本文整理汇总了C#中MasterServerEvent类的典型用法代码示例。如果您正苦于以下问题:C# MasterServerEvent类的具体用法?C# MasterServerEvent怎么用?C# MasterServerEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MasterServerEvent类属于命名空间,在下文中一共展示了MasterServerEvent类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if (msEvent == MasterServerEvent.HostListReceived)
{
//hostList = MasterServer.PollHostList();
}
}
开发者ID:pmlamotte,项目名称:2Pac,代码行数:7,代码来源:NetworkManager.cs
示例2: OnMasterServerEvent
public override void OnMasterServerEvent(MasterServerEvent masterServerEvent)
{
base.OnMasterServerEvent(masterServerEvent);
if (masterServerEvent == MasterServerEvent.HostListReceived) {
hostListReceived();
}
}
开发者ID:alvarogzp,项目名称:nextation,代码行数:7,代码来源:ClientNetworkEntity.cs
示例3: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
Debug.Log("Entr a change OnMasterServerEvent");
if (msEvent == MasterServerEvent.HostListReceived) {
hostList = MasterServer.PollHostList ();
}
}
开发者ID:alexis0592,项目名称:AngryHunterMobile,代码行数:7,代码来源:NetworkManager.cs
示例4: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent mse)
{
if(mse == MasterServerEvent.RegistrationSucceeded)
{
Debug.Log("Registered Server!");
}
}
开发者ID:nthacker12,项目名称:BoidsAssignment,代码行数:7,代码来源:Networking.cs
示例5: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent mse)
{
if (mse == MasterServerEvent.RegistrationSucceeded)
{
print("registered server");
}
}
开发者ID:edwonia,项目名称:Not-Alone,代码行数:7,代码来源:NetworkManagerScript.cs
示例6: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
bool trying_client = false;
if (msEvent == MasterServerEvent.HostListReceived)
{
Debug.Log("Master Server List Received");
hostList.Clear();
hostList.AddRange(MasterServer.PollHostList());
foreach (HostData hd in hostList)
{
if (hd.connectedPlayers < hd.playerLimit)
{
Debug.Log("Connecting to Server...");
Network.Connect(hd);
trying_client = true;
}
}
if (Network.peerType == NetworkPeerType.Disconnected && !trying_client)
{
Debug.Log("Initializing Server");
Network.InitializeServer(numberOfPlayers, connectionPort, !Network.HavePublicAddress());
MasterServer.RegisterHost(typeName, gameName);
}
}
}
开发者ID:rat-race,项目名称:soakertournament,代码行数:28,代码来源:NetworkMenuScript.cs
示例7: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent e)
{
if (e == MasterServerEvent.RegistrationSucceeded)
Debug.Log("RegistrationSucceeded");
else if (e == MasterServerEvent.HostListReceived)
hostDatas = MasterServer.PollHostList();
}
开发者ID:jquentin,项目名称:LaserPin,代码行数:7,代码来源:LaserPinNetworkManager.cs
示例8: ServerCreationEvent
public ServerCreationEvent(MasterServerEvent mse)
{
if(mse == MasterServerEvent.RegistrationSucceeded)
this.eventCode = ServerCreationEventCode.RegistrationSucceeded;
else if(mse == MasterServerEvent.RegistrationFailedGameName || mse == MasterServerEvent.RegistrationFailedGameType || mse == MasterServerEvent.RegistrationFailedNoServer)
this.eventCode = ServerCreationEventCode.MSRegistrationFailed;
}
开发者ID:SuperStarPL,项目名称:Radius,代码行数:7,代码来源:NetworkManager.cs
示例9: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent e)
{
if (e == MasterServerEvent.HostListReceived)
{
hosts = MasterServer.PollHostList();
}
}
开发者ID:esapp3,项目名称:NitscheSays,代码行数:7,代码来源:NetworkManager.cs
示例10: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if (msEvent == MasterServerEvent.HostListReceived) {
hostList = MasterServer.PollHostList ();
}
else if (msEvent == MasterServerEvent.RegistrationSucceeded)
Debug.Log ("server registered");
}
开发者ID:RothschildGames,项目名称:o11,代码行数:8,代码来源:NetworkManager.cs
示例11: OnMasterServerEvent
// Appelée quand un événement serveur a lieux.
void OnMasterServerEvent(MasterServerEvent sEvent)
{
if (sEvent == MasterServerEvent.HostListReceived)
{
Debug.Log ("Liste des parties mise à jour");
_hostData = MasterServer.PollHostList();
}
}
开发者ID:JordanDx,项目名称:demonixis.tutorials,代码行数:9,代码来源:NetworkManager.cs
示例12: OnMasterServerEvent
public void OnMasterServerEvent(MasterServerEvent msEvent)
{
if (msEvent == MasterServerEvent.HostListReceived)
{
ServerHostList = MasterServer.PollHostList();
if (ServerHostList.Length > 0)
UpdateServerList();
}
}
开发者ID:sidedcore,项目名称:DodgeThisScripts,代码行数:9,代码来源:ServerList.cs
示例13: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if (msEvent == MasterServerEvent.HostListReceived)
{
Debug.Log("Host list received");
hostList = MasterServer.PollHostList();
Debug.Log(hostList.Length);
}
}
开发者ID:vs-team,项目名称:casanova-mk2,代码行数:9,代码来源:NetworkManager.cs
示例14: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if(msEvent == MasterServerEvent.RegistrationSucceeded)
Debug.Log("Server Registered");
if(msEvent == MasterServerEvent.HostListReceived)
Debug.Log("Hosts Refreshed");
hostsUpdated = true;
}
开发者ID:poemdexter,项目名称:Rogue-BB,代码行数:9,代码来源:NetworkTitleUI.cs
示例15: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if(msEvent == MasterServerEvent.RegistrationFailedGameName)
GameManager.WriteMessage("Server Registration Failed: No game name given");
if(msEvent == MasterServerEvent.RegistrationFailedGameType)
GameManager.WriteMessage("Server Registration Failed: No game tpye given");
if(msEvent == MasterServerEvent.RegistrationFailedNoServer)
GameManager.WriteMessage("Server Registration Failed: Server not running");
if(msEvent == MasterServerEvent.RegistrationSucceeded)
GameManager.WriteMessage("Server Registraion Suceeded");
}
开发者ID:Blurift,项目名称:Instincts,代码行数:11,代码来源:NetworkManager.cs
示例16: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent)
{
if (msEvent == MasterServerEvent.HostListReceived)
{
Debug.Log("Successfully recieved host list.");
_hostList = MasterServer.PollHostList();
}
else if (msEvent == MasterServerEvent.RegistrationSucceeded)
{
Debug.Log("Successfully registered server on master server.");
}
}
开发者ID:nbilling,项目名称:TNPRH,代码行数:12,代码来源:NetworkManager.cs
示例17: OnMasterServerEvent
private void OnMasterServerEvent(MasterServerEvent masterServerEvent)
{
switch(masterServerEvent)
{
case MasterServerEvent.HostListReceived:
availableServers = MasterServer.PollHostList();
break;
default:
break;
}
}
开发者ID:kitun,项目名称:Stoned,代码行数:12,代码来源:NetworkManager.cs
示例18: OnMasterServerEvent
// Called when master server shit happens
void OnMasterServerEvent(MasterServerEvent mse)
{
// When registration happens
if (mse == MasterServerEvent.RegistrationSucceeded) {
Debug.Log("Server registered on Master server!");
}
// When server list is recieved, store it
if (mse == MasterServerEvent.HostListReceived) {
hosts = MasterServer.PollHostList();
refreshing = false;
}
}
开发者ID:nicolaikruger,项目名称:GGJ-14,代码行数:14,代码来源:NetworkManagerScript.cs
示例19: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent msEvent){
if (msEvent == MasterServerEvent.HostListReceived) {
Debug.Log ("Found Server!!");
hostList = MasterServer.PollHostList ();
//statusText.text = "Found Server!! " + hostList.Length;
ListServer ();
} else {
Debug.Log ("Server Not Found !!");
//statusText.text = "Server Not Found !!";
}
}
开发者ID:tattoxcm,项目名称:VRBike,代码行数:13,代码来源:MultiplayerController.cs
示例20: OnMasterServerEvent
void OnMasterServerEvent(MasterServerEvent masterServerEvent)
{
Debug.Log ("master server event message received: " + masterServerEvent);
if (masterServerEvent == MasterServerEvent.RegistrationSucceeded) {
Debug.Log ("Registered server");
}
if (masterServerEvent == MasterServerEvent.HostListReceived) {
// yield return new WaitForSeconds(1.5f);
hostList = MasterServer.PollHostList();
//hostList = Invoke("MasterServer.PollHostList", 2f);
}
}
开发者ID:allansequeira,项目名称:UnityNetworkingIntro,代码行数:14,代码来源:NetworkManager.cs
注:本文中的MasterServerEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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