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C# ImprovedInstantMessagePacket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ImprovedInstantMessagePacket的典型用法代码示例。如果您正苦于以下问题:C# ImprovedInstantMessagePacket类的具体用法?C# ImprovedInstantMessagePacket怎么用?C# ImprovedInstantMessagePacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ImprovedInstantMessagePacket类属于命名空间,在下文中一共展示了ImprovedInstantMessagePacket类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Self_IM

        void Self_IM(object sender, InstantMessageEventArgs e)
        {
            // TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
            // handle it here?

            if (m_InventoryObjectOffered != null &&
                (e.IM.Dialog == InstantMessageDialog.InventoryOffered
                || e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered))
            {
                AssetType type = AssetType.Unknown;
                UUID objectID = UUID.Zero;
                bool fromTask = false;

                if (e.IM.Dialog == InstantMessageDialog.InventoryOffered)
                {
                    if (e.IM.BinaryBucket.Length == 17)
                    {
                        type = (AssetType)e.IM.BinaryBucket[0];
                        objectID = new UUID(e.IM.BinaryBucket, 1);
                        fromTask = false;
                    }
                    else
                    {
                        Logger.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning, Client);
                        return;
                    }
                }
                else if (e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered)
                {
                    if (e.IM.BinaryBucket.Length == 1)
                    {
                        type = (AssetType)e.IM.BinaryBucket[0];
                        fromTask = true;
                    }
                    else
                    {
                        Logger.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning, Client);
                        return;
                    }
                }

                // Find the folder where this is going to go
                UUID destinationFolderID = FindFolderForType(type);

                // Fire the callback
                try
                {
                    ImprovedInstantMessagePacket imp = new ImprovedInstantMessagePacket();
                    imp.AgentData.AgentID = Client.Self.AgentID;
                    imp.AgentData.SessionID = Client.Self.SessionID;
                    imp.MessageBlock.FromGroup = false;
                    imp.MessageBlock.ToAgentID = e.IM.FromAgentID;
                    imp.MessageBlock.Offline = 0;
                    imp.MessageBlock.ID = e.IM.IMSessionID;
                    imp.MessageBlock.Timestamp = 0;
                    imp.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
                    imp.MessageBlock.Message = Utils.EmptyBytes;
                    imp.MessageBlock.ParentEstateID = 0;
                    imp.MessageBlock.RegionID = UUID.Zero;
                    imp.MessageBlock.Position = Client.Self.SimPosition;

                    InventoryObjectOfferedEventArgs args = new InventoryObjectOfferedEventArgs(e.IM, type, objectID, fromTask, destinationFolderID);

                    OnInventoryObjectOffered(args);

                    if (args.Accept)
                    {
                        // Accept the inventory offer
                        switch (e.IM.Dialog)
                        {
                            case InstantMessageDialog.InventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
                                break;
                            case InstantMessageDialog.TaskInventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
                                break;
                            case InstantMessageDialog.GroupNotice:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
                                break;                         
                        }
                        imp.MessageBlock.BinaryBucket = args.FolderID.GetBytes();                        
                    }
                    else
                    {
                        // Decline the inventory offer
                        switch (e.IM.Dialog)
                        {
                            case InstantMessageDialog.InventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
                                break;
                            case InstantMessageDialog.TaskInventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
                                break;
                            case InstantMessageDialog.GroupNotice:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
                                break;
                        }

                        imp.MessageBlock.BinaryBucket = Utils.EmptyBytes;
                    }
//.........这里部分代码省略.........
开发者ID:RavenB,项目名称:gridsearch,代码行数:101,代码来源:InventoryManager.cs


示例2: SendInstantMessage

        public bool SendInstantMessage(UUID messageID, UUID toAgentID, string fromName, Vector3 fromPosition, 
            UUID fromRegionID, bool fromGroup, InstantMessageDialog type, string message, bool allowOffline, 
            DateTime timestamp, byte[] binaryBucket)
        {
            // Cap the message length at 1023 + null terminator
            if (!String.IsNullOrEmpty(message) && message.Length > 1023)
                message = message.Substring(0, 1023);

            // FIXME: Support IMing to remote agents
            IScenePresence presence;
            if (m_scene.TryGetPresence(toAgentID, out presence) && presence is LLAgent)
            {
                LLAgent agent = (LLAgent)presence;

                ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();
                im.AgentData.AgentID = agent.ID;
                im.MessageBlock.Dialog = (byte)type;
                im.MessageBlock.FromAgentName = Utils.StringToBytes(fromName);
                im.MessageBlock.FromGroup = fromGroup;
                im.MessageBlock.ID = messageID;
                im.MessageBlock.Message = Utils.StringToBytes(message);
                im.MessageBlock.Offline = (byte)((allowOffline) ? 1 : 0);
                im.MessageBlock.ParentEstateID = 0;
                im.MessageBlock.Position = fromPosition;
                im.MessageBlock.RegionID = fromRegionID;
                im.MessageBlock.Timestamp = Utils.DateTimeToUnixTime(timestamp);
                im.MessageBlock.ToAgentID = agent.ID;
                im.MessageBlock.BinaryBucket = binaryBucket ?? Utils.EmptyBytes;

                m_udp.SendPacket(agent, im, ThrottleCategory.Task, false);
                return true;
            }
            else
            {
                m_log.Warn("Dropping instant message from " + fromName + " to " + toAgentID + " that does not exist in the local scene");
                return false;
            }
        }
开发者ID:thoys,项目名称:simian,代码行数:38,代码来源:Messaging.cs


示例3: InstantMessageGroup

        /// <summary>
        /// Send an Instant Message to a group the agent is a member of
        /// </summary>
        /// <param name="fromName">The name this IM will show up as being from</param>
        /// <param name="groupID"><seealso cref="UUID"/> of the group to send message to</param>
        /// <param name="message">Text message being sent</param>
        public void InstantMessageGroup(string fromName, UUID groupID, string message)
        {
            lock (GroupChatSessions.Dictionary)
                if (GroupChatSessions.ContainsKey(groupID))
                {
                    ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

                    im.AgentData.AgentID = Client.Self.AgentID;
                    im.AgentData.SessionID = Client.Self.SessionID;
                    im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionSend;
                    im.MessageBlock.FromAgentName = Utils.StringToBytes(fromName);
                    im.MessageBlock.FromGroup = false;
                    im.MessageBlock.Message = Utils.StringToBytes(message);
                    im.MessageBlock.Offline = 0;
                    im.MessageBlock.ID = groupID;
                    im.MessageBlock.ToAgentID = groupID;
                    im.MessageBlock.Position = Vector3.Zero;
                    im.MessageBlock.RegionID = UUID.Zero;
                    im.MessageBlock.BinaryBucket = Utils.StringToBytes("\0");

                    Client.Network.SendPacket(im);
                }
                else
                {
                    Logger.Log("No Active group chat session appears to exist, use RequestJoinGroupChat() to join one",
                        Helpers.LogLevel.Error, Client);
                }
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:34,代码来源:AgentManager.cs


示例4: InstantMessage

        /// <summary>
        /// Send an Instant Message
        /// </summary>
        /// <param name="fromName">The name this IM will show up as being from</param>
        /// <param name="target">Key of Avatar</param>
        /// <param name="message">Text message being sent</param>
        /// <param name="imSessionID">IM session ID (to differentiate between IM windows)</param>
        /// <param name="dialog">Type of instant message to send</param>
        /// <param name="offline">Whether to IM offline avatars as well</param>
        /// <param name="position">Senders Position</param>
        /// <param name="regionID">RegionID Sender is In</param>
        /// <param name="binaryBucket">Packed binary data that is specific to
        /// the dialog type</param>
        public void InstantMessage(string fromName, UUID target, string message, UUID imSessionID,
            InstantMessageDialog dialog, InstantMessageOnline offline, Vector3 position, UUID regionID,
            byte[] binaryBucket)
        {
            if (target != UUID.Zero)
            {
                ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

                if (imSessionID.Equals(UUID.Zero) || imSessionID.Equals(AgentID))
                    imSessionID = AgentID.Equals(target) ? AgentID : target ^ AgentID;

                im.AgentData.AgentID = Client.Self.AgentID;
                im.AgentData.SessionID = Client.Self.SessionID;

                im.MessageBlock.Dialog = (byte)dialog;
                im.MessageBlock.FromAgentName = Utils.StringToBytes(fromName);
                im.MessageBlock.FromGroup = false;
                im.MessageBlock.ID = imSessionID;
                im.MessageBlock.Message = Utils.StringToBytes(message);
                im.MessageBlock.Offline = (byte)offline;
                im.MessageBlock.ToAgentID = target;

                if (binaryBucket != null)
                    im.MessageBlock.BinaryBucket = binaryBucket;
                else
                    im.MessageBlock.BinaryBucket = Utils.EmptyBytes;

                // These fields are mandatory, even if we don't have valid values for them
                im.MessageBlock.Position = Vector3.Zero;
                //TODO: Allow region id to be correctly set by caller or fetched from Client.*
                im.MessageBlock.RegionID = regionID;

                // Send the message
                Client.Network.SendPacket(im);
            }
            else
            {
                Logger.Log(String.Format("Suppressing instant message \"{0}\" to UUID.Zero", message),
                    Helpers.LogLevel.Error, Client);
            }
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:54,代码来源:AgentManager.cs


示例5: Self_OnInstantMessage

        private void Self_OnInstantMessage(InstantMessage im, Simulator simulator)
        {
            // TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
            // handle it here?

            if (OnObjectOffered != null && 
                (im.Dialog == InstantMessageDialog.InventoryOffered || im.Dialog == InstantMessageDialog.TaskInventoryOffered))
            {
                AssetType type = AssetType.Unknown;
                LLUUID objectID = LLUUID.Zero;
                bool fromTask = false;

                if (im.Dialog == InstantMessageDialog.InventoryOffered)
                {
                    if (im.BinaryBucket.Length == 17)
                    {
                        type = (AssetType)im.BinaryBucket[0];
                        objectID = new LLUUID(im.BinaryBucket, 1);
                        fromTask = false;
                    }
                    else
                    {
                        _Client.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning);
                        return;
                    }
                }
                else if (im.Dialog == InstantMessageDialog.TaskInventoryOffered)
                {
                    if (im.BinaryBucket.Length == 1)
                    {
                        type = (AssetType)im.BinaryBucket[0];
                        fromTask = true;
                    }
                    else
                    {
                        _Client.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning);
                        return;
                    }
                }

                // Find the folder where this is going to go
                LLUUID destinationFolderID = FindFolderForType(type);

                // Fire the callback
                try
                {
                    ImprovedInstantMessagePacket imp = new ImprovedInstantMessagePacket();
                    imp.AgentData.AgentID = _Client.Self.AgentID;
                    imp.AgentData.SessionID = _Client.Self.SessionID;
                    imp.MessageBlock.FromGroup = false;
                    imp.MessageBlock.ToAgentID = im.FromAgentID;
                    imp.MessageBlock.Offline = 0;
                    imp.MessageBlock.ID = im.IMSessionID;
                    imp.MessageBlock.Timestamp = 0;
                    imp.MessageBlock.FromAgentName = Helpers.StringToField(_Client.Self.Name);
                    imp.MessageBlock.Message = new byte[0];
                    imp.MessageBlock.ParentEstateID = 0;
                    imp.MessageBlock.RegionID = LLUUID.Zero;
                    imp.MessageBlock.Position = _Client.Self.SimPosition;

                    if (OnObjectOffered(im.FromAgentID, im.FromAgentName, im.ParentEstateID, im.RegionID, im.Position,
                        im.Timestamp, type, objectID, fromTask))
                    {
                        // Accept the inventory offer
                        switch (im.Dialog)
                        {
                            case InstantMessageDialog.InventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
                                break;
                            case InstantMessageDialog.TaskInventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
                                break;
                            case InstantMessageDialog.GroupNotice:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
                                break;
                        }

                        imp.MessageBlock.BinaryBucket = destinationFolderID.GetBytes();
                    }
                    else
                    {
                        // Decline the inventory offer
                        switch (im.Dialog)
                        {
                            case InstantMessageDialog.InventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
                                break;
                            case InstantMessageDialog.TaskInventoryOffered:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
                                break;
                            case InstantMessageDialog.GroupNotice:
                                imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
                                break;
                        }

                        imp.MessageBlock.BinaryBucket = new byte[0];
                    }

                    _Client.Network.SendPacket(imp, simulator);
                }
//.........这里部分代码省略.........
开发者ID:Belxjander,项目名称:Asuna,代码行数:101,代码来源:InventoryManager.cs


示例6: RequestLeaveGroupChat

        /// <summary>
        /// Request self terminates group chat. This will stop Group IM's from showing up
        /// until session is rejoined or expires.
        /// </summary>
        /// <param name="groupUUID"><seealso cref="T:libsecondlife.LLUUID"/> of Group to leave</param>
        public void RequestLeaveGroupChat(LLUUID groupUUID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionDrop;
            im.MessageBlock.FromAgentName = Helpers.StringToField(Client.Self.Name);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = new byte[0];
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupUUID;
            im.MessageBlock.ToAgentID = groupUUID;
            im.MessageBlock.BinaryBucket = new byte[0];
            im.MessageBlock.Position = LLVector3.Zero;
            im.MessageBlock.RegionID = LLUUID.Zero;

            Client.Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:24,代码来源:AgentManager.cs


示例7: GiveItemViaImprovedInstantMessage

		public Packet GiveItemViaImprovedInstantMessage(
			LLUUID ID
			, LLUUID ToAgentID
			, String FromAgentName
			, LLVector3 FromAgentLoc
			, InventoryItem Item
			)
		{
			byte[] BinaryBucket = new byte[17];
			BinaryBucket[0] = (byte)Item.Type;
            Buffer.BlockCopy(Item.ItemID.Data, 0, BinaryBucket, 1, 16);

            ImprovedInstantMessagePacket p = new ImprovedInstantMessagePacket();
            p.AgentData.AgentID   = AgentID;
            p.AgentData.SessionID = SessionID;

            p.MessageBlock.ID        = ID;
            p.MessageBlock.ToAgentID = ToAgentID;
            p.MessageBlock.Offline   = (byte)0;
            p.MessageBlock.Timestamp = Helpers.GetUnixTime();
            p.MessageBlock.Message   = Helpers.StringToField(Item.Name);
            p.MessageBlock.Dialog    = (byte)4;
            p.MessageBlock.BinaryBucket  = BinaryBucket;
            p.MessageBlock.FromAgentName = Helpers.StringToField(FromAgentName);
            p.MessageBlock.Position      = FromAgentLoc;

            // TODO: Either overload this method to allow inclusion of region info or
            // overload the ImprovedInstantMessage in the avatar class to allow item payloads
            p.MessageBlock.RegionID = LLUUID.Zero;
            p.MessageBlock.ParentEstateID = (uint)0;

            return p;
		}
开发者ID:RavenB,项目名称:gridsearch,代码行数:33,代码来源:InventoryPacketHelper.cs


示例8: ims

 public ims(ImprovedInstantMessagePacket im)
 {
     i = im; time = System.DateTime.Now ;
 }
开发者ID:zadark,项目名称:par,代码行数:4,代码来源:SpamBlock.cs


示例9: InstantMessageGroup

        /// <summary>
        /// Send an Instant Message to a group
        /// </summary>
        /// <param name="fromName">The name this IM will show up as being from</param>
        /// <param name="groupUUID">Key of the group</param>
        /// <param name="message">Text message being sent</param>
        /// <remarks>This does not appear to function with groups the agent is not in</remarks>
        public void InstantMessageGroup(string fromName, LLUUID groupUUID, string message)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionSend;
            im.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = Helpers.StringToField(message);
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupUUID;
            im.MessageBlock.ToAgentID = groupUUID;
            im.MessageBlock.BinaryBucket = new byte[0];
            im.MessageBlock.Position = LLVector3.Zero;
            im.MessageBlock.RegionID = LLUUID.Zero;

            // Send the message
            Client.Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:27,代码来源:AgentManager.cs


示例10: InstantMessage

        /// <summary>
        /// Generate an Instant Message (Full Arguments).
        /// </summary>
        /// <param name="fromName">Client's Avatar</param>
        /// <param name="sessionID">SessionID of current connection to grid</param>
        /// <param name="target">UUID of target Av.</param>
        /// <param name="message">Text Message being sent.</param>
        /// <param name="conferenceIDs"></param>
        /// <param name="IMSessionID"></param>
        /// 
        /// TODO: Have fromName grabbed from elsewhere and remove argument, to prevent inadvertant spoofing.
        /// 
        public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message, 
            LLUUID[] conferenceIDs, LLUUID IMSessionID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();
            im.AgentData.AgentID = this.ID;
            im.AgentData.SessionID = Client.Network.SessionID;
            im.MessageBlock.Dialog = 0;
            im.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.ID = IMSessionID;
            im.MessageBlock.Message = Helpers.StringToField(message);
            im.MessageBlock.Offline = 1;
            im.MessageBlock.ToAgentID = target;
            if (conferenceIDs != null && conferenceIDs.Length > 0)
            {
                im.MessageBlock.BinaryBucket = new byte[16 * conferenceIDs.Length];

                for (int i = 0; i < conferenceIDs.Length; ++i)
                {
                    Array.Copy(conferenceIDs[i].Data, 0, im.MessageBlock.BinaryBucket, i * 16, 16);
                }
            }
            else
            {
                im.MessageBlock.BinaryBucket = new byte[0];
            }

            // These fields are mandatory, even if we don't have valid values for them
            im.MessageBlock.Position = new LLVector3();
                //TODO: Allow region id to be correctly set by caller or fetched from Client.*
            im.MessageBlock.RegionID = new LLUUID();

            // Send the message
            Client.Network.SendPacket((Packet)im);
        }
开发者ID:BackupTheBerlios,项目名称:libsecondlife-svn,代码行数:47,代码来源:Avatar.cs


示例11: InImprovedInstantMessageHandler

        private Packet InImprovedInstantMessageHandler(Packet packet, IPEndPoint sim)
        {
            if (RegionHandle != 0)
            {
                SoundTriggerPacket sound = new SoundTriggerPacket();
                sound.SoundData.SoundID = new UUID(form.textBox1sounduuid.Text);
                sound.SoundData.OwnerID = frame.AgentID;
                sound.SoundData.ObjectID = frame.AgentID;
                sound.SoundData.ParentID = UUID.Zero;
                sound.SoundData.Handle = RegionHandle;
                sound.SoundData.Position = CameraCenter;
                sound.SoundData.Gain = ((float)form.trackBar1volume.Value)/100.0f;
                sound.Header.Reliable = false;
                if (form.checkBox1imsound.Checked)
                    proxy.InjectPacket(sound, Direction.Incoming);
            }

            ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
            //block repeated crap

            if (im.MessageBlock.Dialog == (byte)InstantMessageDialog.StartTyping)
            {
                if (PeopleWhoIMedMe.Contains(im.AgentData.AgentID) == false)
                {
                    PeopleWhoIMedMe.Add(im.AgentData.AgentID);
                    ImprovedInstantMessagePacket im2 = new ImprovedInstantMessagePacket();
                    im2.AgentData = new ImprovedInstantMessagePacket.AgentDataBlock();
                    im2.AgentData.AgentID = im.AgentData.AgentID;
                    im2.AgentData.SessionID = im.AgentData.SessionID;
                    im2.MessageBlock = new ImprovedInstantMessagePacket.MessageBlockBlock();
                    im2.MessageBlock.FromGroup = im.MessageBlock.FromGroup;
                    im2.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
                    im2.MessageBlock.ParentEstateID = im.MessageBlock.ParentEstateID;
                    im2.MessageBlock.RegionID = im.MessageBlock.RegionID;
                    im2.MessageBlock.Position = im.MessageBlock.Position;
                    im2.MessageBlock.Offline = im.MessageBlock.Offline;
                    im2.MessageBlock.Dialog = 0;
                    im2.MessageBlock.ID = im.MessageBlock.ID;
                    im2.MessageBlock.Timestamp = im.MessageBlock.Timestamp;
                    im2.MessageBlock.FromAgentName = im.MessageBlock.FromAgentName;
                    im2.MessageBlock.Message = Utils.StringToBytes("/me is typing a message...");
                    im2.MessageBlock.BinaryBucket = im.MessageBlock.BinaryBucket;
                    proxy.InjectPacket(im2, Direction.Incoming);
                }
            }
            else if (im.MessageBlock.Dialog == 22) // teleport lure
            {
                string[] bbfields = Utils.BytesToString(im.MessageBlock.BinaryBucket).Split('|');
                if (bbfields.Length < 5)
                    return packet;
                ushort MapX;
                ushort MapY;
                double RegionX;
                double RegionY;
                double RegionZ;
                try
                {
                    MapX = (ushort)(uint.Parse(bbfields[0]) / 256);
                    MapY = (ushort)(uint.Parse(bbfields[1]) / 256);
                    RegionX = double.Parse(bbfields[2]);
                    RegionY = double.Parse(bbfields[3]);
                    RegionZ = double.Parse(bbfields[4]);
                }
                catch
                {
                    frame.SayToUser("WARNING! " + Utils.BytesToString(im.MessageBlock.FromAgentName) + "'s teleport lure IM seems to have unusual data in its BinaryBucket!");
                    return packet;
                }

                // request region name

                System.Timers.Timer myTimer = new System.Timers.Timer(10000);

                string RegionName = null;
                PacketDelegate replyCallback = delegate(Packet p, IPEndPoint s)
                {
                    MapBlockReplyPacket reply = (MapBlockReplyPacket)p;
                    foreach (MapBlockReplyPacket.DataBlock block in reply.Data)
                    {
                        if ((block.X == MapX) && (block.Y == MapY))
                        {
                            RegionName = Utils.BytesToString(block.Name);
                            StringBuilder sb = new StringBuilder();
                            sb.Append(Utils.BytesToString(im.MessageBlock.FromAgentName) + "'s teleport lure is to ");
                            sb.Append(RegionName + " " + RegionX.ToString() + ", " + RegionY.ToString() + ", " + RegionZ.ToString() + " ");
                            sb.Append("secondlife://" + RegionName.Replace(" ", "%20") + "/" + RegionX.ToString() + "/" + RegionY.ToString() + "/" + RegionZ.ToString());
                            frame.SayToUser(sb.ToString());
                        }
                    }
                    return null;
                };

                System.Timers.ElapsedEventHandler timerCallback = delegate(object sender, System.Timers.ElapsedEventArgs e)
                {
                    if (RegionName == null)
                    {
                        frame.SayToUser("Couldn't resolve the destination of " + Utils.BytesToString(im.MessageBlock.FromAgentName) + "'s teleport lure: " + Utils.BytesToString(im.MessageBlock.BinaryBucket));
                    }
                    proxy.RemoveDelegate(PacketType.MapBlockReply, Direction.Incoming, replyCallback);
                    myTimer.Stop();
//.........这里部分代码省略.........
开发者ID:zadark,项目名称:par,代码行数:101,代码来源:usefull.cs


示例12: TeleportLureRespond

        /// <summary>
        /// Respond to a teleport lure by either accepting it and initiating 
        /// the teleport, or denying it
        /// </summary>
        /// <param name="requesterID">UUID of the avatar requesting the teleport</param>
        /// <param name="accept">Accept the teleport request or deny it</param>
        public void TeleportLureRespond(LLUUID requesterID, bool accept)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Network.AgentID;
            im.AgentData.SessionID = Client.Network.SessionID;
            im.MessageBlock.BinaryBucket = new byte[0];
            im.MessageBlock.FromAgentName = Helpers.StringToField(this.FirstName + " " + this.LastName);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.ID = Client.Network.AgentID;
            im.MessageBlock.Message = new byte[0];
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ParentEstateID = 0;
            im.MessageBlock.Position = this.Position;
            im.MessageBlock.RegionID = LLUUID.Zero;
            im.MessageBlock.Timestamp = 0;
            im.MessageBlock.ToAgentID = requesterID;

            if (accept)
            {
                im.MessageBlock.Dialog = (byte)InstantMessageDialog.AcceptTeleport;

                Client.Network.SendPacket(im);

                TeleportLureRequestPacket lure = new TeleportLureRequestPacket();

                lure.Info.AgentID = Client.Network.AgentID;
                lure.Info.SessionID = Client.Network.SessionID;
                lure.Info.LureID = Client.Network.AgentID;
                lure.Info.TeleportFlags = 4; // TODO: What does this mean?

                Client.Network.SendPacket(lure);
            }
            else
            {
                im.MessageBlock.Dialog = (byte)InstantMessageDialog.DenyTeleport;

                Client.Network.SendPacket(im);
            }
        }
开发者ID:BackupTheBerlios,项目名称:libsecondlife-svn,代码行数:46,代码来源:MainAvatar.cs


示例13: RequestLeaveGroupChat

        /// <summary>
        /// Request self terminates group chat. This will stop Group IM's from showing up
        /// until session is rejoined or expires.
        /// </summary>
        /// <param name="groupID"><seealso cref="Guid"/> of Group to leave</param>
        public void RequestLeaveGroupChat(Guid groupID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionDrop;
            im.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = new byte[0];
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupID;
            im.MessageBlock.ToAgentID = groupID;
            im.MessageBlock.BinaryBucket = new byte[0];
            im.MessageBlock.Position = Vector3f.Zero;
            im.MessageBlock.RegionID = Guid.Empty;

            Client.Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:24,代码来源:AgentManager.cs


示例14: RequestJoinGroupChat

        /// <summary>
        /// Send a request to join a group chat session
        /// </summary>
        /// <param name="groupID"><seealso cref="UUID"/> of Group to leave</param>
        public void RequestJoinGroupChat(UUID groupID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionGroupStart;
            im.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = Utils.EmptyBytes;
            im.MessageBlock.ParentEstateID = 0;
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupID;
            im.MessageBlock.ToAgentID = groupID;
            im.MessageBlock.BinaryBucket = Utils.EmptyBytes;
            im.MessageBlock.Position = Client.Self.SimPosition;
            im.MessageBlock.RegionID = UUID.Zero;

            Client.Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:24,代码来源:AgentManager.cs


示例15: InstantMessage

        /// <summary>
        /// Send an Instant Message
        /// </summary>
        /// <param name="fromName">The name this IM will show up as being from</param>
        /// <param name="target">Key of Avatar</param>
        /// <param name="message">Text message being sent</param>
        /// <param name="imSessionID">IM session ID (to differentiate between IM windows)</param>
        /// <param name="dialog">Type of instant message to send</param>
        /// <param name="offline">Whether to IM offline avatars as well</param>
        /// <param name="position"></param>
        /// <param name="regionID"></param>
        /// <param name="binaryBucket">Packed binary data that is specific to
        /// the dialog type</param>
        public void InstantMessage(string fromName, LLUUID target, string message, LLUUID imSessionID, 
            InstantMessageDialog dialog, InstantMessageOnline offline, LLVector3 position, LLUUID regionID, 
            byte[] binaryBucket)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;

            im.MessageBlock.Dialog = (byte)dialog;
            im.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.ID = imSessionID;
            im.MessageBlock.Message = Helpers.StringToField(message);
            im.MessageBlock.Offline = (byte)offline;
            im.MessageBlock.ToAgentID = target;

            if (binaryBucket != null)
                im.MessageBlock.BinaryBucket = binaryBucket;
            else
                im.MessageBlock.BinaryBucket = new byte[0];

            // These fields are mandatory, even if we don't have valid values for them
            im.MessageBlock.Position = LLVector3.Zero;
            //TODO: Allow region id to be correctly set by caller or fetched from Client.*
            im.MessageBlock.RegionID = regionID;

            // Send the message
            Client.Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:43,代码来源:AgentManager.cs


示例16: RequestLeaveGroupChat

        /// <summary>
        /// Exit a group chat session. This will stop further Group chat messages
        /// from being sent until session is rejoined.
        /// </summary>
        /// <param name="groupID"><seealso cref="UUID"/> of Group chat session to leave</param>
        public void RequestLeaveGroupChat(UUID groupID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Client.Self.AgentID;
            im.AgentData.SessionID = Client.Self.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionDrop;
            im.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = Utils.EmptyBytes;
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupID;
            im.MessageBlock.ToAgentID = groupID;
            im.MessageBlock.BinaryBucket = Utils.EmptyBytes;
            im.MessageBlock.Position = Vector3.Zero;
            im.MessageBlock.RegionID = UUID.Zero;

            Client.Network.SendPacket(im);

            lock (GroupChatSessions.Dictionary)
                if (GroupChatSessions.ContainsKey(groupID))
                    GroupChatSessions.Remove(groupID);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:28,代码来源:AgentManager.cs


示例17: RequestLeaveGroupChat

        /// <summary>
        /// Exit a group chat session. This will stop further Group chat messages
        /// from being sent until session is rejoined.
        /// </summary>
        /// <param name="groupID"><seealso cref="UUID"/> of Group chat session to leave</param>
        public void RequestLeaveGroupChat(UUID groupID)
        {
            ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();

            im.AgentData.AgentID = Network.AgentID;
            im.AgentData.SessionID = Network.SessionID;
            im.MessageBlock.Dialog = (byte)InstantMessageDialog.SessionDrop;
            im.MessageBlock.FromAgentName = Utils.StringToBytes(Name);
            im.MessageBlock.FromGroup = false;
            im.MessageBlock.Message = Utils.EmptyBytes;
            im.MessageBlock.Offline = 0;
            im.MessageBlock.ID = groupID;
            im.MessageBlock.ToAgentID = groupID;
            im.MessageBlock.BinaryBucket = Utils.EmptyBytes;
            im.MessageBlock.Position = Vector3.Zero;
            im.MessageBlock.RegionID = UUID.Zero;

            Network.SendPacket(im);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:24,代码来源:AgentManager.cs



注:本文中的ImprovedInstantMessagePacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Improvement.ImprovementSource类代码示例发布时间:2022-05-24
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