• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C# KinectSensor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中KinectSensor的典型用法代码示例。如果您正苦于以下问题:C# KinectSensor类的具体用法?C# KinectSensor怎么用?C# KinectSensor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



KinectSensor类属于命名空间,在下文中一共展示了KinectSensor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        // set up kinect connection
        sensor = KinectSensor.GetDefault();

        if (sensor != null)
        {
            bodyReader = sensor.BodyFrameSource.OpenReader();

        //			faceFrameSources = new FaceFrameSource[bodyCount];
        //			faceFrameReaders = new FaceFrameReader[bodyCount];
        //
        //			for(int i = 0; i < bodyCount; ++i)
        //			{
        //				faceFrameSources[i] = FaceFrameSource.Create(sensor, 0, FaceFrameFeatures.LookingAway);
        //				faceFrameReaders[i] = faceFrameSources[i].OpenReader();
        //			}
        //
        //			faceFrameResults = new FaceFrameResult[bodyCount];

            if (!sensor.IsOpen)
                sensor.Open ();
        }
        else
            Debug.Log ("No Kinect Sensor found. Check connections / power");
    }
开发者ID:JimVincent,项目名称:SensoryDataProject,代码行数:27,代码来源:KinectManager_Body.cs


示例2: Start

    // Use this for initialization
    void Start()
    {
        // Find a Kinect sensor
        KinectSensorCollection kinectSensors = KinectSensor.KinectSensors;
        if(kinectSensors.Count == 0)
        {
            this.sensor = null;
            throw new UnityException("Could not find a Kinect sensor.");
        }

        // Enable the skeleton stream
        this.sensor = kinectSensors[0];
        this.sensor.SkeletonStream.Enable();
        if(!this.sensor.SkeletonStream.IsEnabled)
        {
            throw new UnityException("Sensor could not be enabled.");
        }
        // Create the input processor
        this.inputProcessor = new SeatedInfoProcessor();
        //inputProcessor = new InputProcessor(this.sensor.CoordinateMapper, DepthImageFormat.Resolution320x240Fps30);
        this.InputInfo = null;

        Debug.Log("Hello");
        return;
    }
开发者ID:DavidIllidge,项目名称:Portfolio,代码行数:26,代码来源:KinectInputController.cs


示例3: kinect_IsAvailableChanged

        void kinect_IsAvailableChanged( KinectSensor sender, IsAvailableChangedEventArgs args )
        {
            // Kinectが接続された
            if ( args.IsAvailable ) {
                // カラーを設定する
                if ( colorFrameReader == null ) {
                    // カラー画像の情報を作成する(BGRAフォーマット)
                    colorFrameDesc = kinect.ColorFrameSource.CreateFrameDescription( ColorImageFormat.Bgra );

                    colorBitmap = new WriteableBitmap( colorFrameDesc.Width, colorFrameDesc.Height );
                    ImageColor.Source = colorBitmap;

                    colorBuffer = new byte[colorFrameDesc.Width * colorFrameDesc.Height * colorFrameDesc.BytesPerPixel];

                    // カラーリーダーを開く
                    colorFrameReader = kinect.ColorFrameSource.OpenReader();
                    colorFrameReader.FrameArrived += colorFrameReader_FrameArrived;
                }

                ImageColor.Source = colorBitmap;

                TextStatus.Text = "Kinectが接続されました";
            }
            // Kinectが外された
            else {
                // イメージを初期化する
                ImageColor.Source = null;

                TextStatus.Text = "Kinectが外されました";
            }
        }
开发者ID:kaorun55,项目名称:Kinect-for-Windows-SDK-v2.0-Samples,代码行数:31,代码来源:MainPage.xaml.cs


示例4: OnNavigatedTo

        protected override void OnNavigatedTo( NavigationEventArgs e )
        {
            base.OnNavigatedTo( e );

            try {
                // Kinectを開く
                kinect = KinectSensor.GetDefault();
                if ( kinect == null ) {
                    throw new Exception( "Kinectを開けません" );
                }

                kinect.Open();

                // カラー画像の情報を作成する(BGRAフォーマット)
                colorFrameDesc = kinect.ColorFrameSource.CreateFrameDescription( ColorImageFormat.Bgra );

                colorBitmap = new WriteableBitmap( colorFrameDesc.Width, colorFrameDesc.Height );
                ImageColor.Source = colorBitmap;

                colorBuffer = new byte[colorFrameDesc.Width * colorFrameDesc.Height * colorFrameDesc.BytesPerPixel];

                // カラーリーダーを開く
                colorFrameReader = kinect.ColorFrameSource.OpenReader();
                colorFrameReader.FrameArrived += colorFrameReader_FrameArrived;
            }
            catch ( Exception ex ) {
                MessageDialog dlg = new MessageDialog( ex.Message );
                dlg.ShowAsync();
            }
        }
开发者ID:kaorun55,项目名称:Kinect-for-Windows-SDK-v2.0-Samples,代码行数:30,代码来源:MainPage.xaml.cs


示例5: MainPage

        public MainPage()
        {
            InitializeComponent();

            _sensor = KinectSensor.GetDefault();

            if (_sensor != null)
            {
                _sensor.Open();

                _bodies = new Body[_sensor.BodyFrameSource.BodyCount];

                _colorReader = _sensor.ColorFrameSource.OpenReader();
                _colorReader.FrameArrived += ColorReader_FrameArrived;
                _bodyReader = _sensor.BodyFrameSource.OpenReader();
                _bodyReader.FrameArrived += BodyReader_FrameArrived;

                // 2) Initialize the face source with the desired features
                _faceSource = new FaceFrameSource(_sensor, 0, FaceFrameFeatures.BoundingBoxInColorSpace |
                                                              FaceFrameFeatures.FaceEngagement |
                                                              FaceFrameFeatures.Glasses |
                                                              FaceFrameFeatures.Happy |
                                                              FaceFrameFeatures.LeftEyeClosed |
                                                              FaceFrameFeatures.MouthOpen |
                                                              FaceFrameFeatures.PointsInColorSpace |
                                                              FaceFrameFeatures.RightEyeClosed);
                _faceReader = _faceSource.OpenReader();
                _faceReader.FrameArrived += FaceReader_FrameArrived;
            }
        }
开发者ID:jeremyjohnston,项目名称:kinect-2-face-basics,代码行数:30,代码来源:MainPage.xaml.cs


示例6: MainPage

        public MainPage()
        
        {
           
            InitializeComponent();
            
            _navigationHelper = new NavigationHelper(this);

            _sensor = KinectSensor.GetDefault();

            if (_sensor != null)
            {
                _sensor.Open();

                _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body);
                _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived;

                _gestureController = new GestureController();
                _gestureController.GestureRecognized += GestureController_GestureRecognized;
            }
            // Initialize the gesture detection objects for our gestures
            this.gestureDetectorList = new List<GestureDetector>();

            // Create a gesture detector for each body (6 bodies => 6 detectors)
            int maxBodies = this._sensor.BodyFrameSource.BodyCount;
            for (int i = 0; i < maxBodies; ++i)
            {
                GestureResultView result =
                     new GestureResultView(i, false, false, 0.0f);
                GestureDetector detector =
                    new GestureDetector(this._sensor, result);
                result.PropertyChanged += GestureResult_PropertyChanged;
                this.gestureDetectorList.Add(detector);
            }
        }
开发者ID:akashdeepgoel,项目名称:Identified-Flying-Object,代码行数:35,代码来源:MainPage.xaml.cs


示例7: Start

    void Start () 
    {
        _Sensor = KinectSensor.GetDefault();
        
        if (_Sensor != null) 
        {
            _Reader = _Sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth);
            
            var colorFrameDesc = _Sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba);
            ColorWidth = colorFrameDesc.Width;
            ColorHeight = colorFrameDesc.Height;
            
            _ColorTexture = new Texture2D(colorFrameDesc.Width, colorFrameDesc.Height, TextureFormat.RGBA32, false);
            _ColorData = new byte[colorFrameDesc.BytesPerPixel * colorFrameDesc.LengthInPixels];
			            
            var depthFrameDesc = _Sensor.DepthFrameSource.FrameDescription;
            _DepthData = new ushort[depthFrameDesc.LengthInPixels];

			_DepthTexture = new Texture2D( depthFrameDesc.Width, depthFrameDesc.Height, TextureFormat.ARGB32, false );
            
            if (!_Sensor.IsOpen)
            {
                _Sensor.Open();
            }
        }
    }
开发者ID:ly774508966,项目名称:Kinect-Puppets-Unity,代码行数:26,代码来源:MultiSourceManager.cs


示例8: GestureDetector

    /// <summary>
    /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader
    /// </summary>
    /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param>
    /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param>
    public GestureDetector(KinectSensor kinectSensor, KinectManager kinectManager)
    {
        if (kinectSensor == null)
        {
            throw new ArgumentNullException("kinectSensor");
        }

        // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor.
        this.vgbFrameSource = VisualGestureBuilderFrameSource.Create(kinectSensor, 0);
        this.vgbFrameSource.TrackingIdLost += this.Source_TrackingIdLost;

        // open the reader for the vgb frames
        this.vgbFrameReader = this.vgbFrameSource.OpenReader();
        if (this.vgbFrameReader != null)
        {
            this.vgbFrameReader.IsPaused = true;
            this.vgbFrameReader.FrameArrived += this.Reader_GestureFrameArrived;
        }

        // load the 'Seated' gesture from the gesture database
        using (VisualGestureBuilderDatabase database =  VisualGestureBuilderDatabase.Create(this.gestureDatabase))
        {
            // we could load all available gestures in the database with a call to vgbFrameSource.AddGestures(database.AvailableGestures), 
            // but for this program, we only want to track one discrete gesture from the database, so we'll load it by name
            foreach (Gesture gesture in database.AvailableGestures)
            {
                if (gesture.Name.Equals(this.shootingGestureName))
                {
                    this.vgbFrameSource.AddGesture(gesture);
                }
            }
        }
    }
开发者ID:oliverfei,项目名称:KinectShooting,代码行数:38,代码来源:GestureDetector.cs


示例9: OnNavigatedTo

        protected override void OnNavigatedTo( NavigationEventArgs e )
        {
            base.OnNavigatedTo( e );

            try {
                // Kinectを開く
                kinect = KinectSensor.GetDefault();
                if ( kinect == null ) {
                    throw new Exception( "Kinectを開けません" );
                }

                kinect.Open();

                // 赤外線画像の情報を取得する
                infraredFrameDesc = kinect.InfraredFrameSource.FrameDescription;

                // 画像化のためのバッファを作成する
                infraredBitmapBuffer = new byte[infraredFrameDesc.LengthInPixels * 4];
                infraredBitmap = new WriteableBitmap(
                    infraredFrameDesc.Width, infraredFrameDesc.Height );
                ImageInfrared.Source = infraredBitmap;

                infraredBuffer = new ushort[infraredFrameDesc.LengthInPixels];

                // 赤外線画像リーダーを開く
                infraredFrameReader = kinect.InfraredFrameSource.OpenReader();
                infraredFrameReader.FrameArrived += infraredFrameReader_FrameArrived;
            }
            catch ( Exception ex ) {
                MessageDialog dlg = new MessageDialog( ex.Message );
                dlg.ShowAsync();
            }
        }
开发者ID:noa99kee,项目名称:K4W2-Book,代码行数:33,代码来源:MainPage.xaml.cs


示例10: OnNavigatedTo

        protected override void OnNavigatedTo( NavigationEventArgs e )
        {
            base.OnNavigatedTo( e );

            try {
                // Kinectを開く
                kinect = KinectSensor.GetDefault();
                kinect.Open();

                // 表示のためのデータを作成
                depthFrameDesc = kinect.DepthFrameSource.FrameDescription;

                // Depthリーダーを開く
                depthFrameReader = kinect.DepthFrameSource.OpenReader();
                depthFrameReader.FrameArrived += depthFrameReader_FrameArrived;

                // 表示のためのデータ
                depthBitmap = new WriteableBitmap( depthFrameDesc.Width,
                                                   depthFrameDesc.Height );
                ImageDepth.Source = depthBitmap;

                depthBuffer = new ushort[depthFrameDesc.LengthInPixels];
                depthBitmapBuffer = new byte[depthFrameDesc.LengthInPixels * 4];

                depthPoint = new Point( depthFrameDesc.Width / 2,
                                        depthFrameDesc.Height / 2 );
            }
            catch ( Exception ex ) {
                MessageDialog dlg = new MessageDialog(ex.Message);
                dlg.ShowAsync();
            }
        }
开发者ID:noa99kee,项目名称:K4W2-Book,代码行数:32,代码来源:MainPage.xaml.cs


示例11: Start

	// Use this for initialization
	void Start () {

        print("START");
        /*Get Kinect Sensor and start reading data*/

        //Get Default Kinect Sensor
        sensor = null;
        sensor = KinectSensor.GetDefault();

        if( sensor != null )
        {
            //We have a sensor connected

            print("SENSOR CONNECTED");
            //Open the connection/Start reading the data
            reader = sensor.BodyFrameSource.OpenReader();
            if( !sensor.IsOpen )
            {
                sensor.Open();
            }
            

        } else
        {
            print("NO KINECT CONNECTED");
        }

        print(sensor);
	}
开发者ID:SamNChiet,项目名称:KinectVR-Hackathon,代码行数:30,代码来源:BodyManager.cs


示例12: MainPage

        public MainPage()
        {
            // one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            SetupCurrentDisplay(DEFAULT_DISPLAYFRAMETYPE);

            this.multiSourceFrameReader =
                this.kinectSensor.OpenMultiSourceFrameReader(
                 FrameSourceTypes.Infrared
                 | FrameSourceTypes.Color
                 | FrameSourceTypes.Depth);

            this.multiSourceFrameReader.MultiSourceFrameArrived +=
                this.Reader_MultiSourceFrameArrived;

            // set IsAvailableChanged event notifier
            this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;

            // use the window object as the view model in this simple example
            this.DataContext = this;

            // open the sensor
            this.kinectSensor.Open();

            this.InitializeComponent();
        }
开发者ID:horace-hou,项目名称:Kinect-Project,代码行数:27,代码来源:mainpage.xaml.cs


示例13: Start

	// Use this for initialization
	void Start () {

		mySensor = KinectSensor.GetDefault();

		if (mySensor != null)
		{
			// Total array of data representing a single rendered frame
			colorFrameData = new byte[colorWidth * colorHeight * bytes_per_pixel];

			backgroundTex = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false);

			if (!mySensor.IsOpen)
			{
				mySensor.Open();
			}

			msFrameReader = mySensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color);

			//Rendering user as part of the Unity Scene background via Main Camera
			Rect cameraRect = Camera.main.pixelRect;
			float rectHeight = cameraRect.height;
			float rectWidth = cameraRect.width;

			if (rectWidth > rectHeight)
				rectWidth = rectHeight * colorWidth / colorHeight;
			else
				rectHeight = rectWidth * colorHeight / colorWidth;

			float foregroundOfsX = (cameraRect.width - rectWidth) / 2;
			float foregroundOfsY = (cameraRect.height - rectHeight) / 2;
			foregroundImgRect = new Rect(foregroundOfsX, foregroundOfsY, rectWidth, rectHeight);
			foregroundGuiRect = new Rect(foregroundOfsX, cameraRect.height - foregroundOfsY, rectWidth, -rectHeight);
		}
	} //End of Start()
开发者ID:iEmily,项目名称:nutra-ninja,代码行数:35,代码来源:MyColorDataDisplay.cs


示例14: FaceTracker

        /// <summary>
        /// Initializes a new instance of the FaceTracker class from a reference of the Kinect device.
        /// <param name="sensor">Reference to kinect sensor instance</param>
        /// </summary>
        public FaceTracker(KinectSensor sensor)
        {
            if (sensor == null) {
            throw new ArgumentNullException("sensor");
              }

              if (!sensor.ColorStream.IsEnabled) {
            throw new InvalidOperationException("Color stream is not enabled yet.");
              }

              if (!sensor.DepthStream.IsEnabled) {
            throw new InvalidOperationException("Depth stream is not enabled yet.");
              }

              this.operationMode = OperationMode.Kinect;
              this.coordinateMapper = sensor.CoordinateMapper;
              this.initializationColorImageFormat = sensor.ColorStream.Format;
              this.initializationDepthImageFormat = sensor.DepthStream.Format;

              var newColorCameraConfig = new CameraConfig(
              (uint)sensor.ColorStream.FrameWidth,
              (uint)sensor.ColorStream.FrameHeight,
              sensor.ColorStream.NominalFocalLengthInPixels,
              FaceTrackingImageFormat.FTIMAGEFORMAT_UINT8_B8G8R8X8);
              var newDepthCameraConfig = new CameraConfig(
              (uint)sensor.DepthStream.FrameWidth,
              (uint)sensor.DepthStream.FrameHeight,
              sensor.DepthStream.NominalFocalLengthInPixels,
              FaceTrackingImageFormat.FTIMAGEFORMAT_UINT16_D13P3);
              this.Initialize(newColorCameraConfig, newDepthCameraConfig, IntPtr.Zero, IntPtr.Zero, this.DepthToColorCallback);
        }
开发者ID:ushadow,项目名称:handinput,代码行数:35,代码来源:FaceTracker.cs


示例15: MainPage

        public MainPage()
        {
            // one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            // get the infraredFrameDescription from the InfraredFrameSource
            FrameDescription infraredFrameDescription = this.kinectSensor.InfraredFrameSource.FrameDescription;

            // open the reader for the infrared frames
            this.infraredFrameReader = this.kinectSensor.InfraredFrameSource.OpenReader();

            // wire handler for frame arrival
            this.infraredFrameReader.FrameArrived += this.Reader_InfraredFrameArrived;

            // allocate space to put the pixels being received and converted
            this.infraredFrameData = new ushort[infraredFrameDescription.Width * infraredFrameDescription.Height];
            this.infraredPixels = new byte[infraredFrameDescription.Width * infraredFrameDescription.Height * BytesPerPixel];

            // create the bitmap to display
            this.bitmap = new WriteableBitmap(infraredFrameDescription.Width, infraredFrameDescription.Height);

            this.CurrentFrameDescription = infraredFrameDescription;

            // set IsAvailableChanged event notifier
            this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;

            // use the window object as the view model in this simple example
            this.DataContext = this;

            // open the sensor
            this.kinectSensor.Open();

            this.InitializeComponent();
        }
开发者ID:ruscles,项目名称:tutorial,代码行数:34,代码来源:MainPage.xaml.cs


示例16: Start

	// Use this for initialization
	void Start()
	{
		mySensor = KinectSensor.GetDefault();

		if (mySensor != null)
		{
			if (!mySensor.IsOpen)
			{
				mySensor.Open();
			}

			ninjaTex = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false);

			msFrameReader = mySensor.OpenMultiSourceFrameReader(FrameSourceTypes.Body | FrameSourceTypes.Depth |
				FrameSourceTypes.BodyIndex);

			// There has to be a more efficient way of tracking these (i.e. using OOP)
			rightHandQueue_X = new Queue<float>();
			rightHandQueue_Y = new Queue<float>();
			rightHandQueue_T = new Queue<float>();

			leftHandQueue_X = new Queue<float>();
			leftHandQueue_Y = new Queue<float>();
			leftHandQueue_T = new Queue<float>();

			rightFootQueue_X = new Queue<float>();
			rightFootQueue_Y = new Queue<float>();
			rightFootQueue_T = new Queue<float>();

			leftFootQueue_X = new Queue<float>();
			leftFootQueue_Y = new Queue<float>();
			leftFootQueue_T = new Queue<float>();

			/** Construct StreamWriter object for collecting user data **/
			sw_v = new StreamWriter("EMILY_V.txt");
			sw_t = new StreamWriter("EMILY_T.txt");
			sw_x = new StreamWriter("EMILY_X.txt");
			sw_y = new StreamWriter("EMILY_Y.txt");


			InitializeSlashRenderer();

			//Rendering user as part of the Unity Scene background via Main Camera
			Rect cameraRect = Camera.main.pixelRect;
			float rectHeight = cameraRect.height;
			float rectWidth = cameraRect.width;

			if (rectWidth > rectHeight)
				rectWidth = rectHeight * colorWidth / colorHeight;
			else
				rectHeight = rectWidth * colorHeight / colorWidth;

			float foregroundOfsX = (cameraRect.width - rectWidth) / 2;
			float foregroundOfsY = (cameraRect.height - rectHeight) / 2;
			foregroundImgRect = new Rect(foregroundOfsX, foregroundOfsY, rectWidth, rectHeight);
			foregroundGuiRect = new Rect(foregroundOfsX, cameraRect.height - foregroundOfsY, rectWidth, -rectHeight);
		}

	}
开发者ID:iEmily,项目名称:nutra-ninja,代码行数:60,代码来源:JointGestureManager.cs


示例17: Start

	void Start () {
		_Sensor = KinectSensor.GetDefault();
		if (_Sensor != null) {
			_Reader = _Sensor.BodyFrameSource.OpenReader();
			if (!_Sensor.IsOpen)
				_Sensor.Open();
		}   
	}
开发者ID:patricio272,项目名称:VoxelVR,代码行数:8,代码来源:SkeletonManager.cs


示例18: ZigInputKinectOne

 public ZigInputKinectOne()
 {
     _sensor = KinectSensor.GetDefault();
     _mapper = _sensor.CoordinateMapper;
     _depth = new KinectOneDepth(_sensor);
     _image = new KinectOneImage(_sensor);
     _labelMap = new KinectOneLabelMap(_sensor);
 }
开发者ID:josephMG,项目名称:KinectOneForZigFu,代码行数:8,代码来源:ZigInputKinectOne.cs


示例19: Start

    void Start()
    {
        _Sensor = KinectSensor.GetDefault();

        if (_Sensor != null)
        {
            _Reader = _Sensor.DepthFrameSource.OpenReader();
            _Data = new ushort[_Sensor.DepthFrameSource.FrameDescription.LengthInPixels];
        }
    }
开发者ID:Ran4,项目名称:Blopper,代码行数:10,代码来源:DepthSourceManager.cs


示例20: MainPage

        public MainPage()
        {
            // one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            // open the sensor
            this.kinectSensor.Open();

            this.InitializeComponent();
        }
开发者ID:kutabar,项目名称:tutorial,代码行数:10,代码来源:MainPage.xaml.cs



注:本文中的KinectSensor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# KinectWrapper类代码示例发布时间:2022-05-24
下一篇:
C# KinectManager类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap