本文整理汇总了C#中Index类的典型用法代码示例。如果您正苦于以下问题:C# Index类的具体用法?C# Index怎么用?C# Index使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Index类属于命名空间,在下文中一共展示了Index类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: CreateIndexesForForeignKeys
public static void CreateIndexesForForeignKeys(this Configuration configuration,
Func<string, bool> includeTablePredicate)
{
configuration.BuildMappings();
var tables = (ICollection<Table>) tableMappingsProperty.GetValue(configuration, null);
foreach (var table in tables.Where(x => includeTablePredicate(x.Name)))
{
var columnsOfPk = table.HasPrimaryKey ? table.PrimaryKey.Columns.Select(x => x.Name).ToArray() : new string[0];
foreach (var foreignKey in table.ForeignKeyIterator)
{
if (table.HasPrimaryKey)
{
var columnsOfFk = foreignKey.Columns.Select(x => x.Name).ToArray();
var fkHasSameColumnsOfPk = !columnsOfPk.Except(columnsOfFk).Concat(columnsOfFk.Except(columnsOfPk)).Any();
if (fkHasSameColumnsOfPk)
{
continue;
}
}
var idx = new Index();
idx.AddColumns(foreignKey.Columns);
idx.Name = "IX" + foreignKey.Name.Substring(2);
idx.Table = table;
table.AddIndex(idx);
}
}
}
开发者ID:csokun,项目名称:WebApiNHibernate,代码行数:27,代码来源:NHibernateIndexSnippet.cs
示例2: Build
public virtual void Build(MetricDB db, int num_pairs, int maxCandidates = -1)
{
this.DB = db;
this.Fingerprints = new BinQ8HammingSpace (1);
this.Sample = new SampleSpace("", this.DB, num_pairs * 2);
this.MaxCandidates = maxCandidates;
var n = this.DB.Count;
var A = new byte[n][];
int pc = this.DB.Count / 100 + 1;
int advance = 0;
var create_one = new Action<int> (delegate(int i) {
var fp = this.GetFP(this.DB[i]);
A[i] = fp;
if (advance % pc == 0) {
Console.WriteLine ("DEBUG {0} ({1}/{2}), db: {3}, num_pairs: {4}, timestamp: {5}", this, advance, n, db.Name, num_pairs, DateTime.Now);
}
advance++;
});
ParallelOptions ops = new ParallelOptions();
ops.MaxDegreeOfParallelism = -1;
Parallel.For (0, n, create_one);
foreach (var fp in A) {
this.Fingerprints.Add( fp );
}
var s = new Sequential ();
s.Build (this.Fingerprints);
this.InternalIndex = s;
}
开发者ID:KeithNel,项目名称:natix,代码行数:28,代码来源:HyperplaneFP.cs
示例3: sqlite3IndexAffinityStr
/*
** Return a pointer to the column affinity string associated with index
** pIdx. A column affinity string has one character for each column in
** the table, according to the affinity of the column:
**
** Character Column affinity
** ------------------------------
** 'a' TEXT
** 'b' NONE
** 'c' NUMERIC
** 'd' INTEGER
** 'e' REAL
**
** An extra 'b' is appended to the end of the string to cover the
** rowid that appears as the last column in every index.
**
** Memory for the buffer containing the column index affinity string
** is managed along with the rest of the Index structure. It will be
** released when sqlite3DeleteIndex() is called.
*/
static string sqlite3IndexAffinityStr( Vdbe v, Index pIdx )
{
if ( pIdx.zColAff == null || pIdx.zColAff[0] == '\0' )
{
/* The first time a column affinity string for a particular index is
** required, it is allocated and populated here. It is then stored as
** a member of the Index structure for subsequent use.
**
** The column affinity string will eventually be deleted by
** sqliteDeleteIndex() when the Index structure itself is cleaned
** up.
*/
int n;
Table pTab = pIdx.pTable;
sqlite3 db = sqlite3VdbeDb( v );
StringBuilder pIdx_zColAff = new StringBuilder( pIdx.nColumn + 2 );// (char )sqlite3DbMallocRaw(0, pIdx->nColumn+2);
// if ( pIdx_zColAff == null )
// {
// db.mallocFailed = 1;
// return null;
// }
for ( n = 0; n < pIdx.nColumn; n++ )
{
pIdx_zColAff.Append( pTab.aCol[pIdx.aiColumn[n]].affinity );
}
pIdx_zColAff.Append( SQLITE_AFF_NONE );
pIdx_zColAff.Append( '\0' );
pIdx.zColAff = pIdx_zColAff.ToString();
}
return pIdx.zColAff;
}
开发者ID:Gillardo,项目名称:Cordova-SQLitePlugin,代码行数:51,代码来源:insert_c.cs
示例4: GetAutoIndex
internal Index GetAutoIndex()
{
Index index = new Index();
index.SetLocation(UriHelper.ConcatUri(GraphEnvironment.GetBaseUri(),"db/data/index/auto/node"));
return index;
}
开发者ID:sonyarouje,项目名称:Neo4jD,代码行数:7,代码来源:IndexRepo.cs
示例5: Dispose
public void Dispose()
{
if (Index != null)
{
Index = null;
}
}
开发者ID:golden86,项目名称:ItemBuckets,代码行数:7,代码来源:Searcher.cs
示例6: FlannColoredModelPoints
public FlannColoredModelPoints(List<Tuple<CvPoint3D64f, CvColor>> modelPoints, IndexParams indexParams, SearchParams searchParams, double colorScale)
{
_modelPoints = modelPoints;
_modelMat = new CvMat(_modelPoints.Count, 6, MatrixType.F32C1);
unsafe
{
float* modelArr = _modelMat.DataSingle;
foreach (var tuple in _modelPoints)
{
*(modelArr++) = (float)tuple.Item1.X;
*(modelArr++) = (float)tuple.Item1.Y;
*(modelArr++) = (float)tuple.Item1.Z;
*(modelArr++) = (float)(tuple.Item2.R * colorScale / 255);
*(modelArr++) = (float)(tuple.Item2.G * colorScale / 255);
*(modelArr++) = (float)(tuple.Item2.B * colorScale / 255);
}
}
_colorScale = colorScale;
_modelDataMat = new Mat(_modelMat);
_indexParam = indexParams;
_searchParam = searchParams;
_indexParam.IsEnabledDispose = false;
_searchParam.IsEnabledDispose = false;
_flannIndex = new Index(_modelDataMat, _indexParam);
}
开发者ID:guozanhua,项目名称:KinectMotionCapture,代码行数:26,代码来源:ColoredIterativePointMatching.cs
示例7: InnerInvoke
async Task InnerInvoke(Context context, Index index)
{
ElementInstance element;
for (int i = index.Value; i < executingElements.Count; i++)
{
index.Value = i;
element = executingElements[index.Value];
if (element.IsBefore)
{
await element.Invoke(context, ctx => Task.CompletedTask).ConfigureAwait(false);
continue;
}
if (element.IsSurround)
{
index.Value += 1;
await element.Invoke(context, ctx => InnerInvoke(ctx, index)).ConfigureAwait(false);
i = index.Value++;
continue;
}
if (element.IsAfter)
{
afterElements.Push(Tuple.Create(context, element));
}
}
if (index.Value == executingElements.Count)
{
foreach (var contextAndElement in afterElements)
{
await contextAndElement.Item2.Invoke(contextAndElement.Item1, ctx => Task.CompletedTask).ConfigureAwait(false);
}
}
}
开发者ID:danielmarbach,项目名称:async-dolls,代码行数:35,代码来源:Chain.cs
示例8: set
public void set(BaseSprite spr)
{
this.sprite = spr;
Debug.Assert(sprite != null);
this.name = (SpriteEnum)spr.getName();
this.index = spr.getIndex();
}
开发者ID:frobro98,项目名称:School-Projects,代码行数:7,代码来源:SpriteBatchNode.cs
示例9: sqlite3IndexKeyinfo
// Return a dynamicly allocated KeyInfo structure that can be used with OP_OpenRead or OP_OpenWrite to access database index pIdx.
//
// If successful, a pointer to the new structure is returned. In this case the caller is responsible for calling sqlite3DbFree(db, ) on the returned
// pointer. If an error occurs (out of memory or missing collation sequence), NULL is returned and the state of pParse updated to reflect
// the error.
internal static KeyInfo sqlite3IndexKeyinfo(Parse pParse, Index pIdx)
{
var nCol = pIdx.nColumn;
var db = pParse.db;
var pKey = new KeyInfo();
if (pKey != null)
{
pKey.db = pParse.db;
pKey.aSortOrder = new byte[nCol];
pKey.aColl = new CollSeq[nCol];
for (var i = 0; i < nCol; i++)
{
var zColl = pIdx.azColl[i];
Debug.Assert(zColl != null);
pKey.aColl[i] = sqlite3LocateCollSeq(pParse, zColl);
pKey.aSortOrder[i] = pIdx.aSortOrder[i];
}
pKey.nField = (ushort)nCol;
}
if (pParse.nErr != 0)
{
pKey = null;
sqlite3DbFree(db, ref pKey);
}
return pKey;
}
开发者ID:JiujiangZhu,项目名称:feaserver,代码行数:31,代码来源:Build.cs
示例10: ProcessQuery
/// <summary>
/// The process query.
/// </summary>
/// <param name="condition">
/// The condition.
/// </param>
/// <param name="index">
/// The index.
/// </param>
/// <returns>
/// The <see cref="BooleanQuery"/>.
/// </returns>
public override Query ProcessQuery(QueryOccurance condition, Index index)
{
Assert.ArgumentNotNull(index, "Index");
var baseQuery = base.ProcessQuery(condition, index);
var translator = new QueryTranslator(index);
Assert.IsNotNull(translator, "translator");
var fieldQuery = this.Partial ? QueryBuilder.BuildPartialFieldValueClause(index, this.FieldName, this.FieldValue) :
QueryBuilder.BuildExactFieldValueClause(index, this.FieldName, this.FieldValue);
if (baseQuery == null)
{
return fieldQuery;
}
if (baseQuery is BooleanQuery)
{
var booleanQuery = baseQuery as BooleanQuery;
booleanQuery.Add(fieldQuery, translator.GetOccur(condition));
}
return baseQuery;
}
开发者ID:NetworkTen,项目名称:SitecoreSearchContrib,代码行数:37,代码来源:FieldSearchParam.cs
示例11: ObservableModelNode
/// <summary>
/// Initializes a new instance of the <see cref="ObservableModelNode"/> class.
/// </summary>
/// <param name="ownerViewModel">The <see cref="ObservableViewModel"/> that owns the new <see cref="ObservableModelNode"/>.</param>
/// <param name="baseName">The base name of this node. Can be null if <see cref="index"/> is not. If so a name will be automatically generated from the index.</param>
/// <param name="isPrimitive">Indicate whether this node should be considered as a primitive node.</param>
/// <param name="sourceNode">The model node bound to the new <see cref="ObservableModelNode"/>.</param>
/// <param name="graphNodePath">The <see cref="GraphNodePath"/> corresponding to the given <see cref="sourceNode"/>.</param>
/// <param name="index">The index of this content in the model node, when this node represent an item of a collection. <see cref="Index.Empty"/> must be passed otherwise</param>
protected ObservableModelNode(ObservableViewModel ownerViewModel, string baseName, bool isPrimitive, IGraphNode sourceNode, GraphNodePath graphNodePath, Index index)
: base(ownerViewModel, baseName, index)
{
if (sourceNode == null) throw new ArgumentNullException(nameof(sourceNode));
if (baseName == null && index == null)
throw new ArgumentException("baseName and index can't be both null.");
this.isPrimitive = isPrimitive;
SourceNode = sourceNode;
// By default we will always combine items of list of primitive items.
CombineMode = !index.IsEmpty && isPrimitive ? CombineMode.AlwaysCombine : CombineMode.CombineOnlyForAll;
SourceNodePath = graphNodePath;
// Override display name if available
var memberDescriptor = GetMemberDescriptor() as MemberDescriptorBase;
if (memberDescriptor != null)
{
if (index.IsEmpty)
{
var displayAttribute = TypeDescriptorFactory.Default.AttributeRegistry.GetAttribute<DisplayAttribute>(memberDescriptor.MemberInfo);
if (!string.IsNullOrEmpty(displayAttribute?.Name))
{
DisplayName = displayAttribute.Name;
}
IsReadOnly = !memberDescriptor.HasSet;
}
}
}
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:37,代码来源:ObservableModelNode.cs
示例12: Build
public void Build(MetricDB db, int k, Index ref_index)
{
this.DB = db;
this.K = k;
this.R = ref_index;
int sigma = this.R.DB.Count;
this.INVINDEX = new List<List<int>> (sigma);
for (int i = 0; i < sigma; ++i) {
this.INVINDEX.Add(new List<int>());
}
var A = new int[this.DB.Count][];
int count = 0;
var compute_one = new Action<int>(delegate(int objID) {
var u = this.GetKnr(this.DB[objID], this.K);
A[objID] = u;
++count;
if (count % 1000 == 0) {
Console.WriteLine ("==== {0}/{1} db: {2}, k: {3}", count, this.DB.Count, this.DB.Name, k);
}
});
ParallelOptions ops = new ParallelOptions();
ops.MaxDegreeOfParallelism = -1;
Parallel.ForEach(new ListGen<int>((int i) => i, this.DB.Count), ops, compute_one);
for (int objID = 0; objID < this.DB.Count; ++objID) {
var u = A[objID];
for (int i = 0; i < this.K; ++i) {
this.INVINDEX[u[i]].Add (objID);
}
}
}
开发者ID:KeithNel,项目名称:natix,代码行数:31,代码来源:NappHash.cs
示例13: set
public void set(SpriteEnum sName, ImageEnum iName, Index index = Index.Index_Null)
{
this.name = sName;
this.index = index;
sprite = GameSpriteManager.find(sName, index);
imgToSwap = ImageManager.find(iName);
}
开发者ID:frobro98,项目名称:School-Projects,代码行数:7,代码来源:AnimatedSprite.cs
示例14: AnimatedSprite
public AnimatedSprite()
{
name = SpriteEnum.Not_Initialized;
index = Index.Index_Null;
sprite = null;
imgToSwap = null;
}
开发者ID:frobro98,项目名称:School-Projects,代码行数:7,代码来源:AnimatedSprite.cs
示例15: Retrieve
/// <summary>
/// Retrieves the value itself or the value of one of its item, depending on the given <see cref="Index"/>.
/// </summary>
/// <param name="value">The value on which this method applies.</param>
/// <param name="index">The index of the item to retrieve. If <see cref="Index.Empty"/> is passed, this method will return the value itself.</param>
/// <param name="descriptor">The descriptor of the type of <paramref name="value"/>.</param>
/// <returns>The value itself or the value of one of its item.</returns>
public static object Retrieve(object value, Index index, ITypeDescriptor descriptor)
{
if (index.IsEmpty)
return value;
if (value == null) throw new ArgumentNullException(nameof(value));
var collectionDescriptor = descriptor as CollectionDescriptor;
if (collectionDescriptor != null)
{
return collectionDescriptor.GetValue(value, index.Int);
}
var dictionaryDescriptor = descriptor as DictionaryDescriptor;
if (dictionaryDescriptor != null)
{
return dictionaryDescriptor.GetValue(value, index.Value);
}
// Try with the concrete type descriptor
var objectDescriptor = TypeDescriptorFactory.Default.Find(value.GetType());
if (objectDescriptor != descriptor)
{
return Retrieve(value, index, objectDescriptor);
}
throw new NotSupportedException("Unable to retrieve the value at the given index, this collection is unsupported");
}
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:34,代码来源:Content.cs
示例16: ExecuteSync
protected override void ExecuteSync(IContent content, Index index, object parameter)
{
var value = content.Retrieve(index);
var collectionDescriptor = (CollectionDescriptor)TypeDescriptorFactory.Default.Find(value.GetType());
object itemToAdd = null;
var elementType = collectionDescriptor.ElementType;
if (CanAddNull(elementType) || IsReferenceType(elementType))
{
// If the parameter is a type instead of an instance, try to construct an instance of this type
var type = parameter as Type;
if (type?.GetConstructor(Type.EmptyTypes) != null)
itemToAdd = ObjectFactoryRegistry.NewInstance(type);
}
else if (collectionDescriptor.ElementType == typeof(string))
{
itemToAdd = parameter ?? "";
}
else
{
itemToAdd = parameter ?? ObjectFactoryRegistry.NewInstance(collectionDescriptor.ElementType);
}
if (index.IsEmpty)
{
content.Add(itemToAdd);
}
else
{
// Handle collections in collections
// TODO: this is not working on the observable node side
var collectionNode = content.Reference.AsEnumerable[index].TargetNode;
collectionNode.Content.Add(itemToAdd);
}
}
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:34,代码来源:AddNewItemCommand.cs
示例17: TestInitialize
public void TestInitialize()
{
_testApiKey = Environment.GetEnvironmentVariable("ALGOLIA_API_KEY");
_testApplicationID = Environment.GetEnvironmentVariable("ALGOLIA_APPLICATION_ID");
_client = new AlgoliaClient(_testApplicationID, _testApiKey);
_index = _client.InitIndex(safe_name("àlgol?à-csharp"));
}
开发者ID:james-andrewsmith,项目名称:algoliasearch-client-csharp,代码行数:7,代码来源:UnitTest1.cs
示例18: BuildingSpot
public BuildingSpot(Tile firstTile, Tile secondTile)
{
building = Building.None;
FirstTile = firstTile;
SecondTile = secondTile;
SpotIndex = new Index(FirstTile, SecondTile);
}
开发者ID:whyisthearray,项目名称:smthng,代码行数:7,代码来源:BuildingSpot.cs
示例19: create
public static ShieldBlock create(ShieldBlock.LeftTopBlock type, Index index, float x, float y)
{
ShieldBlock block;
if (index.Equals(Index.Index_0))
{
block = new ShieldBlock(GameObject.Name.Shields, index, SpriteEnum.LeftTop_0, x, y);
}
else if (index.Equals(Index.Index_1))
{
block = new ShieldBlock(GameObject.Name.Shields, index, SpriteEnum.LeftTop_1, x, y);
}
else if (index.Equals(Index.Index_2))
{
block = new ShieldBlock(GameObject.Name.Shields, index, SpriteEnum.LeftTop_2, x, y);
}
else
{
block = new ShieldBlock(GameObject.Name.Shields, index, SpriteEnum.LeftTop_3, x, y);
}
GameObjectManager.insert(block, Instance.root);
Instance.batch.attach(block.Spr);
SpriteBatchManager.attachToGroup(block.ColObj.Spr, BatchGroup.BatchType.Collisions);
return block;
}
开发者ID:frobro98,项目名称:School-Projects,代码行数:25,代码来源:ShieldFactory.cs
示例20: GetButtonDown
public static bool GetButtonDown(Button button, Index controlIndex)
{
KeyCode code = GetKeycode(button, controlIndex);
bool aux = Input.GetKeyDown(code);
if (!aux && (int)controlIndex < 3) //miramos el PC
{
string xName = "";
switch (button)
{
case Button.A:
xName = "1_Action_" + (int)controlIndex;
break;
case Button.B:
xName = "2_Action_" + (int)controlIndex;
break;
case Button.Y:
xName = "3_Action_" + (int)controlIndex;
break;
case Button.X:
xName = "4_Action_" + (int)controlIndex;
break;
}
aux = Input.GetAxis(xName) > 0.0f;
}
return aux;
}
开发者ID:DanielParra159,项目名称:GGJ2016,代码行数:26,代码来源:GamePad.cs
注:本文中的Index类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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