本文整理汇总了C#中Mission类的典型用法代码示例。如果您正苦于以下问题:C# Mission类的具体用法?C# Mission怎么用?C# Mission使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Mission类属于命名空间,在下文中一共展示了Mission类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
Dictionary<object, object> map = new Dictionary<object, object>
{
{"message", message},
{"fontSize", FontSize},
{"time", time},
};
if (!string.IsNullOrEmpty(imagePath) && File.Exists(ImagePath))
{
var image = new BitmapImage(new Uri(ImagePath));
map.Add("image", Path.GetFileName(ImagePath));
map.Add("imageWidth", image.PixelWidth);
map.Add("imageHeight", image.PixelHeight);
}
else if (!string.IsNullOrWhiteSpace(imagePath))
{
map.Add("image", ImagePath);
map.Add("imageFromArchive", true);
}
if (!string.IsNullOrEmpty(soundPath) && File.Exists(SoundPath))
{
map.Add("sound", Path.GetFileName(soundPath));
}
else if (!string.IsNullOrWhiteSpace(soundPath))
{
map.Add("sound", soundPath);
map.Add("soundFromArchive", true);
}
return new LuaTable(map);
}
开发者ID:Jamanno,项目名称:Zero-K-Infrastructure,代码行数:32,代码来源:ConvoMessageAction.cs
示例2: _setCompleted
override protected void _setCompleted(Mission mission, bool up, bool notify) {
AndroidJNI.PushLocalFrame(100);
using(AndroidJavaClass jniMissionStorage = new AndroidJavaClass("com.soomla.levelup.data.MissionStorage")) {
jniMissionStorage.CallStatic("setCompleted", mission.ID, up, notify);
}
AndroidJNI.PopLocalFrame(IntPtr.Zero);
}
开发者ID:Ratel13,项目名称:unity3d-levelup,代码行数:7,代码来源:MissionStorageAndroid.cs
示例3: Random_Destination
public void Random_Destination()
{
// randomly choose a mission
// current_mission = missions[Random.Range(0,missions.Length)];
current_mission = new Mission();
current_mission.start_portal = startPoint[Random.Range(0,startPoint.Count)];
// the destination can not be the start point's location
List<GData.LocationType> locs
= new List<GData.LocationType>(GameObject.FindObjectOfType<PortalSystem>().
Get_Protals()[current_mission.start_portal].locations);
Debug.Log("Locs : " + locs.Count);
current_mission.destination = endPoint[Random.Range(0,endPoint.Count)];
while(locs.Contains(current_mission.destination))
{
current_mission.destination = endPoint[Random.Range(0,endPoint.Count)];
}
current_mission.comment = "Find a way to " + current_mission.destination.ToString();
current_mission.comment = current_mission.comment.Replace("_", " ");
// place the player
PortalSystem sys = GameObject.FindObjectOfType<PortalSystem>();
sys.Place_Player(current_mission.start_portal);
}
开发者ID:HaikunHuang,项目名称:TutorialForTaikeQ,代码行数:26,代码来源:MissionSystem.cs
示例4: getMission
public static Mission getMission(String id)
{
Mission mission = null;
String parameter = "id";
String query = DB.SELECT
+ "*"
+ DB.FROM
+ Net7.Tables.missions
+ DB.WHERE
+ ColumnData.GetName(Net7.Table_missions._mission_id)
+ DB.EQUALS
+ DB.QueryParameterCharacter
+ parameter;
DataTable dataTable = DB.Instance.executeQuery(query, new String[]{parameter}, new String[] {id});
if (dataTable.Rows.Count == 1)
{
mission = new Mission();
mission.setId(id);
mission.setXml(ColumnData.GetString(dataTable.Rows[0], Net7.Table_missions._mission_XML));
mission.setName(ColumnData.GetString(dataTable.Rows[0], Net7.Table_missions._mission_name));
String type = ColumnData.GetString(dataTable.Rows[0], Net7.Table_missions._mission_type);
CommonTools.MissionType missionType;
CommonTools.Enumeration.TryParse<CommonTools.MissionType>(type, out missionType);
mission.setType(missionType);
mission.setKey(ColumnData.GetString(dataTable.Rows[0], Net7.Table_missions._mission_key));
}
return mission;
}
开发者ID:RavenB,项目名称:Earth-and-Beyond-server,代码行数:28,代码来源:Database.cs
示例5: CreateTaskWindow
//private DatabaseModel.Database<Mission> ListOfMissions = new DatabaseModel.Database<Mission>("ToDoList.txt");
// Instead the above we need to call the parent window
public CreateTaskWindow(DateTime taskDate, Mission editMission = null)
{
InitializeComponent();
this.taskDate = taskDate;
this.editMission = editMission;
// this.missionFileControler = new MissionFileControler();
List<PriorityLevel> priorityLevels = new List<PriorityLevel>();
priorityLevels.Add(PriorityLevel.Low);
priorityLevels.Add(PriorityLevel.Medium);
priorityLevels.Add(PriorityLevel.Urgent);
this.ComboBoxPriority.ItemsSource = priorityLevels;
// set default value
if (this.editMission == null)
{
this.ComboBoxPriority.SelectedValue = priorityLevels[0];
}
else
{
this.Title = "Edit task";
this.ComboBoxPriority.SelectedValue = this.editMission.Priority;
this.TextBoxName.Text = this.editMission.Name;
this.TextBoxDescription.Text = this.editMission.Description;
this.addButton.Content = "Update";
}
}
开发者ID:razsilev,项目名称:TelerikAcademy_Homework,代码行数:31,代码来源:CreateTaskWindow.xaml.cs
示例6: SetMissionFromHashtable
/// <summary>
/// Creates the mission from a hashtable sent over the PhotonNetwork.
/// </summary>
/// <param name="missionData">The hashtable containing the mission data.</param>
public void SetMissionFromHashtable(Hashtable missionData)
{
print("mission created from hashtable");
Mission newMission = new Mission(missionData);
activeMission = newMission;
SetMissionTimer();
}
开发者ID:Solestis,项目名称:SpyGameUnity5,代码行数:11,代码来源:MissionControl.cs
示例7: Page_Load
protected void Page_Load(object sender, EventArgs e)
{
if (_Request.Get("missionID") != null)
{
int missionID = _Request.Get<int>("missionID", Method.Get, 0);
Mission mission = MissionBO.Instance.GetMission(missionID, true);
if (mission.ParentID != null)
m_ParentMission = MissionBO.Instance.GetMission(mission.ParentID.Value);
}
else if(_Request.Get("type") == null)
{
m_ParentMission = MissionBO.Instance.GetMission(_Request.Get<int>("pid", 0));
if (m_ParentMission == null)
{
ShowError("任务组不存在");
return;
}
}
if (_Request.IsClick("savemission"))
SaveMission();
}
开发者ID:huchao007,项目名称:bbsmax,代码行数:25,代码来源:manage-mission-detail.aspx.cs
示例8: PutMission
public async Task<IHttpActionResult> PutMission(int id, Mission mission)
{
if (!ModelState.IsValid)
{
return BadRequest(ModelState);
}
if (id != mission.Id)
{
return BadRequest();
}
db.Entry(mission).State = EntityState.Modified;
try
{
await db.SaveChangesAsync();
}
catch (DbUpdateConcurrencyException)
{
if (!MissionExists(id))
{
return NotFound();
}
else
{
throw;
}
}
return StatusCode(HttpStatusCode.NoContent);
}
开发者ID:WorldMaker,项目名称:BattcherIntel,代码行数:32,代码来源:MissionController.cs
示例9: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
if (string.IsNullOrEmpty(imagePath) || !File.Exists(ImagePath))
{
var map = new Dictionary<object, object>
{
{"message", message},
{"width", Width},
{"height", Height},
{"pause", Pause},
{"fontSize", FontSize},
};
if(!string.IsNullOrWhiteSpace(imagePath))
{
map.Add("image", imagePath);
map.Add("imageFromArchive", true);
}
return new LuaTable(map);
}
else
{
var image = new BitmapImage(new Uri(ImagePath));
var map = new Dictionary<object, object>
{
{"message", message},
{"image", Path.GetFileName(ImagePath)},
{"imageWidth", image.PixelWidth},
{"imageHeight", image.PixelHeight},
{"pause", Pause},
{"fontSize", FontSize},
};
return new LuaTable(map);
}
}
开发者ID:Jamanno,项目名称:Zero-K-Infrastructure,代码行数:34,代码来源:GuiMessageAction.cs
示例10: DeleteMission
public void DeleteMission(Mission mission)
{
string tempFile = "temp.txt";
string serializedMissionForDeleting = mission.Serialize();
FileStream fsRead = new FileStream(MissionFilePath, FileMode.OpenOrCreate, FileAccess.ReadWrite);
FileStream fsWrite = new FileStream(tempFile, FileMode.Create, FileAccess.ReadWrite);
using (StreamReader reader = new StreamReader(fsRead))
{
using (StreamWriter writer = new StreamWriter(fsWrite))
{
while (!reader.EndOfStream)
{
string line = reader.ReadLine();
if (!line.Equals(serializedMissionForDeleting))
{
writer.WriteLine(line);
}
}
}
}
File.Delete(MissionFileControler.MissionFilePath);
File.Move(tempFile, MissionFileControler.MissionFilePath);
}
开发者ID:razsilev,项目名称:TelerikAcademy_Homework,代码行数:26,代码来源:MissionFileControler.cs
示例11: LoadDataromServer
public void LoadDataromServer(string json_data)
{
var Json = SimpleJSON.JSON.Parse(json_data);
missions = new List<Mission>(Json["missions"].Count);
for (int a = 0; a < Json["missions"].Count; a++)
{
Mission newMission = new Mission();
newMission.id = int.Parse(Json["missions"][a]["id"]);
newMission.islandId = int.Parse(Json["missions"][a]["islandId"]);
newMission.qty = int.Parse(Json["missions"][a]["qty"]);
switch (Json["missions"][a]["element"])
{
case "MADERA": newMission.element = Mission.elements.MADERA; break;
case "PIEDRAS": newMission.element = Mission.elements.PIEDRAS; break;
case "ARENA": newMission.element = Mission.elements.ARENA; break;
}
newMission.description = Json["missions"][a]["description"];
// newMission.description = GetDescription(newMission);
missions.Add(newMission);
}
//foreach(Mission mission in missions)
//{
// Debug.Log("M: " + mission.description);
//}
}
开发者ID:pontura,项目名称:matematicas,代码行数:28,代码来源:MissionsManager.cs
示例12: btnNewMission_Click
private void btnNewMission_Click(object sender, EventArgs e)
{
var mission = new Mission() {Name = "NEW MISSION", PartyLevel = 1};
MissionLoader.Add(mission);
lstMissions.DataSource = null;
lstMissions.DataSource = MissionLoader.Get();
}
开发者ID:Fyzxs,项目名称:FactionMissionRunner,代码行数:7,代码来源:FormMain.cs
示例13: generateMission
public void generateMission()
{
if (currentMission != null)
return;
MissionNumber++;
currentMission = new Mission(MissionNumber, previousMission);
if (previousMission == Mission.MissionType.Boss || previousMission == Mission.MissionType.BaseAssault)
{
spawnPoints = new List<enemySpawnPoint>();
enemySpawnPoint[] sp = FindObjectsOfType<enemySpawnPoint>();
foreach (enemySpawnPoint s in sp)
{
spawnPoints.Add(s);
}
}
previousMission = currentMission.type;
Title.Display(currentMission.missionTitle);
Type.Display(currentMission.missionType);
Objective.Display(currentMission.missionObjective);
Bonus.Display(currentMission.missionBonusObjective);
Reward.Display(currentMission.Reward);
bReward.Display(currentMission.bonusReward);
Difficulty.Display(currentMission.missionDifficulty);
clearRemainingEnemies();
setUpMission();
}
开发者ID:TobyDGosselin,项目名称:Star-Sector,代码行数:26,代码来源:InitializeMission.cs
示例14: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"noContinue", noContinue},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:StopMusicAction.cs
示例15: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"strength", Strength},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:ShakeCameraAction.cs
示例16: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"countdown", Countdown??string.Empty},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:CountdownEndedCondition.cs
示例17: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"group", Group},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:SetCameraUnitTargetAction.cs
示例18: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"playerNumber", mission.Players.IndexOf(Player)},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:PlayerDiedCondition.cs
示例19: GetLuaTable
public override LuaTable GetLuaTable(Mission mission)
{
var map = new Dictionary<object, object>
{
{"cutsceneID", CutsceneID},
};
return new LuaTable(map);
}
开发者ID:GoogleFrog,项目名称:Zero-K-Infrastructure,代码行数:8,代码来源:StopCutsceneActionsAction.cs
示例20: AddMission
public void AddMission(string missionName,string description,List<float> missionValues)
{
Mission tempMission = new Mission();
tempMission.name = missionName;
tempMission.description = StringFormater.Format(description,20);
tempMission.m_values = missionValues;
missions.Add(tempMission);
}
开发者ID:yugich,项目名称:SurfGame,代码行数:8,代码来源:MissionController.cs
注:本文中的Mission类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论