本文整理汇总了C#中KopiLua.LuaState类的典型用法代码示例。如果您正苦于以下问题:C# KopiLua.LuaState类的具体用法?C# KopiLua.LuaState怎么用?C# KopiLua.LuaState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
KopiLua.LuaState类属于命名空间,在下文中一共展示了KopiLua.LuaState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Remove
public void Remove(LuaState luaState)
{
if (!translators.ContainsKey (luaState))
return;
translators.Remove (luaState);
}
开发者ID:jzgenius,项目名称:NLua,代码行数:7,代码来源:ObjectTranslatorPool.cs
示例2: Find
public ObjectTranslator Find(LuaState luaState)
{
if (!translators.ContainsKey(luaState))
return null;
return translators [luaState];
}
开发者ID:jzgenius,项目名称:NLua,代码行数:7,代码来源:ObjectTranslatorPool.cs
示例3: Find
public ObjectTranslator Find(LuaState luaState)
{
if (translators.ContainsKey (luaState))
return translators [luaState];
LuaState main = LuaCore.LuaNetGetMainState (luaState);
if (translators.ContainsKey (main))
return translators [main];
return null;
}
开发者ID:unhappy224,项目名称:NLua,代码行数:12,代码来源:ObjectTranslatorPool.cs
示例4: Call
/*
* Calls the method. Receives the arguments from the Lua stack
* and returns values in it.
*/
int Call(LuaState luaState)
{
var methodToCall = _Method;
object targetObject = _Target;
bool failedCall = true;
int nReturnValues = 0;
if (!LuaLib.LuaCheckStack (luaState, 5))
throw new LuaException ("Lua stack overflow");
bool isStatic = (_BindingType & BindingFlags.Static) == BindingFlags.Static;
SetPendingException (null);
if (methodToCall == null) { // Method from name
if (isStatic)
targetObject = null;
else
targetObject = _ExtractTarget (luaState, 1);
if (_LastCalledMethod.cachedMethod != null) { // Cached?
int numStackToSkip = isStatic ? 0 : 1; // If this is an instance invoe we will have an extra arg on the stack for the targetObject
int numArgsPassed = LuaLib.LuaGetTop (luaState) - numStackToSkip;
MethodBase method = _LastCalledMethod.cachedMethod;
if (numArgsPassed == _LastCalledMethod.argTypes.Length) { // No. of args match?
if (!LuaLib.LuaCheckStack (luaState, _LastCalledMethod.outList.Length + 6))
throw new LuaException ("Lua stack overflow");
object [] args = _LastCalledMethod.args;
try {
for (int i = 0; i < _LastCalledMethod.argTypes.Length; i++) {
MethodArgs type = _LastCalledMethod.argTypes [i];
int index = i + 1 + numStackToSkip;
Func<int, object> valueExtractor = (currentParam) => {
return type.extractValue (luaState, currentParam);
};
if (_LastCalledMethod.argTypes [i].isParamsArray) {
int count = index - _LastCalledMethod.argTypes.Length;
Array paramArray = _Translator.TableToArray (valueExtractor, type.paramsArrayType, index, count);
args [_LastCalledMethod.argTypes [i].index] = paramArray;
} else {
args [type.index] = valueExtractor (index);
}
if (_LastCalledMethod.args [_LastCalledMethod.argTypes [i].index] == null &&
!LuaLib.LuaIsNil (luaState, i + 1 + numStackToSkip))
throw new LuaException (string.Format("argument number {0} is invalid",(i + 1)));
}
if ((_BindingType & BindingFlags.Static) == BindingFlags.Static)
_Translator.Push (luaState, method.Invoke (null, _LastCalledMethod.args));
else {
if (method.IsConstructor)
_Translator.Push (luaState, ((ConstructorInfo)method).Invoke (_LastCalledMethod.args));
else
_Translator.Push (luaState, method.Invoke (targetObject, _LastCalledMethod.args));
}
failedCall = false;
} catch (TargetInvocationException e) {
// Failure of method invocation
return SetPendingException (e.GetBaseException ());
} catch (Exception e) {
if (_Members.Length == 1) // Is the method overloaded?
// No, throw error
return SetPendingException (e);
}
}
}
// Cache miss
if (failedCall) {
// System.Diagnostics.Debug.WriteLine("cache miss on " + methodName);
// If we are running an instance variable, we can now pop the targetObject from the stack
if (!isStatic) {
if (targetObject == null) {
_Translator.ThrowError (luaState, String.Format ("instance method '{0}' requires a non null target object", _MethodName));
LuaLib.LuaPushNil (luaState);
return 1;
}
LuaLib.LuaRemove (luaState, 1); // Pops the receiver
}
bool hasMatch = false;
string candidateName = null;
foreach (var member in _Members) {
candidateName = member.ReflectedType.Name + "." + member.Name;
var m = (MethodInfo)member;
bool isMethod = _Translator.MatchParameters (luaState, m, ref _LastCalledMethod);
//.........这里部分代码省略.........
开发者ID:nobitagamer,项目名称:NLua,代码行数:101,代码来源:LuaMethodWrapper.cs
示例5: Push
/*
* Pushes this table into the Lua stack
*/
internal void Push(LuaState luaState)
{
LuaLib.LuaGetRef (luaState, _Reference);
}
开发者ID:ProfessorXZ,项目名称:Addons,代码行数:7,代码来源:LuaTable.cs
示例6: LuaGetField
public static void LuaGetField(LuaState luaState, int stackPos, string meta)
{
LuaCore.LuaGetField (luaState, stackPos, meta);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例7: LuaError
public static void LuaError(LuaState luaState)
{
LuaCore.LuaError (luaState);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例8: LuaCreateTable
public static void LuaCreateTable(LuaState luaState, int narr, int nrec)
{
LuaCore.LuaCreateTable (luaState, narr, nrec);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例9: LuaCall
public static void LuaCall(LuaState luaState, int nArgs, int nResults)
{
LuaCore.LuaCall (luaState, nArgs, nResults);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例10: LuaSetTop
public static void LuaSetTop(LuaState luaState, int newTop)
{
LuaCore.LuaSetTop (luaState, newTop);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例11: LuaSetTable
public static void LuaSetTable(LuaState luaState, int index)
{
LuaCore.LuaSetTable (luaState, index);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例12: LuaSetMetatable
public static void LuaSetMetatable(LuaState luaState, int objIndex)
{
LuaCore.LuaSetMetatable (luaState, objIndex);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例13: LuaReplace
public static void LuaReplace(LuaState luaState, int index)
{
LuaCore.LuaReplace (luaState, index);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例14: LuaRef
public static int LuaRef(LuaState luaState, int lockRef)
{
return lockRef != 0 ? LuaLRef (luaState, (int)LuaIndexes.Registry) : 0;
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例15: LuaRawSetI
public static void LuaRawSetI(LuaState luaState, int tableIndex, int index)
{
LuaCore.LuaRawSetI (luaState, tableIndex, index);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例16: LuaUnref
public static void LuaUnref(LuaState luaState, int reference)
{
LuaCore.LuaLUnref (luaState, (int)LuaIndexes.Registry, reference);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例17: LuaAtPanic
public static void LuaAtPanic(LuaState luaState, LuaNativeFunction panicf)
{
LuaCore.LuaAtPanic (luaState, (LuaNativeFunction)panicf);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例18: LuaToBoolean
public static bool LuaToBoolean(LuaState luaState, int index)
{
return LuaCore.LuaToBoolean (luaState, index) != 0;
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例19: LuaCheckStack
public static bool LuaCheckStack(LuaState luaState, int extra)
{
return LuaCore.LuaCheckStack (luaState, extra) != 0;
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
示例20: LuaToCFunction
public static LuaNativeFunction LuaToCFunction(LuaState luaState, int index)
{
return LuaCore.LuaToCFunction (luaState, index);
}
开发者ID:nobitagamer,项目名称:NLua,代码行数:4,代码来源:LuaLib.cs
注:本文中的KopiLua.LuaState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论