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C# Main类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Main的典型用法代码示例。如果您正苦于以下问题:C# Main类的具体用法?C# Main怎么用?C# Main使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Main类属于命名空间,在下文中一共展示了Main类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Init

        public override bool Init(Main Main, System.Diagnostics.Stopwatch swInit)
        {
            if (!Main.EventMgr.PluginExists<Events.Power>())
            {
                this.Log.LogLine("Task \"LogPowerEvents\" is missing EventPlugin \"Power\"!", Log.Type.Error);
                return false;
            }

            this.Main = Main;
            this.Log = Main.Log;

            swInit.Stop();
            Events.Power pwrEvents = Main.EventMgr.GetPlugin<Events.Power>(new object[] {Main}, true);
            swInit.Start();

            pwrEvents.PowerModeChanged += new Events.EventPlugin.EventValue<PowerModes>(pwrEvents_PowerModeChanged);
            pwrEvents.Suspend += new Events.EventPlugin.Event(pwrEvents_Suspend);
            pwrEvents.Resume += new Events.EventPlugin.Event(pwrEvents_Resume);
            pwrEvents.PowerLineStatusChanged += new Events.EventPlugin.EventValues<PowerLineStatus>(pwrEvents_PowerLineStatusChanged);
            pwrEvents.BatteryAvailabilityChanged += new Events.EventPlugin.EventValue<bool?>(pwrEvents_BatteryAvailabilityChanged);
            pwrEvents.BatteryStatusChanged += new Events.EventPlugin.EventValues<BatteryChargeStatus>(pwrEvents_BatteryStatusChanged);

            pwrEvents.PowerSchemeChanged += new Events.EventPlugin.EventValues<PowerScheme>(pwrEvents_PowerSchemeChanged);
            return true;
        }
开发者ID:Jonny007-MKD,项目名称:Trigger4Win,代码行数:25,代码来源:LogPowerEvents.cs


示例2: IncidentQueryForm

        /// <summary>
        /// Form constructor. passes parent for extra functionality
        /// </summary>
        public IncidentQueryForm(Main parent)
        {
            InitializeComponent();
            this.parent = parent;

            Initialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:IncidentQueryForm.cs


示例3: AddItem

        public AddItem(Main form)
        {
            InitializeComponent();
            SetErrorProviders();

            mainForm = form;
        }
开发者ID:FozaXD,项目名称:SavingsWPF,代码行数:7,代码来源:AddItem.cs


示例4: Create

		public override Entity Create(Main main, int offsetX, int offsetY, int offsetZ)
		{
			Entity result = base.Create(main, offsetX, offsetY, offsetZ);
			result.Type = "FillMap";
			result.ID = Entity.GenerateID(result, main);
			return result;
		}
开发者ID:sparker,项目名称:Lemma,代码行数:7,代码来源:FillMapFactory.cs


示例5: Create

		public override Entity Create(Main main, int offsetX, int offsetY, int offsetZ)
		{
			Entity entity = base.Create(main, offsetX, offsetY, offsetZ);
			entity.Type = "VoxelFill";
			entity.Create<VoxelFill>("VoxelFill").Enabled.Value = false;
			return entity;
		}
开发者ID:dsmo7206,项目名称:Lemma,代码行数:7,代码来源:VoxelFillFactory.cs


示例6: MainScreen

 public MainScreen(
     Main.AddressBookViewModel addressBook,
     Func<Detail.PersonViewModel> makePersonDetail)
 {
     _addressBook = addressBook;
     _makePersonDetail = makePersonDetail;
 }
开发者ID:Assisticant,项目名称:UniversalWindowsPlatform,代码行数:7,代码来源:MainScreen.cs


示例7: Bind

        public override void Bind(Entity result, Main main, bool creating = false)
        {
            result.CannotSuspendByDistance = true;
            Transform transform = result.Get<Transform>();
            DirectionalLight directionalLight = result.Get<DirectionalLight>();

            this.SetMain(result, main);

            directionalLight.Add(new TwoWayBinding<Vector3, Matrix>
            (
                directionalLight.Direction,
                delegate(Matrix x)
                {
                    Vector3 y = Vector3.Normalize(-x.Forward);
                    if (Vector3.Dot(y, directionalLight.Direction) > 0.0f)
                        return y;
                    return -y;
                },
                transform.Orientation,
                delegate(Vector3 x)
                {
                    Matrix matrix = Matrix.Identity;
                    matrix.Forward = Vector3.Normalize(-x);
                    matrix.Left = x.Equals(Vector3.Up) ? Vector3.Left : Vector3.Normalize(Vector3.Cross(x, Vector3.Up));
                    matrix.Up = Vector3.Normalize(Vector3.Cross(matrix.Left, matrix.Forward));
                    return matrix;
                }
            ));
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:29,代码来源:DirectionalLightFactory.cs


示例8: Init

        public override bool Init(Main Main, System.Diagnostics.Stopwatch swInit)
        {
            if (!Main.EventMgr.PluginExists<Events.Screen>())
            {
                this.Log.LogLine("Task \"LogScreenEvents\" is missing EventPlugin \"Screen\"!", Log.Type.Error);
                return false;
            }

            this.Main = Main;
            this.Log = Main.Log;

            swInit.Stop();
            Events.Screen screenEvents = Main.EventMgr.GetPlugin<Events.Screen>();
            swInit.Start();

            screenEvents.ScreenAdded += new Events.EventPlugin.EventValue<ScreenEx>(screenEvents_ScreenAdded);
            screenEvents.ScreenRemoved += new Events.EventPlugin.EventValue<ScreenEx>(screenEvents_ScreenRemoved);
            screenEvents.ScreenColorDepthChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenColorDepthChanged);
            screenEvents.ScreenResolutionChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenResolutionChanged);
            screenEvents.PrimaryScreenChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_PrimaryScreenChanged);
            screenEvents.ScreenLocationChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenLocationChanged);
            screenEvents.ScreenOrientationChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenOrientationChanged);
            screenEvents.ScreenRefreshRateChanged += new Events.EventPlugin.EventValues<ScreenEx>(screenEvents_ScreenRefreshRateChanged);
            return true;
        }
开发者ID:Jonny007-MKD,项目名称:Trigger4Win,代码行数:25,代码来源:LogScreenEvents.cs


示例9: Start

 void Start()
 {
     guitext = "game over";
     GameObject M = GameObject.Find("Main");
     main = M.GetComponent<Main> ();
     UIBar ();
 }
开发者ID:CiaranCarrick,项目名称:Assignment1_C13711015,代码行数:7,代码来源:UI.cs


示例10: AttachEditorComponents

        public override void AttachEditorComponents(Entity result, Main main)
        {
            base.AttachEditorComponents(result, main);

            Model model = result.Get<Model>("EditorModel");
            model.Add(new Binding<Vector3, string>(model.Color, x => string.IsNullOrEmpty(x) ? Vector3.One : new Vector3(1.0f, 0.0f, 0.0f), result.Get<Script>().Errors));
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:7,代码来源:ScriptFactory.cs


示例11: Bind

        public override void Bind(Entity result, Main main, bool creating = false)
        {
            result.CannotSuspend = true;

            Script script = result.Get<Script>();

            Property<bool> executeOnLoad = result.GetProperty<bool>("ExecuteOnLoad");
            if (executeOnLoad && !main.EditorEnabled)
            {
                result.Add("Executor", new PostInitialization
                {
                    delegate()
                    {
                        if (executeOnLoad)
                            script.Execute.Execute();
                    }
                });
            }

            Property<bool> deleteOnExecute = result.GetOrMakeProperty<bool>("DeleteOnExecute", true, false);
            if (deleteOnExecute)
                result.Add(new CommandBinding(script.Execute, result.Delete));

            this.SetMain(result, main);
        }
开发者ID:kernelbitch,项目名称:Lemma,代码行数:25,代码来源:ScriptFactory.cs


示例12: Awake

 // ******************************************** START/ UPDATE ********************************************
 void Awake()
 {
     // find components:
     compoMain = Camera.main.GetComponent<Main>();
     highscoreText = highscore.GetComponent<Text>();
     nameText = name.GetComponent<Text>();
 }
开发者ID:sma-7,项目名称:circularSpaceGame,代码行数:8,代码来源:HighscoreEntry.cs


示例13: PersonnelEditForm

        /// <summary>
        /// Constructor, passes main form for more functionality
        /// </summary>
        public PersonnelEditForm(Main form)
        {
            InitializeComponent();

            parent = form;
            Intialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:PersonnelEditForm.cs


示例14: CreateDecor

        public GameObject CreateDecor(Main main)
        {
            GameObject parent = new GameObject ("Decor");
            int count = UnityEngine.Random.Range(minCount, maxCount + 1);
            LocationTiles tempTiles = new LocationTiles (main.Tiles);

            for (int i = 0; i < count; i++) {
                Point<int> point = tempTiles.GetFreeRandomPoint (1, 1, 0, 0, 0);
                if (point == null) {
                    Debug.Log("no more place for decor");
                    break;
                }

                Sprite sprite = Sprites[UnityEngine.Random.Range(0, Sprites.Length)];
                GameObject decor = new GameObject("Decor " + sprite.name);

                float scale = main.SourceGraphicsScale;
                decor.AddComponent<SpriteRenderer>().sprite = sprite;
                decor.transform.SetParent(parent.transform, true);
                decor.transform.localScale = new Vector3(scale* (UnityEngine.Random.value > 0.5f ? 1 : -1), scale, 1);
                decor.transform.localPosition = new Vector3(point.x * main.TileSize + main.TileSize / 2, point.y * main.TileSize + main.TileSize / 2 + scale * sprite.bounds.size.y / 2, 0);
                decor.GetComponent<SpriteRenderer>().sortingOrder = LocationSortOrders.GetLocationObjectSortOrder(point.y * main.TileSize + main.TileSize / 2);
                tempTiles.Set(point.x, point.y, TileType.Forbidden);
            }
            return parent;
        }
开发者ID:kirgh,项目名称:StopKillingThem,代码行数:26,代码来源:DecorGenerator.cs


示例15: IncidentMap

        /// <summary>
        /// constructor. passes main form for more functionality
        /// </summary>
        public IncidentMap(Main form)
        {
            InitializeComponent();
            parent = form;

            Initialize();
        }
开发者ID:TristanZeph,项目名称:QDMS_INB201,代码行数:10,代码来源:IncidentMap.cs


示例16: AddMember

        public AddMember(Main sender)

        {
            InitializeComponent();
            parent = sender;
            
        }
开发者ID:AdolfDupler,项目名称:FBLAStuff,代码行数:7,代码来源:AddMember.cs


示例17: Awake

    private void Awake()
    {
        PlayerData.instance.CheckInstance();

        usableMaxPoint = PlayerData.instance.GetClearedStageCount();
        if (usableMaxPoint > 12) // World2에선 StageClear해도 포인트 안 줌
            usableMaxPoint = 12;
        usablePoint = usableMaxPoint;

        animator = GetComponent<Animator>();
        main = GameObject.FindObjectOfType<Main>();

        // 포인트 배분 로드하는 부분 구현

        gaugeImages = new Image[upgradeButtons.Length, 6];
        int alreadyAllocatedPoints = 0;
        for (int i = 0; i < upgradeButtons.Length; ++i)
        {
            allocatedPoints[i] = PlayerData.instance.upgradePoint[upgradeButtons[i].name];
            alreadyAllocatedPoints += allocatedPoints[i];
            for (int j = 0; j < 6; ++j)
            {
                gaugeImages[i, j] = upgradeButtons[i].transform.FindChild("Gauge" + (j + 1).ToString()).GetComponent<Image>();
            }
            SetGauge(i, allocatedPoints[i]);
        }
        usablePoint -= alreadyAllocatedPoints;
        SetAllocateButtonInteractive(false);

        remainingPointText.text = usablePoint.ToString();
    }
开发者ID:penspanic,项目名称:Mawang,代码行数:31,代码来源:CastleUpgrade.cs


示例18: Awake

 void Awake()
 {
     main = FindObjectOfType<Main>();
     targeter = FindObjectOfType<TapTarget>();
     camAngle = 0f;
     physicsCtrlVec = Vector2.zero;
 }
开发者ID:ChrisLHall,项目名称:SeaweedFace,代码行数:7,代码来源:Player.cs


示例19: GridViewConvert

        public GridViewConvert(Main main)
        {
            _main = main;

              InitializeComponent();

              // Listen to Messages
              // Setup message queue for receiving Messages
              IMessageQueue queueMessage = ServiceScope.Get<IMessageBroker>().GetOrCreate("message");
              queueMessage.OnMessageReceive += OnMessageReceive;

              IMessageQueue queueMessageEncoding = ServiceScope.Get<IMessageBroker>().GetOrCreate("encoding");
              queueMessageEncoding.OnMessageReceive += OnMessageReceiveEncoding;

              audioEncoder = ServiceScope.Get<IAudioEncoder>();

              // Load the Settings
              gridColumns = new GridViewColumnsConvert();

              dataGridViewConvert.AutoGenerateColumns = false;
              dataGridViewConvert.DataSource = bindingList;

              // Now Setup the columns, we want to display
              CreateColumns();

              CreateContextMenu();
        }
开发者ID:sanyaade-embedded-systems,项目名称:MPTagThat,代码行数:27,代码来源:GridViewConvert.cs


示例20: GridViewBurn

        public GridViewBurn(Main main)
        {
            _main = main;

              // Setup message queue for receiving Messages
              IMessageQueue queueMessage = ServiceScope.Get<IMessageBroker>().GetOrCreate("message");
              queueMessage.OnMessageReceive += OnMessageReceive;

              InitializeComponent();

              _main.BurnButtonsEnabled = false;

              // Create the Temp Directory for the burner
              if (!Directory.Exists(tmpBurnDirectory))
            Directory.CreateDirectory(tmpBurnDirectory);

              // Load the Settings
              gridColumns = new GridViewColumnsBurn();

              dataGridViewBurn.AutoGenerateColumns = false;
              dataGridViewBurn.DataSource = bindingList;

              // Now Setup the columns, we want to display
              CreateColumns();

              CreateContextMenu();

              lbBurningStatus.Text = localisation.ToString("Burning", "DragAndDrop");
            // "Use Drag & Drop to order the tracks for burning";
        }
开发者ID:sanyaade-embedded-systems,项目名称:MPTagThat,代码行数:30,代码来源:GridViewBurn.cs



注:本文中的Main类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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