本文整理汇总了C#中Mame类的典型用法代码示例。如果您正苦于以下问题:C# Mame类的具体用法?C# Mame怎么用?C# Mame使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Mame类属于命名空间,在下文中一共展示了Mame类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: draw_sprites
static void draw_sprites(Mame.osd_bitmap bitmap)
{
/* sprite information is scattered through memory */
/* and uses a portion of the text layer memory (outside the visible area) */
_BytePtr spriteram_area1 = new _BytePtr(Generic.spriteram, 0x28);
_BytePtr spriteram_area2 = new _BytePtr(Generic.spriteram_2, 0x28);
_BytePtr spriteram_area3 = new _BytePtr(driver_kyugo.kyugo_videoram, 0x28);
for (int n = 0; n < 12 * 2; n++)
{
int offs = 2 * (n % 12) + 64 * (n / 12);
int sx = spriteram_area3[offs + 1] + 256 * (spriteram_area2[offs + 1] & 1);
if (sx > 320) sx -= 512;
int sy = 255 - spriteram_area1[offs];
if (driver_kyugo.flipscreen != 0) sy = 240 - sy;
int color = spriteram_area1[offs + 1] & 0x1f;
for (int y = 0; y < 16; y++)
{
int attr2 = spriteram_area2[offs + 128 * y];
int code = spriteram_area3[offs + 128 * y];
if ((attr2 & 0x01) != 0) code += 512;
if ((attr2 & 0x02) != 0) code += 256;
bool flipx = (attr2 & 0x08) != 0;
bool flipy = (attr2 & 0x04) != 0;
if (driver_kyugo.flipscreen != 0)
{
flipx = !flipx;
flipy = !flipy;
}
Mame.drawgfx(bitmap, Mame.Machine.gfx[1],
(uint)code,
(uint)color,
flipx, flipy,
sx, driver_kyugo.flipscreen != 0 ? sy - 16 * y : sy + 16 * y,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 0);
}
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:43,代码来源:driver_kyugo.cs
示例2: draw_background
static void draw_background(Mame.osd_bitmap bitmap)
{
Mame.GfxElement gfx = Mame.Machine.gfx[0];
for (int offs = Generic.videoram_size[0] - 2; offs >= 0; offs -= 2)
{
if (Generic.dirtybuffer[offs] || Generic.dirtybuffer[offs + 1])
{
Generic.dirtybuffer[offs] = Generic.dirtybuffer[offs + 1] = false;
int sx = (offs / 2) % 32;
int sy = (offs / 2) / 32;
int attr = Generic.videoram[offs];
int code = Generic.videoram[offs + 1] + ((attr & 0xc0) << 2);
bool flipx = (attr & 0x20) != 0;
if (flipscreen != 0)
{
sx = 31 - sx;
sy = 31 - sy;
flipx = !flipx;
}
Mame.drawgfx(Generic.tmpbitmap, gfx,
(uint)code,
(uint)attr & 0x1f,
flipx, flipscreen != 0,
8 * sx, 8 * sy,
null, Mame.TRANSPARENCY_NONE, 0);
}
}
{
int[] xscroll = new int[256];
if (flipscreen != 0)
{
/* fixed */
for (int offs = 0; offs < 64; offs++) xscroll[255 - offs] = 0;
/* scroll (wraps around) */
for (int offs = 64; offs < 128; offs++) xscroll[255 - offs] = troangel_scroll[64];
/* linescroll (no wrap) */
for (int offs = 128; offs < 256; offs++) xscroll[255 - offs] = troangel_scroll[offs];
}
else
{
/* fixed */
for (int offs = 0; offs < 64; offs++) xscroll[offs] = 0;
/* scroll (wraps around) */
for (int offs = 64; offs < 128; offs++) xscroll[offs] = -troangel_scroll[64];
/* linescroll (no wrap) */
for (int offs = 128; offs < 256; offs++) xscroll[offs] = -troangel_scroll[offs];
}
Mame.copyscrollbitmap(bitmap, Generic.tmpbitmap, 256, xscroll, 0, null, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:62,代码来源:driver_troangel.cs
示例3: namcos1_specific
public namcos1_specific(int key_id_query, int key_id, Mame.mem_read_handler key_r, Mame.mem_write_handler key_w,
namcos1_slice_timer[] slice_timer, int tilemap_use)
{
this.key_id_query = key_id_query;
this.key_id = key_id;
this.key_r = key_r;
this.key_w = key_w;
this.slice_timer = slice_timer;
this.tilemap_use = tilemap_use;
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:10,代码来源:namcos1.cs
示例4: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
/* for every character in the video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (int offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
if (Generic.dirtybuffer[offs])
{
int sx, sy, mx, my;
Generic.dirtybuffer[offs] = false;
/* Even if Phozon screen is 28x36, the memory layout is 32x32. We therefore
have to convert the memory coordinates into screen coordinates.
Note that 32*32 = 1024, while 28*36 = 1008: therefore 16 bytes of Video RAM
don't map to a screen position. We don't check that here, however: range
checking is performed by drawgfx(). */
mx = offs % 32;
my = offs / 32;
if (my <= 1)
{ /* bottom screen characters */
sx = my + 34;
sy = mx - 2;
}
else if (my >= 30)
{ /* top screen characters */
sx = my - 30;
sy = mx - 2;
}
else
{ /* middle screen characters */
sx = mx + 2;
sy = my - 2;
}
Mame.drawgfx(Generic.tmpbitmap, Mame.Machine.gfx[(Generic.colorram[offs] & 0x80) != 0 ? 1 : 0],
Generic.videoram[offs],
(uint)(Generic.colorram[offs] & 0x3f),
false, false,
8 * sx, 8 * sy,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
}
}
Mame.copybitmap(bitmap, Generic.tmpbitmap, false, false, 0, 0, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
/* Draw the sprites. */
for (int offs = 0; offs < Generic.spriteram_size[0]; offs += 2)
{
/* is it on? */
if ((Generic.spriteram_3[offs + 1] & 2) == 0)
{
uint sprite = Generic.spriteram[offs];
uint color = Generic.spriteram[offs + 1];
int x = (Generic.spriteram_2[offs + 1] - 69) + 0x100 * (Generic.spriteram_3[offs + 1] & 1);
int y = (Mame.Machine.drv.screen_height) - Generic.spriteram_2[offs] - 8;
int flipx = Generic.spriteram_3[offs] & 1;
int flipy = Generic.spriteram_3[offs] & 2;
switch (Generic.spriteram_3[offs] & 0x3c)
{
case 0x00: /* 16x16 */
phozon_draw_sprite(bitmap, sprite, color, flipx, flipy, x, y);
break;
case 0x14: /* 8x8 */
sprite = (uint)((sprite << 2) | ((Generic.spriteram_3[offs] & 0xc0) >> 6));
phozon_draw_sprite8(bitmap, sprite, color, flipx, flipy, x, y + 8);
break;
case 0x04: /* 8x16 */
sprite = (uint)((sprite << 2) | ((Generic.spriteram_3[offs] & 0xc0) >> 6));
if (flipy == 0)
{
phozon_draw_sprite8(bitmap, 2 + sprite, color, flipx, flipy, x, y + 8);
phozon_draw_sprite8(bitmap, sprite, color, flipx, flipy, x, y);
}
else
{
phozon_draw_sprite8(bitmap, 2 + sprite, color, flipx, flipy, x, y);
phozon_draw_sprite8(bitmap, sprite, color, flipx, flipy, x, y + 8);
}
break;
case 0x24: /* 8x32 */
sprite = (uint)((sprite << 2) | ((Generic.spriteram_3[offs] & 0xc0) >> 6));
if (flipy == 0)
{
phozon_draw_sprite8(bitmap, 10 + sprite, color, flipx, flipy, x, y + 8);
phozon_draw_sprite8(bitmap, 8 + sprite, color, flipx, flipy, x, y);
phozon_draw_sprite8(bitmap, 2 + sprite, color, flipx, flipy, x, y - 8);
phozon_draw_sprite8(bitmap, sprite, color, flipx, flipy, x, y - 16);
}
else
{
phozon_draw_sprite8(bitmap, 10 + sprite, color, flipx, flipy, x, y - 16);
phozon_draw_sprite8(bitmap, 8 + sprite, color, flipx, flipy, x, y - 8);
phozon_draw_sprite8(bitmap, 2 + sprite, color, flipx, flipy, x, y);
//.........这里部分代码省略.........
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:101,代码来源:driver_phozon.cs
示例5: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
Mame.palette_init_used_colors();
for (int offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
int code, color;
code = Mame.memory_region(Mame.REGION_GFX4)[0x1000 * bg_image + offs];
color = Mame.memory_region(Mame.REGION_GFX4)[0xc000 + 0x100 * bg_image + code];
for (int i = 0; i < 16; i++) Mame.palette_used_colors[i + 256 + 16 * color] = Mame.PALETTE_COLOR_USED;
}
for (int offs = 0; offs < 256; offs++)
{
int color;
color = citycon_charlookup[offs];
Mame.palette_used_colors[512 + 4 * color] = Mame.PALETTE_COLOR_TRANSPARENT;
for (int i = 0; i < 3; i++) Mame.palette_used_colors[i + 512 + 4 * color + 1] = Mame.PALETTE_COLOR_USED; ;
}
for (int offs = Generic.spriteram_size[0] - 4; offs >= 0; offs -= 4)
{
int color;
color = Generic.spriteram[offs + 2] & 0x0f;
for (int i = 0; i < 15; i++) Mame.palette_used_colors[i + 16 * color + 1] = Mame.PALETTE_COLOR_USED;
}
if (Mame.palette_recalc() != null)
{
Generic.SetDirtyBuffer(true);
dirty_background = 1;
}
/* Create the background */
if (dirty_background != 0)
{
dirty_background = 0;
for (int offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
int sx, sy, code;
sy = offs / 32;
sx = (offs % 32) + (sy & 0x60);
sy = sy & 31;
if (flipscreen != 0)
{
sx = 127 - sx;
sy = 31 - sy;
}
code = Mame.memory_region(Mame.REGION_GFX4)[0x1000 * bg_image + offs];
Mame.drawgfx(tmpbitmap2, Mame.Machine.gfx[3 + bg_image],
(uint)code,
Mame.memory_region(Mame.REGION_GFX4)[0xc000 + 0x100 * bg_image + code],
flipscreen != 0, flipscreen != 0,
8 * sx, 8 * sy,
null, Mame.TRANSPARENCY_NONE, 0);
}
}
/* copy the temporary bitmap to the screen */
{
int scroll;
if (flipscreen != 0)
scroll = 256 + ((citycon_scroll[0] * 256 + citycon_scroll[1]) >> 1);
else
scroll = -((citycon_scroll[0] * 256 + citycon_scroll[1]) >> 1);
Mame.copyscrollbitmap(bitmap, tmpbitmap2, 1, new int[] { scroll }, 0, null, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
}
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (int offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
int sx, sy;
sy = offs / 32;
sx = (offs % 32) + (sy & 0x60);
sy = sy & 0x1f;
if (Generic.dirtybuffer[offs] || dirtylookup[sy])
{
int i;
Mame.rectangle clip = new Mame.rectangle();
Generic.dirtybuffer[offs] = false;
if (flipscreen != 0)
{
sx = 127 - sx;
//.........这里部分代码省略.........
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:101,代码来源:driver_citycon.cs
示例6: tecmo_vh_screenrefresh
public static void tecmo_vh_screenrefresh(Mame.osd_bitmap bitmap, int full_refresh)
{
int offs;
Mame.palette_init_used_colors();
{
int color, code, i;
int[] colmask = new int[16];
int pal_base;
pal_base = Mame.Machine.drv.gfxdecodeinfo[5].color_codes_start;
for (color = 0; color < 16; color++) colmask[color] = 0;
for (offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
if (video_type == 2) /* Gemini Wing */
{
code = Generic.videoram[offs] + 16 * (Generic.colorram[offs] & 0x70);
color = Generic.colorram[offs] & 0x0f;
}
else
{
code = Generic.videoram[offs] + 256 * (Generic.colorram[offs] & 0x07);
color = Generic.colorram[offs] >> 4;
}
colmask[color] |= (int)Mame.Machine.gfx[5].pen_usage[code];
}
for (color = 0; color < 16; color++)
{
if ((colmask[color] & (1 << 0)) != 0)
Mame.palette_used_colors[pal_base + 16 * color] = Mame.PALETTE_COLOR_TRANSPARENT;
for (i = 1; i < 16; i++)
{
if ((colmask[color] & (1 << i)) != 0)
Mame.palette_used_colors[pal_base + 16 * color + i] = Mame.PALETTE_COLOR_USED;
}
}
pal_base = Mame.Machine.drv.gfxdecodeinfo[4].color_codes_start;
for (color = 0; color < 16; color++) colmask[color] = 0;
for (offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
if (video_type == 2) /* Gemini Wing */
{
code = tecmo_videoram[offs] + 16 * (tecmo_colorram[offs] & 0x70);
color = tecmo_colorram[offs] & 0x0f;
}
else
{
code = tecmo_videoram[offs] + 256 * (tecmo_colorram[offs] & 0x07);
color = tecmo_colorram[offs] >> 4;
}
colmask[color] |= (int)Mame.Machine.gfx[4].pen_usage[code];
}
for (color = 0; color < 16; color++)
{
if ((colmask[color] & (1 << 0)) != 0)
Mame.palette_used_colors[pal_base + 16 * color] = Mame.PALETTE_COLOR_TRANSPARENT;
for (i = 1; i < 16; i++)
{
if ((colmask[color] & (1 << i)) != 0)
Mame.palette_used_colors[pal_base + 16 * color + i] = Mame.PALETTE_COLOR_USED;
}
}
pal_base = Mame.Machine.drv.gfxdecodeinfo[1].color_codes_start;
for (color = 0; color < 16; color++) colmask[color] = 0;
for (offs = 0; offs < Generic.spriteram_size[0]; offs += 8)
{
int flags = Generic.spriteram[offs + 3];
int bank = Generic.spriteram[offs + 0];
if ((bank & 4) != 0)
{ /* visible */
int which = Generic.spriteram[offs + 1];
int size = (Generic.spriteram[offs + 2] & 3);
/* 0 = 8x8 1 = 16x16 2 = 32x32 3 = 64x64 */
if (size == 3) continue; /* not used by these games */
if (video_type != 0)
code = (which) + ((bank & 0xf8) << 5); /* silkworm */
else
code = (which) + ((bank & 0xf0) << 4); /* rygar */
if (size == 1) code >>= 2;
else if (size == 2) code >>= 4;
//.........这里部分代码省略.........
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:101,代码来源:driver_tecmo.cs
示例7: draw_sprites
static void draw_sprites(Mame.osd_bitmap bitmap, int pri_mask)
{
int offs, fx, fy, x, y, color, sprite;
for (offs = 0x1000 - 8; offs >= 0; offs -= 8)
{
/* Don't draw empty sprite table entries */
if (Generic.buffered_spriteram[offs + 7] != 0xf) continue;
if (Generic.buffered_spriteram[offs + 0] == 0x0f) continue;
if ((pri_mask & Generic.buffered_spriteram[offs + 5]) == 0) continue;
fx = Generic.buffered_spriteram[offs + 1] & 0x20;
fy = Generic.buffered_spriteram[offs + 1] & 0x40;
y = Generic.buffered_spriteram[offs + 0];
x = Generic.buffered_spriteram[offs + 4];
if ((Generic.buffered_spriteram[offs + 5] & 1) != 0) x = 0 - (0x100 - x);
color = Generic.buffered_spriteram[offs + 1] & 0xf;
sprite = Generic.buffered_spriteram[offs + 2] + (Generic.buffered_spriteram[offs + 3] << 8);
sprite &= 0x0fff;
if (flipscreen != 0)
{
x = 240 - x;
y = 240 - y;
if (fx != 0) fx = 0; else fx = 1;
if (fy != 0) fy = 0; else fy = 1;
}
Mame.drawgfx(bitmap, Mame.Machine.gfx[3],
(uint)sprite,
(uint)color, fx != 0, fy != 0, x, y,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 15);
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:36,代码来源:driver_raiden.cs
示例8: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
Mame.tilemap_update(Mame.ALL_TILEMAPS);
Mame.palette_init_used_colors();
mark_sprites_palette();
/* the following is required to make the colored background work */
for (int i = 15; i < Mame.Machine.drv.total_colors; i += 16)
Mame.palette_used_colors[i] = Mame.PALETTE_COLOR_TRANSPARENT;
if (Mame.palette_recalc() != null)
Mame.tilemap_mark_all_pixels_dirty(Mame.ALL_TILEMAPS);
Mame.tilemap_render(Mame.ALL_TILEMAPS);
Mame.tilemap_draw(bitmap, driver_mitchell.bg_tilemap, 0);
draw_sprites(bitmap);
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:21,代码来源:driver_mitchell.cs
示例9: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
if (Mame.palette_recalc() != null)
{
/* if we ran out of palette entries, rebuild the whole screen */
for (int y = 0; y < 256; y++)
{
for (int x = 0; x < 320; x += 2)
{
updatepixels(x, y);
}
}
}
Mame.copybitmap(bitmap, Generic.tmpbitmap, false, false, 0, 0, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
{
int color = Mame.Machine.pens[512];
for (int y = 0; y < 256; y++)
{
for (int x = 0; x < 320; x += 8)
{
int d = blockout_frontvideoram.READ_WORD(y * 128 + (x / 4));
if (d != 0)
{
if ((d & 0x80) != 0) Mame.plot_pixel(bitmap, x, y, color);
if ((d & 0x40) != 0) Mame.plot_pixel(bitmap, x + 1, y, color);
if ((d & 0x20) != 0) Mame.plot_pixel(bitmap, x + 2, y, color);
if ((d & 0x10) != 0) Mame.plot_pixel(bitmap, x + 3, y, color);
if ((d & 0x08) != 0) Mame.plot_pixel(bitmap, x + 4, y, color);
if ((d & 0x04) != 0) Mame.plot_pixel(bitmap, x + 5, y, color);
if ((d & 0x02) != 0) Mame.plot_pixel(bitmap, x + 6, y, color);
if ((d & 0x01) != 0) Mame.plot_pixel(bitmap, x + 7, y, color);
}
}
}
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:41,代码来源:driver_blockout.cs
示例10: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
for (int offs = Generic.videoram_size[0] - 2; offs >= 0; offs -= 2)
{
int offs2;
offs2 = offs / 2;
if (Generic.dirtybuffer[offs] || Generic.dirtybuffer[offs + 1])
{
int sx, sy, code;
Generic.dirtybuffer[offs] = false;
Generic.dirtybuffer[offs + 1] = false;
sx = offs2 % 32;
sy = offs2 / 32;
if (flipscreen[0] != 0) sx = 31 - sx;
if (flipscreen[1] != 0) sy = 31 - sy;
code = Generic.videoram[offs + 1] + ((Generic.videoram[offs] & 0x07) << 8) + 2048 * gfxbank;
Mame.drawgfx(Generic.tmpbitmap, Mame.Machine.gfx[0],
(uint)code,
(uint)(((Generic.videoram[offs] & 0xf8) >> 3) + 32 * palettebank),
flipscreen[0] != 0, flipscreen[1] != 0,
8 * sx, 8 * sy,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
}
}
/* copy the temporary bitmap to the screen */
Mame.copybitmap(bitmap, Generic.tmpbitmap, false, false, 0, 0, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
/* Draw the sprites. */
for (int offs = 0; offs < Generic.spriteram_size[0]; offs += 4)
{
int sx, sy, code;
sx = Generic.spriteram[offs];
sy = 248 - Generic.spriteram[offs + 1];
if (flipscreen[0] != 0) sx = 248 - sx;
if (flipscreen[1] != 0) sy = 248 - sy;
code = Generic.spriteram[offs + 3] + ((Generic.spriteram[offs + 2] & 0x03) << 8) + 1024 * gfxbank;
Mame.drawgfx(bitmap, Mame.Machine.gfx[0],
(uint)(2 * code),
(uint)(((Generic.spriteram[offs + 2] & 0xf8) >> 3) + 32 * palettebank),
flipscreen[0] != 0, flipscreen[1] != 0,
sx, sy + (flipscreen[1] != 0 ? 8 : -8),
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 0);
Mame.drawgfx(bitmap, Mame.Machine.gfx[0],
(uint)(2 * code + 1),
(uint)(((Generic.spriteram[offs + 2] & 0xf8) >> 3) + 32 * palettebank),
flipscreen[0] != 0, flipscreen[1] != 0,
sx, sy,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 0);
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:62,代码来源:driver_arkanoid.cs
示例11: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
invaders_vh_screenrefresh(bitmap, full_refresh != 0);
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:4,代码来源:driver_8080bw.cs
示例12: vh_screenrefresh
public static void vh_screenrefresh(Mame.osd_bitmap bitmap, bool full_refresh)
{
if (Mame.palette_recalc() != null || redraw_screen != 0 || (full_refresh && use_tmpbitmap == 0))
{
int offs;
for (offs = 0; offs < Generic.videoram_size[0]; offs++)
videoram_w_p(offs, Generic.videoram[offs]);
redraw_screen = 0;
if (overlay != null)
Mame.overlay_remap(overlay);
}
if (full_refresh && use_tmpbitmap != 0)
/* copy the character mapped graphics */
Mame.copybitmap(bitmap, Generic.tmpbitmap, false, false, 0, 0, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
if (overlay != null)
Mame.overlay_draw(bitmap, overlay);
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:23,代码来源:driver_8080bw.cs
示例13: invaders_vh_screenrefresh
public static void invaders_vh_screenrefresh(Mame.osd_bitmap bitmap, bool full_refresh)
{
vh_screenrefresh_p(bitmap, full_refresh);
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:4,代码来源:driver_8080bw.cs
示例14: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
draw_background(bitmap);
draw_sprites(bitmap);
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:5,代码来源:driver_troangel.cs
示例15: draw_sprites
static void draw_sprites(Mame.osd_bitmap bitmap)
{
for (int offs = Generic.spriteram_size[0] - 4; offs >= 0; offs -= 4)
{
byte attributes = Generic.spriteram[offs + 1];
int sx = Generic.spriteram[offs + 3];
int sy = ((224 - Generic.spriteram[offs + 0] - 32) & 0xff) + 32;
int code = Generic.spriteram[offs + 2];
int color = attributes & 0x1f;
bool flipy = (attributes & 0x80) != 0;
bool flipx = (attributes & 0x40) != 0;
int tile_number = code & 0x3f;
int bank = 0;
if ((code & 0x80) != 0) bank += 1;
if ((attributes & 0x20) != 0) bank += 2;
if (flipscreen != 0)
{
sx = 240 - sx;
sy = 224 - sy;
flipx = !flipx;
flipy = !flipy;
}
Mame.drawgfx(bitmap, Mame.Machine.gfx[1 + bank],
(uint)tile_number,
(uint)color,
flipx, flipy,
sx, sy,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 0);
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:34,代码来源:driver_troangel.cs
示例16: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
int i, pwidth, pheight;
float scale;
Mame.osd_bitmap vector_bitmap=new Mame.osd_bitmap();
Mame.rectangle rect=new Mame.rectangle();
if (llander_panel == null)
{
AvgDvg.dvg_screenrefresh(bitmap,full_refresh);
return;
}
pwidth = llander_panel._artwork.width;
pheight = llander_panel._artwork.height;
vector_bitmap.width = bitmap.width;
vector_bitmap.height = bitmap.height - pheight;
vector_bitmap._private = bitmap._private;
vector_bitmap.line = bitmap.line;
AvgDvg.dvg_screenrefresh(vector_bitmap,full_refresh);
if (full_refresh!=0)
{
rect.min_x = 0;
rect.max_x = pwidth-1;
rect.min_y = bitmap.height - pheight;
rect.max_y = bitmap.height - 1;
Mame.copybitmap(bitmap,llander_panel._artwork,false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);
Mame.osd_mark_dirty (rect.min_x,rect.min_y,rect.max_x,rect.max_y,0);
}
scale = pwidth/800.0f;
for (i=0;i<NUM_LIGHTS;i++)
{
if (lights_changed[i] || full_refresh!=0)
{
rect.min_x = (int)(scale * light_areas[i].min_x);
rect.max_x = (int)(scale * light_areas[i].max_x);
rect.min_y = (int)(bitmap.height - pheight + scale * light_areas[i].min_y);
rect.max_y = (int)(bitmap.height - pheight + scale * light_areas[i].max_y);
if (lights[i])
Mame.copybitmap(bitmap, llander_lit_panel._artwork, false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);
else
Mame.copybitmap(bitmap, llander_panel._artwork, false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);
Mame.osd_mark_dirty(rect.min_x, rect.min_y, rect.max_x, rect.max_y, 0);
lights_changed[i] = false;
}
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:56,代码来源:driver_asteroid.cs
示例17: draw_sprites
static void draw_sprites(Mame.osd_bitmap bitmap)
{
/* the last entry is not a sprite, we skip it otherwise spang shows a bubble */
/* moving diagonally across the screen */
for (int offs = 0x1000 - 0x40; offs >= 0; offs -= 0x20)
{
int code = driver_mitchell.pang_objram[offs];
int attr = driver_mitchell.pang_objram[offs + 1];
int color = attr & 0x0f;
int sx = driver_mitchell.pang_objram[offs + 3] + ((attr & 0x10) << 4);
int sy = ((driver_mitchell.pang_objram[offs + 2] + 8) & 0xff) - 8;
code += (attr & 0xe0) << 3;
if (driver_mitchell.flipscreen != 0)
{
sx = 496 - sx;
sy = 240 - sy;
}
Mame.drawgfx(bitmap, Mame.Machine.gfx[1],
(uint)code,
(uint)color,
driver_mitchell.flipscreen != 0, driver_mitchell.flipscreen != 0,
sx, sy,
Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_PEN, 15);
}
}
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:25,代码来源:driver_mitchell.cs
示例18: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
_BytePtr sr, ss;
int offs, i;
_BytePtr RAM = (Mame.memory_region(Mame.REGION_CPU1));
if (Mame.palette_recalc() != null)
{
Generic.SetDirtyBuffer(true);
//memset(dirtybuffer,1,videoram_size);
}
jackal_scrollram = new _BytePtr(RAM, 0x0020);
Generic.colorram = new _BytePtr(RAM, 0x2000);
Generic.videoram = new _BytePtr(RAM, 0x2400);
Generic.spriteram_size[0] = 0x500;
if ((jackal_videoctrl[0x03] & 0x08) != 0)
{
sr = new _BytePtr(RAM, 0x03800); // Sprite 2
ss = new _BytePtr(RAM, 0x13800); // Additional Sprite 2
}
else
{
sr = new _BytePtr(RAM, 0x03000); // Sprite 1
ss = new _BytePtr(RAM, 0x13000); // Additional Sprite 1
}
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = Generic.videoram_size[0] - 1; offs >= 0; offs--)
{
if (Generic.dirtybuffer[offs])
{
int sx, sy;
Generic.dirtybuffer[offs] = false;
sx = offs % 32;
sy = offs / 32;
Mame.drawgfx(Generic.tmpbitmap, Mame.Machine.gfx[0],
(uint)(Generic.videoram[offs] + ((Generic.colorram[offs] & 0xc0) << 2) + ((Generic.colorram[offs] & 0x30) << 6)),
0,//colorram[offs] & 0x0f, there must be a PROM like in Contra
(Generic.colorram[offs] & 0x10) != 0, (Generic.colorram[offs] & 0x20) != 0,
8 * sx, 8 * sy,
null, Mame.TRANSPARENCY_NONE, 0);
}
}
/* copy the temporary bitmap to the screen */
{
int h_scroll_num = 0, v_scroll_num = 0;
int[] h_scroll = new int[32], v_scroll = new int[32];
if ((jackal_videoctrl[2] & 0x08) != 0)
{
h_scroll_num = 32;
for (i = 0; i < 32; i++)
h_scroll[i] = -(jackal_scrollram[i]);
}
if ((jackal_videoctrl[2] & 0x04) != 0)
{
v_scroll_num = 32;
for (i = 0; i < 32; i++)
v_scroll[i] = -(jackal_scrollram[i]);
}
if (jackal_videoctrl[0] != 0)
{
v_scroll_num = 1;
v_scroll[0] = -(jackal_videoctrl[0]);
}
if (jackal_videoctrl[1] != 0)
{
h_scroll_num = 1;
h_scroll[0] = -(jackal_videoctrl[1]);
}
if ((h_scroll_num == 0) && (v_scroll_num == 0))
Mame.copybitmap(bitmap, Generic.tmpbitmap, false, false, 0, 0, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
else
Mame.copyscrollbitmap(bitmap, Generic.tmpbitmap, h_scroll_num, h_scroll, v_scroll_num, v_scroll, Mame.Machine.drv.visible_area, Mame.TRANSPARENCY_NONE, 0);
}
/* Draw the sprites. */
{
byte sr1, sr2, sr3, sr4, sr5;
int spritenum, sx, sy, color;
byte sn1, sn2, sp;
bool flipx, flipy;
for (offs = 0; offs < 0x0F5; /* offs += 5 */ )
{
sn1 = ss[offs++]; // offs+0
//.........这里部分代码省略.........
开发者ID:DarrenRainey,项目名称:xnamame036,代码行数:101,代码来源:driver_jackal.cs
示例19: vh_update
public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
{
int color, offs, sprite;
int[] colmask = new int[16];
int i, pal_base;
/* Setup the tilemaps, alternate version has different scroll positions */
if (ALTERNATE == 0)
{
Mame.tilemap_set_scrollx(background_layer, 0, ((raiden_scroll_ram[1] << 8) + raiden_scroll_ram[0]));
Mame.tilemap_set_scrolly(background_layer, 0, ((raiden_scroll_ram[3] << 8) + raiden_scroll_ram[2]));
Mame.tilemap_set_scrollx(foreground_layer, 0, ((raiden_scroll_ram[5] << 8) + raiden_scroll_ram[4]));
Mame.tilemap_set_scrolly(foreground_layer, 0, ((raiden_scroll_ram[7] << 8) + raiden_scroll_ram[6]));
}
else
{
Mame.tilemap_set_scrolly(background_layer, 0, ((raiden_scroll_ram[0x02] & 0x30) << 4) + ((raiden_scroll_ram[0x04] & 0x7f) << 1) + ((raiden_scroll_ram[0x04] & 0x80) >> 7));
Mame.tilemap_set_scrollx(background_layer, 0, ((raiden_scroll_ram[0x12] & 0x30) << 4) + ((raiden_scroll_ram[0x14] & 0x7f) << 1) + ((raiden_scroll_ram[0x14] & 0x80) >> 7));
Mame.tilemap_set_scrolly(foreground_layer, 0, ((raiden_scroll_ram[0x22] & 0x30) << 4) + ((raiden_scroll_ram[0x24] & 0x7f) << 1) + ((raiden_scroll_ram[0x24] & 0x80) >> 7));
Mame.tilemap_set_scrollx(foreground_layer, 0, ((raiden_scroll_ram[0x32] & 0x30) << 4) + ((raiden_scroll_ram[0x34] & 0x7f) << 1) + ((raiden_scroll_ram[0x34] & 0x80) >> 7));
}
Mame.tilemap_update(Mame.ALL_TILEMAPS);
/*
|
请发表评论