• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C# Level类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Level的典型用法代码示例。如果您正苦于以下问题:C# Level类的具体用法?C# Level怎么用?C# Level使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Level类属于命名空间,在下文中一共展示了Level类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: log

 private void log(string message, Level currentLevel)
 {
     if (LevelComparator.pass(currentLevel, logLevel))
     {
         parentNode.forward(_name, currentLevel, message);
     }
 }
开发者ID:kevoree,项目名称:kevoree-dotnet-log,代码行数:7,代码来源:Logger.cs


示例2: LogTo

        public static void LogTo(Level level, Boolean fireEvent, String rawMessage)
        {
            String message = Regex.Replace(rawMessage, "cardno=[^&]*", "****************");

            switch (level)
            {
                case Level.INFO:
                     NLogger.Info(message);
                    break;
                case Level.TRACE:
                    NLogger.Trace(message);
                    break;
                case Level.DEBUG:
                     NLogger.Debug(message);
                    break;
                case Level.WARNING:
                     NLogger.Warn(message);
                    break;
                case Level.ERROR:
                    NLogger.Error(message);
                    break;
                case Level.FATAL:
                    NLogger.Fatal(message);
                    break;
            }

            if (fireEvent)
            {
                InvokeLogToGui(new GuiEventArgs(level, message));
            }
        }
开发者ID:alexkasp,项目名称:monitor,代码行数:31,代码来源:Logger.cs


示例3: Log

        public static void Log(Level level, String message)
        {
            Config cfg = Config.Load();

            if (cfg.LogVerbosity <= level)
            {
                string line = String.Format("{0} [{1}] - {2}", DateTime.Now, level, message);

                if ((cfg.LogOutput & Outputs.Console) == Outputs.Console)
                {
                    if (level <= Level.Info)
                    {
                        Console.WriteLine(line);
                    } else
                    {
                        Console.Error.WriteLine(line);
                    }
                }

                if ((cfg.LogOutput & Outputs.File) == Outputs.File)
                {
                    Stream.WriteLine(line);
                    Stream.Flush();
                }
            }
        }
开发者ID:TilmannBach,项目名称:cloudmusic2upnp,代码行数:26,代码来源:Logger.cs


示例4: interact

 public override bool interact(Level level, int xt, int yt, Player player, Item item, int attackDir)
 {
     if (item is ToolItem)
     {
         ToolItem tool = (ToolItem)item;
         if (tool.type == ToolType.shovel)
         {
             if (player.payStamina(4 - tool.level))
             {
                 level.setTile(xt, yt, Tile.hole, 0);
                 level.add(new ItemEntity(new ResourceItem(Resource.dirt), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
                 Sound.monsterHurt.play();
                 return true;
             }
         }
         if (tool.type == ToolType.hoe)
         {
             if (player.payStamina(4 - tool.level))
             {
                 level.setTile(xt, yt, Tile.farmland, 0);
                 Sound.monsterHurt.play();
                 return true;
             }
         }
     }
     return false;
 }
开发者ID:xposure,项目名称:MiniCraft.NET,代码行数:27,代码来源:DirtTile.cs


示例5: UnityLog

 public static void UnityLog(int i, Level level = Level.DEBUG)
 {
     string s = i.ToString();
     switch (level) {
         case Level.DEBUG:
             s = "[DEBUG]" + s;
             Debug.Log(s);
             break;
         case Level.INFO:
             s = "[INFO]" + s;
             Debug.Log(s);
             break;
         case Level.WARNING:
             s = "[WARNING]" + s;
             Debug.LogWarning(s);
             break;
         case Level.ERROR:
             Debug.LogError(s);
             s = "[ERROR]" + s;
             break;
         default:
             s = "[DEFAULT]" + s;
             UnityLog("I was given a log level that doesn't exist.", Level.WARNING);
             break;
     }
 }
开发者ID:SacredSkull,项目名称:nightfall-incident-port,代码行数:26,代码来源:Misc.cs


示例6: PanTool

 public PanTool(Level pointer, Tool prevTool, Point startPoint)
     : base(pointer)
 {
     this.pointer = pointer;
     this.prevTool = prevTool;
     this.startPoint = startPoint;
 }
开发者ID:gamemaker19,项目名称:StickShooterLevelEditor,代码行数:7,代码来源:PanTool.cs


示例7: SaveToFile

 public static void SaveToFile(Level data, string fileName)
 {
     IFormatter formatter = new BinaryFormatter();
     Stream stream = new FileStream(string.Format("{0}.level", fileName), FileMode.Create, FileAccess.Write, FileShare.Write);
     formatter.Serialize(stream, data);
     stream.Close();
 }
开发者ID:alexkirwan29,项目名称:Cubes-Of-Wrath,代码行数:7,代码来源:LevelIO.cs


示例8: IsEnabledFor

        /// <summary>
        /// 获取指定级别的日志是否可记录。
        /// </summary>
        /// <param name="level">级别</param>
        /// <returns>是否可记录</returns>
        public bool IsEnabledFor(Level level)
        {
            var cacheValue = this.Cache.Get<string>(Constants.LogerLevelCacheKey);

            if (string.IsNullOrWhiteSpace(cacheValue))
            {
                try
                {
                    cacheValue = this.SqlMapperManager[RW.Read].QueryForObject<string>(string.Format(StatementFormatter, this.SqlMapNamespace, "GetLoggerLevel"), null);

                    if (string.IsNullOrWhiteSpace(cacheValue))
                    {
                        cacheValue = "1";
                    }
                    else
                    {
                        this.Cache.Add(Constants.LogerLevelCacheKey, cacheValue);
                    }
                }
                catch
                {
                    cacheValue = "1";
                }
            }

            var iLevel = int.Parse(cacheValue);

            var minLevel = (Level)iLevel;

            return level >= minLevel;
        }
开发者ID:fenglinz,项目名称:Sparrow,代码行数:36,代码来源:Logger.cs


示例9: Get

 public static LevelClearState? Get(WorldType world, Level level)
 {
     var key = MakeKey(world, level);
     if (!PlayerPrefs.HasKey(key))
         return null;
     return (LevelClearState)Enum.Parse(typeof (LevelClearState), PlayerPrefs.GetString(key));
 }
开发者ID:SNUGDC,项目名称:snugdc-study-bouncy_ball,代码行数:7,代码来源:UserLevelClear.cs


示例10: EasyTraceEvent

 // EasyTraceEvent
 // Checks the keyword and level before emiting the event
 static internal void EasyTraceEvent(Keyword keywords, Level level, Event eventID)
 {
     if (IsEnabled(keywords, level))
     {
         EventProvider.TraceEvent(eventID, keywords, level);
     }
 }
开发者ID:JianwenSun,项目名称:cc,代码行数:9,代码来源:Trace.cs


示例11: LevelManager

        /// <summary>
        /// Constructor for testing purposes
        /// </summary>
        /// <param name="game"></param>
        /// <param name="testConstructor"></param>
        public LevelManager(Game game, bool testConstructor)
            : base(game)
        {
            //updateCam = false;
            //curLevelInfo = 0;
            //levels = new List<LevelInfo>();
            //currentLevel = new Level();
            ////levels.Add(new LevelInfo("", 3, 72, 8, 1, 200, 0, 25, Constants.RED_PLATFORM));
            ////generator = new LevelGenerator(currentLevel, levels, 42, new ChunkType[,] { {ChunkType.FLOOR}, {ChunkType.STAIRS}, {ChunkType.FLOATING_PLATFORMS_SAFE},
            ////    {ChunkType.FLOATING_PLATFORMS_NOT_SAFE}, {ChunkType.MOUNTAIN_LEFT}, {ChunkType.MOUNTAIN_RIGHT}, {ChunkType.JAGGIES_LEFT}, {ChunkType.JAGGIES_RIGHT},
            ////    {ChunkType.TALL_GROUND}});
            //levels.Add(new LevelInfo("", 3, 8, 8, 0, 200, 0, 0, Constants.RED_PLATFORM));
            //generator = new LevelGenerator(currentLevel, levels, 42, new ChunkType[,] { {ChunkType.TALL_GROUND}});
            //currentLevel = generator.GenerateNewLevel(0, 1);
            //this.SetUpCameraDefault();
            //this.projectiles = new List<Projectile>();
            //this.expOrbs = new List<ExperienceOrb>();
            updateCam = false;
            curLevelInfo = 0;
            setUpLevels();

            currentLevel = new Level(levels[curLevelInfo].width, levels[curLevelInfo].height, 1);
            generator = new LevelGenerator(currentLevel, levels, new Random().Next());
            currentLevel = generator.GenerateNewLevel(curLevelInfo, 1);
            this.SetUpCameraDefault();
            this.projectiles = new List<Projectile>();
            this.expOrbs = new List<ExperienceOrb>();
        }
开发者ID:bmaxwell921,项目名称:LandOfAmbrosia,代码行数:33,代码来源:LevelManager.cs


示例12: Tick

 public override void Tick(Level l)
 {
     if (l.GetBlock(X, Z, Y - 1) == Block.BlockList.AIR) {
         Add(l, new Active_Water(X, Z, Y - 1));
         Remove(l);
         //l.BlockChange((ushort)X, (ushort)Z, (ushort)(Y - 1), this);
     }
     else {
         if (l.GetBlock(X + 1, Z, Y) == Block.BlockList.AIR) {
             Add(l, new Active_Water(X + 1, Z, Y));
             //l.BlockChange((ushort)(X + 1), (ushort)Z, (ushort)Y, this);
         }
         if (l.GetBlock(X - 1, Z, Y) == Block.BlockList.AIR) {
             Add(l, new Active_Water(X - 1, Z, Y));
             //l.BlockChange((ushort)(X - 1), (ushort)Z, (ushort)Y, this);
         }
         if (l.GetBlock(X, Z + 1, Y) == Block.BlockList.AIR) {
             Add(l, new Active_Water(X, Z + 1, Y));
             //l.BlockChange((ushort)X, (ushort)(Z + 1), (ushort)Y, this);
         }
         if (l.GetBlock(X, Z - 1, Y) == Block.BlockList.AIR) {
             Add(l, new Active_Water(X, Z - 1, Y));
            // l.BlockChange((ushort)X, (ushort)(Z - 1), (ushort)Y, this);
         }
     }
 }
开发者ID:headdetect,项目名称:MCForge6-Vanilla,代码行数:26,代码来源:Active_Water.cs


示例13: Message

 public void Message(string str, Level level)
 {
     string message = string.Format("{0}", str);
     switch (level)
     {
         case Level.Normal:
         {
             System.Console.WriteLine(message);
             Save(message);
             break;
         }
         case Level.Warning:
         {
             message = "[Warn]" + message;
             System.Console.WriteLine(message);
             Save(message);
             break;
         }
         case Level.Error:
         {
             message = "[Error]" + message;
             System.Console.WriteLine(message);
             Save(message);
             break;
         }
     }
 }
开发者ID:Letractively,项目名称:lunar-thu,代码行数:27,代码来源:Logger.cs


示例14: FunctionEntry

 public FunctionEntry(Level level, Label label, Types.RECORD formals, Types.Type result)
 {
     Level = level;
     Label = label;
     Formals = formals;
     Result = result;
 }
开发者ID:Nxun,项目名称:Naive-Tiger,代码行数:7,代码来源:Semantics.Entry.cs


示例15: SendToLevel

 public static void SendToLevel(Level l, string[] message)
 {
     for (int i = 0; i < message.Length; i++)
     {
         l.ChatLevel(message[i]);
     }
 }
开发者ID:jonnyli1125,项目名称:MCDawn,代码行数:7,代码来源:State.cs


示例16: forward

 /**
  * It the local is permissive enougth we forward the message to the master.
  */
 public void forward(string caller, Level level, string message)
 {
     if (LevelComparator.pass(level, logLevel))
     {
         parentNode.forward(caller, level, message);
     }
 }
开发者ID:kevoree,项目名称:kevoree-dotnet-log,代码行数:10,代码来源:LoggerSlave.cs


示例17: GetBytes

 public static byte[] GetBytes(Level data)
 {
     IFormatter formatter = new BinaryFormatter();
     MemoryStream stream = new MemoryStream();
     formatter.Serialize(stream, data);
     return stream.ToArray();
 }
开发者ID:alexkirwan29,项目名称:Cubes-Of-Wrath,代码行数:7,代码来源:LevelIO.cs


示例18: FireMarioCrouchingSprite

 public FireMarioCrouchingSprite(int isMovingRight, Level level, Vector2 location)
 {
     this.isMovingRight = isMovingRight;
     this.level = level;
     this.texture = level.ContentLoad("Mario/Fire/FireCrouchingMario");
     this.location = location;
 }
开发者ID:KingKumar,项目名称:mario,代码行数:7,代码来源:FireMarioCrouchingSprite.cs


示例19: DestroyCurrentLevel

	public void DestroyCurrentLevel() {
		if (m_currentLevel != null) {
			GameObject.Destroy(m_currentLevel.gameObject);
		}

		m_currentLevel = null;
	}
开发者ID:BlakeTriana,项目名称:combat-tech-survival,代码行数:7,代码来源:LevelManager.cs


示例20: ClientConnection

        /// <summary>
        /// Creates a new ClientConnection instance using a socket,
        /// additionally creating a player entity for the client in
        /// the specified level.
        /// </summary>
        /// <param name="socket">Socket connected to the client.</param>
        /// <param name="level">Level to create a player in.</param>
        public ClientConnection(TcpClient socket, Level level)
            : base(socket)
        {
            _socket = socket;
            Level = level;

            _visibility = level
                .Select(x => new RoomVisibility(x))
                .ToArray();

            Player = Entity.Create("player");
            Player.GetComponent<PlayerControl>().Client = this;

            var rooms = level
                .Where(x => x.Any(y => y.State == TileState.Floor))
                .ToArray();

            var room = rooms[(int)(DateTime.Now.Ticks % rooms.Length)];

            var tiles = room
                .Where(x => x.State == TileState.Floor)
                .ToArray();

            Player.Place(tiles[Tools.Random.Next(tiles.Length)]);
        }
开发者ID:Tamschi,项目名称:FacePuncher,代码行数:32,代码来源:ClientConnection.cs



注:本文中的Level类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# LevelManager类代码示例发布时间:2022-05-24
下一篇:
C# Letter类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap