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C# LTRect类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中LTRect的典型用法代码示例。如果您正苦于以下问题:C# LTRect类的具体用法?C# LTRect怎么用?C# LTRect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



LTRect类属于命名空间,在下文中一共展示了LTRect类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Start

	// Use this for initialization
	void Start () {
		gameOverButtonRect = new LTRect(-Screen.width*0.5f, Screen.height*0.4f, Screen.width*0.2f, Screen.height*0.2f);

		for(int i = 0; i < avatars.Length; i++){
			LeanTween.moveY(avatars[i], avatars[i].transform.position.y+4f, 1f).setDelay(i*0.25f).setLoopPingPong().setRepeat(2).setEase(LeanTweenType.easeOutSine);
			LeanTween.rotate(avatars[i], avatars[i].transform.eulerAngles + new Vector3(45f,0f,0f), 1f).setLoopPingPong().setRepeat(2).setEase(LeanTweenType.easeInQuad);
		}

		LeanTween.delayedCall(gameObject, 5f, presentationOver);
	}
开发者ID:YanivP,项目名称:FriendBubbles,代码行数:11,代码来源:TutorialPresentationFinished.cs


示例2: Start

	// Use this for initialization
	void Start () {
		gameOverButton = new LTRect(-Screen.width*0.5f, Screen.height*0.4f, Screen.width*0.2f, Screen.height*0.2f);

		for(int i = 0; i < avatars.Length; i++){
			LeanTween.moveY( avatars[i], avatars[i].transform.position.y + 4f, 1f).setDelay(0.25f*i).setEase(LeanTweenType.easeOutCirc).setLoopPingPong().setRepeat(2);
			LeanTween.rotate( avatars[i], avatars[i].transform.eulerAngles + new Vector3(45f, 0f, 0f), 1f).setLoopPingPong().setRepeat(2);
		}

		LeanTween.delayedCall(gameObject, 3f, gameOverScreen);

		LeanTween.value(gameObject, changeValue,  5f, 8f, 1f);
	}
开发者ID:KittyMac,项目名称:LeanTween,代码行数:13,代码来源:TutorialPresentation.cs


示例3: Start

	// Use this for initialization
	void Start () {
		w = Screen.width;
		h = Screen.height;
		buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h );
		buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h );
		buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f );
		buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f );
		
		grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height );
		beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f );

		LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad);
	}
开发者ID:YanivP,项目名称:FriendBubbles,代码行数:14,代码来源:GUIExamplesCS.cs


示例4: MoveActionY

 public static void MoveActionY(CanvasGroup cg, float to, float alpha, float time, float alphatime = -1, LeanTweenType type = LeanTweenType.linear, Action complete = null)
 {
     LTRect cgrect = new LTRect();
     cgrect.alpha = cg.alpha;
     alphatime = (alphatime < 0) ? to : alphatime;
     LeanTween.alpha(cgrect, alpha, time).setEase(type);
     LTDescr d = LeanTween.moveLocalY(cg.transform.gameObject, to, time).setEase(type);
     d.setOnUpdate((float f) => { UpdateAlpha(cg, cgrect.alpha); });
     if (complete != null)
     {
         d.setOnComplete(complete);
     }
 }
开发者ID:yuu416fgx8mlight,项目名称:GGJ2016_HDS,代码行数:13,代码来源:UIActionUtility.cs


示例5: Alpha

    public static void Alpha(CanvasGroup cg,float alpha,float time,LeanTweenType type=LeanTweenType.linear,Action complete = null)
    {
        LTRect cgrect = new LTRect();
        cgrect.alpha = cg.alpha;

        LTDescr d = LeanTween.alpha(cgrect, alpha, time).setEase(type);
        d.setOnUpdate((float f) => { UpdateAlpha(cg, cgrect.alpha); });
        if (complete != null)
        {
            d.setOnComplete(complete);
        }

    }
开发者ID:yuu416fgx8mlight,项目名称:GGJ2016_HDS,代码行数:13,代码来源:UIActionUtility.cs


示例6: startPlayerHitAnim

    public void startPlayerHitAnim(int playerNum)
    {
        this.playerNum = playerNum;
        Time.timeScale = 0;
        if (GameData.Instance.PlayerLives <= 0) {
            return;
        }

        doAnim = true;
        playerRect = new LTRect( 0f, 0f, 0f, 0f );
        playerRect.setStyle(new GUIStyle(playerDiedStyle));
        playerRect.setFontScaleToFit(true);
        LeanTween.scale( playerRect, new Vector2(150f,100f), .75f ).setUseEstimatedTime(true).setEase(LeanTweenType.easeOutBack).setOnComplete(delegate() {
            StartCoroutine(resetGameBoard());
        });
    }
开发者ID:pmlamotte,项目名称:2Pac,代码行数:16,代码来源:PlayerDied.cs


示例7: getSavesRects

    LTRect[] getSavesRects()
    {
        savesBtnsRects = new Dictionary<string, LTRect>();
        int amount = Loader.instance.getSaves().Count;

        float beginpos = 0.2f * ScrHeight;
        float btnwidth = 0.4f * ScrWidth;
        float btnheight = (ScrHeight - 2 * beginpos) / amount;
        if (btnheight > height)
            btnheight = height;
        int i = 1;

        foreach (var save in Loader.instance.getSaves())
        {
            if (savesBtnsRects.ContainsKey(save))
                continue;
            savesBtnsRects.Add(save, new LTRect(ScrWidth * 1.5f - btnwidth / 2, beginpos + btnheight * i, btnwidth, btnheight));
            i++;
        }
        LTRect[] tab = new LTRect[savesBtnsRects.Count];
        savesBtnsRects.Values.CopyTo(tab, 0);
        return tab;
    }
开发者ID:ZPZ-Gr2,项目名称:AwesomeGameInSpace,代码行数:23,代码来源:MenuAnimator.cs


示例8: isTweening

 /**
 * Test whether or not a tween is active on a LTRect
 *
 * @method LeanTween.isTweening
 * @param {LTRect} ltRect:LTRect LTRect that you want to test if it is tweening
 */
 public static bool isTweening( LTRect ltRect )
 {
     for( int i = 0; i < tweenMaxSearch; i++){
     if(tweens[i].toggle && tweens[i].ltRect==ltRect)
         return true;
     }
     return false;
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:14,代码来源:LeanTween.cs


示例9: cancel

 /**
 * Cancel a specific tween with the provided id
 *
 * @method LeanTween.cancel
 * @param {LTRect} ltRect:LTRect LTRect object whose tweens you want to cancel
 * @param {float} id:int unique id that represents that tween
 */
 public static void cancel( LTRect ltRect, int uniqueId )
 {
     if(uniqueId>=0){
     init();
     int backId = uniqueId & 0xFFFF;
     int backCounter = uniqueId >> 16;
     // Debug.Log("uniqueId:"+uniqueId+ " id:"+backId +" action:"+(TweenAction)backType + " tweens[id].type:"+tweens[backId].type);
     if(tweens[backId].ltRect == ltRect && tweens[backId].counter==backCounter)
         removeTween((int)backId);
     }
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:18,代码来源:LeanTween.cs


示例10: texture

 public static LTRect texture( LTRect rect, Texture texture, int depth)
 {
     rect.type = Element_Type.Texture;
     rect.texture = texture;
     return element(rect, depth);
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:6,代码来源:LeanTween.cs


示例11: element

    public static LTRect element( LTRect rect, int depth)
    {
        isGUIEnabled = true;
        init();
        int maxLoop = depth*RECTS_PER_LEVEL + RECTS_PER_LEVEL;
        int k = 0;
        if(rect!=null){
            destroy(rect.id);
        }
        if(rect.type==LTGUI.Element_Type.Label && rect.style!=null){
            if(rect.style.normal.textColor.a<=0f){
                Debug.LogWarning("Your GUI normal color has an alpha of zero, and will not be rendered.");
            }
        }
        if(rect.relativeRect.width==float.PositiveInfinity){
            rect.relativeRect = new Rect(0f,0f,Screen.width,Screen.height);
        }
        for(int i = depth*RECTS_PER_LEVEL; i < maxLoop; i++){
            r = levels[i];
            if(r==null){
                r = rect;
                r.rotateEnabled = true;
                r.alphaEnabled = true;
                r.setId( i, global_counter );
                levels[i] = r;
                // Debug.Log("k:"+k+ " maxDepth:"+levelDepths[depth]);
                if(k>=levelDepths[depth]){
                    levelDepths[depth] = k + 1;
                }
                global_counter++;
                return r;
            }
            k++;
        }

        Debug.LogError("You ran out of GUI Element spaces");

        return null;
    }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:39,代码来源:LeanTween.cs


示例12: setRect

 public LTDescr setRect( LTRect rect )
 {
     this.ltRect = rect;
     return this;
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:5,代码来源:LeanTween.cs


示例13: scale

 public static int scale(LTRect ltRect, Vector2 to, float time, object[] optional)
 {
     return scale( ltRect, to, time, h(optional) );
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:4,代码来源:LeanTween.cs


示例14: constructor

 public static int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         LTRect o;
         if(argc==1){
             o=new LTRect();
             pushValue(l,o);
             return 1;
         }
         else if(argc==2){
             UnityEngine.Rect a1;
             checkValueType(l,2,out a1);
             o=new LTRect(a1);
             pushValue(l,o);
             return 1;
         }
         else if(argc==5){
             System.Single a1;
             checkType(l,2,out a1);
             System.Single a2;
             checkType(l,3,out a2);
             System.Single a3;
             checkType(l,4,out a3);
             System.Single a4;
             checkType(l,5,out a4);
             o=new LTRect(a1,a2,a3,a4);
             pushValue(l,o);
             return 1;
         }
         else if(argc==6){
             System.Single a1;
             checkType(l,2,out a1);
             System.Single a2;
             checkType(l,3,out a2);
             System.Single a3;
             checkType(l,4,out a3);
             System.Single a4;
             checkType(l,5,out a4);
             System.Single a5;
             checkType(l,6,out a5);
             o=new LTRect(a1,a2,a3,a4,a5);
             pushValue(l,o);
             return 1;
         }
         else if(argc==7){
             System.Single a1;
             checkType(l,2,out a1);
             System.Single a2;
             checkType(l,3,out a2);
             System.Single a3;
             checkType(l,4,out a3);
             System.Single a4;
             checkType(l,5,out a4);
             System.Single a5;
             checkType(l,6,out a5);
             System.Single a6;
             checkType(l,7,out a6);
             o=new LTRect(a1,a2,a3,a4,a5,a6);
             pushValue(l,o);
             return 1;
         }
         LuaDLL.luaL_error(l,"New object failed.");
         return 0;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
开发者ID:BobLChen,项目名称:hugula,代码行数:70,代码来源:Lua_LTRect.cs


示例15: Init

    void Init()
    {
        // TODO: This can be refactored when we figure out how to load from a zip file or folder etc.
        _Images = new List<Texture>()
        {
            Image1,
            Image2,
            Image3
        };

        float sliderLeft = (_W / 2) - (_ImageSliderWidth / 2);
        float sliderTop = (_H / 2) - (_ImageSliderHeight / 2);

        _SliderStart = new Vector2(sliderLeft, _H);
        _SliderEnd = new Vector2(sliderLeft, sliderTop);
        _ImageSliderBox = new LTRect(new Rect(_SliderStart.x, _SliderStart.y, _ImageSliderWidth, _ImageSliderHeight));

        float buttonTop = sliderTop + _ImageSliderHeight + _SliderButtonOffsetTop;
        float prevButtonLeft = sliderLeft - _BackgroundPadding.left;
        float nextButtonLeft = sliderLeft + _ImageSliderWidth + _BackgroundPadding.right - _ButtonWidth;

        _PrevButtonStart = new Vector2(-1 * _ButtonWidth, buttonTop);
        _PrevButtonEnd = new Vector2(prevButtonLeft, buttonTop);
        _PrevButtonBounceEnd = new Vector2(_PrevButtonEnd.x - _ButtonBounceOffset, _PrevButtonEnd.y);
        _NextButtonStart = new Vector2(_W, buttonTop);
        _NextButtonEnd = new Vector2(nextButtonLeft, buttonTop);
        _NextButtonBounceEnd = new Vector2(_NextButtonEnd.x + _ButtonBounceOffset, _NextButtonEnd.y);

        _PrevButton = new LTRect(new Rect(_PrevButtonStart.x, _PrevButtonStart.y, _ButtonWidth, _ButtonHeight));
        _NextButton = new LTRect(new Rect(_NextButtonStart.x, _NextButtonStart.y, _ButtonWidth, _ButtonHeight));
    }
开发者ID:nileshlg2003,项目名称:AR_App,代码行数:31,代码来源:ImageSliderGUI.cs


示例16: rotate

 public static int rotate(LTRect ltRect, float to, float time, object[] optional)
 {
     return rotate( ltRect, to, time, h(optional) );
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:4,代码来源:LeanTween.cs


示例17: Start

    // Use this for initialization
    void Start()
    {
        w = Screen.width;
                h = Screen.height;

                // Model type init
                ModelTypeList = GUIState.ModelTypes.Select (mt => mt.Value).ToList ();

                ModelTypeButton = new LTRect (new Rect (-1 * (Padding + ButtonWidth), Padding, ButtonWidth, ButtonHeight));
                DropDownBox = new LTRect (new Rect (Padding, (2 * Padding) + ButtonHeight, ButtonWidth, 0));

                EmpireButton = new LTRect (new Rect (-1 * (Padding + ButtonWidth), (3 * Padding) + ButtonHeight, ButtonWidth, ButtonHeight));
                VegasButton = new LTRect (new Rect (-1 * (Padding + ButtonWidth), (4 * Padding) + (2 * ButtonHeight), ButtonWidth, ButtonHeight));

                // Function type init
                EmpireFunctionTypeList = GUIState.EmpireFunctionTypes.Select (ft => ft.Value).ToList ();
                VegasFunctionTypeList = GUIState.VegasFunctionTypes.Select (ft => ft.Value).ToList ();

                FunctionTypeButton = new LTRect (new Rect (w + (Padding + ButtonWidth), Padding, ButtonWidth, ButtonHeight));

                //EmpireBoxRect = new Rect(Padding, )
                SlideInBox = new LTRect (new Rect (w - (4 * Padding + 2 * ButtonWidth), Padding - 2, 3 * Padding + 2 * ButtonWidth, 0));

                FunctionButton1 = new LTRect (new Rect (w + Padding, Padding, ButtonWidth, ButtonHeight));
                FunctionButton2 = new LTRect (new Rect (w + Padding, Padding, ButtonWidth, ButtonHeight));

                // Initial animations
                LeanTween.move (ModelTypeButton, new Vector2 (Padding, Padding), 1.0f).setEase (LeanTweenType.easeOutBack).setOnComplete (() => DropDownAnimationRunning = false);
    }
开发者ID:nileshlg2003,项目名称:AR_App,代码行数:30,代码来源:TestGUI.cs


示例18: alpha

 /**
 * Fade a GUI Object
 *
 * @method LeanTween.alpha
 * @param {LTRect} ltRect:LTRect LTRect that you wish to fade
 * @param {float} to:float the final alpha value (0-1)
 * @param {float} time:float The time with which to fade the object
 * @return {LTDescr} LTDescr an object that distinguishes the tween
 * @example
 * LeanTween.alpha(ltRect, 1f, 1f) .setEase(LeanTweenType.easeInCirc);
 */
 public static LTDescr alpha(LTRect ltRect, float to, float time)
 {
     ltRect.alphaEnabled = true;
     return pushNewTween( tweenEmpty, new Vector3(to,0f,0f), time, TweenAction.GUI_ALPHA, options().setRect( ltRect ) );
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:16,代码来源:LeanTween.cs


示例19: label

 public static LTRect label( LTRect rect, string label, int depth)
 {
     rect.type = Element_Type.Label;
     rect.labelStr = label;
     return element(rect, depth);
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:6,代码来源:LeanTween.cs


示例20: destroyAfter

 public static LTDescr destroyAfter( LTRect rect, float delayTime)
 {
     return pushNewTween( tweenEmpty, Vector3.zero, delayTime, TweenAction.CALLBACK, options().setRect( rect ).setDestroyOnComplete(true) );
 }
开发者ID:KittyMac,项目名称:LeanTween,代码行数:4,代码来源:LeanTween.cs



注:本文中的LTRect类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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