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C# Item类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Item的典型用法代码示例。如果您正苦于以下问题:C# Item类的具体用法?C# Item怎么用?C# Item使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Item类属于命名空间,在下文中一共展示了Item类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: LoadRepositoryXml

        public static void LoadRepositoryXml(string filePath, ContentManager content)
        {
            XmlDocument document = new XmlDocument();
            document.Load(filePath);

            foreach (XmlNode itemNode in document.SelectNodes("ItemRepository/Item"))
            {
                Item item = new Item();
                item.Name = XmlExtensions.GetAttributeValue(itemNode, "Name", null, true);

                item.FriendlyName = itemNode.SelectSingleNode("FriendlyName").InnerText;
                item.Description = itemNode.SelectSingleNode("Description").InnerText;
                item.Weight = XmlExtensions.GetAttributeValue<float>(itemNode, "Weight", 0);
                item.ItemType = (ItemType)Enum.Parse(typeof(ItemType), XmlExtensions.GetAttributeValue(itemNode, "ItemType", null, true));

                foreach(XmlNode drawableSetNode in itemNode.SelectNodes("Drawables/Drawable"))
                {
                    string src = XmlExtensions.GetAttributeValue(drawableSetNode, "src");
                    DrawableSet.LoadDrawableSetXml(item.Drawables, src, content);
                }

                if (itemNode.SelectSingleNode("Icon") != null)
                    item.Icon = content.Load<Texture2D>(XmlExtensions.GetAttributeValue(itemNode.SelectSingleNode("Icon"), "src"));

                GameItems.Add(item.Name, item);
            }
        }
开发者ID:behindcurtain3,项目名称:TheArena,代码行数:27,代码来源:ItemRepository.cs


示例2: StartGift

		/// <summary>
		/// Starts a new session and calls Gift.
		/// </summary>
		/// <param name="target"></param>
		/// <param name="creature"></param>
		/// <param name="gift"></param>
		public void StartGift(NPC target, Creature creature, Item gift)
		{
			if (!this.Start(target, creature))
				return;

			this.Script.GiftAsync(gift);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:13,代码来源:NpcSession.cs


示例3: Fuma

		public Fuma() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Fuma";
			Body = 400;

			Female = false;

			SetStr( 536, 585 );
			SetDex( 126, 145 );
			SetInt( 281, 305 );

			SetHits( 322, 351 );

			SetDamage( 13, 16 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Cold, 25, 35 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.EvalInt, 85.1, 100.0 );
			SetSkill( SkillName.Magery, 85.1, 100.0 );
			SetSkill( SkillName.MagicResist, 80.2, 110.0 );
			SetSkill( SkillName.Tactics, 60.1, 80.0 );
			SetSkill( SkillName.Wrestling, 40.1, 50.0 );

			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 40;
			
			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = Utility.RandomHairHue();
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			NinjaTabi ninjatabi = new NinjaTabi();
			ninjatabi.Hue = 0x1;
			AddItem( ninjatabi );

			LeatherNinjaPants ninjapants = new LeatherNinjaPants();
			ninjapants.Hue = 1;
			AddItem(ninjapants);
			
			LeatherNinjaJacket ninjajacket = new LeatherNinjaJacket();
			ninjajacket.Hue = 1;
			AddItem(ninjajacket);
			
			LeatherJingasa jingasa = new LeatherJingasa();
			jingasa.Hue = 1;
			AddItem(jingasa);	

	

			
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:60,代码来源:fuma.cs


示例4: Dueller

        public Dueller()
            : base("The DuelMaster")
        {
            InitStats(100, 100, 25);

            Hue = Utility.RandomSkinHue();

            Female = false;
            Direction = Direction.Down;
            Body = 0x190;
            Name = NameList.RandomName("male");
            Title = "The DuelMaster";

            AddItem(new Tunic(0x48D));
            AddItem(new LongPants(0x48D));
            AddItem(new SkullCap(0x48D));
            AddItem(new Boots());

            Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A));
            hair.Hue = Utility.RandomHairHue();
            hair.Layer = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            Locations = new Point3D[10];
            DuelSystem.Duellers.Add(this);
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:27,代码来源:Dueller.cs


示例5: TryDropItem

        public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
        {
            if (!this.CheckHold(from, dropped, sendFullMessage, true))
                return false;

            BaseHouse house = BaseHouse.FindHouseAt(this);

            if (house != null && house.IsLockedDown(this))
            {
                if (dropped is VendorRentalContract || (dropped is Container && ((Container)dropped).FindItemByType(typeof(VendorRentalContract)) != null))
                {
                    from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
                    return false;
                }

                if (!house.LockDown(from, dropped, false))
                    return false;
            }

            List<Item> list = this.Items;

            for (int i = 0; i < list.Count; ++i)
            {
                Item item = list[i];

                if (!(item is Container) && item.StackWith(from, dropped, false))
                    return true;
            }

            this.DropItem(dropped);

            ItemFlags.SetTaken(dropped, true);

            return true;
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:35,代码来源:Container.cs


示例6: CheckItemUse

        public override bool CheckItemUse(Mobile from, Item item)
        {
            if (this.IsDecoContainer && item is BaseBook)
                return true;

            return base.CheckItemUse(from, item);
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:7,代码来源:Container.cs


示例7: OnDragDropInto

		public override bool OnDragDropInto( Mobile from, Item dropped, Point3D point )
		{
			BasePiece piece = dropped as BasePiece;

			if ( piece != null && piece.Board == this && base.OnDragDropInto( from, dropped, point ) )
			{
				Packet p = new PlaySound( 0x127, GetWorldLocation() );

				p.Acquire();

				if ( RootParent == from )
				{
					from.Send( p );
				}
				else
				{
					foreach ( NetState state in this.GetClientsInRange( 2 ) )
						state.Send( p );
				}

				p.Release();

				return true;
			}
			else
			{
				return false;
			}
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:29,代码来源:BaseBoard.cs


示例8: OnMoveOver

		public override bool OnMoveOver( Mobile m )
		{

			if ( m == null || m.Deleted || m.Backpack == null || m.Backpack.Deleted )
				return true;

			if ( Active && m_itemType != null )
			{
				if ( !Creatures && !m.Player )
					return true;

				m_item = m.Backpack.FindItemByType(m_itemType, true);
				if ( m_item != null )
				{
					StartTeleport(m);
					return false;
				}
				else
				{
					if ( m_Message != null && m != null)
						m.SendMessage(m_Message);
				}


			}
			return true;
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:27,代码来源:CheckForItemTeleporter.cs


示例9: Inventory

        public Inventory(int SCREEN_WIDTH, int SCREEN_HEIGHT, Pantheon gameReference)
        {
            locationBoxes = new List<Rectangle>();
            equippedBoxes = new List<Rectangle>();
            types = new List<int>();
            infoBox = new Rectangle();
            movingBox = new Rectangle();
            trashBox = new Rectangle();

            tempStorage = new Item();

            this.SCREEN_WIDTH = SCREEN_WIDTH;
            this.SCREEN_HEIGHT = SCREEN_HEIGHT;

            SetBoxes();

            selected = -1;
            hoveredOver = -1;

            color = new Color(34, 167, 222, 50);
            trashColor = Color.White;

            inventorySelector = gameReference.Content.Load<Texture2D>("Inventory/InvSelect");
            trashCan = gameReference.Content.Load<Texture2D>("Inventory/TrashCan");
            nullImage = new Texture2D(gameReference.GraphicsDevice, 1,1);
            nullImage.SetData(new[] { new Color(0,0,0,0) });
        }
开发者ID:Tangent128,项目名称:PantheonPrototype,代码行数:27,代码来源:Inventory.cs


示例10: ProcessCreate

 // Process a new item that is being created
 // Extracts the intent based on ItemType and extends as FieldValue on Item
 // return true to indicate to sub-classes that processing is complete
 public virtual bool ProcessCreate(Item item)
 {
     var intent = ExtractIntent(item);
     if (intent != null)
         CreateIntentFieldValue(item, intent);
     return false;
 }
开发者ID:ogazitt,项目名称:zaplify,代码行数:10,代码来源:ItemProcessor.cs


示例11: getDropdown

        public List<Item> getDropdown(string type)
        {
            List<Item> list = new List<Item>();
            string dropdownFirst = "";
            dropDownType review;
            if (!Enum.TryParse(type, out review))
            {
                //throw bad enum parse
            }
            switch (review)
            {
                case dropDownType.PROVINCE:
                    list = getProvinces(dropDownType.PROVINCE);
                    dropdownFirst = "เลือกจังหวัด";
                    break;
                case dropDownType.PROVINCEGOID:
                    list = getProvinces(dropDownType.PROVINCEGOID);
                    dropdownFirst = "เลือกจังหวัด";
                    break;

            }

            Item firstList = new Item();
            firstList.value = "0";
            firstList.name = "-- " + dropdownFirst + " --";
            list.Insert(0, firstList);
            return list;
        }
开发者ID:tanikul,项目名称:Questionaire,代码行数:28,代码来源:QuestionService.svc.cs


示例12: ResurrectEntry

			public ResurrectEntry( Mobile mobile, Item item ) : base( 6195, ResurrectRange )
			{
				m_Mobile = mobile;
				m_Item = item;

				Enabled = !m_Mobile.Alive;
			}
开发者ID:nathanvy,项目名称:runuo,代码行数:7,代码来源:Ankhs.cs


示例13: IsEqual

		public virtual bool IsEqual(Item item)
		{
			if (type != item.type) { return false; }

			if (name.CompareTo(item.name) != 0) { return false; }
			if (tradeAs != item.tradeAs) { return false; }
			if (fullGround != item.fullGround) { return false; }
			if (isAnimation != item.isAnimation) { return false; }
			if (alwaysOnTop != item.alwaysOnTop) { return false; }
			if (alwaysOnTopOrder != item.alwaysOnTopOrder) { return false; }
			if (isUnpassable != item.isUnpassable) { return false; }
			if (blockPathfinder != item.blockPathfinder) { return false; }
			if (blockMissiles != item.blockMissiles) { return false; }
			if (groundSpeed != item.groundSpeed) { return false; }
			if (hasElevation != item.hasElevation) { return false; }
			if (multiUse != item.multiUse) { return false; }
			if (isHangable != item.isHangable) { return false; }
			if (isHorizontal != item.isHorizontal) { return false; }
			if (isVertical != item.isVertical) { return false; }
			if (isMoveable != item.isMoveable) { return false; }
			if (isPickupable != item.isPickupable) { return false; }
			if (isReadable != item.isReadable) { return false; }
			if (isRotatable != item.isRotatable) { return false; }
			if (isStackable != item.isStackable) { return false; }
			if (lightColor != item.lightColor) { return false; }
			if (lightLevel != item.lightLevel) { return false; }
			if (ignoreLook != item.ignoreLook) { return false; }
			if (maxReadChars != item.maxReadChars) { return false; }
			if (maxReadWriteChars != item.maxReadWriteChars) { return false; }
			if (minimapColor != item.minimapColor) { return false; }
			return true;
		}
开发者ID:CkyLua,项目名称:ItemEditor,代码行数:32,代码来源:Item.cs


示例14: GetItemPriceModel

	    /// <summary>
	    ///     Gets the item price model.
	    /// </summary>
	    /// <param name="item">The item.</param>
	    /// <param name="lowestPrice">The lowest price.</param>
	    /// <param name="tags">Additional tags for promotion evaluation</param>
	    /// <returns>price model</returns>
	    /// <exception cref="System.ArgumentNullException">item</exception>
	    public PriceModel GetItemPriceModel(Item item, Price lowestPrice, Hashtable tags)
        {
            if (item == null)
            {
                throw new ArgumentNullException("item");
            }

            if (lowestPrice == null)
            {
                return new PriceModel();
            }

            var price = lowestPrice.Sale ?? lowestPrice.List;
            var discount = _client.GetItemDiscountPrice(item, lowestPrice, tags);
            var priceModel = CreatePriceModel(price, price - discount, UserHelper.CustomerSession.Currency);
	        priceModel.ItemId = item.ItemId;
            //If has any variations
            /* performance too slow with this method, need to store value on indexing instead
	        if (CatalogHelper.CatalogClient.GetItemRelations(item.ItemId).Any())
	        {
	            priceModel.PriceTitle = "Starting from:".Localize();
	        }
             * */
            return priceModel;
        }
开发者ID:karpinskiy,项目名称:vc-community,代码行数:33,代码来源:MarketingHelper.cs


示例15: Equip

 //Equips the item you click
 public static void Equip(Item item)
 {
     Item prevItem;
     if(item.itemType == Item.ItemType.Armor)
     {
         if(CharacterWindow.itemHead == null)
         {
             CharacterWindow.itemHead = item;
         }
         else
         {
             prevItem = CharacterWindow.itemHead;
             Inventory.AddItem(prevItem.itemID);
             CharacterWindow.itemHead = item;
             print ("" + CharacterWindow.itemHead.itemName);
         }
     }
     if(item.itemType == Item.ItemType.Weapon)
     {
         if(CharacterWindow.itemWeapon == null)
         {
             CharacterWindow.itemWeapon = item;
         }
         else
         {
             prevItem = CharacterWindow.itemWeapon;
             Inventory.AddItem(prevItem.itemID);
             CharacterWindow.itemWeapon = item;
             print ("" + CharacterWindow.itemWeapon.itemName);
         }
     }
 }
开发者ID:reavel,项目名称:UnityGame,代码行数:33,代码来源:Equiping.cs


示例16: ItemsToFileJSon

    private List<Item> ItemsToFileJSon(JsonData sourceData)
    {
        int LengthData = sourceData.Count;
        List<Item> itemsToGetted = new List<Item>();

        for (int i = 0; i < LengthData; i++)
        {
            Item itemGettedTmp = new Item()
            {
                Id = (int)sourceData[i]["Id"],
                Name = sourceData[i]["Name"].ToString(),
                Description = sourceData[i]["Description"].ToString(),
                Intensity = (int)sourceData[i]["Intensity"],
                TypeItem = (e_itemType)((int)sourceData[i]["Type"]),
                ElementTarget = (e_element)((int)sourceData[i]["Element"]),
                LevelRarity = (e_itemRarity)((int)sourceData[i]["Rarity"]),
                IsStackable = (bool)sourceData[i]["Stackable"],
                Sprite = Item.AssignResources(sourceData[i]["Sprite"].ToString())
            };

            itemsToGetted.Add(itemGettedTmp);
        }

        return itemsToGetted;
    }
开发者ID:noctisyounis,项目名称:Playground2015_Project3,代码行数:25,代码来源:ItemManager.cs


示例17: UserItem

		internal UserItem(uint Id, uint BaseItem, string ExtraData, uint Group, string SongCode)
		{
			this.Id = Id;
			this.BaseItem = BaseItem;
			this.ExtraData = ExtraData;
			this.mBaseItem = this.GetBaseItem();
			this.GroupId = Group;
			using (IQueryAdapter queryreactor = MercuryEnvironment.GetDatabaseManager().getQueryreactor())
			{
				queryreactor.setQuery("SELECT * FROM items_limited WHERE item_id=" + Id + " LIMIT 1");
				DataRow row = queryreactor.getRow();
				if (row != null)
				{
					this.LimitedNo = int.Parse(row[1].ToString());
					this.LimitedTot = int.Parse(row[2].ToString());
				}
				else
				{
					this.LimitedNo = 0;
					this.LimitedTot = 0;
				}
			}
			this.isWallItem = (this.mBaseItem.Type == 'i');
			this.SongCode = SongCode;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:25,代码来源:UserItem.cs


示例18: OnDrop

	void OnDrop(GameObject go)
	{
		var item = go.GetComponent<Item>();

		if (item == null || go.transform.parent.name == "Holder")
		{
			// We dragged non-item GameObject or non-dragged item
			return;
		}

		// If we want to add or replace current Item
		if (currentItem != item)
		{
			// Replacing current item with new
			if (currentItem != null)
			{
				// Restore old hierarchy
				currentItem.transform.SetParent(currentItem.Parent);

				// Reset old position if possible
				if (currentItem.Parent != null)
				{
					var grid = currentItem.Parent.GetComponent<UIGrid>();
					grid.Reposition();
				}
			}

			currentItem = item;
		}
	}
开发者ID:ggappleid,项目名称:TestTask,代码行数:30,代码来源:SelectedItem.cs


示例19: btnTesteInsercao_Click

        protected void btnTesteInsercao_Click(object sender, EventArgs e)
        {
            //Simula a recepção dos objetos Colecao que serão associados ao novo Item
            ColecaoControler cCol = new ColecaoControler();
            Colecao c1 = cCol.ObterColecao(1);
            Colecao c2 = cCol.ObterColecao(2);

            //Cria o novo Item
            ItemControler cItem = new ItemControler();
            Item item = new Item
            {
                Nome = "Nome do novo item",
                Descricao = "Descrição do novo item",
                QtdVisualizacoes = 1,
                DataCasdastro = DateTime.Now
            };
            //Associa as coleções ao item
            item.Colecoes.Add(c1);
            item.Colecoes.Add(c2);

            //Tenta gravar no BD
            if (cItem.Gravar(item) > 0)
                ltMensagem.Text = "OK";
            else
                ltMensagem.Text = "Erro";
        }
开发者ID:MoraesGil,项目名称:TERMO-5-2014,代码行数:26,代码来源:Default.aspx.cs


示例20: StoneGump

      	public StoneGump(Mobile from, Item deed)
			:base(20, 15)
        	{
            	m_Mobile = from;
            	m_Deed = deed;
			Closable = true;
            	Disposable = true;
            	Dragable = true;
			Resizable = false;
	  	            AddPage(0);

		AddBackground( 0, 0, 300, 400, 3000 ); 
         	AddBackground( 8, 8, 284, 384, 5120 ); 
            	 AddLabel( 40, 12, 37, "PICK YOUR REWARD FOR VOTING!" ); 
			AddButton(74, 111, 4023, 4024, 1, GumpButtonType.Reply, 0); //Shroud
			AddButton(74, 140, 4023, 4024, 2, GumpButtonType.Reply, 1); //Earrings
			AddButton(74, 169, 4023, 4024, 3, GumpButtonType.Reply, 2); //Sandals
			AddButton(74, 198, 4023, 4024, 4, GumpButtonType.Reply, 3); //Sandals            
         		AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
			AddLabel( 52, 360, 37, "Close" ); 
			AddLabel(113, 111, 0, @"Vote Shroud");
			AddLabel(113, 140, 0, @"Vote Earrings");
 			AddLabel(113, 169, 0, @"Vote Sandals");
			AddLabel(113, 198, 0, @"Vote Half Apron");
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:25,代码来源:VoteStoneGump.cs



注:本文中的Item类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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