本文整理汇总了C#中MyStringHash类的典型用法代码示例。如果您正苦于以下问题:C# MyStringHash类的具体用法?C# MyStringHash怎么用?C# MyStringHash使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyStringHash类属于命名空间,在下文中一共展示了MyStringHash类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Init
public void Init(MyStringHash sourceGroup, List<MyResourceSourceInfo> sourceResourceData)
{
Group = sourceGroup;
var resourceData = sourceResourceData;
bool hasResourceData = resourceData != null && resourceData.Count != 0;
int resourceCount = hasResourceData ? resourceData.Count : 1;
Enabled = true;
if(resourceCount != m_allocatedTypeCount)
AllocateData(resourceCount);
int resourceIndexCounter = 0;
if (!hasResourceData)
{
m_resourceTypeToIndex.Add(MyResourceDistributorComponent.ElectricityId, resourceIndexCounter++);
m_resourceIds.Add(MyResourceDistributorComponent.ElectricityId);
}
else
{
foreach (var resourceInfo in resourceData)
{
m_resourceTypeToIndex.Add(resourceInfo.ResourceTypeId, resourceIndexCounter++);
m_resourceIds.Add(resourceInfo.ResourceTypeId);
m_dataPerType[resourceIndexCounter - 1].DefinedOutput = resourceInfo.DefinedOutput;
SetOutputByType(resourceInfo.ResourceTypeId, 0f);
SetMaxOutputByType(resourceInfo.ResourceTypeId, m_dataPerType[GetTypeIndex(resourceInfo.ResourceTypeId)].DefinedOutput);
SetProductionEnabledByType(resourceInfo.ResourceTypeId, true);
m_dataPerType[resourceIndexCounter - 1].ProductionToCapacityMultiplier = (resourceInfo.ProductionToCapacityMultiplier != 0f ? resourceInfo.ProductionToCapacityMultiplier : 1f);
if(resourceInfo.IsInfiniteCapacity)
SetRemainingCapacityByType(resourceInfo.ResourceTypeId, float.PositiveInfinity);
}
}
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:35,代码来源:MyResourceSourceComponent.cs
示例2: Init
public virtual void Init(MyObjectBuilder_Base objectBuilder)
{
var builder = (MyObjectBuilder_EntityStat) objectBuilder;
MyEntityStatDefinition definition;
MyDefinitionManager.Static.TryGetDefinition<MyEntityStatDefinition>(new MyDefinitionId(builder.TypeId, builder.SubtypeId), out definition);
Debug.Assert(definition != null);
StatDefinition = definition;
System.Diagnostics.Debug.Assert(!float.IsNaN(definition.MaxValue) && !float.IsNaN(definition.MinValue) && !float.IsNaN(definition.DefaultValue), "Invalid values in stat definition!");
m_maxValue = definition.MaxValue;
m_minValue = definition.MinValue;
m_currentValue = builder.Value * m_maxValue;
m_defaultValue = definition.DefaultValue;
m_lastSyncValue = m_currentValue;
m_statId = MyStringHash.GetOrCompute(definition.Name);
m_regenAmountMultiplier = builder.StatRegenAmountMultiplier;
m_regenAmountMultiplierDuration = builder.StatRegenAmountMultiplierDuration;
m_regenAmountMultiplierTimeStart = MySandboxGame.TotalGamePlayTimeInMilliseconds;
m_regenAmountMultiplierTimeAlive = 0;
m_regenAmountMultiplierActive = m_regenAmountMultiplierDuration > 0;
ClearEffects();
if (builder.Effects != null)
{
foreach (var effectBuilder in builder.Effects)
{
AddEffect(effectBuilder);
}
}
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:35,代码来源:MyEntityStat.cs
示例3: HandleAddDecal
/// <param name="damage">Not used for now but could be used as a multiplier instead of random decal size</param>
public static void HandleAddDecal(IMyEntity entity, MyHitInfo hitInfo, MyStringHash source = default(MyStringHash), object customdata = null, float damage = -1)
{
IMyDecalProxy proxy = entity as IMyDecalProxy;
if (proxy != null)
{
AddDecal(proxy, ref hitInfo, damage, source, customdata);
return;
}
MyCubeGrid grid = entity as MyCubeGrid;
if (grid != null)
{
var block = grid.GetTargetedBlock(hitInfo.Position);
if (block != null)
{
var compoundBlock = block.FatBlock as MyCompoundCubeBlock;
if (compoundBlock == null)
proxy = block;
else
proxy = compoundBlock;
}
}
if (proxy == null)
return;
AddDecal(proxy, ref hitInfo, damage, source, customdata);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:29,代码来源:MyDecals.cs
示例4: HandleAddDecal
/// <param name="damage">Not used for now but could be used as a multiplier instead of random decal size</param>
public static void HandleAddDecal(IMyEntity entity, MyHitInfo hitInfo, MyStringHash source = default(MyStringHash), float damage = -1)
{
if (entity == null)
DebugNullEntity();
IMyDecalProxy proxy = entity as IMyDecalProxy;
if (proxy != null)
{
AddDecal(proxy, ref hitInfo, damage, source);
return;
}
MyCubeGrid grid = entity.GetTopMostParent() as MyCubeGrid;
if (grid != null)
{
var block = grid.GetTargetedBlock(hitInfo.Position);
if (block != null)
{
var compoundBlock = block.FatBlock as MyCompoundCubeBlock;
if (compoundBlock == null)
proxy = block;
else
proxy = compoundBlock;
}
}
if (proxy != null)
AddDecal(proxy, ref hitInfo, damage, source);
}
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:30,代码来源:MyDecals.cs
示例5: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var ob = builder as MyObjectBuilder_PhysicalItemDefinition;
MyDebug.AssertDebug(ob != null);
this.Size = ob.Size;
this.Mass = ob.Mass;
this.Model = ob.Model;
this.Models = ob.Models;
this.Volume = ob.Volume.HasValue? ob.Volume.Value / 1000f : ob.Size.Volume;
if (string.IsNullOrEmpty(ob.IconSymbol))
this.IconSymbol = null;
else
this.IconSymbol = MyStringId.GetOrCompute(ob.IconSymbol);
PhysicalMaterial = MyStringHash.GetOrCompute(ob.PhysicalMaterial);
VoxelMaterial = MyStringHash.GetOrCompute(ob.VoxelMaterial);
CanSpawnFromScreen = ob.CanSpawnFromScreen;
RotateOnSpawnX = ob.RotateOnSpawnX;
RotateOnSpawnY = ob.RotateOnSpawnY;
RotateOnSpawnZ = ob.RotateOnSpawnZ;
Health = ob.Health;
if (ob.DestroyedPieceId.HasValue)
{
DestroyedPieceId = ob.DestroyedPieceId.Value;
}
DestroyedPieces = ob.DestroyedPieces;
if (ob.ExtraInventoryTooltipLine != null)
ExtraInventoryTooltipLine = new StringBuilder().Append(Environment.NewLine).Append(ob.ExtraInventoryTooltipLine);
else
ExtraInventoryTooltipLine = new StringBuilder();
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:32,代码来源:MyPhysicalItemDefinition.cs
示例6: MyModelInstanceData
public MyModelInstanceData(MyStringHash subtypeId, MyInstanceFlagsEnum flags, float maxViewDistance, BoundingBox modelBox)
{
SubtypeId = subtypeId;
Flags = flags;
MaxViewDistance = maxViewDistance;
ModelBox = modelBox;
}
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:7,代码来源:MyEnvironmentSector.cs
示例7: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var thrustBuilder = builder as MyObjectBuilder_ThrustDefinition;
MyDebug.AssertDebug(thrustBuilder != null, "Initializing thrust definition using wrong object builder.");
ResourceSinkGroup = MyStringHash.GetOrCompute(thrustBuilder.ResourceSinkGroup);
FuelConverter = thrustBuilder.FuelConverter;
SlowdownFactor = thrustBuilder.SlowdownFactor;
ForceMagnitude = thrustBuilder.ForceMagnitude;
MaxPowerConsumption = thrustBuilder.MaxPowerConsumption;
MinPowerConsumption = thrustBuilder.MinPowerConsumption;
FlameDamageLengthScale = thrustBuilder.FlameDamageLengthScale;
FlameDamage = thrustBuilder.FlameDamage;
FlameLengthScale = thrustBuilder.FlameLengthScale;
FlameFullColor = thrustBuilder.FlameFullColor;
FlameIdleColor = thrustBuilder.FlameIdleColor;
FlamePointMaterial = thrustBuilder.FlamePointMaterial;
FlameLengthMaterial = thrustBuilder.FlameLengthMaterial;
FlameGlareMaterial = thrustBuilder.FlameGlareMaterial;
FlameVisibilityDistance = thrustBuilder.FlameVisibilityDistance;
FlameGlareSize = thrustBuilder.FlameGlareSize;
FlameGlareQuerySize = thrustBuilder.FlameGlareQuerySize;
EffectivenessAtMinInfluence = thrustBuilder.EffectivenessAtMinInfluence;
EffectivenessAtMaxInfluence = thrustBuilder.EffectivenessAtMaxInfluence;
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:28,代码来源:MyThrustDefinition.cs
示例8: Init
public virtual void Init(MyObjectBuilder_Base objectBuilder)
{
var builder = (MyObjectBuilder_EntityStat) objectBuilder;
MyEntityStatDefinition definition;
MyDefinitionManager.Static.TryGetDefinition<MyEntityStatDefinition>(new MyDefinitionId(builder.TypeId, builder.SubtypeId), out definition);
Debug.Assert(definition != null);
StatDefinition = definition;
m_maxValue = builder.MaxValue * 100.0f;
m_minValue = 0.0f;
m_currentValue = builder.Value * m_maxValue;
m_lastSyncValue = m_currentValue;
m_statId = MyStringHash.GetOrCompute(definition.Name);
if (builder.Effects != null)
{
foreach (var effectBuilder in builder.Effects)
{
AddEffect(effectBuilder);
}
}
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:25,代码来源:MyEntityStat.cs
示例9: DoDamage
public override void DoDamage(float damage, int itemInstanceId, Vector3D position, Vector3 normal, MyStringHash type)
{
MyEnvironmentItemData itemData = m_itemsData[itemInstanceId];
MyDefinitionId id = new MyDefinitionId(Definition.ItemDefinitionType, itemData.SubtypeId);
var itemDefinition = (MyTreeDefinition)MyDefinitionManager.Static.GetEnvironmentItemDefinition(id);
int effectId;
if (itemDefinition.CutEffect != null && MyParticlesLibrary.GetParticleEffectsID(itemDefinition.CutEffect, out effectId))
{
MyParticleEffect effect;
if (MyParticlesManager.TryCreateParticleEffect(effectId, out effect))
{
effect.WorldMatrix = MatrixD.CreateWorld(position, Vector3.CalculatePerpendicularVector(normal), normal);
}
}
if (!Sync.IsServer)
{
return;
}
MyCutTreeInfo cutTreeInfo = default(MyCutTreeInfo);
int index = -1;
for (int i = 0; i < m_cutTreeInfos.Count; ++i)
{
cutTreeInfo = m_cutTreeInfos[i];
if (itemInstanceId == cutTreeInfo.ItemInstanceId)
{
index = i;
break;
}
}
if (index == -1)
{
cutTreeInfo = new MyCutTreeInfo();
cutTreeInfo.ItemInstanceId = itemInstanceId;
cutTreeInfo.MaxPoints = cutTreeInfo.HitPoints = itemDefinition.HitPoints;
index = m_cutTreeInfos.Count;
m_cutTreeInfos.Add(cutTreeInfo);
}
cutTreeInfo.LastHit = MySandboxGame.TotalGamePlayTimeInMilliseconds;
cutTreeInfo.HitPoints -= damage;
if (cutTreeInfo.Progress >= 1)
{
CutTree(itemInstanceId, position, normal, type == MyDamageType.Drill ? 1.0f : 4.0f);
m_cutTreeInfos.RemoveAtFast(index);
}
else
{
m_cutTreeInfos[index] = cutTreeInfo;
}
return;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:60,代码来源:MyTrees.cs
示例10: MyRepairBlueprintToProduce
public MyRepairBlueprintToProduce(MyFixedPoint amount, MyBlueprintDefinitionBase blueprint, uint inventoryItemId, MyObjectBuilderType inventoryItemType, MyStringHash inventoryItemSubtypeId) : base(amount, blueprint)
{
System.Diagnostics.Debug.Assert(Blueprint is MyRepairBlueprintDefinition, "MyRepairBlueprintToProduce class should be used together with blueprints type of MyRepairBlueprintDefinition only!");
InventoryItemId = inventoryItemId;
InventoryItemType = inventoryItemType;
InventoryItemSubtypeId = inventoryItemSubtypeId;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:7,代码来源:MyCraftingComponentBase.cs
示例11: MyDamageInformation
public MyDamageInformation(bool isDeformation, float amount, MyStringHash type, long attackerId)
{
IsDeformation = isDeformation;
Amount = amount;
Type = type;
AttackerId = attackerId;
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:7,代码来源:MyDamageInformation.cs
示例12: GetInventory
public static MyInventoryBase GetInventory(this MyEntity entity, MyStringHash inventoryId)
{
MyInventoryBase inventory = null;
inventory = entity.Components.Get<MyInventoryBase>();
if (inventory != null)
{
if (inventoryId.Equals(MyStringHash.GetOrCompute(inventory.InventoryId.ToString())))
{
return inventory;
}
}
if (inventory is MyInventoryAggregate)
{
var aggregate = inventory as MyInventoryAggregate;
m_tmpList.Clear();
aggregate.GetComponentsFlattened(m_tmpList);
foreach (var component in m_tmpList)
{
var componentInventory = component as MyInventoryBase;
if (inventoryId.Equals(MyStringHash.GetOrCompute(componentInventory.InventoryId.ToString())))
{
return componentInventory;
}
}
}
return null;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:30,代码来源:MyInventoryBaseExtensions.cs
示例13: Init
public void Init(MyStringHash sourceGroup, MyResourceSourceInfo sourceResourceData)
{
MyUtils.Init(ref m_singleHelperList);
m_singleHelperList.Add(sourceResourceData);
Init(sourceGroup, m_singleHelperList);
m_singleHelperList.Clear();
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:7,代码来源:MyResourceSourceComponent.cs
示例14: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
MyDebug.AssertDebug(builder is MyObjectBuilder_ProductionBlockDefinition);
var obDefinition = builder as MyObjectBuilder_ProductionBlockDefinition;
this.InventoryMaxVolume = obDefinition.InventoryMaxVolume;
this.InventorySize = obDefinition.InventorySize;
ResourceSinkGroup = MyStringHash.GetOrCompute(obDefinition.ResourceSinkGroup);
this.StandbyPowerConsumption = obDefinition.StandbyPowerConsumption;
this.OperationalPowerConsumption = obDefinition.OperationalPowerConsumption;
System.Diagnostics.Debug.Assert(obDefinition.BlueprintClasses != null, "Production block has no blueprint classes specified");
if (obDefinition.BlueprintClasses == null)
InitializeLegacyBlueprintClasses(obDefinition);
BlueprintClasses = new List<MyBlueprintClassDefinition>();
for (int i = 0; i < obDefinition.BlueprintClasses.Length; ++i)
{
var className = obDefinition.BlueprintClasses[i];
var classDef = MyDefinitionManager.Static.GetBlueprintClass(className);
System.Diagnostics.Debug.Assert(classDef != null, "Production block references non-existent blueprint class");
if (classDef == null) continue;
BlueprintClasses.Add(classDef);
}
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:28,代码来源:MyProductionBlockDefinition.cs
示例15: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var ob = builder as MyObjectBuilder_OreDetectorDefinition;
ResourceSinkGroup = MyStringHash.GetOrCompute(ob.ResourceSinkGroup);
MaximumRange = ob.MaximumRange;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:7,代码来源:MyOreDetectorDefinition.cs
示例16: AddItemDefinition
public void AddItemDefinition(MyStringHash definition)
{
Debug.Assert(!m_itemDefinitions.Contains(definition));
if (m_itemDefinitions.Contains(definition)) return;
m_itemDefinitions.Add(definition);
m_definitionList.Add(definition);
}
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:8,代码来源:MyEnvironmentItemsDefinition.cs
示例17: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var obRemote = builder as MyObjectBuilder_RemoteControlDefinition;
MyDebug.AssertDebug(obRemote != null, "Initializing remote control using wrong definition");
ResourceSinkGroup = MyStringHash.GetOrCompute(obRemote.ResourceSinkGroup);
RequiredPowerInput = obRemote.RequiredPowerInput;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:9,代码来源:MyRemoteControlDefinition.cs
示例18: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var obProjector = builder as MyObjectBuilder_ProjectorDefinition;
MyDebug.AssertDebug(obProjector != null, "Initializing camera definition using wrong object builder.!");
ResourceSinkGroup = MyStringHash.GetOrCompute(obProjector.ResourceSinkGroup);
RequiredPowerInput = obProjector.RequiredPowerInput;
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MyProjectorDefinition.cs
示例19: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var antennaBuilder = (MyObjectBuilder_RadioAntennaDefinition)builder;
Debug.Assert(antennaBuilder != null);
ResourceSinkGroup = MyStringHash.GetOrCompute(antennaBuilder.ResourceSinkGroup);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MyRadioAntennaDefinition.cs
示例20: Init
protected override void Init(MyObjectBuilder_DefinitionBase builder)
{
base.Init(builder);
var soundBlockBuilder = (MyObjectBuilder_SoundBlockDefinition)builder;
Debug.Assert(soundBlockBuilder != null);
ResourceSinkGroup = MyStringHash.GetOrCompute(soundBlockBuilder.ResourceSinkGroup);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:9,代码来源:MySoundBlockDefinition.cs
注:本文中的MyStringHash类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论