本文整理汇总了C#中InputHelper类的典型用法代码示例。如果您正苦于以下问题:C# InputHelper类的具体用法?C# InputHelper怎么用?C# InputHelper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InputHelper类属于命名空间,在下文中一共展示了InputHelper类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GameWorld
public GameWorld(int width, int height, ContentManager Content)
{
screenWidth = width;
screenHeight = height;
random = new Random();
gameState = GameState.Menu;
inputHelper = new InputHelper();
block = Content.Load<Texture2D>("block");
reset = Content.Load<Texture2D>("reset");
font = Content.Load<SpriteFont>("SpelFont");
font2 = Content.Load<SpriteFont>("SpriteFont1");
font3 = Content.Load<SpriteFont>("SpriteFont2");
playButton = Content.Load<Texture2D>("Play");
optionsButton = Content.Load<Texture2D>("Options");
backButton = Content.Load<Texture2D>("Back");
polytris = Content.Load<Texture2D>("Polytris");
grid = new TetrisGrid(block);
level = 1;
levelspeed = 1;
score = 0;
i = (int)random.Next(7) + 1;
i2 = (int)random.Next(7) + 1;
blockcounter = 1;
blocks = new BlockList(block, Content); //Voegen de verschillende blockobjecten toe aan de lijst
block1 = new Block1(block, Content);
blocks.Add(block1, 1);
block2 = new Block2(block, Content);
blocks.Add(block2, 2);
block3 = new Block3(block, Content);
blocks.Add(block3, 3);
block4 = new Block4(block, Content);
blocks.Add(block4, 4);
block5 = new Block5(block, Content);
blocks.Add(block5, 5);
block6 = new Block6(block, Content);
blocks.Add(block6, 6);
block7 = new Block7(block, Content);
blocks.Add(block7, 7);
//Voegen de verschillende blockobjecten toe aan een tweede lijst voor het tekenen van het volgende blokje
block1res = new Block1(block, Content);
blocks.AddToReserve(block1res, 1);
block2res = new Block2(block, Content);
blocks.AddToReserve(block2res, 2);
block3res = new Block3(block, Content);
blocks.AddToReserve(block3res, 3);
block4res = new Block4(block, Content);
blocks.AddToReserve(block4res, 4);
block5res = new Block5(block, Content);
blocks.AddToReserve(block5res, 5);
block6res = new Block6(block, Content);
blocks.AddToReserve(block6res, 6);
block7res = new Block7(block, Content);
blocks.AddToReserve(block7res, 7);
options = new Options(block, reset, backButton, width, height, font, blocks);
menu = new Menu(playButton, optionsButton, polytris, width, height);
gameOver = new GameOver(backButton, width, height);
}
开发者ID:Supercarlijn,项目名称:Tetris,代码行数:60,代码来源:GameWorld.cs
示例2: HandleInput
/// <summary>
/// HandleInput for the button
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
wasMouseOver = isMouseOver;
//Checking whether the mouse is hovering over a button or not
if (BoundingBox.Contains((int)inputHelper.MousePosition.X, (int)inputHelper.MousePosition.Y))
isMouseOver = true;
else
isMouseOver = false;
if (!wasMouseOver && isMouseOver)
{
foreach (Sound sound in MusicPlayer.SoundEffect)
if (sound.Name == "MouseOver")
{
sound.PlaySound();
}
}
buttonWasPressed = ButtonIsPressed;
//Checking whether you are pressing the button or not
if (inputHelper.MouseLeftButtonPressed() && isMouseOver)
buttonIsPressed = true;
else
buttonIsPressed = false;
if (!buttonWasPressed && buttonIsPressed)
{
foreach (Sound sound in MusicPlayer.SoundEffect)
if (sound.Name == "MouseClick")
{
sound.PlaySound();
}
}
}
开发者ID:FancyPandaSoftworks,项目名称:IntroProject,代码行数:38,代码来源:Button.cs
示例3: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
if (backButton.Pressed)
GameEnvironment.GameStateManager.SwitchTo("titleMenu");
}
开发者ID:golddevelopment,项目名称:TickTick,代码行数:7,代码来源:HelpState.cs
示例4: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
if (inputHelper.IsKeyDown(Keys.Escape))
escDown = true;
else
escDown = false;
}
开发者ID:FancyPandaSoftworks,项目名称:IntroProject,代码行数:7,代码来源:CreditState.cs
示例5: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
if (!inputHelper.KeyPressed(Keys.Space))
return;
playingState.Reset();
GameEnvironment.GameStateManager.SwitchTo("playingState");
}
开发者ID:MiloBuwalda,项目名称:ticktack,代码行数:7,代码来源:GameOverState.cs
示例6: HandleInput
/// <summary>Enables going to the next level.</summary>
public override void HandleInput(InputHelper inputHelper)
{
if (!(inputHelper.KeyPressed(Keys.Space) || inputHelper.ControlerButtonPressed(Buttons.A)))
return;
GameEnvironment.GameStateManager.SwitchTo("playingState");
(playingState as PlayingState).NextLevel();
}
开发者ID:alikimoko,项目名称:Practicum3.Platformer,代码行数:8,代码来源:LevelFinishedState.cs
示例7: GameObject
public GameObject(string id = "")
{
this.velocity = Vector2.Zero;
this.visible = true;
inputHelper = new InputHelper();
this.id = id;
}
开发者ID:FancyPandaSoftworks,项目名称:IntroProject,代码行数:7,代码来源:GameObject.cs
示例8: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
if (obj == null)
{
Vector3 vectorToAdd = Vector3.Zero;
if (inputHelper.IsKeyDown(Keys.W))
vectorToAdd -= Vector3.UnitZ;
if (inputHelper.IsKeyDown(Keys.S))
vectorToAdd += Vector3.UnitZ;
if (inputHelper.IsKeyDown(Keys.D))
vectorToAdd += Vector3.UnitX;
if (inputHelper.IsKeyDown(Keys.A))
vectorToAdd -= Vector3.UnitX;
if (inputHelper.IsKeyDown(Keys.Q))
vectorToAdd -= Vector3.UnitY;
if (inputHelper.IsKeyDown(Keys.E))
vectorToAdd += Vector3.UnitY;
if (inputHelper.IsKeyDown(Keys.R))
position = Vector3.Zero;
if (inputHelper.IsKeyDown(Keys.D1))
walkSpeed /= 1.25f;
if (inputHelper.IsKeyDown(Keys.D2))
walkSpeed *= 1.25f;
inputHelper.AddMouseRotation(rotSpeed, ref rotation);
Matrix cameraRotation = Matrix.CreateRotationX(rotation.X) * Matrix.CreateRotationY(rotation.Y);
Vector3 rotatedVector = Vector3.Transform(vectorToAdd * walkSpeed, cameraRotation);
position += rotatedVector;
}
}
开发者ID:Dutchman97,项目名称:Game1,代码行数:33,代码来源:CameraObject.cs
示例9: BalloonFW
public BalloonFW()
{
Content.RootDirectory = "Content";
graphics = new GraphicsDeviceManager(this);
inputHelper = new InputHelper();
this.IsMouseVisible = true;
}
开发者ID:pienpien34,项目名称:BalloonFW,代码行数:7,代码来源:Painter.cs
示例10: HandleInput
/// <summary>
/// Checks the difference between the old and new mouse position
/// </summary>
/// <param name="inputHelper">The inputhelper to react to input</param>
public override void HandleInput(InputHelper inputHelper)
{
inputHelper.Update();
mouseDiff.X = inputHelper.MousePosition.X - prevMousePos.X;
mouseDiff.Y = inputHelper.MousePosition.Y - prevMousePos.Y;
prevMousePos = new Vector2(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2);
Mouse.SetPosition((int)prevMousePos.X, (int)prevMousePos.Y);
}
开发者ID:FancyPandaSoftworks,项目名称:IntroProject,代码行数:12,代码来源:Camera.cs
示例11: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
if (playButton.Pressed)
GameEnvironment.GameStateManager.SwitchTo("levelMenu");
else if (helpButton.Pressed)
GameEnvironment.GameStateManager.SwitchTo("helpState");
}
开发者ID:MiloBuwalda,项目名称:ticktack,代码行数:8,代码来源:TitleMenuState.cs
示例12: HandleInput
/// <summary>
/// Responds to user input, accepting or cancelling the message box.
/// </summary>
public override void HandleInput(InputHelper input, GameTime gameTime)
{
if (input.IsMenuSelect() || input.IsMenuCancel() ||
input.IsNewMouseButtonPress(MouseButtons.LeftButton))
{
ExitScreen();
}
}
开发者ID:AndrewCarre,项目名称:WizardsNeverDie,代码行数:11,代码来源:MessageBoxScreen.cs
示例13: Initialize
/// <summary>
/// Initializes the component.
/// </summary>
public override void Initialize()
{
#if WINDOWS_PHONE
// Enable tap gesture
TouchPanel.EnabledGestures = GestureType.Tap;
#endif
// Get xbox cursor
inputHelper = null;
for (int componentIndex = 0; componentIndex < Game.Components.Count; componentIndex++)
{
if (Game.Components[componentIndex] is InputHelper)
{
inputHelper = (InputHelper)Game.Components[componentIndex];
break;
}
}
// Show mouse
Game.IsMouseVisible = true;
base.Initialize();
spriteBatch = new SpriteBatch(Game.GraphicsDevice);
// Calculate chips position for the chip buttons which allow placing the bet
Rectangle size = chipsAssets[assetNames[0]].Bounds;
Rectangle bounds = Game.GraphicsDevice.Viewport.TitleSafeArea();
positions[chipsAssets.Count - 1] = new Vector2(bounds.Left + 10,
bounds.Bottom - size.Height - 80);
for (int chipIndex = 2; chipIndex <= chipsAssets.Count; chipIndex++)
{
size = chipsAssets[assetNames[chipsAssets.Count - chipIndex]].Bounds;
positions[chipsAssets.Count - chipIndex] = positions[chipsAssets.Count - (chipIndex - 1)] -
new Vector2(0, size.Height + 10);
}
// Initialize bet button
bet = new Button("ButtonRegular", "ButtonPressed", input, cardGame)
{
Bounds = new Rectangle(bounds.Left + 10, bounds.Bottom - 60, 100, 50),
Font = cardGame.Font,
Text = "Deal",
};
bet.Click += Bet_Click;
Game.Components.Add(bet);
// Initialize clear button
clear = new Button("ButtonRegular", "ButtonPressed", input, cardGame)
{
Bounds = new Rectangle(bounds.Left + 120, bounds.Bottom - 60, 100, 50),
Font = cardGame.Font,
Text = "Clear",
};
clear.Click += Clear_Click;
Game.Components.Add(clear);
ShowAndEnableButtons(false);
}
开发者ID:liwq-net,项目名称:SilverSprite,代码行数:61,代码来源:BetGameComponent.cs
示例14: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
if (inputHelper.IsKeyPressed(Keys.P))
{
paused = !paused;
pausedText.Visible = paused;
}
base.HandleInput(inputHelper);
}
开发者ID:Chartle,项目名称:Gameprogrammeren-Practica,代码行数:9,代码来源:FourPlayerState.cs
示例15: GameEnvironment
public GameEnvironment()
{
modelScale = Matrix.CreateScale(1, 1, 1);
inputHelper = new InputHelper();
gameStateManager = new GameStateManager();
random = new Random();
assetManager = new AssetManager(Content);
gameSettingsManager = new GameSettingsManager();
}
开发者ID:FancyPandaSoftworks,项目名称:IntroProject,代码行数:9,代码来源:GameEnvironment.cs
示例16: Update
public void Update(GameTime gameTime, InputHelper Input)
{
//otherwise it would be possible that the cursor rectangle is still on a button eventhough the controller is in use
cursor = Input.ControllerInUse ? new Rectangle(0, 0, 0, 0) : new Rectangle(Input.MouseCheckPosition().X, Input.MouseCheckPosition().Y, 1, 1);
//if the cursor is over a button or the button is selected with a controller, the button will change color
if (cursor.Intersects(startButton) || selectedButton == Buttons.Start)
{
startColor.A = MouseOverAlpha;
if (Input.MouseButtonCheckPressed(true) || Input.GamePadCheckPressed(Microsoft.Xna.Framework.Input.Buttons.A))
{
Start = true;
}
}
else startColor.A = StandardAlpha;
if (cursor.Intersects(optionsButton) || selectedButton == Buttons.Options)
{
optionsColor.A = 200;
if (Input.MouseButtonCheckPressed(true) || Input.GamePadCheckPressed(Microsoft.Xna.Framework.Input.Buttons.A))
{
Options = true;
}
}
else optionsColor.A = 255;
if (cursor.Intersects(exitButton) || selectedButton == Buttons.ExitGame)
{
exitColor.A = 200;
if (Input.MouseButtonCheckPressed(true) || Input.GamePadCheckPressed(Microsoft.Xna.Framework.Input.Buttons.A))
{
ExitGame = true;
}
}
else exitColor.A = 255;
//scrolling through menu with controller
if (Input.GamePadCheckPressed(Microsoft.Xna.Framework.Input.Buttons.LeftThumbstickDown))
{
if (selectedButton == Buttons.None)
selectedButton = Buttons.Start;
else
selectedButton++;
if (selectedButton == Buttons.None)
selectedButton = Buttons.Start;
}
if (Input.GamePadCheckPressed(Microsoft.Xna.Framework.Input.Buttons.LeftThumbstickUp))
{
if (selectedButton == Buttons.None)
selectedButton = Buttons.ExitGame;
else if (selectedButton == Buttons.Start)
selectedButton = Buttons.ExitGame;
else
selectedButton--;
}
}
开发者ID:rubna,项目名称:MetroidClone,代码行数:57,代码来源:MainMenu.cs
示例17: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
base.HandleInput(inputHelper);
if (quitButton.Pressed)
{
this.Reset();
GameEnvironment.GameStateManager.SwitchTo("levelMenu");
}
}
开发者ID:FranssZ,项目名称:TickTick_Roel_Frans,代码行数:9,代码来源:LevelGameLoop.cs
示例18: HandleInput
public override void HandleInput(InputHelper input, GameTime gameTime)
{
if (input.KeyboardState.GetPressedKeys().Length > 0 ||
input.GamePadState.IsButtonDown(Buttons.A | Buttons.Start | Buttons.Back) ||
input.MouseState.LeftButton == ButtonState.Pressed)
{
_duration = TimeSpan.Zero;
}
}
开发者ID:AndrewCarre,项目名称:WizardsNeverDie,代码行数:9,代码来源:LogoScreen.cs
示例19: HandleInput
public override void HandleInput(InputHelper inputHelper)
{
if (inputHelper.KeyPressed(Keys.Space))
if (can_shoot == 0)
{
this.visible = true;
Mirror = true;
}
}
开发者ID:FranssZ,项目名称:TickTick_Roel_Frans,代码行数:9,代码来源:Bullet.cs
示例20: Update
public override void Update(InputHelper Helper, GameTime GTime)
{
if (IsDrawn)
{
if (m_DoDrag)
m_WillWrightImg.Position = Position - new Vector2(-22, -42);
}
base.Update(Helper, GTime);
}
开发者ID:Afr0Games,项目名称:Project-Dollhouse,代码行数:10,代码来源:WillWrightDiag.cs
注:本文中的InputHelper类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论