.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.m_light.Falloff, 1));
lightRadius.EnableActions();
MyTerminalControlFactory.AddControl(lightFalloff);
var lightIntensity = new MyTerminalControlSlider<MyLightingBlock>("Intensity", MySpaceTexts.BlockPropertyTitle_LightIntensity, MySpaceTexts.BlockPropertyDescription_LightIntensity);
lightIntensity.SetLimits((x) => x.IntensityBounds.Min, (x) => x.IntensityBounds.Max);
lightIntensity.DefaultValueGetter = (x) => x.IntensityBounds.Default;
lightIntensity.Getter = (x) => x.Intensity;
lightIntensity.Setter = (x, v) => x.Intensity = v;
lightIntensity.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.Intensity, 1));
lightRadius.EnableActions();
MyTerminalControlFactory.AddControl(lightIntensity);
var lightBlinkTime = new MyTerminalControlSlider<MyLightingBlock>("Blink Interval", MySpaceTexts.BlockPropertyTitle_LightBlinkInterval, MySpaceTexts.BlockPropertyDescription_LightBlinkInterval);
lightBlinkTime.SetLimits((x) => x.BlinkIntervalSecondsBounds.Min, (x) => x.BlinkIntervalSecondsBounds.Max);
lightBlinkTime.DefaultValueGetter = (x) => x.BlinkIntervalSecondsBounds.Default;
lightBlinkTime.Getter = (x) => x.BlinkIntervalSeconds;
lightBlinkTime.Setter = (x, v) => x.BlinkIntervalSeconds = v;
lightBlinkTime.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.BlinkIntervalSeconds, NUM_DECIMALS)).Append(" s");
lightBlinkTime.EnableActions();
MyTerminalControlFactory.AddControl(lightBlinkTime);
var lightBlinkLenght = new MyTerminalControlSlider<MyLightingBlock>("Blink Lenght", MySpaceTexts.BlockPropertyTitle_LightBlinkLenght, MySpaceTexts.BlockPropertyDescription_LightBlinkLenght);
lightBlinkLenght.SetLimits((x) => x.BlinkLenghtBounds.Min, (x) => x.BlinkLenghtBounds.Max);
lightBlinkLenght.DefaultValueGetter = (x) => x.BlinkLenghtBounds.Default;
lightBlinkLenght.Getter = (x) => x.BlinkLength;
lightBlinkLenght.Setter = (x, v) => x.BlinkLength = v;
lightBlinkLenght.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.BlinkLength, NUM_DECIMALS)).Append(" %");
lightBlinkLenght.EnableActions();
MyTerminalControlFactory.AddControl(lightBlinkLenght);
var ligthBlinkOffset = new MyTerminalControlSlider<MyLightingBlock>("Blink Offset", MySpaceTexts.BlockPropertyTitle_LightBlinkOffset, MySpaceTexts.BlockPropertyDescription_LightBlinkOffset);
ligthBlinkOffset.SetLimits((x) => x.BlinkOffsetBounds.Min, (x) => x.BlinkOffsetBounds.Max);
ligthBlinkOffset.DefaultValueGetter = (x) => x.BlinkOffsetBounds.Default;
ligthBlinkOffset.Getter = (x) => x.BlinkOffset;
ligthBlinkOffset.Setter = (x, v) => x.BlinkOffset = v;
ligthBlinkOffset.Writer = (x, result) => result.Append(MyValueFormatter.GetFormatedFloat(x.BlinkOffset, NUM_DECIMALS)).Append(" %");
ligthBlinkOffset.EnableActions();
MyTerminalControlFactory.AddControl(ligthBlinkOffset);
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:61,代码来源:MyLightingBlock.cs
示例12: MyLandingGear
static MyLandingGear()
{
var stateWriter = new MyTerminalControl<MyLandingGear>.WriterDelegate((b, sb) => b.WriteLockStateValue(sb));
var lockBtn = new MyTerminalControlButton<MyLandingGear>("Lock", MySpaceTexts.BlockActionTitle_Lock, MySpaceTexts.Blank, (b) => b.RequestLandingGearLock());
lockBtn.Enabled = (b) => b.IsWorking;
lockBtn.EnableAction(MyTerminalActionIcons.TOGGLE, (MyStringId?)null, stateWriter);
MyTerminalControlFactory.AddControl(lockBtn);
var unlockBtn = new MyTerminalControlButton<MyLandingGear>("Unlock", MySpaceTexts.BlockActionTitle_Unlock, MySpaceTexts.Blank, (b) => b.RequestLandingGearUnlock());
unlockBtn.Enabled = (b) => b.IsWorking;
unlockBtn.EnableAction(MyTerminalActionIcons.TOGGLE, (MyStringId?)null, stateWriter);
MyTerminalControlFactory.AddControl(unlockBtn);
var title = MyTexts.Get(MySpaceTexts.BlockActionTitle_SwitchLock);
MyTerminalAction<MyLandingGear> switchLockAction = new MyTerminalAction<MyLandingGear>("SwitchLock", title, MyTerminalActionIcons.TOGGLE);
switchLockAction.Action = (b) => b.RequestLandingGearSwitch();
switchLockAction.Writer = stateWriter;
MyTerminalControlFactory.AddAction(switchLockAction);
var autoLock = new MyTerminalControlCheckbox<MyLandingGear>("Autolock", MySpaceTexts.BlockPropertyTitle_LandGearAutoLock, MySpaceTexts.Blank);
autoLock.Getter = (b) => b.m_autoLock;
autoLock.Setter = (b, v) => b.SyncObject.SendAutoLockChange(v);
autoLock.EnableAction();
MyTerminalControlFactory.AddControl(autoLock);
if (MyFakes.LANDING_GEAR_BREAKABLE)
{
var brakeForce = new MyTerminalControlSlider<MyLandingGear>("BreakForce", MySpaceTexts.BlockPropertyTitle_BreakForce, MySpaceTexts.BlockPropertyDescription_BreakForce);
brakeForce.Getter = (x) => x.BreakForce;
brakeForce.Setter = (x, v) => x.SyncObject.SendBrakeForceChange(v);
brakeForce.DefaultValue = 1;
brakeForce.Writer = (x, result) =>
{
if (x.BreakForce >= MaxSolverImpulse) result.AppendStringBuilder(MyTexts.Get(MySpaceTexts.BlockPropertyValue_MotorAngleUnlimited));
else MyValueFormatter.AppendForceInBestUnit(x.BreakForce, result);
};
brakeForce.Normalizer = (b, v) => ThresholdToRatio(v);
brakeForce.Denormalizer = (b, v) => RatioToThreshold(v);
brakeForce.EnableActions();
MyTerminalControlFactory.AddControl(brakeForce);
}
}
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:43,代码来源:MyLandingGear.cs
示例13: MyThrust
static MyThrust()
{
float threshold = 0.01f;
var thrustOverride = new MyTerminalControlSlider<MyThrust>("Override", MySpaceTexts.BlockPropertyTitle_ThrustOverride, MySpaceTexts.BlockPropertyDescription_ThrustOverride);
thrustOverride.Getter = (x) => x.ThrustOverride;
thrustOverride.Setter = (x, v) =>
{
float val = v;
float limit = x.BlockDefinition.ForceMagnitude * threshold;
x.SetThrustOverride(val <= limit ? 0 : v);
x.SyncObject.SendChangeThrustOverrideRequest(x.ThrustOverride);
};
thrustOverride.DefaultValue = 0;
thrustOverride.SetLogLimits((x) => x.BlockDefinition.ForceMagnitude * 0.01f, (x) => x.BlockDefinition.ForceMagnitude);
thrustOverride.EnableActions();
thrustOverride.Writer = (x, result) =>
{
if (x.ThrustOverride <= x.BlockDefinition.ForceMagnitude * 0.01f)
result.Append(MyTexts.Get(MySpaceTexts.Disabled));
else
MyValueFormatter.AppendForceInBestUnit(x.ThrustOverride, result);
};
MyTerminalControlFactory.AddControl(thrustOverride);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:25,代码来源:MyThrust.cs
示例14: AddOffsetSlider
private static void AddOffsetSlider(string id, string title, string toolTip, int dim)
{
MyTerminalControlSlider<MySpaceProjector> control = new MyTerminalControlSlider<MySpaceProjector>(id, MyStringId.GetOrCompute(title), MyStringId.GetOrCompute(toolTip));
Func<IMyTerminalBlock, float> getter = block => GetOffset(block, dim);
control.DefaultValue = dim == 1 ? 2.5f : 0f;
control.Normalizer = (block, value) => Normalizer(MinOffset, MaxOffset, block, value);
control.Denormalizer = (block, value) => Denormalizer(MinOffset, MaxOffset, block, value);
control.Writer = (block, sb) => WriterMetres(getter, block, sb);
IMyTerminalValueControl<float> valueControl = control;
valueControl.Getter = getter;
valueControl.Setter = (block, value) => SetOffset(block, dim, value);
Static.TermControls_Offset.Add(control);
}
开发者ID:Souper07,项目名称:Autopilot,代码行数:13,代码来源:Projector.cs
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