本文整理汇总了C#中MapData类的典型用法代码示例。如果您正苦于以下问题:C# MapData类的具体用法?C# MapData怎么用?C# MapData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MapData类属于命名空间,在下文中一共展示了MapData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: BuildMap
public void BuildMap()
{
//����������
m_map = new MapData[MapSizeX, MapSizeZ];
for (int i = 0; i < MapSizeX; i++)
{
for (int k = 0; k < MapSizeZ; k++)
m_map[i, k] = new MapData();
}
// �������TagΪgridnode�Ľڵ�
GameObject[] nodes = (GameObject[])GameObject.FindGameObjectsWithTag("gridnode");
foreach (GameObject nodeobj in nodes)
{
//��ýڵ�
GridNode node = nodeobj.GetComponent<GridNode>();
Vector3 pos = nodeobj.transform.position;
//����ڵ��λ�ó���������Χ�������
if ((int)pos.x >= MapSizeX || (int)pos.z >= MapSizeZ)
continue;
//���ø��ӵ�����
m_map[(int)pos.x, (int)pos.z].fieldtype = node._mapData.fieldtype;
}
}
开发者ID:Wholanz,项目名称:Tower,代码行数:30,代码来源:GridMap.cs
示例2: GridUpdate
void GridUpdate(SceneView sceneview)
{
e = Event.current;
//Make sure MapData has been loaded
_MapData = EditorHelper.CheckMapData(_MapData);
//If a Grid exists place tiles
if (EditorHelper.GridExsists())
{
if(grid == null)
{
grid = GameObject.FindObjectOfType<DrawGrid>();
}
if (EditorHelper.InsideGrid(EditorHelper.GetMousePosition(e)))
{
//if input is from a mouse and the mouse button was a left click event
if (e.button == 0 && e.isMouse && e.type == EventType.MouseDown)
{
PaintTile();
}
}
}
}
开发者ID:DanWeston626,项目名称:LevelEditor,代码行数:25,代码来源:GridEditorSceneView.cs
示例3: GetMapData
internal protected override object GetMapData (object[] attributes, string scope)
{
DataType itemDataType = null;
Type itemType = null;
ItemPropertyAttribute at = FindPropertyAttribute (attributes, scope + "/*");
if (at != null) {
itemType = at.ValueType;
if (itemType == null) itemType = handler.GetItemType ();
if (at.SerializationDataType != null)
itemDataType = (DataType) Activator.CreateInstance (at.SerializationDataType, new object[] { itemType });
}
if (itemType == null) itemType = handler.GetItemType ();
if (itemDataType == null) itemDataType = Context.GetConfigurationDataType (itemType);
object itemMapData = itemDataType.GetMapData (attributes, scope + "/*");
if (at == null && itemMapData == null) return null;
MapData data = new MapData ();
data.ItemType = itemDataType;
data.ItemName = (at != null && at.Name != null) ? at.Name : itemDataType.Name;
data.ItemMapData = itemMapData;
return data;
}
开发者ID:FreeBSD-DotNet,项目名称:monodevelop,代码行数:25,代码来源:CollectionDataType.cs
示例4: Node
public Node(Node copie, NodePos direction, MapData map, Vector2 size)
{
CanGo = true;
Start = copie.Start;
Arrival = copie.Arrival;
switch (direction)
{
case NodePos.U:
Position = new Vector2(copie.Position.X, copie.Position.Y - 32);
break;
case NodePos.D:
Position = new Vector2(copie.Position.X, copie.Position.Y + 32);
break;
case NodePos.R:
Position = new Vector2(copie.Position.X + 32, copie.Position.Y);
break;
case NodePos.L:
Position = new Vector2(copie.Position.X - 32, copie.Position.Y);
break;
}
Update(map);
if (Id < 0 || Id > map.MapWidth * map.MapHeight || !Can(direction, map, size))
CanGo = false;
}
开发者ID:wiilinkpds,项目名称:Wotrn,代码行数:26,代码来源:Node.cs
示例5: ReadCSVMap
public void ReadCSVMap()
{
lstMapData = new List<MapData>();
List<Dictionary<string, object>> data = CSVReader.Read("csv/" + FILE_CSV_MAP);
MapData mapData;
if (data != null)
{
for (int i = 0; i < data.Count; i++)
{
int id = (int)data[i]["id"];
int idPattern = (int)data[i]["idPattern"];
int idModel = (int)data[i]["idModel"];
float positionX = float.Parse(data[i]["positionX"].ToString());
float positionY = float.Parse(data[i]["positionY"].ToString());
float positionZ = float.Parse(data[i]["positionZ"].ToString());
float rotationX = float.Parse(data[i]["rotationX"].ToString());
float rotationY = float.Parse(data[i]["rotationY"].ToString());
float rotationZ = float.Parse(data[i]["rotationZ"].ToString());
float scaleX = float.Parse(data[i]["scaleX"].ToString());
float scaleY = float.Parse(data[i]["scaleY"].ToString());
float scaleZ = float.Parse(data[i]["scaleZ"].ToString());
mapData = new MapData(id,idPattern,idModel,new Vector3(positionX,positionY,positionZ),new Vector3(rotationX,rotationY,rotationZ),new Vector3(scaleX,scaleY,scaleZ));
lstMapData.Add(mapData);
}
}
}
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:26,代码来源:CreatMap.cs
示例6: TryGetMapData
public bool TryGetMapData(string signText, string worldOwner, out MapData mapData)
{
signText = signText.Trim();
mapData = null;
if (!signText.StartsWith(ScanText, StringComparison.OrdinalIgnoreCase))
return false;
signText = signText.Substring(ScanText.Length).Trim();
var lowerText = signText.ToLower();
// Try to find specified creators in text by searching for special text
foreach (var byText in new[] {" by ", " by:"})
{
if (!lowerText.Contains(byText))
continue;
var splitIndex = lowerText.LastIndexOf(byText, StringComparison.OrdinalIgnoreCase);
// Name is before 'byText' and creators after
mapData = new MapData(
signText.Substring(splitIndex).Trim(),
signText.Substring(splitIndex + byText.Length).Trim());
return true;
}
mapData = new MapData(signText, worldOwner);
return true;
}
开发者ID:BotBitsExt,项目名称:MapManager,代码行数:31,代码来源:ScanSignFormat.cs
示例7: Create
public static World Create(MapData mapData, LevelData newLevel, Game game, Rectangle screenRec)
{
var tilesetList = new List<Tileset>();
foreach (TilesetData data in mapData.Tilesets)
{
tilesetList.Add(
TilesetFactory.Create(data, game)
);
}
var mapLayers = mapData.Layers.Select(l => MapLayer.FromMapLayerData(l)).ToList();
// MUSTDO: modify TileMap to be able to accept multiple tile sets
var map = new TileMap(tilesetList[0], mapLayers[0]);
// SHOULDDO: find out why does map need tilesets to?
for (int i = 1; i < tilesetList.Count; i++)
map.AddTileset(tilesetList[i]);
for (int i = 1; i < mapLayers.Count; i++)
map.AddLayer(mapLayers[i]);
var level = new Level(map);
var world = new World(game, screenRec);
world.Levels.Add(level);
world.CurrentLevel = 0;
return world;
}
开发者ID:vkuts,项目名称:Gamesor,代码行数:30,代码来源:WorldFactory.cs
示例8: Generate
public static MapData Generate()
{
MapData md = new MapData();
md.Add(new FenceHMI(36,74));
md.Add(new FenceHMI(112,-65));
md.Add(new FenceHMI(-22,-98));
md.Add(new FenceHMI(-237,-33));
md.Add(new FenceHMI(-182,-93));
md.Add(new FenceVMI(-189,73));
md.Add(new FenceVMI(-48,-76));
md.Add(new FenceVMI(165,-14));
md.Add(new FenceVMI(84,-96));
md.Add(new FenceVMI(61,97));
md.Add(new FenceVMI(273,29));
md.Add(new House1MI(52,-49));
md.Add(new House1MI(132,32));
md.Add(new House1MI(-160,120));
md.Add(new House1MI(-183,-16));
md.Add(new StartPosMI(-62,-134));
md.Add(new StartPosMI(-257,127));
md.Add(new StartPosMI(-45,132));
md.Add(new StartPosMI(156,128));
md.Add(new StartPosMI(189,-115));
md.Add(new StartPosMI(237,27));
md.Add(new StartPosMI(-272,32));
md.Add(new StartPosMI(-228,-124));
return md;
}
开发者ID:BoarK,项目名称:BewareWolf,代码行数:30,代码来源:GeneratedMap.cs
示例9: RecordManager
public RecordManager(string text)
{
string[] frameText = text.Split('\n');
numFrames = frameText.Length - 1;
//handle the first row
string[] first_row_data = frameText[0].Split('|');
string[] robotAIText = first_row_data[0].Split('*');
robotAIData = new RobotAIData[robotAIText.Length];
for(int i = 0; i<robotAIText.Length; i++)
{
robotAIData[i] = new RobotAIData(robotAIText[i]);
}
mapData = new MapData(first_row_data[1],first_row_data[2],first_row_data[3]);
string[] achievementText = first_row_data[4].Split('*');
achievementData = new AchievementData[achievementText.Length];
for(int i = 0; i<achievementText.Length; i++)
{
achievementData[i] = new AchievementData(achievementText[i]);
}
winnerID = Convert.ToInt32(first_row_data[5]);
//handle the following frame rows
frameData = new FrameData[numFrames];
for(int i = 1; i < frameText.Length; i++)
{
frameData[i-1] = new FrameData(frameText[i]);
}
}
开发者ID:shrekshao,项目名称:MechEmpire-Clash,代码行数:32,代码来源:RecordManager.cs
示例10: GetRandomPosition
Position GetRandomPosition(MapData mapData)
{
var position = new Position();
position.column = GetRandomPositionDimension(mapData.Size);
position.row = GetRandomPositionDimension(mapData.Size);
return position;
}
开发者ID:KarolStola,项目名称:ThePatfinder,代码行数:7,代码来源:CreateMapCommand.cs
示例11: Start
void Start()
{
MapData data = new MapData();
data.Deserialize(map);
Json_MasterParam master = LitJson.JsonMapper.ToObject<Json_MasterParam>(json.text);
Json_CalenderParam d = master.calender;
CalenderParam cp = new CalenderParam();
cp.Desrialize(d);
int year = cp.Year;
width = data.mMapData.Width;
height = data.mMapData.Height;
types = data.mMapData.MapData;
for (int h = 0; h < height; ++h)
{
for (int w = 0; w < width; ++w)
{
//Debug.Log(h * height + w);
if (types[h * height + w] == FloorType.Hatake)
{
GameObject obj = Instantiate<GameObject>(hatake);
obj.transform.position = new Vector3((float)w, 0.1f, (float)height - h);
obj.transform.rotation = new Quaternion();
}
}
}
}
开发者ID:Crokan,项目名称:ROGUE,代码行数:29,代码来源:GameScene.cs
示例12: getBoard_RandomContent
public static MapData getBoard_RandomContent(int w, int h)
{
var d = new MapData(w, h);
d.setRandomMatches(10);
d.doUpdateMatches();
return d;
}
开发者ID:kyung01,项目名称:UnityProject1,代码行数:7,代码来源:MapGenerator.cs
示例13: CheckMapData
/// <summary>
/// Checks if the passed MapData has been initialized
/// if it has not CheckMapData calls CreateMapData and loads
/// the resource path to the reference
/// </summary>
/// <param name="_MapData"></param>
/// <returns></returns>
public static MapData CheckMapData(MapData _MapData)
{
if (_MapData == null)
{
CreateMapData(out _MapData);
}
return _MapData;
}
开发者ID:DanWeston626,项目名称:LevelEditor,代码行数:15,代码来源:EditorHelper.cs
示例14: Init
public static void Init()
{
EditorHelper.CreateMapData(out _MapData);
_MapData = Resources.Load<MapData>("GameData/MapData");
MapToolsEditor window = (MapToolsEditor)EditorWindow.GetWindow(typeof(MapToolsEditor));
window.title = "Map Tools";
window.Show();
}
开发者ID:DanWeston626,项目名称:LevelEditor,代码行数:8,代码来源:MapToolsEditor.cs
示例15: MapRefData
public MapRefData(MapData toAdd)
{
RepresentationLabel = toAdd.Geometry.RepresentationLabel;
EntityLabel = toAdd.Product.EntityLabel;
EntityTypeId = IfcMetaData.IfcTypeId(toAdd.Product);
SurfaceStyleLabel = toAdd.Geometry.SurfaceStyleLabel;
Matrix = XbimMatrix3D.Multiply(toAdd.Geometry.Transform, toAdd.Matrix);
}
开发者ID:bnaand,项目名称:xBim-Toolkit,代码行数:8,代码来源:XbimMesher.cs
示例16: GetDefaultData
protected virtual MapData GetDefaultData ()
{
if (defaultData != null) return defaultData;
defaultData = new MapData ();
defaultData.ItemType = Context.GetConfigurationDataType (handler.GetItemType ());
defaultData.ItemName = defaultData.ItemType.Name;
return defaultData;
}
开发者ID:FreeBSD-DotNet,项目名称:monodevelop,代码行数:8,代码来源:CollectionDataType.cs
示例17: Init
static void Init()
{
_MapData = Resources.Load<MapData>("GameData/MapData");
SpriteSheetEditor _SpriteSheetEditor = (SpriteSheetEditor)EditorWindow.GetWindow(typeof(SpriteSheetEditor));
_SpriteSheetEditor.title = "Sprite Sheet";
_SpriteSheetEditor.Show();
}
开发者ID:DanWeston626,项目名称:LevelEditor,代码行数:8,代码来源:SpriteSheetEditor.cs
示例18: TileCollisionGenerator
public TileCollisionGenerator(MapData mapData)
{
this.mapData = mapData;
meshes = new List<Mesh>();
MakeMesh();
}
开发者ID:Cloverseer,项目名称:Artificial-Intelligence-for-Game-Development,代码行数:8,代码来源:TileCollisionGenerator.cs
示例19: SetMapData
public void SetMapData(message.CrashMapData temp)
{
if(_map_data == null)
{
_map_data = new MapData();
}
_map_data.set_info(temp);
}
开发者ID:kingstop,项目名称:crashmo,代码行数:8,代码来源:global_instance.cs
示例20: LoadMap
public void LoadMap(string filePath)
{
//TODO LOAD THIS
mapData = MapData.Load(filePath);
// copy the map data array
world = (MapTile[,])mapData.map.Clone();
// create this mesh
MapGenerator.singleton.CreateLoadedWorldMesh(new Vector2(mapData.mapSizeX,mapData.mapSizeY));
}
开发者ID:kingatlasg,项目名称:NCTGameJam1,代码行数:9,代码来源:WorldController.cs
注:本文中的MapData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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