本文整理汇总了C#中InteractionDefinition类的典型用法代码示例。如果您正苦于以下问题:C# InteractionDefinition类的具体用法?C# InteractionDefinition怎么用?C# InteractionDefinition使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InteractionDefinition类属于命名空间,在下文中一共展示了InteractionDefinition类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<GameObject, OccultUnicorn.UnicornExtinguishFire.ExtinguishFireDefinition, Definition>(false);
sOldSingleton = OccultUnicorn.UnicornExtinguishFire.Singleton as InteractionDefinition;
OccultUnicorn.UnicornExtinguishFire.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:UnicornExtinguishFireEx.cs
示例2: ReactToSkinnyDippers
public static void ReactToSkinnyDippers(Sim sim, GameObject objectSkinnyDippedIn, InteractionDefinition skinnyDipInteraction, List<ulong> skinnyDipperList)
{
if (!sim.SimDescription.TeenOrBelow && ((skinnyDipperList != null) && (skinnyDipperList.Count != 0x0)))
{
List<ulong> skinnyDippers = new List<ulong>(skinnyDipperList);
skinnyDippers.Remove(sim.SimDescription.SimDescriptionId);
if (skinnyDippers.Count != 0x0)
{
bool flag = Pool.ShouldReactPositiveToSkinnyDipper(sim, skinnyDippers);
bool flag2 = false;
if (flag && !sim.HasTrait(TraitNames.Hydrophobic))
{
flag2 = RandomUtil.RandomChance(Pool.kChancePositiveReactionSimsJoin);
}
SimDescription simDesc = SimDescription.Find(RandomUtil.GetRandomObjectFromList(skinnyDippers));
if (simDesc != null)
{
Sim createdSim = simDesc.CreatedSim;
Pool.ReactToSkinnyDipper instance = Pool.ReactToSkinnyDipper.Singleton.CreateInstance(createdSim, sim, new InteractionPriority(InteractionPriorityLevel.UserDirected), false, true) as Pool.ReactToSkinnyDipper;
instance.IsPositive = flag;
instance.ShouldJoin = flag2;
instance.DippingObject = objectSkinnyDippedIn;
instance.SkinnyDipInteraction = skinnyDipInteraction;
sim.InteractionQueue.AddNextIfPossible(instance);
}
}
}
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:30,代码来源:PoolEx.cs
示例3: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, Sim.AutonomousSplashInPuddle.Definition, Definition>(false);
sOldSingleton = Sim.AutonomousSplashInPuddle.Singleton as InteractionDefinition;
Sim.AutonomousSplashInPuddle.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:AutonomousSplashInPuddleEx.cs
示例4: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, OccultWerewolf.WerewolfHunt.Definition, Definition>(false);
sOldSingleton = OccultWerewolf.WerewolfHunt.Singleton as InteractionDefinition;
OccultWerewolf.WerewolfHunt.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:WerewolfHuntEx.cs
示例5: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, Saddle.EditOutfit.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:SaddleEditOutfitEx.cs
示例6: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, CuddleSeated.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition ();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:CuddleSeatedMakeOutEx.cs
示例7: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Phone, Phone.CallThrowParty.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:CallThrowPartyEx.cs
示例8: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, OccultImaginaryFriend.OfferToTurnReal.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:OfferToMakeRealEx.cs
示例9: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Phone, Phone.CallMoveVacationHomeLot.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:CallMoveVacationHomeLotEx.cs
示例10: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<BotMakingStation, BotMakingStation.CreateServobot.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:CreateServobotEx.cs
示例11: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, Cheats.TriggerAgeTransition.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:TriggerAgeTransitionEx.cs
示例12: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<WeatherStone, WeatherStone.SummonWeather.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:SummonWeatherEx.cs
示例13: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<BassGuitar, BassGuitar.Play.Definition, Definition>(false);
sOldSingleton = BassGuitar.Play.Singleton;
BassGuitar.Play.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:BassGuitarPlay.cs
示例14: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Book, Book_PutAway.Definition, Definition>(false);
sOldSingleton = Book_PutAway.Singleton;
Book_PutAway.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:Book_PutAwayEx.cs
示例15: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, MagicWand.SpellcastingDuel.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:SpellcastingDuelEx.cs
示例16: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, OccultGenie.ReturnToLamp.Definition, Definition>(false);
sOldSingleton = OccultGenie.ReturnToLamp.Singleton;
OccultGenie.ReturnToLamp.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:ReturnToLampEx.cs
示例17: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<RabbitHole, SchoolRabbitHole.TakeChildOutOfAfterschoolClass.Definition, Definition>(false);
sOldSingleton = Singleton;
Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:RabbitholeTakeChildOutOfAfterschoolClassEx.cs
示例18: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, Sim.SolicitGig.Definition, Definition>(false);
sOldSingleton = Sim.SolicitGig.Singleton;
Sim.SolicitGig.Singleton = new Definition();
}
开发者ID:Chain-Reaction,项目名称:NRaas,代码行数:7,代码来源:SolicitGigEx.cs
示例19: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, Sim.AskToBehave.Definition,Definition>(false);
sOldSingleton = Sim.AskToBehave.Singleton;
Sim.AskToBehave.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:AskToBehaveEx.cs
示例20: OnPreLoad
public void OnPreLoad()
{
Tunings.Inject<Sim, MagicWand.CastFireBlast.Definition, Definition>(false);
sOldSingleton = MagicWand.CastFireBlast.Singleton;
MagicWand.CastFireBlast.Singleton = new Definition();
}
开发者ID:Robobeurre,项目名称:NRaas,代码行数:7,代码来源:CastFireBlastEx.cs
注:本文中的InteractionDefinition类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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