本文整理汇总了C#中MyObjectBuilder_CubeGrid类的典型用法代码示例。如果您正苦于以下问题:C# MyObjectBuilder_CubeGrid类的具体用法?C# MyObjectBuilder_CubeGrid怎么用?C# MyObjectBuilder_CubeGrid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyObjectBuilder_CubeGrid类属于命名空间,在下文中一共展示了MyObjectBuilder_CubeGrid类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetBattlePoints
public static ulong GetBattlePoints(MyObjectBuilder_CubeGrid[] grids)
{
ulong pts = 0;
foreach (var grid in grids)
pts += GetBattlePoints(grid);
return pts;
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:8,代码来源:MyBattleHelper.cs
示例2: ProcessCubeGrid
public void ProcessCubeGrid(MyObjectBuilder_CubeGrid gridBuilder)
{
gridBuilder.IsStatic = false;
// To prevent exploits
gridBuilder.DestructibleBlocks = false;
foreach (var block in gridBuilder.CubeBlocks)
{
var functionalBlock = block as MyObjectBuilder_FunctionalBlock;
if (functionalBlock != null)
{
functionalBlock.Enabled = false;
}
}
}
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:14,代码来源:MyProjectorClipboard.cs
示例3: CubeGridEntity
public CubeGridEntity( MyObjectBuilder_CubeGrid definition )
: base(definition)
{
_cubeBlockManager = new CubeBlockManager( this );
List<CubeBlockEntity> cubeBlockList = new List<CubeBlockEntity>( );
foreach ( MyObjectBuilder_CubeBlock cubeBlock in definition.CubeBlocks )
{
cubeBlock.EntityId = 0;
cubeBlockList.Add( new CubeBlockEntity( this, cubeBlock ) );
}
_cubeBlockManager.Load( cubeBlockList );
_lastNameRefresh = DateTime.Now;
_name = "Cube Grid";
}
开发者ID:rexxar-tc,项目名称:SEServerExtender,代码行数:15,代码来源:CubeGridEntity.cs
示例4: Init
public virtual void Init(MyObjectBuilder_CubeGrid builder)
{
var thrustComp = CubeGrid.Components.Get<MyEntityThrustComponent>();
if(thrustComp != null)
thrustComp.DampenersEnabled = builder.DampenersEnabled;
if (WheelSystem != null)
m_cubeGrid.SetHandbrakeRequest(builder.Handbrake);
if (MySession.Static.Settings.EnableOxygen)
{
GasSystem.Init(builder.OxygenAmount);
}
if (MyPerGameSettings.EnableJumpDrive)
{
JumpSystem.Init(builder.JumpDriveDirection, builder.JumpRemainingTime);
}
var thrustComponent = CubeGrid.Components.Get<MyEntityThrustComponent>();
if (thrustComponent != null)
thrustComponent.MergeAllGroupsDirty();
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:23,代码来源:MyCubeGridSystems.cs
示例5: SetGridFromBuilderInternal
private void SetGridFromBuilderInternal(MyObjectBuilder_CubeGrid grid, Vector3 offset)
{
BeforeCreateGrid(grid);
m_copiedGrids.Add(grid);
m_copiedGridOffsets.Add(offset);
RemovePilots(grid);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:8,代码来源:MyGridClipboard.cs
示例6: BeforeCreateGrid
protected void BeforeCreateGrid(MyObjectBuilder_CubeGrid grid)
{
Debug.Assert(grid.CubeBlocks.Count > 0, "The grid does not contain any blocks");
foreach (var block in grid.CubeBlocks)
{
var defId = block.GetId();
MyCubeBlockDefinition blockDef = null;
MyDefinitionManager.Static.TryGetCubeBlockDefinition(defId, out blockDef);
if (blockDef == null) continue;
MyCubeBuilder.BuildComponent.BeforeCreateBlock(blockDef, GetClipboardBuilder(), block, buildAsAdmin: MySession.Static.IsAdminModeEnabled(Sync.MyId));
}
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:14,代码来源:MyGridClipboard.cs
示例7: BeforeBlockDeserialization
public virtual void BeforeBlockDeserialization(MyObjectBuilder_CubeGrid builder)
{
ConveyorSystem.BeforeBlockDeserialization(builder.ConveyorLines);
}
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:4,代码来源:MyCubeGridSystems.cs
示例8: GetBigOwners
// might not work? -- updated, needs testing
public static List<long> GetBigOwners( MyObjectBuilder_CubeGrid grid )
{
Dictionary<long, int> ownerList = new Dictionary<long, int>( );
foreach ( MyObjectBuilder_CubeBlock block in grid.CubeBlocks )
{
if ( block.Owner == 0 )
continue;
if ( ownerList.ContainsKey( block.Owner ) )
ownerList[ block.Owner ] = ownerList[ block.Owner ] + 1;
else
ownerList.Add( block.Owner, 1 );
}
int count = ownerList.OrderBy( x => x.Value ).Select( x => x.Value ).FirstOrDefault( );
return ownerList.OrderBy( x => x.Value ).Where( x => x.Value == count ).Select( x => x.Key ).ToList( );
}
开发者ID:dodexahedron,项目名称:EssentialsPlugin,代码行数:18,代码来源:CubeGrid.cs
示例9: OnBlueprintScreen_Closed
void OnBlueprintScreen_Closed(MyGuiScreenBase source)
{
ResourceSink.Update();
UpdateIsWorking();
if (m_clipboard.CopiedGrids.Count == 0 || !IsWorking)
{
RemoveProjection(false);
return;
}
if (m_clipboard.GridSize != CubeGrid.GridSize)
{
RemoveProjection(false);
ShowNotification(MySpaceTexts.NotificationProjectorGridSize);
return;
}
if (m_clipboard.CopiedGrids.Count > 1)
{
ShowNotification(MySpaceTexts.NotificationProjectorMultipleGrids);
}
int largestGridIndex = -1;
int largestGridBlockCount = -1;
for (int i = 0; i < m_clipboard.CopiedGrids.Count; i++)
{
int currentGridBlockCount = m_clipboard.CopiedGrids[i].CubeBlocks.Count;
if (currentGridBlockCount > largestGridBlockCount)
{
largestGridBlockCount = currentGridBlockCount;
largestGridIndex = i;
}
}
ParallelTasks.Parallel.Start(delegate()
{
m_originalGridBuilder = (MyObjectBuilder_CubeGrid)m_clipboard.CopiedGrids[largestGridIndex].Clone();
m_clipboard.ProcessCubeGrid(m_clipboard.CopiedGrids[largestGridIndex]);
MyEntities.RemapObjectBuilder(m_originalGridBuilder);
},
delegate()
{
SendNewBlueprint(m_originalGridBuilder);
});
}
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:43,代码来源:MyProjectorBase.cs
示例10: UpdateOnceBeforeFrame
public override void UpdateOnceBeforeFrame()
{
base.UpdateOnceBeforeFrame();
//Only create projections from real projectors
if (CubeGrid.Physics != null && m_savedProjection != null)
{
var clone = (MyObjectBuilder_CubeGrid)m_savedProjection.Clone();
MyEntities.RemapObjectBuilder(clone);
m_clipboard.ProcessCubeGrid(clone);
m_clipboard.SetGridFromBuilder(clone, Vector3.Zero, 0f);
m_originalGridBuilder = m_savedProjection;
m_savedProjection = null;
InitializeClipboard();
//This will just issue the request
//It will only remove it only if conditions are not met a few frames later
RequestRemoveProjection();
}
UpdateEmissivity();
}
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:22,代码来源:MyProjectorBase.cs
示例11: SetNewBlueprint
internal void SetNewBlueprint(MyObjectBuilder_CubeGrid gridBuilder)
{
m_originalGridBuilder = gridBuilder;
var clone = m_originalGridBuilder;//(MyObjectBuilder_CubeGrid)gridBuilder.Clone();
//MyEntities.RemapObjectBuilder(clone);
//m_clipboard.ProcessCubeGrid(clone);
m_clipboard.SetGridFromBuilder(clone, Vector3.Zero, 0f);
if (m_instantBuildingEnabled)
{
ResetRotation();
var boundingBox = clone.CalculateBoundingBox();
// Add 1 to get the center out of the bounds and another 1 for a gap
m_projectionOffset.Y = Math.Abs((int)(boundingBox.Min.Y / MyDefinitionManager.Static.GetCubeSize(clone.GridSizeEnum))) + 2;
}
InitializeClipboard();
}
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:21,代码来源:MyProjectorBase.cs
示例12: OnNewBlueprintSuccess
private void OnNewBlueprintSuccess(MyObjectBuilder_CubeGrid projectedGrid)
{
if (MyEventContext.Current.IsLocallyInvoked == false)
{
SetNewBlueprint(projectedGrid);
}
}
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:7,代码来源:MyProjectorBase.cs
示例13: PlacePrefabToWorld
public static void PlacePrefabToWorld(MyObjectBuilder_CubeGrid[] currentPrefab, Vector3D position, List<MyCubeGrid> createdGrids = null)
{
Vector3D newPosition = Vector3D.Zero;
Vector3D positionOffset = Vector3D.Zero;
bool firstIteration = true;
MyEntities.RemapObjectBuilderCollection(currentPrefab);
foreach (var gridBuilder in currentPrefab)
{
if (gridBuilder.PositionAndOrientation.HasValue)
{
if (firstIteration)
{
positionOffset = position - gridBuilder.PositionAndOrientation.Value.Position;
firstIteration = false;
newPosition = position;
}
else
{
newPosition = gridBuilder.PositionAndOrientation.Value.Position + positionOffset;
}
}
MyPositionAndOrientation originalPos = gridBuilder.PositionAndOrientation.Value;
originalPos.Position = newPosition;
gridBuilder.PositionAndOrientation = originalPos;
MyCubeGrid currentGrid = MyEntities.CreateFromObjectBuilder(gridBuilder) as MyCubeGrid;
if (currentGrid != null)
{
currentGrid.ClearSymmetries();
currentGrid.Physics.LinearVelocity = Vector3D.Zero;
currentGrid.Physics.AngularVelocity = Vector3D.Zero;
if (createdGrids != null)
{
createdGrids.Add(currentGrid);
}
MyEntities.Add(currentGrid, true);
}
}
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:41,代码来源:MyCubeGrid.Static.cs
示例14: DoesGridHavePowerSupply
public static bool DoesGridHavePowerSupply( MyObjectBuilder_CubeGrid grid )
{
return grid.CubeBlocks.Any( DoesBlockSupplyPower );
}
开发者ID:dodexahedron,项目名称:EssentialsPlugin,代码行数:4,代码来源:CubeGrid.cs
示例15: HasOwner
public static bool HasOwner( MyObjectBuilder_CubeGrid grid )
{
foreach ( MyObjectBuilder_CubeBlock block in grid.CubeBlocks )
{
if ( !( block is MyObjectBuilder_TerminalBlock ) )
continue;
MyObjectBuilder_TerminalBlock functional = (MyObjectBuilder_TerminalBlock)block;
if ( functional.Owner != 0 )
return true;
}
return false;
}
开发者ID:dodexahedron,项目名称:EssentialsPlugin,代码行数:14,代码来源:CubeGrid.cs
示例16: HasCustomName
public static bool HasCustomName( MyObjectBuilder_CubeGrid grid, string name, bool exact )
{
foreach ( MyObjectBuilder_CubeBlock block in grid.CubeBlocks )
{
MyObjectBuilder_TerminalBlock termBlock = block as MyObjectBuilder_TerminalBlock;
if ( termBlock != null )
{
if ( exact )
{
if ( termBlock.CustomName != null && termBlock.CustomName == name )
{
return true;
}
}
else
{
if ( termBlock.CustomName != null && termBlock.CustomName.Contains( name ) )
{
return true;
}
}
}
}
return false;
}
开发者ID:dodexahedron,项目名称:EssentialsPlugin,代码行数:26,代码来源:CubeGrid.cs
示例17: GetAllOwners
public static List<long> GetAllOwners( MyObjectBuilder_CubeGrid grid )
{
Dictionary<long, int> ownerList = new Dictionary<long, int>( );
foreach ( MyObjectBuilder_CubeBlock block in grid.CubeBlocks )
{
if ( block.Owner == 0 )
continue;
if ( ownerList.ContainsKey( block.Owner ) )
ownerList[ block.Owner ] = ownerList[ block.Owner ] + 1;
else
ownerList.Add( block.Owner, 1 );
}
return ownerList.Select( x => x.Key ).ToList( );
}
开发者ID:dodexahedron,项目名称:EssentialsPlugin,代码行数:16,代码来源:CubeGrid.cs
示例18: GetBoundingSphereForGrids
private static BoundingSphere GetBoundingSphereForGrids(MyObjectBuilder_CubeGrid[] currentPrefab)
{
BoundingSphere boundingSphere = new BoundingSphere(Vector3.Zero, float.MinValue);
foreach (var gridBuilder in currentPrefab)
{
BoundingSphere localSphere = gridBuilder.CalculateBoundingSphere();
MatrixD gridTransform = gridBuilder.PositionAndOrientation.HasValue ? gridBuilder.PositionAndOrientation.Value.GetMatrix() : MatrixD.Identity;
boundingSphere.Include(localSphere.Transform(gridTransform));
}
return boundingSphere;
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:11,代码来源:MyCubeGrid.Static.cs
示例19: GetGridSpawnMaterials
public override void GetGridSpawnMaterials(MyObjectBuilder_CubeGrid grid)
{
ClearRequiredMaterials();
foreach (var block in grid.CubeBlocks)
{
MyComponentStack.GetMountedComponents(m_materialList, block);
if (block.ConstructionStockpile != null)
{
foreach (var item in block.ConstructionStockpile.Items)
{
if (item.PhysicalContent != null)
{
var itemId = item.PhysicalContent.GetId();
m_materialList.AddMaterial(itemId, item.Amount, item.Amount, addToDisplayList: false);
}
}
}
}
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:20,代码来源:MySpaceBuildComponent.cs
示例20: SendNewBlueprint
private void SendNewBlueprint(MyObjectBuilder_CubeGrid projectedGrid)
{
SetNewBlueprint(projectedGrid);
MyMultiplayer.RaiseEvent(this, x => x.OnNewBlueprintSuccess, projectedGrid);
}
开发者ID:Rynchodon,项目名称:SpaceEngineers,代码行数:5,代码来源:MyProjectorBase.cs
注:本文中的MyObjectBuilder_CubeGrid类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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