本文整理汇总了C#中Matrix3x2类的典型用法代码示例。如果您正苦于以下问题:C# Matrix3x2类的具体用法?C# Matrix3x2怎么用?C# Matrix3x2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Matrix3x2类属于命名空间,在下文中一共展示了Matrix3x2类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Matrix3x2IdentityTest
public void Matrix3x2IdentityTest()
{
Matrix3x2 val = new Matrix3x2();
val.M11 = val.M22 = 1.0f;
Assert.True(MathHelper.Equal(val, Matrix3x2.Identity), "Matrix3x2.Indentity was not set correctly.");
}
开发者ID:noahfalk,项目名称:corefx,代码行数:7,代码来源:Matrix3x2Tests.cs
示例2: DrawGlyphRun
public void DrawGlyphRun(float baselineOriginX, float baselineOriginY, Graphics.Direct2D.MeasuringMode measuringMode, GlyphRun glyphRun, GlyphRunDescription glyphRunDescription, ClientDrawingEffect clientDrawingEffect)
{
using (PathGeometry pathGeometry = _factory.CreatePathGeometry())
{
using (GeometrySink sink = pathGeometry.Open())
{
glyphRun.FontFace.GetGlyphRunOutline(
glyphRun.EmSize,
glyphRun.GlyphIndices,
glyphRun.GlyphAdvances,
glyphRun.GlyphOffsets,
glyphRun.IsSideways,
glyphRun.BidiLevel != 0,
sink);
sink.Close();
}
CustomGeometrySink customSink = new CustomGeometrySink();
pathGeometry.Stream(customSink);
customSink.Close();
System.Diagnostics.Debug.WriteLine(customSink.ToString());
Matrix3x2 matrix = new Matrix3x2(1, 0, 0, 1, baselineOriginX, baselineOriginY);
using (TransformedGeometry transformedGeometry = _factory.CreateTransformedGeometry(pathGeometry, matrix))
{
_renderTarget.DrawGeometry(_outlineBrush, 5, transformedGeometry);
_renderTarget.FillGeometry(_fillBrush, transformedGeometry);
}
}
}
开发者ID:eugeniomiro,项目名称:Terrarium,代码行数:31,代码来源:CustomTextRenderer.cs
示例3: ConstructorValuesAreAccessibleByIndexer
public void ConstructorValuesAreAccessibleByIndexer()
{
Matrix3x2 matrix3x2;
matrix3x2 = new Matrix3x2();
for (int x = 0; x < matrix3x2.Columns; x++)
{
for (int y = 0; y < matrix3x2.Rows; y++)
{
Assert.Equal(0, matrix3x2[x, y], Epsilon);
}
}
double value = 33.33;
matrix3x2 = new Matrix3x2(value);
for (int x = 0; x < matrix3x2.Columns; x++)
{
for (int y = 0; y < matrix3x2.Rows; y++)
{
Assert.Equal(value, matrix3x2[x, y], Epsilon);
}
}
GenerateFilledMatrixWithValues(out matrix3x2);
for (int y = 0; y < matrix3x2.Rows; y++)
{
for (int x = 0; x < matrix3x2.Columns; x++)
{
Assert.Equal(y * matrix3x2.Columns + x, matrix3x2[x, y], Epsilon);
}
}
}
开发者ID:GrimDerp,项目名称:corefxlab,代码行数:35,代码来源:Test3x2.cs
示例4: Transform
private static MaskF Transform(MaskF mask, Matrix3x2 transformation)
{
var original = mask.UnderlayingArray;
var transformedPoints = new Vector2[original.Length];
// Initializing the transformed bounds
double sumX = 0;
double sumY = 0;
var first = Vector2.Transform(original[0], transformation);
float left = first.X;
float top = first.Y;
float right = first.X;
float bottom = first.Y;
// Calculating the transformed coordinates
for (int i = 0; i < original.Length; i++)
{
var pt = Vector2.Transform(original[i], transformation);
sumX += pt.X;
sumY += pt.Y;
UpdateBoundaries(pt, ref left, ref top, ref right, ref bottom);
transformedPoints[i] = pt;
}
Vector2 transformedCenter = new Vector2((float)(sumX / original.Length),
(float)(sumY / original.Length));
MaskF transformedMask = FromArrayAndProperties(transformedPoints, transformedCenter, left, top, right, bottom);
return transformedMask;
}
开发者ID:Mirandatz,项目名称:Trauer,代码行数:29,代码来源:MaskFTransformations.cs
示例5: Equal
public static bool Equal(Matrix3x2 a, Matrix3x2 b)
{
return
Equal(a.M11, b.M11) && Equal(a.M12, b.M12) &&
Equal(a.M21, b.M21) && Equal(a.M22, b.M22) &&
Equal(a.M31, b.M31) && Equal(a.M32, b.M32);
}
开发者ID:noahfalk,项目名称:corefx,代码行数:7,代码来源:MathHelper.cs
示例6: GenerateMatrixNumberFrom1To6
static Matrix3x2 GenerateMatrixNumberFrom1To6()
{
Matrix3x2 a = new Matrix3x2();
a.M11 = 1.0f; a.M12 = 2.0f;
a.M21 = 3.0f; a.M22 = 4.0f;
a.M31 = 5.0f; a.M32 = 6.0f;
return a;
}
开发者ID:fengweijp,项目名称:Win2D,代码行数:8,代码来源:Matrix3x2Test.cs
示例7: TransformSession
private TransformSession(CanvasDrawingSession session, Matrix3x2 oldTransform, SvgMatrix multiply)
{
this.Session = session;
this.OldTransform = oldTransform;
var transform = new Matrix3x2((float)multiply.A, (float)multiply.B, (float)multiply.C, (float)multiply.D, (float)multiply.E, (float)multiply.F);
session.Transform = transform * session.Transform;
}
开发者ID:lallous,项目名称:SvgForXaml,代码行数:8,代码来源:TransformSession.cs
示例8: RadialGradientStyle
/// <summary>
/// Initializes a new instance of the <see cref="RadialGradientStyle" /> class.
/// </summary>
/// <param name="unitOriginOffset">The unit origin offset.</param>
/// <param name="transform">The transform.</param>
/// <param name="gradientStops">The gradient stops.</param>
public RadialGradientStyle(
Vector2 unitOriginOffset,
Matrix3x2 transform,
[NotNull] IReadOnlyList<GradientStop> gradientStops)
: base(gradientStops)
{
UnitOriginOffset = unitOriginOffset;
GradientTransform = transform;
}
开发者ID:billings7,项目名称:EscherTilier,代码行数:15,代码来源:RadialGradientStyle.cs
示例9: ConstantValuesAreCorrect
public void ConstantValuesAreCorrect()
{
Matrix3x2 matrix3x2 = new Matrix3x2();
Assert.Equal(3, matrix3x2.Columns);
Assert.Equal(2, matrix3x2.Rows);
Assert.Equal(Matrix3x2.ColumnCount, matrix3x2.Columns);
Assert.Equal(Matrix3x2.RowCount, matrix3x2.Rows);
}
开发者ID:GrimDerp,项目名称:corefxlab,代码行数:9,代码来源:Test3x2.cs
示例10: MatrixVectorMultiplication
public void MatrixVectorMultiplication()
{
var v = new Vector3(2, 2, 1);
var m = new Matrix3x2(1, 0, 0, 1, 5, 6);
var r = Matrix3x2.Multiply(ref m, v);
Assert.AreEqual(r.X, 7);
Assert.AreEqual(r.Y, 8);
}
开发者ID:nicolas-repiquet,项目名称:Granite,代码行数:10,代码来源:Matrices.cs
示例11: Transform
/// <summary>
/// Returns a copy of this style with the given transform applied.
/// </summary>
/// <param name="matrix">The transform matrix.</param>
/// <returns>
/// The transformed style.
/// </returns>
public override IStyle Transform(Matrix3x2 matrix)
{
if (matrix == Matrix3x2.Identity) return this;
Vector2 start = Vector2.Transform(Start, matrix);
Vector2 end = Vector2.Transform(End, matrix);
if (start == Start && end == End) return this;
return new LinearGradientStyle(start, end, GradientStops);
}
开发者ID:billings7,项目名称:EscherTilier,代码行数:17,代码来源:LinearGradientStyle.cs
示例12: Write
/// <summary>
/// Writes a value to the output stream.
/// </summary>
/// <param name="writer">The binary writer.</param>
/// <param name="value">The value to write.</param>
public static void Write(this BinaryWriter writer, Matrix3x2 value)
{
writer.Write(value.M11);
writer.Write(value.M21);
writer.Write(value.M31);
writer.Write(value.M12);
writer.Write(value.M22);
writer.Write(value.M32);
}
开发者ID:vetuomia,项目名称:rocket,代码行数:15,代码来源:Extensions.Write.cs
示例13: Tile
/// <summary>
/// Initializes a new instance of the <see cref="Tile" /> class.
/// </summary>
/// <param name="label">The label.</param>
/// <param name="shape">The shape.</param>
/// <param name="transform">The transform.</param>
/// <param name="partShapes">The part shapes.</param>
/// <exception cref="System.ArgumentNullException"></exception>
public Tile(
[NotNull] string label,
[NotNull] Shape shape,
Matrix3x2 transform,
[NotNull] IReadOnlyList<EdgePartShape> partShapes)
: base(label, shape, transform)
{
if (partShapes == null) throw new ArgumentNullException(nameof(partShapes));
PartShapes = partShapes;
}
开发者ID:billings7,项目名称:EscherTilier,代码行数:18,代码来源:Tile.cs
示例14: LayerParameters1
/// <summary>
/// Initializes a new instance of the <see cref="LayerParameters1"/> struct.
/// </summary>
/// <param name="contentBounds">The content bounds.</param>
/// <param name="geometryMask">The geometry mask.</param>
/// <param name="maskAntialiasMode">The mask antialias mode.</param>
/// <param name="maskTransform">The mask transform.</param>
/// <param name="opacity">The opacity.</param>
/// <param name="opacityBrush">The opacity brush.</param>
/// <param name="layerOptions">The layer options.</param>
public LayerParameters1(RectangleF contentBounds, Geometry geometryMask, AntialiasMode maskAntialiasMode, Matrix3x2 maskTransform, float opacity, Brush opacityBrush, LayerOptions1 layerOptions)
: this()
{
ContentBounds = contentBounds;
geometricMask_ = geometryMask.NativePointer;
MaskAntialiasMode = maskAntialiasMode;
MaskTransform = maskTransform;
Opacity = opacity;
opacityBrush_ = opacityBrush.NativePointer;
LayerOptions = layerOptions;
}
开发者ID:QuantumDeveloper,项目名称:SharpDX,代码行数:21,代码来源:LayerParameters1.cs
示例15: Transform
/// <summary>
/// Returns a copy of this style with the given transform applied.
/// </summary>
/// <param name="matrix">The transform matrix.</param>
/// <returns>
/// The transformed style.
/// </returns>
public IStyle Transform(Matrix3x2 matrix)
{
if (matrix.IsIdentity) return this;
Vector2 pos = Vector2.Transform(Position, matrix);
// ReSharper disable CompareOfFloatsByEqualityOperator
if (Math.Round(pos.X, 3) == Math.Round(Position.X, 3) &&
Math.Round(pos.X, 3) == Math.Round(Position.X, 3))
// ReSharper restore CompareOfFloatsByEqualityOperator
return this;
return new RandomColourStyle(From, To, pos);
}
开发者ID:billings7,项目名称:EscherTilier,代码行数:20,代码来源:RandomColourStyle.cs
示例16: GetTransform
/// <summary>
/// Get the transform matrix for the given Transform
/// </summary>
internal override Matrix3x2 GetTransform()
{
/* Avoid re-creating the transform if nothing has change
* to help optimize for high perf scenarios */
if (!m_isDirty)
return m_cachedTransform;
/* Create the translation */
m_cachedTransform = Matrix3x2.Translation(X, Y);
m_isDirty = false;
return m_cachedTransform;
}
开发者ID:treytomes,项目名称:DirectCanvas,代码行数:17,代码来源:TranslateTransform.cs
示例17: GetTransform
/// <summary>
/// Get the transform matrix for the given Transform
/// </summary>
internal override Matrix3x2 GetTransform()
{
m_cachedTransform = Matrix3x2.Identity;
/* Loop over all of our child transforms */
for (int i = 0; i < m_transformChildren.Count; i++)
{
var transform = m_transformChildren[i].GetTransform();
/* Multiple the transforms together */
m_cachedTransform *= transform;
}
return m_cachedTransform;
}
开发者ID:treytomes,项目名称:DirectCanvas,代码行数:17,代码来源:TransformGroup.cs
示例18: GetTransform
/// <summary>
/// Get the transform matrix for the given Transform
/// </summary>
internal override Matrix3x2 GetTransform()
{
/* Avoid re-creating the transform if nothing has change
* to help optimize for high perf scenarios */
if (!m_isDirty)
return m_cachedTransform;
/* Create the rotation */
m_cachedTransform = Matrix3x2.Rotation(Angle, new PointF(CenterX, CenterY));
/* Flag that we are not dirty */
m_isDirty = false;
return m_cachedTransform;
}
开发者ID:treytomes,项目名称:DirectCanvas,代码行数:18,代码来源:RotateTransform.cs
示例19: TextRenderUnit
/// <summary>
/// Initializes a new instance of the <see cref="TextRenderUnit" /> class.
/// </summary>
/// <param name="textLayout">The text layout.</param>
/// <param name="brush">The brush.</param>
/// <param name="transform">The text transform.</param>
public TextRenderUnit(TextLayout textLayout, Brush brush, Matrix3x2 transform)
{
this.layout = textLayout;
this.brush = brush;
this.transform = transform;
var topleft = Matrix3x2.TransformPoint(transform, new Vector2(0, 0));
var bottomRight = Matrix3x2.TransformPoint(transform, new Vector2(textLayout.Metrics.Width, textLayout.Metrics.Height));
this.bounds = new RectangleF
{
Top = topleft.Y,
Left = topleft.X,
Right = bottomRight.X,
Bottom = bottomRight.Y
};
}
开发者ID:huoxudong125,项目名称:oxyplot,代码行数:23,代码来源:TextRenderUnit.cs
示例20: Create
/// <summary>
/// Creates a new <see cref="EdgePartPosition" /> from an edge part, shape and transform.
/// </summary>
/// <param name="edgePart">The edge part.</param>
/// <param name="shape">The shape.</param>
/// <param name="transform">The transform.</param>
/// <returns></returns>
/// <exception cref="System.ArgumentNullException">
/// <paramref name="edgePart" /> or <paramref name="shape" /> was <see langword="null" />.
/// </exception>
public static EdgePartPosition Create([NotNull] EdgePart edgePart, [NotNull] Shape shape, Matrix3x2 transform)
{
if (edgePart == null) throw new ArgumentNullException(nameof(edgePart));
if (shape == null) throw new ArgumentNullException(nameof(shape));
Edge edge = shape.GetEdge(edgePart.EdgePattern.EdgeName);
Vector2 startPoint = edge.GetPointOnEdge(edgePart.StartAmount);
Vector2 endPoint = edge.GetPointOnEdge(edgePart.StartAmount + edgePart.Amount);
if (!transform.IsIdentity)
{
startPoint = Vector2.Transform(startPoint, transform);
endPoint = Vector2.Transform(endPoint, transform);
}
return new EdgePartPosition(edgePart, startPoint, endPoint);
}
开发者ID:billings7,项目名称:EscherTilier,代码行数:28,代码来源:EdgePartPosition.cs
注:本文中的Matrix3x2类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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