本文整理汇总了C#中Menu类的典型用法代码示例。如果您正苦于以下问题:C# Menu类的具体用法?C# Menu怎么用?C# Menu使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Menu类属于命名空间,在下文中一共展示了Menu类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: LoadingOnOnLoadingComplete
private static void LoadingOnOnLoadingComplete(EventArgs args)
{
//Menu
BaseUltMenu = MainMenu.AddMenu("BaseUlt+", "baseUltMenu");
BaseUltMenu.AddGroupLabel("BaseUlt+ General");
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("baseult", new CheckBox("BaseUlt"));
BaseUltMenu.Add("showrecalls", new CheckBox("Show Recalls"));
BaseUltMenu.Add("showallies", new CheckBox("Show Allies"));
BaseUltMenu.Add("showenemies", new CheckBox("Show Enemies"));
BaseUltMenu.Add("checkcollision", new CheckBox("Check Collision"));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("timeLimit", new Slider("FOW Time Limit (SEC)", 20, 0, 120));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("nobaseult", new KeyBind("No BaseUlt while", false, KeyBind.BindTypes.HoldActive, 32));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("x", new Slider("Offset X", 0, -500, 500));
BaseUltMenu.Add("y", new Slider("Offset Y", 0, -500, 500));
BaseUltMenu.AddGroupLabel("BaseUlt+ Targets");
foreach (var unit in HeroManager.Enemies)
{
BaseUltMenu.Add("target" + unit.ChampionName, new CheckBox(string.Format("{0} ({1})", unit.ChampionName, unit.Name)));
}
BaseUltMenu.AddGroupLabel("BaseUlt+ Credits");
BaseUltMenu.AddLabel("By: LunarBlue");
BaseUltMenu.AddLabel("Testing: FinnDev");
// Initialize the Addon
OfficialAddon.Initialize();
// Listen to the two main events for the Addon
Game.OnUpdate += args1 => OfficialAddon.OnUpdate();
Drawing.OnEndScene += args1 => OfficialAddon.OnEndScene();
Teleport.OnTeleport += OfficialAddon.OnTeleport;
}
开发者ID:elosupport,项目名称:Korean,代码行数:35,代码来源:Program.cs
示例2: btnAdd_Click
protected void btnAdd_Click(object sender, EventArgs e)
{
string loginID = "1";
try
{
if (Session["Login"] == null) { Session["PreviousPage"] = HttpContext.Current.Request.Url.AbsoluteUri; Response.Redirect("../LoginPage.aspx"); }
loginID = ((Login)Session["Login"]).LoginID.ToString();
}
catch (Exception ex)
{ }
Menu menu = new Menu();
menu.MenuTitle = txtMenuTitle.Text;
menu.ModuleID = Int32.Parse(ddlModule.SelectedValue);
menu.PageID = Int32.Parse(ddlPage.SelectedValue);
menu.ParentMenuID = Int32.Parse(ddlParentMenu.SelectedValue);
menu.MenuOrder = decimal.Parse(txtMenuOrder.Text);
menu.AddedBy = loginID;
menu.AddedDate = DateTime.Now;
menu.UpdatedBy = loginID;
menu.UpdatedDate = DateTime.Now;
menu.RowStatusID = Int32.Parse(ddlRowStatus.SelectedValue);
int resutl = MenuManager.InsertMenu(menu);
showMenuDataByModuleID(ddlModule.SelectedValue);
btnClear_Click(this, new EventArgs());
}
开发者ID:anam,项目名称:gp-HO,代码行数:29,代码来源:AdminMenuInsertUpdate.aspx.cs
示例3: Misc
static Misc()
{
// Initialize the menu values
Menu = Config.Menu.AddSubMenu("Misc");
_drawQ = Menu.Add("drawQ", new CheckBox("Draw Q"));
_drawW = Menu.Add("drawW", new CheckBox("Draw W"));
_drawE = Menu.Add("drawE", new CheckBox("Draw E"));
_drawReadySpellsOnly = Menu.Add("drawReady", new CheckBox("Draw ready spells only"));
Menu.AddSeparator();
_ksW = Menu.Add("ksQ", new CheckBox("KS with W"));
_ksR = Menu.Add("ksR", new CheckBox("KS with R"));
Menu.AddSeparator();
_useHeal = Menu.Add("useHeal", new CheckBox("Use Heal Smart"));
_useQSS = Menu.Add("useQSS", new CheckBox("Use QSS"));
Menu.AddSeparator();
for (int i = 0; i < EntityManager.Heroes.Allies.Count; i++)
{
_useHealOn[i] = Menu.Add("useHeal" + i, new CheckBox("Use Heal to save " + EntityManager.Heroes.Allies[i].ChampionName));
}
Menu.AddSeparator();
_useEOnGapcloser = Menu.Add("useEOnGapcloser", new CheckBox("Use E on Gapcloser", false));
_EOnImmobileEnemy = Menu.Add("EOnImmobile", new CheckBox("Use E on immobile enemy"));
_EOnSlowedEnemy = Menu.Add("EOnSlowed", new CheckBox("Use E on slowed enemy", false));
_useEInterrupt = Menu.Add("EToInterrupt", new CheckBox("Use E as interrupt"));
_interruptDangerLvl = Menu.Add("InterruptDangerLvl", new Slider("Interrupt Danger Lvl", 2, 1, 3));
Menu.AddSeparator();
_stealDrake = Menu.Add("stealDrake", new CheckBox("Try to steal Dragon"));
_stealBaron = Menu.Add("stealBaron", new CheckBox("Try to steal Baron"));
Menu.AddSeparator();
_autolevelskills = Menu.Add("autolevelskills", new CheckBox("Autolevelskills"));
_autoBuyStartingItems = Menu.Add("autoBuyStartingItems", new CheckBox("Autobuy Starting Items (SR only)"));
Menu.AddSeparator();
_useSkinHack = Menu.Add("useSkinHack", new CheckBox("Use Skinhack", false));
_skinId = Menu.Add("skinId", new Slider("Skin ID", 6, 1, 14));
}
开发者ID:TopGunner,项目名称:EloBuddy,代码行数:35,代码来源:Config.cs
示例4: Load_Auc
private static void Load_Auc(EventArgs args)
{
Menu_Auc = MainMenu.AddMenu("A--U--C", "AUC_Orbwalk_" + Player.Instance.ChampionName);
Menu_Auc.AddLabel("AUC Orbwalker by Lekks",30);
Menu_Auc.AddLabel("If you enable AUC Orbwalker the Common Orbwalker will get Disabled.");
new Addons.Orbwalker();
}
开发者ID:KarmaPanda,项目名称:EloBuddy-1,代码行数:7,代码来源:Program.cs
示例5: SpellDrawer
public SpellDrawer(Menu mainMenu)
{
Drawing.OnDraw += Drawing_OnDraw;
menu = mainMenu;
Game_OnGameLoad();
}
开发者ID:GodLS,项目名称:EloBuddy-Addons,代码行数:7,代码来源:SpellDrawer.cs
示例6: OnGameLoad
public static void OnGameLoad(EventArgs args)
{
Menu = MainMenu.AddMenu("Mastery Emote Spammer", "masteryemotespammermenu");
Menu.AddLabel("Made by imsosharp, ported by ThugDoge");
StringList(Menu, "mode", "Mode", new []{ "MASTERY", "LAUGH" }, 0);
StringList(Menu, "chatdisrespectmode", "Chat Disrespect Mode", new[] { "DISABLED", "CHAMPION NAME", "SUMMONER NAME" }, 0);
Menu.Add("onkill", new CheckBox("After Kill"));
Menu.Add("onassist", new CheckBox("After Assist"));
Menu.Add("ondeath", new CheckBox("After Death", false));
Menu.Add("neardead", new CheckBox("Near Dead Bodies"));
Menu.Add("ondodgedskillshot", new CheckBox("After you dodge a skillshot"));
Menu.Add("afterignite", new CheckBox("Dubstep Ignite"));
Menu.Add("afterflash", new CheckBox("Challenger Flash", false));
Menu.Add("afterq", new CheckBox("After Q", false));
Menu.Add("afterw", new CheckBox("After W", false));
Menu.Add("aftere", new CheckBox("After E", false));
Menu.Add("afterr", new CheckBox("After R", false));
Random = new Random();
FlashSlot = ObjectManager.Player.GetSpellSlotFromName("SummonerFlash");
IgniteSlot = ObjectManager.Player.GetSpellSlotFromName("SummonerDot");
Game.OnUpdate += OnUpdate;
Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
//init chat disrespekter
foreach (var en in ObjectManager.Get<AIHeroClient>().Where(h => h.IsEnemy))
{
DeathsHistory.Add(en.NetworkId, en.Deaths);
}
}
开发者ID:roaxtreil,项目名称:EBRepo,代码行数:30,代码来源:Program.cs
示例7: DebugMenu
static DebugMenu()
{
MenuDebug = Config.Menu.AddSubMenu("Debug");
MenuDebug.AddLabel("This is for debugging purposes only.");
_debugChat = MenuDebug.Add("debugChat", new CheckBox("Show debug messages in chat", false));
_debugConsole = MenuDebug.Add("debugConsole", new CheckBox("Show debug messages in console", false));
}
开发者ID:tramyeu,项目名称:EloBuddy,代码行数:7,代码来源:Config.cs
示例8: Config
static Config()
{
// Initialize the menu
Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower());
Menu.AddGroupLabel("Welcome to Ultimate Zhonyas by TopGunner");
}
开发者ID:denizereer3,项目名称:EloBuddy,代码行数:7,代码来源:Config.cs
示例9: btnUpdate_Click
protected void btnUpdate_Click(object sender, EventArgs e)
{
string loginID = "1";
try
{
if (Session["Login"] == null) { Session["PreviousPage"] = HttpContext.Current.Request.Url.AbsoluteUri; Response.Redirect("../LoginPage.aspx"); }
loginID = ((Login)Session["Login"]).LoginID.ToString();
}
catch (Exception ex)
{ }
Menu menu = new Menu();
menu = MenuManager.GetMenuByID(Int32.Parse(hfMenuID.Value));
Menu tempMenu = new Menu();
tempMenu.MenuID = menu.MenuID;
tempMenu.MenuTitle = txtMenuTitle.Text;
tempMenu.ModuleID = Int32.Parse(ddlModule.SelectedValue);
tempMenu.PageID = Int32.Parse(ddlPage.SelectedValue);
tempMenu.ParentMenuID = Int32.Parse(ddlParentMenu.SelectedValue);
tempMenu.MenuOrder = decimal.Parse(txtMenuOrder.Text);
tempMenu.AddedBy = loginID;
tempMenu.AddedDate = DateTime.Now;
tempMenu.UpdatedBy = loginID;
tempMenu.UpdatedDate = DateTime.Now;
tempMenu.RowStatusID = Int32.Parse(ddlRowStatus.SelectedValue);
bool result = MenuManager.UpdateMenu(tempMenu);
Response.Redirect(HttpContext.Current.Request.Url.AbsoluteUri.Split('?')[0]+"?ModuleID="+ddlModule.SelectedValue);
//showMenuDataByModuleID(ddlModule.SelectedValue);
//btnClear_Click(this, new EventArgs());
}
开发者ID:anam,项目名称:gp-HO,代码行数:33,代码来源:AdminMenuInsertUpdate.aspx.cs
示例10: Main
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
menu = new Menu();
Application.Run(menu);
}
开发者ID:DeKal,项目名称:2048,代码行数:7,代码来源:Program.cs
示例11: Initialize
public static void Initialize()
{
Menu_ = MainMenu.AddMenu("ElTristana", "menu");
comboMenu = Menu_.AddSubMenu("Combo", "Combo");
comboMenu.Add("ElTristana.Combo.Q", new CheckBox("Use Q"));
comboMenu.Add("ElTristana.Combo.E", new CheckBox("Use E"));
comboMenu.Add("ElTristana.Combo.R", new CheckBox("Use R"));
comboMenu.Add("ElTristana.Combo.OnlyQ", new CheckBox("Only Q if target has E"));
comboMenu.Add("ElTristana.Combo.Focus.E", new CheckBox("Focus E target"));
comboMenu.Add("ElTristana.Combo.Always.RE", new CheckBox("Use E + R finisher"));
comboMenu.Add("ElTristana.Combo.E.Mana", new Slider("Minimum mana for E", 25));
comboMenu.AddSeparator();
comboMenu.Add("ElTristana.Combo.E.KeyBind", new KeyBind("Semi-Manual E", false, KeyBind.BindTypes.HoldActive, 'E'));
comboMenu.AddSeparator();
foreach (var hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.IsEnemy))
comboMenu.Add("ElTristana.E.On" + hero.NetworkId, new CheckBox("E? : " + hero.ChampionName));
suicideMenu = Menu_.AddSubMenu("W settings", "Suicide menu");
suicideMenu.Add("ElTristana.W", new CheckBox("Use this special feature", false));
suicideMenu.Add("ElTristana.W.Jump.kill", new CheckBox("Only jump when killable", false));
suicideMenu.Add("ElTristana.W.Jump.tower", new CheckBox("Check under tower"));
suicideMenu.Add("ElTristana.W.Jump", new CheckBox("W to enemy with 4 stacks"));
suicideMenu.Add("ElTristana.W.Enemies", new Slider("Only jump when enemies in range", 1, 1, 5));
suicideMenu.Add("ElTristana.W.Enemies.Range", new Slider("Enemies in range distance check", 1500, 800, 2000));
harassMenu = Menu_.AddSubMenu("Harass", "Harass");
harassMenu.Add("ElTristana.Harass.Q", new CheckBox("Use Q"));
harassMenu.Add("ElTristana.Harass.E", new CheckBox("Use E"));
harassMenu.Add("ElTristana.Harass.QE", new CheckBox("Use Q only with E"));
harassMenu.Add("ElTristana.Harass.E.Mana", new Slider("Minimum mana for E", 25));
foreach (var hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.IsEnemy))
harassMenu.Add("ElTristana.E.On.Harass" + hero.NetworkId, new CheckBox("E? : " + hero.CharData.BaseSkinName));
laneClearMenu = Menu_.AddSubMenu("Laneclear", "Laneclear");
laneClearMenu.Add("ElTristana.LaneClear.Q", new CheckBox("Use Q"));
laneClearMenu.Add("ElTristana.LaneClear.E", new CheckBox("Use E"));
laneClearMenu.Add("ElTristana.LaneClear.Tower", new CheckBox("Use E on tower"));
laneClearMenu.Add("ElTristana.LaneClear.E.Mana", new Slider("Minimum mana for E", 25));
jungleClearMenu = Menu_.AddSubMenu("Jungleclear", "Jungleclear");
jungleClearMenu.Add("ElTristana.JungleClear.Q", new CheckBox("Use Q"));
jungleClearMenu.Add("ElTristana.JungleClear.E", new CheckBox("Use E"));
jungleClearMenu.Add("ElTristana.JungleClear.E.Mana", new Slider("Minimum mana for E", 25));
killstealMenu = Menu_.AddSubMenu("Killsteal", "Killsteal");
killstealMenu.Add("ElTristana.killsteal.Active", new CheckBox("Activate killsteal"));
killstealMenu.Add("ElTristana.Killsteal.R", new CheckBox("Use R"));
miscMenu = Menu_.AddSubMenu("Misc", "Misc");
miscMenu.Add("ElTristana.Draw.off", new CheckBox("Turn drawings off"));
miscMenu.Add("ElTristana.DrawStacks", new CheckBox("Draw E stacks"));
miscMenu.Add("ElTristana.Draw.Q", new CheckBox("Draw Q"));
miscMenu.Add("ElTristana.Draw.E", new CheckBox("Draw E"));
miscMenu.Add("ElTristana.Draw.R", new CheckBox("Draw R"));
miscMenu.Add("ElTristana.Antigapcloser", new CheckBox("Antigapcloser", false));
miscMenu.Add("ElTristana.Interrupter", new CheckBox("Interrupter", false));
Console.WriteLine("Menu Loaded");
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:60,代码来源:MenuInit.cs
示例12: Game_OnGameLoad
private static void Game_OnGameLoad(EventArgs args)
{
lastPing = Environment.TickCount;
foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.Team != ObjectManager.Player.Team))
{
herosVisible[enemy.NetworkId] = Environment.TickCount;
herosPinged[enemy.NetworkId] = Environment.TickCount;
plannedPings[enemy.NetworkId] = 0;
}
Config = MainMenu.AddMenu("Perfect Ping", "Perfect Ping");
Config.Add("Enabled", new CheckBox("Enabled", true));
//Config.Add("localPing", new CheckBox("Local ping", true));
Config.Add("autoDisableTime", new Slider("Auto disable after (minutes)", 25, 10, 60));
Config.Add("heroVisibleTimeout", new Slider("Time visible before detect (ms)", 1500, 0, 2000));
Config.Add("heroPingTimeout", new Slider("Time before pinging hero again (ms)", 10000, 0, 10000));
Config.Add("pingTimeout", new Slider("Time between seperate ping (ms)", 3000, 0, 6000));
Config.Add("pingType", new EloBuddy.SDK.Menu.Values.Slider("Type of ping to use (Normal, Fallback, Danger)", 1, 1, 3));
MapPosition.Initialize();
Game.OnUpdate += OnUpdate;
Chat.Print("<font color = \"#6B9FE3\">Perfect Ping</font><font color = \"#E3AF6B\"> by BestAkaliAfrica</font>. You like ? Buy me a coffee :p");
}
开发者ID:xTeKillax,项目名称:EloBuddy,代码行数:25,代码来源:Program.cs
示例13: Lobby
public Lobby(Menu parent)
{
InitializeComponent();
ImageBrush myBrush = new ImageBrush();
myBrush.ImageSource = new BitmapImage(new Uri(".\\Resources\\icon_backarrow.png", UriKind.Relative));
bekk.Background = myBrush;
ImageBrush myBrush2 = new ImageBrush();
myBrush2.ImageSource = new BitmapImage(new Uri(".\\Resources\\icon_closebutton.png", UriKind.Relative));
klóz.Background = myBrush2;
this.parent = parent;
chatbox.Items.Clear();
refreshworker = new BackgroundWorker();
refreshworker.WorkerSupportsCancellation = true;
refreshworker.WorkerReportsProgress = true;
refreshworker.DoWork += refresh;
refreshworker.ProgressChanged += refreshUI;
activityworker = new BackgroundWorker();
activityworker.WorkerSupportsCancellation = true;
activityworker.DoWork += wait;
activityworker.RunWorkerCompleted += doActivity;
}
开发者ID:BlackRebels,项目名称:IQ-Champions,代码行数:27,代码来源:Lobby.xaml.cs
示例14: Gameplay
private Menu menu; // Reference to menu form
#endregion Fields
#region Constructors
// Constructor
public Gameplay(Engine initEngine, Menu initMenu, byte initCurrentState = (byte)state.Menu)
{
currentState = initCurrentState; // These are all inherited from Menu --
engine = initEngine; // 'Continue Game' has not been implemented yet,
menu = initMenu; // so constructor will be with a fresh engine and
InitializeComponent(); // PreDeal state.
}
开发者ID:jmelcher86,项目名称:Stuff,代码行数:14,代码来源:Gameplay.cs
示例15: TestSaveNew
public void TestSaveNew()
{
var menuDao = A.Fake<IMenuDao>();
var menuService = new MenuService(menuDao);
var user = new User()
{
ContactNo = "123456",
Email = "[email protected]",
FullName = "Jayson Valeroso",
Username = "jvalero"
};
var newMenu = new Menu()
{
Date = DateTime.Now
};
A.CallTo(() => menuDao.Save(newMenu)).Returns(newMenu);
var savedMenu = menuService.SaveNew(newMenu, user);
Assert.AreEqual(MenuStatus.Draft, savedMenu.MenuStatus);
Assert.AreEqual("jvalero", savedMenu.Vendor.Username);
}
开发者ID:jvaleroso,项目名称:FoodTrip,代码行数:25,代码来源:MenuServiceTest.cs
示例16: setupMenu
static void setupMenu()
{
BaseMenu = MainMenu.AddMenu(MenuName, MenuName.ToLower());
BaseMenu.Add("enable", new CheckBox("Enable Autochat"));
GreetingMenu = BaseMenu.AddSubMenu("Greeting Message", "greetingmessage");
GreetingMenu.Add("sayGreeting", new CheckBox("Say Greeting"));
GreetingMenu.Add("sayGreetingAllChat", new CheckBox("Say Greeting In All Chat"));
GreetingMenu.AddSeparator();
GreetingMenu.Add("sayGreetingDelayMin", new Slider("Min Greeting Delay", 3, 1, 5));
GreetingMenu.Add("sayGreetingDelayMax", new Slider("Max Greeting Delay", 6, 5, 10));
OptionsMenu = BaseMenu.AddSubMenu("Message Options", "messageoptions");
OptionsMenu.Add("sayCongratulate", new CheckBox("Congratulate"));
OptionsMenu.Add("sayMotivate", new CheckBox("Motivate"));
OptionsMenu.Add("sayApology", new CheckBox("Apologize"));
OptionsMenu.Add("saySympathy", new CheckBox("Sympathetic"));
OptionsMenu.Add("sayHonor", new CheckBox("Honor Opponents"));
OptionsMenu.AddSeparator();
OptionsMenu.Add("sayMessageDelayMin", new Slider("Min Message Delay", 2, 1, 3));
OptionsMenu.Add("sayMessageDelayMax", new Slider("Max Message Delay", 6, 3, 10));
OptionsMenu.Add("sayMessageInterval", new Slider("Minimum Interval between messages", 180, 1, 600));
EndGameMenu = BaseMenu.AddSubMenu("EndGame Message", "endgamemessage");
EndGameMenu.Add("sayEndGame", new CheckBox("Say EndGame Message"));
EndGameMenu.Add("sayEndGameAllChat", new CheckBox("Say EndGame Message In All Chat"));
}
开发者ID:ScharfM,项目名称:EloBuddy,代码行数:27,代码来源:Program.cs
示例17: MainWindow
public MainWindow()
: base(Gtk.WindowType.Toplevel)
{
Application.Init ();
this.Resize(640,480);
//menu bar very top
MenuBar mb = new MenuBar ();
Menu fileMenu = new Menu ();
MenuItem menuItem = new MenuItem ("_File");
menuItem.Submenu = fileMenu;
mb.Append(menuItem);
MenuItem menuFileQuit = new MenuItem("Quit");
fileMenu.Append(menuFileQuit);
vboxMain.PackStart(mb,false,false,0);
//toolbar
Toolbar tbTop = new Toolbar ();
//toolbutton Staff
ToolButton tbStaff = new ToolButton (Gtk.Stock.OrientationPortrait);
tbStaff.Label="Staff";
tbStaff.IsImportant=true;
tbStaff.Clicked += HandleTbStaffClicked;
tbTop.Insert(tbStaff,0);
//toolbutton Clients
ToolButton tbClients = new ToolButton (Gtk.Stock.About);
tbClients.Label="Clients";
tbClients.IsImportant=true;
tbClients.Clicked+= HandleTbClientsClicked;
tbTop.Insert(tbClients,1);
//media bar
Label lbMediaTemp = new Label ();
lbMediaTemp.Text="Media holder";
lbMediaTemp.Show();
//pack the toolbar and media bar in the top hbox//
hbTop.PackStart(tbTop);
hbTop.PackStart(lbMediaTemp);
//pack the top hbox in the main vbox
vboxMain.PackStart(hbTop,false,false,1);
// horizontal pane
verticalPane.Position=200;
verticalPane.Pack1(scrollWindowLeft,false,false);
verticalPane.Pack2(scrollWindowRight,false,false);
vboxMain.PackStart(verticalPane);
scrollWindowLeft.Add(viewPortLeft);
scrollWindowRight.Add(viewPortRight);
Label lbMain = new Label ();
lbMain.Text= "main";
viewPortRight.Add(lbMain);
verticalPane.ShowAll();
//status bar very bottom
Statusbar sb = new Statusbar ();
vboxMain.PackStart(sb,false,false,1);
this.Add(vboxMain);
//hb1.Add(tbTop);
this.ShowAll ();
Build ();
}
开发者ID:stemartincouk,项目名称:gsalon,代码行数:60,代码来源:MainWindow.cs
示例18: Config
static Config()
{
Menu = MainMenu.AddMenu("CustomSkillLevel", "csl");
Menu.AddGroupLabel("Welcome to CustomSkillLevel!");
CSL.Initialize();
}
开发者ID:FireBuddy,项目名称:elobuddy,代码行数:7,代码来源:Config.cs
示例19: Combo
static Combo()
{
CMenu = Menu.AddSubMenu("Combo");
ComboMenu.Initialize();
}
开发者ID:,项目名称:,代码行数:7,代码来源:
示例20: Ready
public void Ready()
{
myMap.FormationEnd();
Menu.SetActive(true);
menuPanel = Menu.GetComponent<Menu>();
Camera.main.GetComponent<CameraScript>().OnCameraMove();
}
开发者ID:jwvg0425,项目名称:Hmmo,代码行数:7,代码来源:MapManager.cs
注:本文中的Menu类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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