本文整理汇总了C#中LayerType类的典型用法代码示例。如果您正苦于以下问题:C# LayerType类的具体用法?C# LayerType怎么用?C# LayerType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LayerType类属于命名空间,在下文中一共展示了LayerType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ABS_Layer
public ABS_Layer(LayerType T_in, double depth_in, double Flow_Resistance, double _porosity, double YoungsModulus, double density, double PoissonsRatio, double tortuosity, double Viscous_Characteristic_Length, double Thermal_Permeability, double SpeedofSound)
{
T = T_in;
depth = depth_in;
Flow_Resist = Flow_Resistance;
porosity = _porosity;
}
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:7,代码来源:Classes_Absorption_Analytics.cs
示例2: CreateLayer
public ILayer CreateLayer(int neurons, LayerType type)
{
var layer = new Layer();
layer.Type = type;
layer.Neurons = (List<INeuron>) neuronFactory.CreateNeuronCollection(neurons);
return layer;
}
开发者ID:reneincer,项目名称:nn-simple,代码行数:7,代码来源:LayerFactory.cs
示例3: ColorLayer
public ColorLayer(LayerType type,
DataUsed dataused,
Interp interp,
ProcessLayer calcdata,
IGradientMap gr,
double param1 = 0,
double param2 = 0,
double cycle = 1,
double alpha = 1,
double saturation = 1,
double value = 1,
LayerExtra alphaextr = LayerExtra.LAYER_EXTRA_NORMAL,
LayerExtra saturationextr = LayerExtra.LAYER_EXTRA_NORMAL,
LayerExtra valueextr = LayerExtra.LAYER_EXTRA_NORMAL)
{
c_type = type;
c_dataused = dataused;
c_interp = interp;
c_valueextr = valueextr;
c_saturationextr = saturationextr;
c_alphaextr = alphaextr;
c_param1 = param1;
c_param2 = param2;
c_value = value;
c_saturation = saturation;
c_alpha = alpha;
c_cycle = cycle;
c_calcdata = calcdata;
c_gr = gr;
}
开发者ID:sztupy,项目名称:RestFract,代码行数:30,代码来源:ColorLayer.cs
示例4: GetLayerColor
private Color GetLayerColor(LayerType fx)
{
Color color = null;
switch (fx)
{
case LayerType.f1:
color = Color.FromColorIndex(ColorMethod.ByAci, 7);
break;
case LayerType.f2:
color = Color.FromColorIndex(ColorMethod.ByAci, 210);
break;
case LayerType.f3:
color = Color.FromColorIndex(ColorMethod.ByAci, 1);
break;
case LayerType.f4:
color = Color.FromColorIndex(ColorMethod.ByAci, 70);
break;
case LayerType.f5:
color = Color.FromColorIndex(ColorMethod.ByAci, 132);
break;
case LayerType.f6:
color = Color.FromColorIndex(ColorMethod.ByAci, 132);
break;
case LayerType.AC:
color = Color.FromColorIndex(ColorMethod.ByAci, 1);
break;
}
return color;
}
开发者ID:anielii,项目名称:Acommands,代码行数:29,代码来源:LayerManager.cs
示例5: DrawAction
/// <summary>
/// Constructor for Drawing PolyLines and Polygons
/// </summary>
/// <param name="layerType"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="bEditingStarted"></param>
/// <param name="mainControler"></param>
public DrawAction(LayerType layerType, double x, double y, bool bEditingStarted, MainControler mainControler)
{
this.layerType = layerType;
this.mainControler = mainControler;
this.x = x;
this.y = y;
this.bEditingStarted = bEditingStarted;
}
开发者ID:ntj,项目名称:GravurGIS,代码行数:16,代码来源:DrawAction.cs
示例6: CreateIfDoesntExists
private void CreateIfDoesntExists(string layerName, LayerType fx, bool isPlottable)
{
Transaction trans = db.TransactionManager.StartTransaction();
using (trans)
{
CreateIfDoesntExists(trans, layerName, fx, isPlottable);
trans.Commit();
}
}
开发者ID:anielii,项目名称:Acommands,代码行数:9,代码来源:LayerManager.cs
示例7: CreateLayerGameObject
GameObject CreateLayerGameObject(string name, LayerType type)
{
GameObject layer = new GameObject(name);
layer.transform.parent = mParent.transform;
layer.transform.localPosition = new Vector3(0,0,((int)type) * -1);
layer.transform.localEulerAngles = Vector3.zero;
layer.transform.localScale = Vector3.one;
return layer;
}
开发者ID:marcochiu2-c,项目名称:MainMenu,代码行数:9,代码来源:LayerMgr.cs
示例8: OnElementChanged
/// <summary>
/// Called when [element changed].
/// </summary>
/// <param name="e">The e.</param>
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (e.OldElement == null && (int)Android.OS.Build.VERSION.SdkInt < 15)
{
LayerType it = new LayerType ();
SetLayerType(it, null);
}
}
开发者ID:XnainA,项目名称:XamarinProfile,代码行数:14,代码来源:CircleImageRenderer.cs
示例9: LayerControl
public LayerControl(string name, bool visible, LayerType type)
{
this.visible = visible;
this.type = type;
this.Initialize();
this.Index = "0";
this.Name = name;
this.Text = name;
this.Selected = false;
}
开发者ID:ClementDidier,项目名称:GameMapEditor,代码行数:10,代码来源:LayerControl.cs
示例10: CreateLayerTypeObject
GameObject CreateLayerTypeObject(string name, LayerType lType)
{
GameObject layer = new GameObject(name);
layer.transform.SetParent(layerParent);
layer.transform.localEulerAngles = Vector3.zero;
layer.transform.localScale = Vector3.one;
layer.transform.localPosition = new Vector3(0, 0, (int)lType);
return layer;
}
开发者ID:MohanLi,项目名称:Demo,代码行数:10,代码来源:LayerMgr.cs
示例11: GameTileLayer
public GameTileLayer(int width, int height, LayerType.LayerTypesEnum layerType)
: base(width, height, layerType)
{
m_layerLayout = new GameTile[width, height];
//Set tile layer layout to be empty
for (int x = 0; x < m_layoutWidth; x++)
for (int y = 0; y < m_layoutHeight; y++)
m_layerLayout[x, y] = new GameTile(EMPTYTILEINDEX, new Point(x * TileWidth, y * TileHeight));
}
开发者ID:BoyuanZhang,项目名称:monogame_tile_solution,代码行数:10,代码来源:GameTileLayer.cs
示例12: TileLayer
public TileLayer(int width, int height, LayerType.LayerTypesEnum layerType)
{
m_tileTextureList = new List<Texture2D>();
m_layoutWidth = width;
m_layoutHeight = height;
m_layerType = layerType;
m_alphaChannel = 1.0f;
}
开发者ID:BoyuanZhang,项目名称:monogame_tile_solution,代码行数:11,代码来源:TileLayer.cs
示例13: GetLayer
private LayerTableRecord GetLayer(string layerName, LayerType fx, bool isPlottable, Transaction trans)
{
LayerTableRecord ltr = new LayerTableRecord();
ltr.Name = layerName;
Color color = GetLayerColor(fx);
ltr.Color = color;
LinetypeTable ltt = trans.GetObject(db.LinetypeTableId, OpenMode.ForRead) as LinetypeTable;
ltr.LinetypeObjectId = ltt["Continuous"];
ltr.IsPlottable = isPlottable;
return ltr;
}
开发者ID:anielii,项目名称:Acommands,代码行数:11,代码来源:LayerManager.cs
示例14: deleteLayer
public void deleteLayer(LayerType layerType)
{
layers[(int)layerType].isSet = false;
layers[(int)layerType].breakLinks();
if (layerType == LayerType.SILICON_N ^ layerType == LayerType.SILICON_P)
via = false;
draw();
}
开发者ID:macbernick,项目名称:celltronix,代码行数:11,代码来源:Cell.cs
示例15: Layer
//---------------------------------------------------------------------
public Layer(LayerName name, LayerType type)
{
this.name = name;
this.type = type;
this.carbon = 0.0;
this.nitrogen = 0.0;
this.decayValue = 0.0;
this.fractionLignin = 0.0;
this.netMineralization = 0.0;
this.grossMineralization = 0.0;
}
开发者ID:LANDIS-II-Foundation,项目名称:Extensions-Succession,代码行数:14,代码来源:Layer.cs
示例16: EditorTileLayer
public EditorTileLayer(int width, int height, LayerType.LayerTypesEnum layerType)
: base(width, height, layerType)
{
m_layerLayout = new EditorTile[width, height];
//Set tile layer layout to be empty
for (int x = 0; x < m_layoutWidth; x++)
for (int y = 0; y < m_layoutHeight; y++)
m_layerLayout[x, y] = new EditorTile(EMPTYTILEINDEX, new Point(x * TileWidth, y * TileHeight));
//initialize tile rectangle, only it's position will be changing in draws, not it's width or height unless tilewidth, or tileheight we changed
m_tileRectangle = new Rectangle(0, 0, TileLayer.TileWidth, TileLayer.TileHeight);
}
开发者ID:BoyuanZhang,项目名称:monogame_tile_solution,代码行数:13,代码来源:EditorTileLayer.cs
示例17: SetLayer
public void SetLayer(GameObject current,LayerType type)
{
if(mLayerDic.Count < Enum.GetNames(typeof(LayerType)).Length){
LayerInit();
}
current.transform.parent = mLayerDic[type].transform;
UIPanel[] panelArr = current.GetComponentsInChildren<UIPanel>(true);
foreach(UIPanel panel in panelArr){
panel.depth += (int)type;
}
}
开发者ID:marcochiu2-c,项目名称:MainMenu,代码行数:13,代码来源:LayerMgr.cs
示例18: LayerPane_ItemTypeChanged
private void LayerPane_ItemTypeChanged(object sender, int index, LayerType type)
{
if (this.ActiveMapPanel != null)
{
GameMapLayer layer = this.ActiveMapPanel.Map.GetLayerAt(index);
if (layer != null)
{
layer.Type = type;
}
else throw new NullReferenceException("Tentative de modification du type d'un objet inexistant");
}
else throw new NullReferenceException("Tentative de modification d'un control enfant inexistant");
}
开发者ID:ClementDidier,项目名称:GameMapEditor,代码行数:14,代码来源:MainFrame.cs
示例19: SetLayer
/// <summary>
/// 设置Layer
/// </summary>
/// <param name="obj"></param>
/// <param name="lType"></param>
public void SetLayer(GameObject obj, LayerType lType)
{
int nums = Enum.GetNames(typeof(LayerType)).Length;
if (layerTypeDict.Count < nums)
{
InitLayerType();
}
obj.transform.SetParent(layerTypeDict[lType].transform);
UIPanel[] panels = obj.GetComponentsInChildren<UIPanel>(true);
foreach (UIPanel panel in panels)
{
panel.depth += (int)lType;
}
}
开发者ID:MohanLi,项目名称:Demo,代码行数:19,代码来源:LayerMgr.cs
示例20: LayerTypeToString
public static string LayerTypeToString(LayerType type)
{
switch(type)
{
case LayerType.Actor:
return "Actor";
case LayerType.Mothership:
return "Mothership";
case LayerType.Projectile:
return "Projectile";
}
return "Invalid";
}
开发者ID:Game-Group,项目名称:dog-fighter,代码行数:14,代码来源:TeamHelper.cs
注:本文中的LayerType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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