本文整理汇总了C#中MODE类的典型用法代码示例。如果您正苦于以下问题:C# MODE类的具体用法?C# MODE怎么用?C# MODE使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MODE类属于命名空间,在下文中一共展示了MODE类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Start
private float _displayScale; // 1ポイントあたりのピクセル数。Retina なら 2.0 になる
// Use this for initialization
void Start ()
{
#if (UNITY_IOS || UNITY_IPHONE) && !UNITY_5_AND_LATER
AudioSettings.outputSampleRate = 44100;
#endif
_currentMode = MODE.MAIN;
_displayScale = Math.Min (Screen.width, Screen.height) / 320.0f;
_isCapturing = false;
// テスト用ボタンを表示するかの設定値を取得
LobiSettings settings = (LobiSettings)Resources.Load (SETTING_FILE);
_isTestButtonsEnable = settings.IsValid == true && settings.IsEnabled == true && settings.testButtonsEnabled;
if (_isTestButtonsEnable == false) {
Debug.Log ("Invalid or missing game credentials, Lobi disabled");
Debug.Log (settings.IsValid + ", " + settings.IsEnabled);
return;
}
// 各SDKのクラスを取得する。Unityプロジェクトにインポートされていないクラスはnullが返る
_recType = Type.GetType (LOBI_REC_BRIDGE);
_rankingType = Type.GetType (LOBI_RANKING_BRIDGE);
// テストボタンのスタイルを設定する
s_buttonStyle = new GUIStyle();
s_buttonStyle.wordWrap = true;
s_buttonStyle.fontSize = (int)(BUTTON_HEIGHT * 0.5);
s_buttonStyle.alignment = TextAnchor.MiddleCenter;
s_buttonStyle.normal.textColor = new Color (0.1f, 0.1f, 0.1f);
Texture2D texture = new Texture2D( 1, 1, TextureFormat.ARGB32, false );
texture.SetPixel(0,0, new Color(1.0f, 1.0f, 1.0f, 0.8f) );
texture.Apply();
s_buttonStyle.normal.background = texture;
}
开发者ID:3nan,项目名称:unity_practice,代码行数:37,代码来源:LobiTest.cs
示例2: MainWindow
public MainWindow()
{
InitializeComponent();
setWindow();
mMode = MODE.ORDER;
setTitle();
setMode();
//Discount d = new Discount();
//d.ShowDialog();
Item item01 = new Item(0, 01, "수상스키", "", 25000, false, false, false, false);
//DBManager dbm = DBManager.getInstance();
//dbm.addItem(item01);
/*
DateTime dt = DateTime.Now;
long ab = dt.Ticks;
string a = string.Format("{0:yyyy/MM/dd-HH:mm:ss}", dt);
Debug.Print(a);
*/
mMenuCanvas = new MenuCanvas(0, 50, 300, 1024 - 50);
canvas.Children.Add(mMenuCanvas);
mMenuCanvas.Visibility = Visibility.Hidden;
}
开发者ID:jelee9,项目名称:wsr_pos_vs,代码行数:28,代码来源:MainWindow.xaml.cs
示例3: StopwatchCS
public StopwatchCS()
{
timer = new Stopwatch();
timer.Reset();
displayFrozen = false;
currentMode = MODE.DateTime;
}
开发者ID:adwylie,项目名称:stopwatchMbt,代码行数:7,代码来源:Main.cs
示例4: ScanForm
public ScanForm(MainForm parent, MODE mode)
{
this.mode = mode;
InitializeComponent();
this.ParentForm = parent;
setModeDependentLayout();
// Initialize the ScanSampleAPI reference.
this.myScanSampleAPI = new API();
this.isReaderInitiated = this.myScanSampleAPI.InitReader();
if (!(this.isReaderInitiated))// If the reader has not been initialized
{
// Display a message & exit the application.
MessageBox.Show("Reader could not be initialized");
Application.Exit();
}
else // If the reader has been initialized
{
// Attach a status natification handler.
this.myStatusNotifyHandler = new EventHandler(myReader_StatusNotify);
myScanSampleAPI.AttachStatusNotify(myStatusNotifyHandler);
}
//Enable reading
// Start a read operation & attach a handler.
myScanSampleAPI.StartRead(false);
this.myReadNotifyHandler = new EventHandler(myReader_ReadNotify);
myScanSampleAPI.AttachReadNotify(myReadNotifyHandler);
}
开发者ID:nickmeuws,项目名称:TechnicalStockScan,代码行数:34,代码来源:ScanForm.cs
示例5: SupportNoteDialog
public SupportNoteDialog(SupportStatWindow stat_windows, bool is_break)
: this()
{
this.mode = MODE.ADD;
this.stat_windows = stat_windows;
this.IS_BREAK = (is_break ? "Y" : "N");
}
开发者ID:wee2tee,项目名称:SN_Net,代码行数:7,代码来源:SupportNoteDialog.cs
示例6: Update
/// <summary>
/// Uses a switch statement to go between the panel and the map
/// The ZONES state uses raycasting to select a map zone square,
/// and switches to the PANEL state, which opens the level selection panel
/// </summary>
void Update()
{
switch (mode)
{
case MODE.ZONES:
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray.origin, ray.direction, out hit))
{
Collider coll = hit.collider;
string name = coll.gameObject.name;
panel = GameObject.Find(name + "Panel");
panel.GetComponent<LevelPanelScale>().scaleUp();
mode = MODE.PANEL;
}
}
break;
case MODE.PANEL:
if (Input.GetKey(KeyCode.Escape))
{
panel.GetComponent<LevelPanelScale>().close();
mode = MODE.ZONES;
panel = null;
}
break;
}
}
开发者ID:TheMergeConflicts,项目名称:StemGame,代码行数:35,代码来源:LevelMapManager.cs
示例7: Start
// Use this for initialization
void Start()
{
m_strong = StrongDefault;
m_mode = MODE.MODE_WALK;
m_waitChangeMode = WAIT_CHANGE_MODE;
m_waitDestroy = WAIT_DESTROY;
}
开发者ID:hagura,项目名称:unity_chiruno03,代码行数:9,代码来源:behaviourEnemyBase.cs
示例8: Motor
public Motor(int xDim, int yDim)
{
mode = MODE.OFF;
m = xDim;
n = yDim;
total = m * n;
A = new int[m, n];
}
开发者ID:SBreso,项目名称:CuatroEnRaya,代码行数:9,代码来源:Motor.cs
示例9: AndonManager
public AndonManager(Queue<int> stationList, Queue<int> departmentList , MODE mode)
{
try
{
responseTimeout = int.Parse(ConfigurationSettings.AppSettings["ResponseTimeout"]);
this.mode = mode;
transactionTimer = new System.Timers.Timer(responseTimeout);
transactionTimer.Elapsed += new ElapsedEventHandler(transactionTimer_Elapsed);
transactionTimer.AutoReset = false;
simulation = ConfigurationSettings.AppSettings["SIMULATION"];
if (simulation != "Yes")
{
spDriver = new SerialPortDriver(57600,8,StopBits.One,Parity.None,Handshake.None);
communicationPort = ConfigurationSettings.AppSettings["PORT"];
rs485Driver = new RS485Driver();
xbeeDriver = new XbeeDriver(XbeeDriver.COMMUNICATION_MODE.API_ESC);
xbeeIdentifier = ConfigurationSettings.AppSettings["XBeeIdentifier"];
//communicationPort = findXbeePort(xbeeIdentifier); //find the port of xbee
//if (communicationPort == String.Empty)
//{
// throw new AndonManagerException(" Error : Xbee Device Not Found ");
//}
stations = stationList;
departments = departmentList;
transactionQ = new Queue<TransactionInfo>();
}
else{
simulationTimer = new System.Timers.Timer(2 * 1000);
simulationTimer.Elapsed += new ElapsedEventHandler(simulationTimer_Elapsed);
simulationTimer.AutoReset = false;
}
whID = Convert.ToInt32(ConfigurationSettings.AppSettings["WH_ID"]);
}
catch (Exception e)
{
throw new AndonManagerException("Andon Manager Initialization Error:"+e.Message);
}
}
开发者ID:jjyothilinga,项目名称:AndonTerminal,代码行数:57,代码来源:AndonManager.cs
示例10: SoundManager
internal SoundManager(FMOD.System system, bool hardware = true)
{
_log = Logging.LogManager.GetLogger(this);
_log.Info("Initializing SoundManager...");
_system = system;
_sounds = new List<Sound>();
_soundMode = hardware ? MODE.HARDWARE : MODE.SOFTWARE;
_log.DebugFormat("Sound Mode == {0}", _soundMode);
_log.Debug("SoundManager initialized!");
}
开发者ID:Sharparam,项目名称:DiseasedToast,代码行数:10,代码来源:SoundManager.cs
示例11: Read
public void Read(MODE mode,string prefix, string nsUrl)
{
xmlDoc = new XmlDocument();
if (mode == MODE.FILE)
{
xmlDoc.Load(path);
nsmgr = new XmlNamespaceManager(xmlDoc.NameTable);
nsmgr.AddNamespace(prefix,nsUrl);
}
}
开发者ID:MarineGIS,项目名称:Encs_Importer,代码行数:10,代码来源:Reader.cs
示例12: Game1
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 800;
gameMode = MODE.paused;
bricksWide = 1280 / 47;
backgroundColor = Color.CornflowerBlue;
screenRectangle = new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
}
开发者ID:rene-ye,项目名称:A4Breakout,代码行数:14,代码来源:Game1.cs
示例13: QRCodeGenerator
const int QrCodeVersionStep = 1;/*if version == 0, we calculate the best version using the step*/
public QRCodeGenerator()
{
qrcodeErrorCorrect = ERRORCORRECTION.M;
qrcodeEncodeMode = MODE.BYTE;
qrcodeVersion = 0;
qrcodeStructureappendN = 0;
qrcodeStructureappendM = 0;
qrcodeStructureappendParity = 0;
QRCodeScale = 4;
QRCodeBackgroundColor = Colors.White;
QRCodeForegroundColor = Colors.Black;
}
开发者ID:rcrozon,项目名称:PartyProject,代码行数:17,代码来源:QRCodeEncoder.cs
示例14: Propagation
public static void Propagation(WaveField1D _wf1, ref WaveField1D _wf2, MODE _MODE = MODE.CPU, DIRECTION _DIRECTION = DIRECTION.FORWARD)
{
switch(_MODE)
{
case MODE.CPU:
ClsNac.WaveOpticsCLR.Prop1D(
_wf1.lambda, (int)_DIRECTION,
_wf1.x, _wf1.y, _wf1.u,
_wf2.x, _wf2.y, _wf2.u);
break;
case MODE.CUDA:
PropFw1dCuda(_wf1, ref _wf2);
break;
}
}
开发者ID:hirokinnp,项目名称:Simulation,代码行数:15,代码来源:ClsNac.WaveOptics.cs
示例15: OnCollisionEnter
void OnCollisionEnter(Collision _col)
{
if (_col.gameObject.tag == "bulletSelf") {
m_strong--;
if (m_strong <= 0) {
m_mode = MODE.MODE_DESTROY;
m_waitDestroy = WAIT_DESTROY;
}
}
else if (_col.gameObject.tag == "bulletOther") {
m_strong--;
if (m_strong <= 0) {
m_mode = MODE.MODE_DESTROY;
m_waitDestroy = WAIT_DESTROY;
}
}
}
开发者ID:hagura,项目名称:unity_chiruno03,代码行数:17,代码来源:behaviourEnemyBase.cs
示例16: SetInstance
public void SetInstance(int id, MODE mode) {
if(id == -1) {
for(int i = 0; i < deviceCount; i += 1) {
SetInstance(i, mode);
}
return;
}
try {
Instances[id].Stop();
Instances[id].Dispose();
} catch(KeyNotFoundException) {
Log("Key " + id + " not found...Creating Instance...");
} finally {
Instances[id] = CreateInstance(id, mode);
}
}
开发者ID:abigail3306,项目名称:wintumbra,代码行数:17,代码来源:ExtensionManager.cs
示例17: SongManager
internal SongManager(FMOD.System system, bool hardware = true)
{
_log = Logging.LogManager.GetLogger(this);
_log.Info("Initializing SongManager...");
_system = system;
_songs = new List<Song>();
// ReSharper disable BitwiseOperatorOnEnumWihtoutFlags
if (hardware)
_soundMode = MODE._2D | MODE.HARDWARE | MODE.CREATESTREAM;
else
_soundMode = MODE._2D | MODE.SOFTWARE | MODE.CREATESTREAM;
// ReSharper restore BitwiseOperatorOnEnumWihtoutFlags
_log.DebugFormat("Sound Mode == {0}", _soundMode);
_log.Debug("SongManager initialized!");
}
开发者ID:Sharparam,项目名称:DiseasedToast,代码行数:17,代码来源:SongManager.cs
示例18: SetMode
private void SetMode(MODE mode)
{
dataSource.IsFillColorSelected = false;
dataSource.IsFontColorSelected = false;
dataSource.IsLineColorSelected = false;
switch (mode)
{
case MODE.LINE:
dataSource.IsLineColorSelected = true;
break;
case MODE.FONT:
dataSource.IsFontColorSelected = true;
break;
case MODE.FILL:
dataSource.IsFillColorSelected = true;
break;
default:
currMode = MODE.NONE;
break;
}
UpdateCurrMode();
}
开发者ID:nus-fboa2016-PL,项目名称:PowerPointLabs,代码行数:23,代码来源:ColorPane.cs
示例19: Update
// Update is called once per frame
protected virtual void Update()
{
if (m_waitChangeMode > 0) {
m_waitChangeMode--;
}
if (m_waitChangeMode <= 0) {
m_waitChangeMode = WAIT_CHANGE_MODE;
int _mode = Random.Range(0,2);
m_mode = (MODE)_mode;
}
switch (m_mode) {
case MODE.MODE_IDLE:
break;
case MODE.MODE_WALK:
if (m_onGround) {
Vector3 _direction = (player.transform.position - transform.position).normalized;
this.rigidbody.velocity = _direction * POWER_MOVE;
}
break;
case MODE.MODE_DESTROY:
if (m_waitDestroy > 0) {
m_waitDestroy--;
}
if (m_waitDestroy <= 0) {
spawnerRubble.GetComponent<spawnRubble>().SpawnRubbleMulti(NUMBER_RUBBLE,transform.position);
scene.GetComponent<CGame>().AddScore(SCORE_ENEMY);
Destroy(gameObject);
}
break;
}
}
开发者ID:hagura,项目名称:unity_chiruno02,代码行数:37,代码来源:behaviorEmeny.cs
示例20: FMOD_System_CreateStream
private static extern RESULT FMOD_System_CreateStream(IntPtr system, byte[] name_or_data, MODE mode, int exinfo, ref IntPtr sound);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs
注:本文中的MODE类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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