本文整理汇总了C#中MenuState类的典型用法代码示例。如果您正苦于以下问题:C# MenuState类的具体用法?C# MenuState怎么用?C# MenuState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MenuState类属于命名空间,在下文中一共展示了MenuState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetHostGame
public void SetHostGame(MenuState menuState)
{
this.menuState = menuState;
this.dummyButton.SetActive(false);
this.gameObject.SetActive(true);
this.StartUDPBroadcasting();
}
开发者ID:RavenNevermore,项目名称:EndOfLine,代码行数:7,代码来源:StartHostedGameBehaviour.cs
示例2: Back
float timeHolder; // Waiting time
#endregion Fields
#region Methods
// Back button
public void Back()
{
if(menuState == MenuState.Credits)
{
DisableCredits();
menuState = MenuState.Home;
} // end if
else if(menuState == MenuState.Help)
{
DisableInstructions();
menuState = MenuState.Home;
} // end else if
else if(menuState == MenuState.Solo || menuState == MenuState.Multi)
{
DisableMapSelection();
mapSelection = "nothing";
guideText.text = "Please select a map";
menuState = MenuState.Home;
} // end else if
else if (menuState == MenuState.Colors)
{
DisableColors();
mapSelection = "nothing";
guideText.text = "Please select a map";
GameMaster.Instance.NumPlayers = 0;
menuState = MenuState.Home;
} // end else if
else
{
menuState = MenuState.Home;
} // end else
}
开发者ID:drobbs,项目名称:TheTraveler-sr,代码行数:39,代码来源:BrentsStateMachine.cs
示例3: Start
void Start () {
selected = Buttons.newGame;
oldVal = selected;
highlightSelected (selected);
mousedOver = false;
ms = GameObject.Find ("Game Controller").GetComponent<MenuState>();
}
开发者ID:Obberton13,项目名称:ComS-309-Quarter,代码行数:7,代码来源:MenuManager.cs
示例4: Main
static void Main(string[] args)
{
Console.Title = "800Craft Configuration (" + Updater.CurrentRelease.VersionString + ")";
try
{
Logger.Logged += OnLogged;
Console.WriteLine("Initializing 800Craft...");
Server.InitLibrary(args);
if (!File.Exists(Paths.ConfigFileName))
{
Console.WriteLine("Configuration ({0}) was not found. Using defaults.",
Paths.ConfigFileName);
}
Config.Load(false, false);
sections = (ConfigSection[])Enum.GetValues(typeof(ConfigSection));
menuState = MenuState.SectionList;
StateLoop();
}
catch (Exception ex)
{
Logger.LogAndReportCrash("Unhandled exception in ConfigCLI", "ConfigCLI", ex, true);
ReportFailure(ShutdownReason.Crashed);
}
}
开发者ID:Desertive,项目名称:800craft,代码行数:29,代码来源:Program.cs
示例5: Draw
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color(10, 10, 10));
spriteBatch.Begin(SpriteSortMode.FrontToBack, null);
if (menuState == MenuState.start)
{
spriteBatch.DrawString(AssetManager.spriteFont, "Press start or hold both sholder buttons to quit", new Vector2(100, 200), Color.White);
}
if (menuState == MenuState.game)
{
if (keyboard.IsKeyDown(Keys.P))
{
menuState = MenuState.start;
}
foreach (GameObject g in GameObjectManager.gameObjects)
{
g.Draw(spriteBatch);
}
}
spriteBatch.End();
spriteBatch.Begin();
userInterface.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
开发者ID:Easy-Group-Teknik,项目名称:TeknikShmup2015,代码行数:28,代码来源:Game1.cs
示例6: Menu
public Menu(Screen screen, Mouse mouse)
{
_screen = screen;
_mouse = mouse;
_subjectBarStatus = MenuState.MENU_CLOSED;
_objectBarStatus = MenuState.MENU_CLOSED;
}
开发者ID:scemino,项目名称:nscumm,代码行数:7,代码来源:Menu.cs
示例7: Handle
public static void Handle(MenuState menuState,
Action navigationAction, Action itemsActionAction, Action itemsShowingDetailsAction, Action itemsSelectingPartyMemberAction,
Action giftsSelectingPartyMemberAction, Action useGiftSelectingPartyMemberAction, Action equipmentSelectingPartyMemberAction,
Action equipmentActionAction, Action equipmentSelectingEquipmentSlotAction, Action formationAction,
Action statusSelectingPartyMemberAction, Action statusAction, Action questAction, Action saveFileOverrideAction,
Action settingsAction, Action itemsAction, Action giftsAction, Action equipmentAction, Action saveAction)
{
switch (menuState)
{
case MenuState.Empty: /* Do nothing */ break;
case MenuState.Navigation: navigationAction(); break;
case MenuState.ItemsAction: itemsActionAction(); break;
case MenuState.ItemsShowingDetails: itemsShowingDetailsAction(); break;
case MenuState.ItemsSelectingPartyMember: itemsSelectingPartyMemberAction(); break;
case MenuState.GiftsSelectingPartyMember: giftsSelectingPartyMemberAction(); break;
case MenuState.UseGiftSelectingPartyMember: useGiftSelectingPartyMemberAction(); break;
case MenuState.EquipmentSelectingPartyMember: equipmentSelectingPartyMemberAction(); break;
case MenuState.EquipmentAction: equipmentActionAction(); break;
case MenuState.EquipmentSelectingEquipmentSlot: equipmentSelectingEquipmentSlotAction(); break;
case MenuState.Formation: formationAction(); break;
case MenuState.StatusSelectingPartyMember: statusSelectingPartyMemberAction(); break;
case MenuState.Status: statusAction(); break;
case MenuState.Quest: questAction(); break;
case MenuState.SaveFileOverride: saveFileOverrideAction(); break;
case MenuState.Settings: settingsAction(); break;
case MenuState.Items: itemsAction(); break;
case MenuState.Gifts: giftsAction(); break;
case MenuState.Equipment: equipmentAction(); break;
case MenuState.Save: saveAction(); break;
}
}
开发者ID:VOChris,项目名称:VOStudios,代码行数:31,代码来源:InMenuInputHandler.cs
示例8: DisplayModeMenu
void DisplayModeMenu()
{
GUI.BeginGroup(new Rect(Screen.width / 2 - 150, 50, 300, Screen.height));
if (GUI.Button(new Rect(55, 50, 180, 40), "Survival"))
{
(gameControler.GetComponent("GameControler") as GameControler).gameMode = GameMode.Survival;
Application.LoadLevel(1);
}
if (GUI.Button(new Rect(55, 100, 180, 40), "King of the Hill"))
{
(gameControler.GetComponent("GameControler") as GameControler).gameMode = GameMode.KingOfTheHill;
Application.LoadLevel(1);
}
if (GUI.Button(new Rect(55, 150, 180, 40), "Time limit"))
{
(gameControler.GetComponent("GameControler") as GameControler).gameMode = GameMode.TimeLimit;
Application.LoadLevel(1);
}
if (GUI.Button(new Rect(55, 200, 180, 40), "Pacifist"))
{
(gameControler.GetComponent("GameControler") as GameControler).gameMode = GameMode.Pacifist;
Application.LoadLevel(1);
}
if (GUI.Button(new Rect(55, 250, 180, 40), "Previous"))
{
if (state == MenuState.SingleplayerMode)
state = MenuState.MainMenu;
else
state = MenuState.Multiplayer;
}
//layout end
GUI.EndGroup();
}
开发者ID:Totobro,项目名称:VoidHunter,代码行数:35,代码来源:Menu.cs
示例9: Update
// Update is called once per frame
void Update () {
titleSprite.enabled = false;
gameOverSprite.enabled = false;
switch(menuState)
{
case MenuState.Starting:
titleSprite.enabled = true;
if (Input.GetButton("Confirm"))
{
gameLoopManager.StartGame();
menuState = MenuState.Playing;
}
else
{
if ((Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.Alpha1)) gameLoopManager.InitializeGame(1);
if ((Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.Alpha2)) gameLoopManager.InitializeGame(2);
if ((Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.Alpha3)) gameLoopManager.InitializeGame(3);
if ((Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.Alpha4)) gameLoopManager.InitializeGame(4);
}
break;
case MenuState.GameOver:
gameOverSprite.enabled = true;
break;
}
}
开发者ID:sanderman01,项目名称:ggj2016,代码行数:26,代码来源:Menus.cs
示例10: MenuTransitionLeft
void MenuTransitionLeft()
{
newMenuPos = new Vector2(Screen.width * 1.5f, Screen.height / 2f);
switch (curMenu)
{
case MenuState.MAIN:
//Credits
creditsMenu.SetActive(true);
creditsMenu.transform.position = newMenuPos;
curMenu = MenuState.TRANSITIONING;
lastMenu = MenuState.MAIN;
nextMenu = MenuState.CREDITS;
StartCoroutine(ShiftMenu());
break;
case MenuState.SETTINGS:
//Main
mainMenu.SetActive(true);
mainMenu.transform.position = newMenuPos;
curMenu = MenuState.TRANSITIONING;
lastMenu = MenuState.SETTINGS;
nextMenu = MenuState.MAIN;
StartCoroutine(ShiftMenu());
break;
case MenuState.CREDITS:
//Directions
directionsMenu.SetActive(true);
directionsMenu.transform.position = newMenuPos;
curMenu = MenuState.TRANSITIONING;
lastMenu = MenuState.CREDITS;
nextMenu = MenuState.DIRECTIONS;
StartCoroutine(ShiftMenu());
break;
}
}
开发者ID:agentronin316,项目名称:Mobile-Roguelike,代码行数:34,代码来源:SwipeMenu.cs
示例11: Menu
public Menu(params MenuItem[] items)
{
IsTouchEnabled = true;
SizeF s = Director.Instance.WinSize;
IsRelativeAnchorPoint = false;
AnchorPoint = new PointF(0.5f, 0.5f);
ContentSize = s;
RectangleF r = UIApplication.SharedApplication.StatusBarFrame;
DeviceOrientation orientation = Director.Instance.DeviceOrientation;
if (orientation == DeviceOrientation.LandscapeLeft || orientation == DeviceOrientation.LandscapeRight) {
s.Height -= r.Width;
} else {
s.Height -= r.Height;
}
SetPosition(s.Width / 2f, s.Height / 2f);
int z = 0;
IsRunning = true;
foreach (MenuItem item in items) {
AddChild(item, z);
++z;
}
_state = MenuState.Waiting;
_selectedItem = null;
}
开发者ID:hcxyzlm,项目名称:CocosNet-1,代码行数:32,代码来源:Menu.cs
示例12: createProfile
bool createProfile(int aIndex)
{
const int CONTROL_COUNT = 3;
bool success = false;
float startX = Screen.width * 0.5f - m_ButtonSize.x * 0.5f;
float startY = Screen.height * 0.5f - (m_ButtonSize.y * 0.5f * CONTROL_COUNT - m_Offset);
Rect buttonRect = new Rect(startX, startY, m_ButtonSize.x, m_ButtonSize.y * 5);
GUI.color = Color.black;
GUILayout.BeginArea(buttonRect);
GUILayout.BeginVertical();
GUILayout.Label("Name");
m_ProfileName = GUILayout.TextField(m_ProfileName);
if (GUILayout.Button("Create") && m_ProfileName.Length != 0)
{
ProfileManager.instance.setProfle(aIndex, new Profile(m_ProfileName));
m_State = MenuState.PROFILE_SELECTION;
success = true;
}
GUILayout.EndVertical();
GUILayout.EndArea();
return success;
}
开发者ID:Endevrie,项目名称:Verdant_Story,代码行数:26,代码来源:ProfileSelect.cs
示例13: DoContinueMenu
private void DoContinueMenu()
{
m_scrollPosition = GUI.BeginScrollView (
new Rect(m_itemCenter.x - 10.0f, m_itemCenter.y + 260.0f, Title.width + 20.0f, 320.0f),
m_scrollPosition,
new Rect(0, 0, Title.width, m_levels.Count * 60.0f),
false, true
);
Rect buttonPosition = new Rect(0, 0, Title.width, 48.0f);
foreach (FlickerLevel level in m_levels)
{
GUI.SetNextControlName (level.internalName);
if (GUI.Button(buttonPosition, level.name) || (m_pressedOK && m_highlighted == level.internalName))
{
Application.LoadLevel(level.internalName);
}
buttonPosition.y += 60;
}
GUI.EndScrollView();
buttonPosition = new Rect(m_itemCenter.x, m_itemCenter.y + 260.0f + 320.0f + 92.0f, Title.width, 48.0f);
GUI.SetNextControlName ("back");
if (GUI.Button(buttonPosition, "Back") || (m_pressedOK && m_highlighted == "back"))
{
m_menuState = MenuState.Main;
m_highlighted = "levelselect";
m_pressedOK = false;
}
}
开发者ID:SamOatesUniversity,项目名称:Year-3---Group-Project---Flicker,代码行数:31,代码来源:CGUIMainMenu.cs
示例14: DrawDefaultMenu
private void DrawDefaultMenu()
{
GUILayout.BeginArea(defaultAreaRect, mainMenuStyle);
GUILayout.BeginArea(defaultContentRect);
GUILayout.FlexibleSpace();
if (GUILayout.Button("继 续", Data.GUI.Button.Medium))
SwitchGameState();
GUILayout.FlexibleSpace();
if (GUILayout.Button("选 项", Data.GUI.Button.Medium))
{
stagedState = MenuState.Options;
Methods.GUI.StageCurrentOptions();
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("关 于", Data.GUI.Button.Medium))
stagedState = MenuState.About;
GUILayout.FlexibleSpace();
if (GUILayout.Button("回到主界面", Data.GUI.Button.Medium))
stagedState = MenuState.Back;
GUILayout.FlexibleSpace();
if (GUILayout.Button("退 出", Data.GUI.Button.Medium))
stagedState = MenuState.Quit;
GUILayout.FlexibleSpace();
GUILayout.EndArea();
GUILayout.EndArea();
}
开发者ID:jporter19,项目名称:TeamStyle16_3D,代码行数:26,代码来源:MenuManager.cs
示例15: triggerState
public void triggerState(MenuState menuState)
{
if (GetComponent<UserEntry>() != null)
{
if (GetComponent<UserEntry>().getUser() != null)
{
if ((menuState == MenuState.create_message))
{
ParseUser user = GetComponent<UserEntry>().getUser();
//GetComponent<UserEntry>().setUser(null);
EventManager.enterConversation(user);
}
}
}
if (menuState == MenuState.messages)
{
if (!appManager.GetComponent<Messaging>().hasPartners())
{
appManager.GetComponent<Messaging>().startFetchPartners();
appManager.GetComponent<Messaging>().showNoPartnersNotification();
return;
}
}
if(menuState == MenuState.search)
{
if (!appManager.GetComponent<UserManagement>().userHasSufficientProfileInformation())
{
appManager.GetComponent<UserManagement>().showProfileInformationNotification();
menuState = MenuState.profile;
}
}
EventManager.changeMenuState(menuState);
}
开发者ID:LudusExtremus,项目名称:Trainingspartner-Kraftwerk,代码行数:33,代码来源:TriggerMenuState.cs
示例16: MenuScreen
public MenuScreen()
{
isActive = false;
isHidden = true;
canLauchChallenge = false;
menuSound = SoundEffectLibrary.Get("cursor").CreateInstance();
m_sprite = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("menu_start_bg"), m_transform);
m_sprite.Transform.Position = outPos;
arrow = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("arrow"), new Transform(m_transform, true));
moveTo = new MoveToStaticAction(Program.TheGame, m_transform, inPos, 1);
moveTo.StartPosition = new Vector2(80, 200);
moveTo.Interpolator = new PSmoothstepInterpolation();
moveTo.Timer.Interval = 0.5f;
moveOut = new MoveToStaticAction(Program.TheGame, m_transform, outPos, 1);
moveOut.StartPosition = inPos;
moveOut.Interpolator = new PSmoothstepInterpolation();
moveOut.Timer.Interval = 0.5f;
choice = MenuState.START;
challengeChoice = ChallengeState.CHALL_1;
}
开发者ID:TastyWithPasta,项目名称:GameboyJam2013,代码行数:25,代码来源:MenuScreen.cs
示例17: onKeyUp
private void onKeyUp(object sender, KeyEventArgs e) {
if (e.KeyCode == Keys.T) {
if (this.menuState == MenuState.CLOSED) {
List<GTA.MenuItem> menuItems = new List<GTA.MenuItem>();
List<string> tnames = Team.getTeamNames();
tnames.ForEach((string name) => {
menuItems.Add(
new TeamSpawnerButton(name,
Messages.get("app-button-spawn-label", new string[] {name}), this.onTeamSelected
)
);
});
GTA.Menu menu = new GTA.Menu(Messages.get("app-menu-title"), menuItems.ToArray());
menu.HeaderColor = Color.DarkBlue;
menu.SelectedItemColor = Color.Aqua;
menu.FooterColor = Color.White;
menu.FooterHeight = 5;
View.AddMenu(menu);
this.menuState = MenuState.OPEN;
} else {
View.CloseAllMenus();
this.menuState = MenuState.CLOSED;
}
} else if (e.KeyCode == Keys.L) {
UI.Notify(Messages.get("app-notify-config-reload"));
this.loadConfig();
}
}
开发者ID:Andew,项目名称:gta5-mods,代码行数:28,代码来源:CopCallerApp.cs
示例18: GUIMainMenu
private void GUIMainMenu()
{
Rect buttonRect = new Rect(Screen.width / 2 - (buttonWidth / 2), Screen.height * buttonsStart, buttonWidth, buttonHeight);
playButton = GUI.Button(buttonRect, "Play");
buttonRect.y += buttonsOffset;
settingsButton = GUI.Button(buttonRect, "Settings");
buttonRect.y += buttonsOffset;
exitButton = GUI.Button(buttonRect, "Exit");
// Draw a button to start the game
if (playButton)
{
// On Click, load the first level.
// "Stage1" is the name of the first scene we created.
Application.LoadLevel("Level1");
}
if (settingsButton)
{
menuState = MenuState.settings;
}
if (exitButton)
{
Application.Quit();
}
}
开发者ID:ramparter,项目名称:IslandsFF,代码行数:26,代码来源:MainMenuController.cs
示例19: menuStateChanged
private void menuStateChanged(MenuState menuState)
{
if (menuState == MenuState.news)
{
StartCoroutine(updateNews());
}
}
开发者ID:LudusExtremus,项目名称:Trainingspartner-Kraftwerk,代码行数:7,代码来源:NewsManagement.cs
示例20: Awake
void Awake()
{
screenMap = new Dictionary<MenuState, ScreenState>();
currentScreen = MenuState.Pause;
BackgroundRenderer = gameObject.GetComponent<SpriteRenderer>();
screenMap.Add( MenuState.Pause, new PauseScreen( Skin, BackgroundRenderer, this ) );
screenMap.Add( MenuState.Instructions, new InstructionScreen( Skin, BackgroundRenderer, this ) );
}
开发者ID:JamesZinger,项目名称:Axon-TOJam9,代码行数:8,代码来源:PauseMenu.cs
注:本文中的MenuState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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