本文整理汇总了C#中IUserManagement类的典型用法代码示例。如果您正苦于以下问题:C# IUserManagement类的具体用法?C# IUserManagement怎么用?C# IUserManagement使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IUserManagement类属于命名空间,在下文中一共展示了IUserManagement类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: AccountModule
public AccountModule(IUserManagement userManagement)
: base("/account")
{
_userManagement = userManagement;
Get["/login"] = p => View["Login"];
}
开发者ID:plurby,项目名称:candidate,代码行数:7,代码来源:AccountModule.cs
示例2: GroupsServiceRemoteConnectorModule
public GroupsServiceRemoteConnectorModule(IConfigSource config, IUserManagement uman)
{
Init(config);
m_UserManagement = uman;
m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement);
}
开发者ID:CassieEllen,项目名称:opensim,代码行数:7,代码来源:GroupsServiceRemoteConnectorModule.cs
示例3: ForeignImporter
public ForeignImporter(IUserManagement uman)
{
if (m_log.IsDebugEnabled) {
m_log.DebugFormat ("{0} called", System.Reflection.MethodBase.GetCurrentMethod ().Name);
}
m_UserManagement = uman;
}
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:8,代码来源:ForeignImporter.cs
示例4: BusinessManager
public BusinessManager(IDataAccess dataAccess, IUserManagement userManagement, IAuthenticationManagement authenticationManagement,
IValidationHelper validationHelper, IRoleManagement roleManagement)//,IModelFactory modelFactory)
{
_dataAccess = dataAccess;
_userManagement = userManagement;
_authenticationManagement = authenticationManagement;
_roleManagement = roleManagement;
_validationHelper = validationHelper;
}
开发者ID:Christopher-Walton,项目名称:CW.UserManagement,代码行数:9,代码来源:BusinessManager.cs
示例5: ChildManager
public ChildManager(
IMiddleManagement MiddleManagement,
IUserSession UserSession,
IUserManagement UserManagement,
IChildRepository ChildRepository,
ITransactionRepository TransactionRepository)
{
middleManagement = MiddleManagement;
userSession = UserSession;
userManagement = UserManagement;
childRepository = ChildRepository;
transactionRepository = TransactionRepository;
}
开发者ID:nathanpalmer,项目名称:LittleBanking,代码行数:13,代码来源:ChildManager.cs
示例6: UserController
public UserController(
IUserManagement UserManagement,
IMiddleManagement MiddleManagment,
IUserSession UserSession,
IUserAuthentication UserAuthentication,
IEnumerable<IUserAuthenticator> UserAuthenticators,
IFormsAuthentication FormsAuthentication,
IStringHash StringHash)
: base(MiddleManagment, UserSession, FormsAuthentication)
{
userManagement = UserManagement;
userAuthentication = UserAuthentication;
userAuthenticators = UserAuthenticators;
formsAuthentication = FormsAuthentication;
stringHash = StringHash;
}
开发者ID:nathanpalmer,项目名称:LittleBanking,代码行数:16,代码来源:UserController.cs
示例7: AuthorizationService
public AuthorizationService(IConfig config, Scene scene)
{
m_Scene = scene;
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_GridService = scene.GridService;
if (config != null)
{
string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
if (accessStr != string.Empty)
{
try
{
m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
}
catch (ArgumentException)
{
m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
}
}
m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
}
}
开发者ID:JAllard,项目名称:osmodified,代码行数:24,代码来源:AuthorizationService.cs
示例8: RegionLoaded
public virtual void RegionLoaded(Scene s)
{
if (!m_Enabled)
return;
m_UserManager = m_scene.RequestModuleInterface<IUserManagement>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
开发者ID:emperorstarfinder,项目名称:Opensim2,代码行数:8,代码来源:GetDisplayNamesModule.cs
示例9: RegionLoaded
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
if (m_scene == null)
m_scene = scene;
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
{
m_scene.AddCommand(
"Friends", this, "friends show",
"friends show [--cache] <first-name> <last-name>",
"Show the friends for the given user if they exist.\n",
"The --cache option will show locally cached information for that user.",
HandleFriendsShowCommand);
}
}
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:21,代码来源:FriendsCommandsModule.cs
示例10: CreateAutentication
public IAutentication CreateAutentication(IUserManagement userManagement)
{
return new Autentication.Autentication(userManagement);
}
开发者ID:jruncik,项目名称:Tiskarna,代码行数:4,代码来源:CoreFactory.cs
示例11: RegionLoaded
public void RegionLoaded(Scene scene)
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
}
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:6,代码来源:LandManagementModule.cs
示例12: GetDisplayNamesHandler
public GetDisplayNamesHandler(string path, IUserManagement umService, string name, string description)
: base("GET", path, name, description)
{
m_UserManagement = umService;
}
开发者ID:RadaSangOn,项目名称:workCore2,代码行数:5,代码来源:GetDisplayNamesHandler.cs
示例13: RegionLoaded
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_UserManagement == null)
{
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_OfflineIM = scene.RequestModuleInterface<IOfflineIMService>();
m_Messaging = scene.RequestModuleInterface<IMessageTransferModule>();
m_ForeignImporter = new ForeignImporter(m_UserManagement);
if (m_ServiceLocation.Equals("local"))
{
m_LocalGroupsConnector = new GroupsServiceLocalConnectorModule(m_Config, m_UserManagement);
// Also, if local, create the endpoint for the HGGroupsService
new HGGroupsServiceRobustConnector(m_Config, MainServer.Instance, string.Empty,
scene.RequestModuleInterface<IOfflineIMService>(), scene.RequestModuleInterface<IUserAccountService>());
}
else
m_LocalGroupsConnector = new GroupsServiceRemoteConnectorModule(m_Config, m_UserManagement);
m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement);
}
}
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:27,代码来源:GroupsServiceHGConnectorModule.cs
示例14: RemoteConnectorCacheWrapper
public RemoteConnectorCacheWrapper(IUserManagement uman)
{
m_ForeignImporter = new ForeignImporter(uman);
}
开发者ID:CassieEllen,项目名称:opensim,代码行数:4,代码来源:RemoteConnectorCacheWrapper.cs
示例15: SOPToXml2
public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
{
writer.WriteStartElement("SceneObjectPart");
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
WriteUUID(writer, "CreatorID", sop.CreatorID, options);
if (sop.CreatorData != null && sop.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", sop.CreatorData);
else if (options.ContainsKey("home"))
{
if (m_UserManagement == null)
m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>();
string name = m_UserManagement.GetUserName(sop.CreatorID);
writer.WriteElementString("CreatorData", (string)options["home"] + ";" + name);
}
WriteUUID(writer, "FolderID", sop.FolderID, options);
writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
WriteTaskInventory(writer, sop.TaskInventory, options, sop.ParentGroup.Scene);
WriteUUID(writer, "UUID", sop.UUID, options);
writer.WriteElementString("LocalId", sop.LocalId.ToString());
writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
WriteVector(writer, "GroupPosition", sop.GroupPosition);
WriteVector(writer, "OffsetPosition", sop.OffsetPosition);
WriteQuaternion(writer, "RotationOffset", sop.RotationOffset);
WriteVector(writer, "Velocity", sop.Velocity);
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);
writer.WriteElementString("TouchName", sop.TouchName);
writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
WriteShape(writer, sop.Shape, options);
WriteVector(writer, "Scale", sop.Scale);
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString());
writer.WriteElementString("Category", sop.Category.ToString());
writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
WriteUUID(writer, "GroupID", sop.GroupID, options);
UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.OwnerID;
WriteUUID(writer, "OwnerID", ownerID, options);
UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());
writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString());
writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString());
writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
writer.WriteEndElement();
}
开发者ID:JAllard,项目名称:opensim,代码行数:98,代码来源:SceneObjectSerializer.cs
示例16: RegionLoaded
public override void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
base.RegionLoaded(scene);
ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
m_UserManagement = m_scene.RequestModuleInterface<IUserManagement>();
}
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:14,代码来源:HGWorldMapModule.cs
示例17: GroupsServiceLocalConnectorModule
public GroupsServiceLocalConnectorModule(IConfigSource config, IUserManagement uman)
{
Init(config);
m_UserManagement = uman;
m_ForeignImporter = new ForeignImporter(uman);
}
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:6,代码来源:GroupsServiceLocalConnectorModule.cs
示例18: RegionLoaded
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_UserManagement == null)
{
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_ForeignImporter = new ForeignImporter(m_UserManagement);
}
}
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:11,代码来源:GroupsServiceLocalConnectorModule.cs
示例19: ForeignImporter
public ForeignImporter(IUserManagement uman)
{
m_UserManagement = uman;
}
开发者ID:SignpostMarv,项目名称:opensim,代码行数:4,代码来源:ForeignImporter.cs
示例20: Autentication
public Autentication(IUserManagement userManagement)
{
_userManagement = userManagement;
}
开发者ID:jruncik,项目名称:Reservito,代码行数:4,代码来源:Autentication.cs
注:本文中的IUserManagement类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论