本文整理汇总了C#中MyKeys类的典型用法代码示例。如果您正苦于以下问题:C# MyKeys类的具体用法?C# MyKeys怎么用?C# MyKeys使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyKeys类属于命名空间,在下文中一共展示了MyKeys类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetValueScroll
public static double GetValueScroll(string id, double initial, double step, MyKeys modifier = MyKeys.None, int roundDigits = 10, int notifyTime = 16)
{
if(!values.ContainsKey(id))
values.Add(id, initial);
var val = values[id];
if(modifier != MyKeys.None && !MyAPIGateway.Input.IsKeyPress(modifier))
return val;
var scroll = MyAPIGateway.Input.DeltaMouseScrollWheelValue();
if(scroll != 0)
{
val += (scroll > 0 ? step : -step);
if(roundDigits > -1)
val = Math.Round(val, roundDigits);
values[id] = val;
}
MyAPIGateway.Utilities.ShowNotification(id + "=" + val.ToString("#,###,###,##0.##########"), notifyTime);
return val;
}
开发者ID:THDigi,项目名称:Helmet,代码行数:25,代码来源:DevUtils.cs
示例2: GetKeyStatus
public ThrottledKeyStatus GetKeyStatus(MyKeys key)
{
if (!MyInput.Static.IsKeyPress(key))
return ThrottledKeyStatus.UNPRESSED;
var controller = GetKeyController(key);
// If we find no controller, we cannot time so we assume the key is ready.
if (controller == null)
return ThrottledKeyStatus.PRESSED_AND_READY;
// If the key was pressed during this update cycle, the key is deemed as instantly
// ready, but it will be a longer delay before the next repeat is allowed.
var wasPressedNow = MyInput.Static.IsNewKeyPressed(key);
if (wasPressedNow)
{
controller.RequiredDelay = MyGuiConstants.TEXTBOX_INITIAL_THROTTLE_DELAY;
controller.LastKeyPressTime = MyGuiManager.TotalTimeInMilliseconds;
return ThrottledKeyStatus.PRESSED_AND_READY;
}
// If this is a continuous key press, we want to make sure we wait a minimum amount of time before allowing a repeat
// of the action this key enables.
if ((MyGuiManager.TotalTimeInMilliseconds - controller.LastKeyPressTime) > controller.RequiredDelay)
{
// Reset the required delay to the default for the next repeat.
controller.RequiredDelay = MyGuiConstants.TEXTBOX_REPEAT_THROTTLE_DELAY;
controller.LastKeyPressTime = MyGuiManager.TotalTimeInMilliseconds;
return ThrottledKeyStatus.PRESSED_AND_READY;
}
// The key was pressed, but we're still waiting for the required delay.
return ThrottledKeyStatus.PRESSED_AND_WAITING;
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:34,代码来源:MyKeyThrottler.cs
示例3: GetKeyController
private MyKeyThrottleState GetKeyController(MyKeys key)
{
MyKeyThrottleState controller;
if (m_keyTimeControllers.TryGetValue(key, out controller))
return controller;
controller = new MyKeyThrottleState();
m_keyTimeControllers[key] = controller;
return controller;
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:10,代码来源:MyKeyThrottler.cs
示例4: SetControl
public void SetControl(MyGuiInputDeviceEnum device, MyKeys key)
{
Debug.Assert(device == MyGuiInputDeviceEnum.Keyboard ||
device == MyGuiInputDeviceEnum.KeyboardSecond);
if (device == MyGuiInputDeviceEnum.Keyboard)
m_keyboardKey = key;
else if (device == MyGuiInputDeviceEnum.KeyboardSecond)
m_KeyboardKey2 = key;
else
MyLog.Default.WriteLine("ERROR: Setting non-keyboard device to keyboard control.");
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:12,代码来源:MyControl.cs
示例5: MyControl
public MyControl(MyStringId controlId,
MyStringId name,
MyGuiControlTypeEnum controlType,
MyMouseButtonsEnum? defaultControlMouse,
MyKeys? defaultControlKey,
MyStringId? helpText = null,
MyKeys? defaultControlKey2 = null,
MyStringId? description = null)
{
m_controlId = controlId;
m_name = name;
m_controlType = controlType;
m_mouseButton = defaultControlMouse ?? MyMouseButtonsEnum.None;
m_keyboardKey = defaultControlKey ?? MyKeys.None;
m_KeyboardKey2 = defaultControlKey2 ?? MyKeys.None;
m_data.Description = description;
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:17,代码来源:MyControl.cs
示例6: IsNewPressAndThrottled
/// <summary>
/// Determines if the given key was pressed during this update cycle, but it also
/// makes sure a minimum amount of time has passed before allowing a press.
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public bool IsNewPressAndThrottled(MyKeys key)
{
if (!MyInput.Static.IsNewKeyPressed(key))
return false;
var controller = GetKeyController(key);
// If we find no controller, we cannot time so we assume the key is ready.
if (controller == null)
return true;
// Make sure we wait a minimum amount of time before allowing a repeat of the action this key enables. This
// version of the check overrides the currently configured required delay for the key on purpose.
if ((MyGuiManager.TotalTimeInMilliseconds - controller.LastKeyPressTime) > MyGuiConstants.TEXTBOX_MOVEMENT_DELAY)
{
// Reset the required delay to the default for the next repeat.
controller.LastKeyPressTime = MyGuiManager.TotalTimeInMilliseconds;
return true;
}
// The key was pressed but was choked by the minimum time requirement.
return false;
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:29,代码来源:MyKeyThrottler.cs
示例7: IsNewKeyReleased
// Return true if key was pressed in previous update and now it is not.
bool ModAPI.IMyInput.IsNewKeyReleased(MyKeys key) { return IsNewKeyReleased(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs
示例8: IsKeyPress
// Return true if new key pressed right now. Don't care if it was pressed in previous update too.
bool ModAPI.IMyInput.IsKeyPress(MyKeys key) { return IsKeyPress(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs
示例9: GetControl
// Return true if key is used by some user control
ModAPI.IMyControl ModAPI.IMyInput.GetControl(MyKeys key) { return GetControl(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs
示例10: IsKeyValid
// Return true if key is valid for user controls
bool ModAPI.IMyInput.IsKeyValid(MyKeys key) { return IsKeyValid(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs
示例11:
bool IMyInput.IsNewKeyPressed(MyKeys key) { return false; }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:1,代码来源:MyNullInput.cs
示例12: IsKeyUp
public bool IsKeyUp(MyKeys key)
{
return !IsKeyDown(key);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyKeyboardState.cs
示例13: IsKeyDown
public bool IsKeyDown(MyKeys key)
{
return m_buffer.GetBit((byte)key);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyKeyboardState.cs
示例14: SetKey
public void SetKey(MyKeys key, bool value)
{
m_buffer.SetBit((byte)key, value);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyKeyboardState.cs
示例15: IsSkipCharacter
public bool IsSkipCharacter(MyKeys character)
{
if (SkipCombinations != null)
foreach (var skipCombination in SkipCombinations)
{
if (skipCombination.Alt == MyInput.Static.IsAnyAltKeyPressed() &&
skipCombination.Ctrl == MyInput.Static.IsAnyCtrlKeyPressed() &&
skipCombination.Shift == MyInput.Static.IsAnyShiftKeyPressed() &&
(skipCombination.Keys == null ||
skipCombination.Keys.Contains((MyKeys)character)))
{
return true;
}
}
return false;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:16,代码来源:MyGuiControlTextbox.cs
示例16: IsKeyDigit
public bool IsKeyDigit(MyKeys key)
{
Debug.Assert(false, "Not keyboard support!");
return false;
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:6,代码来源:MyXInputInput.cs
示例17: GetControl
// Return true if key is used by some user control
public MyControl GetControl(MyKeys key)
{
foreach (var item in m_gameControlsList.Values)
{
if (item.GetKeyboardControl() == key ||
item.GetSecondKeyboardControl() == key) return item;
}
return null;
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:10,代码来源:MyXInputInput.cs
示例18: IsKeyDigit
bool ModAPI.IMyInput.IsKeyDigit(MyKeys key) { return IsKeyDigit(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:1,代码来源:MyDirectXInput_ModAPI.cs
示例19: GetKeyName
public string GetKeyName(MyKeys key)
{
return m_nameLookup.GetKeyName(key);
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:4,代码来源:MyXInputInput.cs
示例20: GetKeyName
string ModAPI.IMyInput.GetKeyName(MyKeys key) { return GetKeyName(key); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:1,代码来源:MyDirectXInput_ModAPI.cs
注:本文中的MyKeys类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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