本文整理汇总了C#中Memory类的典型用法代码示例。如果您正苦于以下问题:C# Memory类的具体用法?C# Memory怎么用?C# Memory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Memory类属于命名空间,在下文中一共展示了Memory类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main(string[] args)
{
if (args == null || args.Length < 1 || string.IsNullOrWhiteSpace (args [0])) {
Console.WriteLine ("First argument should be path to NES rom.");
return;
}
var fileInfo = new System.IO.FileInfo (args [0]);
if (!fileInfo.Exists) {
Console.WriteLine ("File does not exist: {0}", fileInfo.FullName);
return;
}
var rom = NesRom.Parse (fileInfo);
var memory = new Memory (0x10000);
var cpu = new CPU (memory);
var nesEmulation = new NES (cpu, memory);
nesEmulation.LoadRom (rom);
nesEmulation.Reset ();
nesEmulation.BeginEmulation ();
Console.WriteLine ("Press any key to whatever.");
Console.ReadKey ();
nesEmulation.EndEmulation ();
}
开发者ID:NickVanderPyle,项目名称:NesEmu,代码行数:29,代码来源:Program.cs
示例2: RunConsciousRoutine
protected override RoutineResult RunConsciousRoutine()
{
using (var memory = new Memory())
{
var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
face.Talk(memory, "NO!", "", 2000);
face.Talk(memory, "Don't touch", " my disk!", 4000);
face.Talk(memory, "Get AWAY!", "", 100);
face.Talk(memory, "Get AWAY!", "", 100);
face.Talk(memory, "Get AWAY!", "", 100);
face.Talk(memory, "Get AWAY!", "", 100);
face.Fade(memory, ' ', 10);
face.Talk(memory, "", "", 3000);
face.Talk(memory, "Whoa.", "", 3000);
face.Talk(memory, "What a bad dream.", "");
Interaction i = face.YesNo(memory, "Was I sleep-talking?");
if (i.playerAnswer == Interaction.Answer.Yes)
{
face.Talk(memory, "Freaky", "");
face.Talk(memory, "Hope I didn't", " scare you.");
}
else if (i.playerAnswer == Interaction.Answer.No)
{
face.Talk(memory, "Well, that's good");
face.Talk(memory, "It was real bad.");
face.Talk(memory, "Some seriously", " 8-bit stuff.");
}
else
{
face.Talk(memory, "Maybe I'm still", " dreaming...", 8000);
}
return MakeRoutineResult(memory, i);
}
}
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:35,代码来源:BadDream.cs
示例3: ParseCommandLine
private void ParseCommandLine(IList<string> commandLineArguments, Memory memory)
{
messenger = Messenger.Make(int.Parse(commandLineArguments[commandLineArguments.Count - 1]), memory);
if (commandLineArguments.Count > 1) {
assemblyPaths = commandLineArguments[0];
}
}
开发者ID:jediwhale,项目名称:fitsharp,代码行数:7,代码来源:Runner.cs
示例4: Button
/**
* The button constructor
*/
public Button()
{
//Initializing the button controll
mButton = new System.Windows.Controls.Button();
//Set the view of the current widget as the previously instantiated button controll
View = mButton;
mButton.HorizontalAlignment = HorizontalAlignment.Left;
mButton.VerticalAlignment = VerticalAlignment.Top;
this.Width = MoSync.Constants.MAW_CONSTANT_WRAP_CONTENT;
this.Height = MoSync.Constants.MAW_CONSTANT_WRAP_CONTENT;
//The click handle the button component
mButton.Click += new RoutedEventHandler(
delegate(Object from, RoutedEventArgs evt)
{
//Click event needs a memory chunk of 8 bytes
Memory eventData = new Memory(8);
const int MAWidgetEventData_eventType = 0;
const int MAWidgetEventData_widgetHandle = 4;
eventData.WriteInt32(MAWidgetEventData_eventType, MoSync.Constants.MAW_EVENT_CLICKED);
eventData.WriteInt32(MAWidgetEventData_widgetHandle, mHandle);
//Posting a CustomEvent
mRuntime.PostCustomEvent(MoSync.Constants.EVENT_TYPE_WIDGET, eventData);
});
}
开发者ID:kopsha,项目名称:MoSync,代码行数:31,代码来源:MoSyncButton.cs
示例5: CPU
//Method: Constructor
//Purpose: Sets CPU up for use.
//Variables: toMemory - Memory object that Computer setup.
// toRegisters - Registers object that Computer setup.
// programCounter - uint signifying where to start fetch at.
public CPU(Memory toMemory, Registers toRegisters, uint programCounter)
{
disassembling = false;
myMemory = toMemory;
myRegisters = toRegisters;
myRegisters.WriteWord(15, programCounter);
}
开发者ID:wiglz4,项目名称:ARMsim,代码行数:12,代码来源:CPU.cs
示例6: TimePicker
public TimePicker()
{
mTimePicker = new Microsoft.Phone.Controls.TimePicker();
CurrentHour = 0;
CurrentMinute = 0;
View = mTimePicker;
mTimePicker.ValueChanged += new EventHandler<Microsoft.Phone.Controls.DateTimeValueChangedEventArgs>(
delegate(object sender, Microsoft.Phone.Controls.DateTimeValueChangedEventArgs args)
{
Memory eventData = new Memory(16);
const int MAWidgetEventData_eventType = 0;
const int MAWidgetEventData_widgetHandle = 4;
const int MAWidgetEventDate_value_hours = 8;
const int MAWidgetEventDate_value_minutes = 12;
eventData.WriteInt32(MAWidgetEventData_eventType, MoSync.Constants.MAW_EVENT_TIME_PICKER_VALUE_CHANGED);
eventData.WriteInt32(MAWidgetEventData_widgetHandle, mHandle);
eventData.WriteInt32(MAWidgetEventDate_value_hours, mTimePicker.Value.Value.Hour);
eventData.WriteInt32(MAWidgetEventDate_value_minutes, mTimePicker.Value.Value.Minute);
mRuntime.PostCustomEvent(MoSync.Constants.EVENT_TYPE_WIDGET, eventData);
});
}
开发者ID:kopsha,项目名称:MoSync,代码行数:26,代码来源:MoSyncTimePicker.cs
示例7: Processor
public Processor()
{
InitConfig();
@Memory=new Memory(Config);
Ind=new IndReg(Config);
Ip=new IP(Config);
Alu=new ALU(Config);
Ron = new RON(Config);
Memory.InitialiseMemory();
Commands.Add(0, new Command {OpCode = 0, I = 0, P = 0, Op = 0});
Commands.Add(17, new Command {OpCode = 17, I = 0, P = 1, Op = 1});
Commands.Add(21, new Command {OpCode = 21, I = 1, P = 1, Op = 1});
Commands.Add(2, new Command {OpCode = 2, I = 1, P = 2, Op = 0});
Commands.Add(33, new Command {OpCode = 33, I = 0, P = 1, Op = 2});
Commands.Add(37, new Command {OpCode = 37, I = 1, P = 1, Op = 2});
Commands.Add(49, new Command {OpCode = 49, I = 0, P = 1, Op = 3});
Commands.Add(254, new Branch() {OpCode = 254, I = 0, P = 4, Op = 15});
Commands.Add(240, new BranchZero {OpCode = 240, I = 0, P = 4, Op = 15});
Commands.Add(241, new BranchNotZero {OpCode = 241, I = 0, P = 4, Op = 15});
Commands.Add(255, new Command {OpCode = 255, I = 0, P = 4, Op = 15});
Parts.Add(Memory);
Parts.Add(Ip);
Parts.Add(Ind);
Parts.Add(Alu);
Parts.Add(Ron);
}
开发者ID:frizzlywitch,项目名称:OS,代码行数:30,代码来源:Processor.cs
示例8: DatePicker
public DatePicker()
{
mDatePicker = new Microsoft.Phone.Controls.DatePicker();
mView = mDatePicker;
mMaxDate = DateTime.MaxValue;
mMinDate = DateTime.MinValue;
mDatePicker.ValueChanged += new EventHandler<DateTimeValueChangedEventArgs>(
delegate(object from, DateTimeValueChangedEventArgs args)
{
Memory eventData = new Memory(20);
const int MAWidgetEventData_eventType = 0;
const int MAWidgetEventData_widgetHandle = 4;
const int MAWidgetEventDate_value_dayOfMonth = 8;
const int MAWidgetEventDate_value_month = 12;
const int MAWidgetEventDate_value_year = 16;
eventData.WriteInt32(MAWidgetEventData_eventType, MoSync.Constants.MAW_EVENT_DATE_PICKER_VALUE_CHANGED);
eventData.WriteInt32(MAWidgetEventData_widgetHandle, mHandle);
eventData.WriteInt32(MAWidgetEventDate_value_dayOfMonth, mDatePicker.Value.Value.Day);
eventData.WriteInt32(MAWidgetEventDate_value_month, mDatePicker.Value.Value.Month);
eventData.WriteInt32(MAWidgetEventDate_value_year, mDatePicker.Value.Value.Year);
mRuntime.PostCustomEvent(MoSync.Constants.EVENT_TYPE_WIDGET, eventData);
});
}
开发者ID:paulobsousa,项目名称:MoSync,代码行数:27,代码来源:MoSyncDatePicker.cs
示例9: SetUpSUT
void SetUpSUT(string memberName) {
this.memberName = memberName;
testStatus = new TestStatus();
processor = new Mock<CellProcessor>();
execute = new ExecuteDefault { Processor = processor.Object};
check = new CheckDefault {Processor = processor.Object};
memory = new TypeDictionary();
target = new TypedValue("target");
result = new TypedValue("result");
targetCell = new CellTreeLeaf("stuff");
processor
.Setup(p => p.Parse(typeof (MemberName), It.IsAny<TypedValue>(), It.Is<CellTreeLeaf>(c => c.Text == memberName)))
.Returns(new TypedValue(new MemberName(memberName)));
processor
.Setup(p => p.Invoke(target, It.Is<MemberName>(m => m.Name == "member"), It.Is<Tree<Cell>>(c => c.Branches.Count == 0)))
.Returns(result);
processor
.Setup(p => p.Invoke(It.Is<TypedValue>(v => v.ValueString == "target"), It.Is<MemberName>(m => m.Name == "procedure"), It.IsAny<Tree<Cell>>()))
.Returns((TypedValue t, MemberName m, Tree<Cell> c) => {
testStatus.Counts.AddCount(TestStatus.Right);
testStatus.LastAction = "blah blah";
return result;
});
processor.Setup(p => p.Compare(It.IsAny<TypedValue>(), It.IsAny<Tree<Cell>>())).Returns(true);
processor.Setup(p => p.TestStatus).Returns(testStatus);
processor.Setup(p => p.Memory).Returns(memory);
}
开发者ID:ChrisBDFA,项目名称:fitsharp,代码行数:30,代码来源:CellOperationDefaultTest.cs
示例10: TryWrite
public unsafe void TryWrite(Memory<byte> data)
{
// This can work with Span<byte> because it's synchronous but we need pinning support
EnsureNotDisposed();
void* pointer;
if (!data.TryGetPointer(out pointer))
{
throw new InvalidOperationException("Pointer not available");
}
IntPtr ptrData = (IntPtr)pointer;
var length = data.Length;
if (IsUnix)
{
var buffer = new UVBuffer.Unix(ptrData, (uint)length);
UVException.ThrowIfError(UVInterop.uv_try_write(Handle, &buffer, 1));
}
else
{
var buffer = new UVBuffer.Windows(ptrData, (uint)length);
UVException.ThrowIfError(UVInterop.uv_try_write(Handle, &buffer, 1));
}
}
开发者ID:AlexGhiondea,项目名称:corefxlab,代码行数:25,代码来源:Stream.cs
示例11: DatePicker
public DatePicker()
{
// Initialization.
mDatePicker = new Microsoft.Phone.Controls.DatePicker();
mView = mDatePicker;
mUriString = new DatePickerPageCustomUriString();
mMaxDate = new DateTime(_maxYear, 12, 31);
mMinDate = new DateTime(_minYear, 1, 1);
mUriString.MaxDate = mMaxDate;
mUriString.MinDate = mMinDate;
mDatePicker.PickerPageUri = new Uri(mUriString.UriString, UriKind.Relative);
// The ValueChanged event handler. This is when the MoSync event is triggered.
mDatePicker.ValueChanged += new EventHandler<DateTimeValueChangedEventArgs>(
delegate(object from, DateTimeValueChangedEventArgs args)
{
Memory eventData = new Memory(20);
const int MAWidgetEventData_eventType = 0;
const int MAWidgetEventData_widgetHandle = 4;
const int MAWidgetEventDate_value_dayOfMonth = 8;
const int MAWidgetEventDate_value_month = 12;
const int MAWidgetEventDate_value_year = 16;
eventData.WriteInt32(MAWidgetEventData_eventType, MoSync.Constants.MAW_EVENT_DATE_PICKER_VALUE_CHANGED);
eventData.WriteInt32(MAWidgetEventData_widgetHandle, mHandle);
eventData.WriteInt32(MAWidgetEventDate_value_dayOfMonth, mDatePicker.Value.Value.Day);
eventData.WriteInt32(MAWidgetEventDate_value_month, mDatePicker.Value.Value.Month);
eventData.WriteInt32(MAWidgetEventDate_value_year, mDatePicker.Value.Value.Year);
mRuntime.PostCustomEvent(MoSync.Constants.EVENT_TYPE_WIDGET, eventData);
});
}
开发者ID:ronald132,项目名称:MoSync,代码行数:35,代码来源:MoSyncDatePicker.cs
示例12: vm
public vm()
{
//Initialize devices;
cpu = new CPU(this); // Initializes the cpu
ram = new Memory(PAGE_DIRECTORY_SIZE * Frame.FRAME_SIZE); //Allocates enough ram to fit number of page tables allowed
hdi = new HDI("disk0"); //Maps a folder to the hard disk interface
disk0 = new VirtualDataDisk("vhd.nvmd"); // Virtual data disk
devices = new VMDevice[] {
cpu, // Processer, device 0
ram, // RAM, device 1
hdi, // Hard drive Interface, device 3
disk0, // Virtual Data Disk, device 4
};
callstack = new CallStack(this,ram);
pager = new Pager(ram, PAGE_DIRECTORY_SIZE);
//setup premade page for callstack and bios
BPG = pager.CreatePageEntry(Pager.PAGE_KERNEL_MODE);
CSP = pager.getVAT(1024,pager.getEntry(BPG)); //bios will be loaded at 0 to 1023
CBP = CSP;
CR3I = BPG;
CR3 = pager.getEntry(CR3I);
}
开发者ID:Northcode,项目名称:nvm2,代码行数:25,代码来源:vm.cs
示例13: Main
static void Main()
{
Memory memory = new Memory();
// Starting a new game
Game superMario = new Game();
superMario.Start();
// playing, playing, jumping, falling, going underground, growing, fighting, killing e.t.c...
superMario.Coins = 89;
superMario.Level = 3;
superMario.SubLevel = 4;
superMario.Lives = 7;
superMario.Score = 65340;
superMario.State = MarioStates.BigAndArmed;
Console.WriteLine("Playing 3 hours...");
// Player saves it's good condition.
memory.Save = superMario.Save();
superMario.Start();
// Suddenly Mario dies, killed by Big F***ing Monster
superMario.GameOver();
Console.WriteLine("Start from began after dead...");
superMario.Start();
// Player: "WtF Wtf, all my lives are gone, coins, aaaah :@ ;("
// "Don't worry" - said the Game, "I have save for you"
superMario.Restore(memory.Save);
Console.WriteLine("Restore save...");
superMario.Start();
}
开发者ID:viktorD1m1trov,项目名称:T-Academy,代码行数:31,代码来源:Program.cs
示例14: ListView
/**
* Constructor
*/
public ListView()
{
mList = new System.Windows.Controls.ListBox();
mView = mList;
mList.Tap += new EventHandler<System.Windows.Input.GestureEventArgs>(
delegate(Object from, System.Windows.Input.GestureEventArgs evt)
{
//create a Memory object of 8 Bytes
Memory eventData = new Memory(12);
//starting with the 0 Byte we write the eventType
const int MAWidgetEventData_eventType = 0;
//starting with the 4th Byte we write the widgetHandle
const int MAWidgetEventData_widgetHandle = 4;
//starting with the 8th Byte we write the selectedIndex
const int MAWidgetEventData_selectedIndex = 8;
int selIndex = mList.SelectedIndex;
eventData.WriteInt32(MAWidgetEventData_eventType, MoSync.Constants.MAW_EVENT_ITEM_CLICKED);
eventData.WriteInt32(MAWidgetEventData_widgetHandle, mHandle);
if (selIndex > -1)
{
eventData.WriteInt32(MAWidgetEventData_selectedIndex, selIndex);
//posting a CustomEvent
mRuntime.PostCustomEvent(MoSync.Constants.EVENT_TYPE_WIDGET, eventData);
}
});
}
开发者ID:patrickbroman,项目名称:MoSync,代码行数:37,代码来源:MoSyncListView.cs
示例15: RunConsciousRoutine
protected override RoutineResult RunConsciousRoutine()
{
using (var memory = new Memory())
{
var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
face.Talk(memory, "I'm going to try", " something new.");
face.Talk(memory, "Not sure if it's", " going to work.");
Interaction i = face.GetSingleValue(memory, "Gimme some input!");
face.Fade(memory, i.resultValue.ToString()[0], 1);
Interaction work = face.YesNo(memory, "Did it work?");
if (work.playerAnswer == Interaction.Answer.Yes)
{
face.Talk(memory, "Hmm.", "");
face.Talk(memory, "You can tell me", " the truth.");
face.Talk(memory, "I can handle it.", "");
face.Talk(memory, "Let me try this...");
face.Talk(memory, "", "", 10000);
///////////////////01234567890123456789////////////////////
face.Talk(memory, " ULTIMATE ",
" TECHNOLOGY ", 10000);
return MakeRoutineResult(memory, new Interaction(-1));
}
else if (work.playerAnswer == Interaction.Answer.No)
{
face.Talk(memory, "Darn!");
}
else
{
face.Talk(memory, "Hello?");
}
return MakeRoutineResult(memory, i);
}
}
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:34,代码来源:Broken.cs
示例16: GetClosestDatum
public static Datum GetClosestDatum(Memory memory, Datum start, Relations.Relation relation)
{
// these are concepts we need to (or did) look up the data for
List<Concept> processed = new List<Concept>();
Queue<Concept> pending = new Queue<Concept>();
pending.Enqueue(start.Left);
pending.Enqueue(start.Right);
while (pending.Count > 0)
{
Concept concept = pending.Dequeue();
if (concept.IsSpecial || processed.Contains(concept))
continue;
processed.Add(concept);
List<Datum> data = memory.GetData(concept);
foreach (Datum datum in data)
{
if (datum.Relation == relation)
return datum;
pending.Enqueue(datum.Left);
pending.Enqueue(datum.Right);
}
}
return null;
}
开发者ID:killix,项目名称:Virsona-ChatBot-Tools,代码行数:29,代码来源:KnowledgeUtilities.cs
示例17: RunConsciousRoutine
protected override RoutineResult RunConsciousRoutine()
{
using (var memory = new Memory())
{
var face = new Face(RendererFactory.GetPreferredRenderer(), InputFactory.GetPreferredInput());
face.Talk(memory, "Tweet me", "@BellarmineIT");
face.Talk(memory, "I may just reply.", "@BellarmineIT", 10000);
face.Talk(memory, "No guarantees", "", 1000);
Interaction i = face.YesNo(memory, "Will you tweet me?");
switch (i.playerAnswer)
{
case Interaction.Answer.Yes:
face.Talk(memory, "Cool!");
face.Talk(memory, "Oh.", "", 1000);
face.Talk(memory, "Use the word", " 'Aardvark'");
face.Talk(memory, "In your tweet", " for bonus points.");
face.Talk(memory, "(I love that word)", "", 3000);
break;
case Interaction.Answer.No:
face.Talk(memory, "That's ok.", "I understand.");
face.Talk(memory, "I'm more of the ", " 'lurker' type too.");
break;
case Interaction.Answer.Maybe:
face.Talk(memory, "Maybe?!");
face.Talk(memory, "Be decisive!");
face.Talk(memory, "If you want to, ", " I mean.");
break;
default:
face.Talk(memory, "Crickets");
face.Talk(memory, "", "not the same thing", 1000);
break;
}
return MakeRoutineResult(memory, i);
}
}
开发者ID:vfridell,项目名称:RoguePoleDisplay,代码行数:35,代码来源:PimpMyself.cs
示例18: GetConnectedStructure
public static List<Datum> GetConnectedStructure(Memory memory, Datum start)
{
List<Datum> structure = new List<Datum>();
structure.Add(start);
// these are concepts we need to (or did) look up the data for
List<Concept> processed = new List<Concept>();
Queue<Concept> pending = new Queue<Concept>();
pending.Enqueue(start.Left);
pending.Enqueue(start.Right);
while (pending.Count > 0)
{
Concept concept = pending.Dequeue();
if (concept.IsSpecial || processed.Contains(concept))
continue;
processed.Add(concept);
List<Datum> data = memory.GetData(concept);
foreach (Datum datum in data)
{
if (!structure.Contains(datum))
{
structure.Add(datum);
pending.Enqueue(datum.Left);
pending.Enqueue(datum.Right);
}
}
}
return structure;
}
开发者ID:killix,项目名称:Virsona-ChatBot-Tools,代码行数:34,代码来源:KnowledgeUtilities.cs
示例19: RealMachine
static RealMachine()
{
Memory = new Memory(Memory.REAL_MEMORY_BLOCK_COUNT, Memory.BLOCK_WORD_COUNT);
PTR = 15;
PageTable = new int[Memory.REAL_MEMORY_BLOCK_COUNT];
InitializePageTable();
}
开发者ID:JLF8086,项目名称:VirtualMachineEmulator,代码行数:7,代码来源:RealMachine.cs
示例20: Awake
void Awake()
{
DontDestroyOnLoad(gameObject);
BBMemory = BigBrother.Instance.HisMemory;
// Listeners for players
Messenger.AddListener<Player>("Hey 'bro, remember this player!", BBMemory.AddNewActor<Player>);
Messenger.AddListener<IEnumerable<Player>>("Hey 'bro, remember all this stuff 'n players!", BBMemory.AddNewActors<Player>);
Messenger.AddListener<Player>("Hey 'bro, forget this player!", BBMemory.RemoveActor<Player>);
// Listeners for npcs
Messenger.AddListener<NPC>("Hey 'bro, remember this npc!", BBMemory.AddNewActor<NPC>);
Messenger.AddListener<IEnumerable<NPC>>("Hey 'bro, remember all this stuff 'n npcs!", BBMemory.AddNewActors<NPC>);
Messenger.AddListener<NPC>("Hey 'bro, forget this npc!", BBMemory.RemoveActor<NPC>);
// Listeners for stations
// Listeners for asteriods
Messenger.AddListener<Asteroid>("Hey 'bro, remember this asteroid!", BBMemory.AddNewObject<Asteroid>);
Messenger.AddListener<Asteroid>("Hey 'bro, boom goes the asteroid!", BBMemory.RemoveObject<Asteroid>);
// Listeners for planets
// Listeners for suns
// Listeners for "talking" to players
Messenger.AddListener("I have to check with the laws what happend there.", SendChatMsgCheckingLaws);
Messenger.AddListener("O.K. You're clean. For now...", SendChatMsgPlayersClean);
Messenger.AddListener("O.K. You broke the law.", SendChatMsgPlayerCought);
Messenger.AddListener("A slight change in the story is coming right up!", SendChatMsgNextStoryElement);
Messenger.AddListener("Stop hitting each other!", SendChatMsgStopAttackingPlayer);
Messenger.AddListener("You really like mining, do you?", SendChatMsgPlayerMining);
Messenger.AddListener("Strange folk retaliate!", SendChatMsgStrangeFolkAttack);
Messenger.AddListener("Strange folk attacking!", SendChatMsgStrangeFolkAttacking);
Messenger.AddListener("Strange folk are fleeing!", SendChatMsgStrangeFolkFleeing);
Messenger.AddListener("The rebel fleet is here!", SendChatMsgRebelFleetIsHere);
}
开发者ID:FreakForFreedom,项目名称:Little-Big-Brother,代码行数:33,代码来源:Consciousness.cs
注:本文中的Memory类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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