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C# ISandbox类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ISandbox的典型用法代码示例。如果您正苦于以下问题:C# ISandbox类的具体用法?C# ISandbox怎么用?C# ISandbox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ISandbox类属于命名空间,在下文中一共展示了ISandbox类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ComponentViewModel

        public ComponentViewModel(ISandbox _sandbox, IFrameworkFacade _frameworkFacade)
        {
            #region Pre-conditions
            Contract.Requires(_sandbox != null);
            Contract.Requires(_frameworkFacade != null);
            #endregion

            this.sandbox = _sandbox;
            this.frameworkFacade = _frameworkFacade;
        }
开发者ID:backlash,项目名称:Backlash,代码行数:10,代码来源:ComponentViewModel.cs


示例2: AddWater

        public static void AddWater(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (TileRefs(x, y).CheckingLiquid || (x >= Main.maxTilesX - 5 || y >= Main.maxTilesY - 5) || (x < 5 || y < 5) || TileRefs(x, y).Liquid == 0)
                return;

            if (Liquid.numLiquid >= Liquid.maxLiquid - 1)
            {
                LiquidBuffer.AddBuffer(TileRefs, x, y);
                return;
            }

            TileRefs(x, y).SetCheckingLiquid(true);
            Main.liquid[Liquid.numLiquid].kill = 0;
            Main.liquid[Liquid.numLiquid].x = x;
            Main.liquid[Liquid.numLiquid].y = y;
            Main.liquid[Liquid.numLiquid].delay = 0;
            TileRefs(x, y).SetSkipLiquid(false);

            Liquid.numLiquid++;

            if (Liquid.numLiquid < Liquid.maxLiquid / 3)
            {
                NetMessage.SendWater(x, y);
            }
            if (TileRefs(x, y).Active && (Main.tileWaterDeath[(int)TileRefs(x, y).Type] || (TileRefs(x, y).Lava && Main.tileLavaDeath[(int)TileRefs(x, y).Type])))
            {
                if (TileRefs(x, y).Type == 4 && TileRefs(x, y).FrameY == 176)
                    return;

                if (WorldModify.gen)
                {
                    TileRefs(x, y).SetActive(false);
                    return;
                }
                WorldModify.KillTile(TileRefs, sandbox, x, y);
                NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y);
            }
        }
开发者ID:emreuyls,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:41,代码来源:Liquid.cs


示例3: Update

 /// <summary>
 /// Updates the projectile's position, damage variables, etc.
 /// </summary>
 /// <param name="TileRefs">Reference to the ITile method, For usage between Sandbox and Realtime</param>
 /// <param name="sandbox">Sandbox instance if needed</param>
 /// <param name="i">Projectile index</param>
 public void Update(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i)
 {
     if (this.Active)
     {
         Vector2 value = this.Velocity;
         if (this.Position.X <= Main.leftWorld || this.Position.X + (float)this.Width >= Main.rightWorld || this.Position.Y <= Main.topWorld || this.Position.Y + (float)this.Height >= Main.bottomWorld)
         {
             this.Active = false;
             Reset(i);
             return;
         }
         this.whoAmI = i;
         if (this.soundDelay > 0)
         {
             this.soundDelay--;
         }
         this.netUpdate = false;
         for (int j = 0; j < 255; j++)
         {
             if (this.playerImmune[j] > 0)
             {
                 this.playerImmune[j]--;
             }
         }
         this.AI(TileRefs, sandbox);
         if (this.Owner < 255 && !Main.players[this.Owner].Active)
         {
             this.Kill(TileRefs, sandbox); // FIXME!
         }
         if (!this.ignoreWater)
         {
             bool flag;
             bool flag2;
             try
             {
                 flag = Collision.LavaCollision(this.Position, this.Width, this.Height);
                 flag2 = Collision.WetCollision(this.Position, this.Width, this.Height);
                 if (flag)
                 {
                     this.lavaWet = true;
                 }
             }
             catch
             {
                 this.Active = false;
                 Reset(i);
                 return;
             }
             if (this.wet && !this.lavaWet)
             {
                 if (this.type == ProjectileType.N85_FLAMES ||
                     this.type == ProjectileType.N15_BALL_OF_FIRE ||
                     this.type == ProjectileType.N34_FLAMELASH)
                 {
                     this.Kill(TileRefs, sandbox);
                 }
                 if (this.type == ProjectileType.N2_FIRE_ARROW)
                 {
                     this.type = ProjectileType.N1_WOODEN_ARROW;
                     this.light = 0f;
                 }
             }
             if (this.type == ProjectileType.N80_ICE_BLOCK)
             {
                 flag2 = false;
                 this.wet = false;
                 if (flag && this.ai[0] >= 0f)
                 {
                     this.Kill(TileRefs, sandbox);
                 }
             }
             if (flag2)
             {
                 if (this.wetCount == 0)
                 {
                     this.wetCount = 10;
                     this.wet = true;
                 }
             }
             else
             {
                 if (this.wet)
                 {
                     this.wet = false;
                     if (this.wetCount == 0)
                     {
                         this.wetCount = 10;
                     }
                 }
             }
             if (!this.wet)
             {
                 this.lavaWet = false;
             }
//.........这里部分代码省略.........
开发者ID:His-name-is-Joof,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:Projectile.cs


示例4: Damage

        /// <summary>
        /// Runs damage calculation on hostile mobs and players
        /// </summary>
        public void Damage(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (this.type == ProjectileType.N18_ORB_OF_LIGHT || this.type == ProjectileType.N72_BLUE_FAIRY ||
                this.type == ProjectileType.N86_PINK_FAIRY || this.type == ProjectileType.N87_PINK_FAIRY ||
                this.type == ProjectileType.N111_BUNNY)
            {
                return;
            }
            int playerIndex = Main.myPlayer;
            Player player = Main.players[playerIndex];

            Rectangle rectangle = new Rectangle((int)this.Position.X, (int)this.Position.Y, this.Width, this.Height);
            if (this.type == ProjectileType.N85_FLAMES || this.type == ProjectileType.N101_EYE_FIRE)
            {
                int num = 30;
                rectangle.X -= num;
                rectangle.Y -= num;
                rectangle.Width += num * 2;
                rectangle.Height += num * 2;
            }
            if (this.friendly && this.type != ProjectileType.N18_ORB_OF_LIGHT)
            {
                var creat = Creator as Player;
                if (this.Owner == playerIndex)// || (Owner == 255 && creat != null && creat.whoAmi == playerIndex))
                {
                    if (creat != null) player = creat;
                    if ((this.aiStyle == 16 || this.type == ProjectileType.N41_HELLFIRE_ARROW) && (this.timeLeft <= 1 || this.type == ProjectileType.N108_EXPLOSIVES))
                    {
                        if (player.Active && !player.dead && !player.immune && (!this.ownerHitCheck || Collision.CanHit(Main.players[this.Owner].Position, Main.players[this.Owner].Width, Main.players[this.Owner].Height, player.Position, player.Width, player.Height)))
                        {
                            if (player.Intersects(rectangle))
                            {
                                if (player.Position.X + (float)(player.Width / 2) < this.Position.X + (float)(this.Width / 2))
                                {
                                    this.direction = -1;
                                }
                                else
                                {
                                    this.direction = 1;
                                }
                                int dmg = Main.DamageVar((float)this.damage);
                                this.StatusPlayer(player);

                                player.Hurt(this, dmg, this.direction, true, false, Player.getDeathMessage(this.Owner, -1, this.whoAmI, -1));
                                NetMessage.SendData(26, -1, -1, Player.getDeathMessage(this.Owner, -1, this.whoAmI, -1), playerIndex, (float)this.direction, (float)dmg, 1f);
                            }
                        }
                    }
                    if (this.type != ProjectileType.N69_HOLY_WATER && this.type != ProjectileType.N70_UNHOLY_WATER &&
                        this.type != ProjectileType.N10_PURIFICATION_POWDER && this.type != ProjectileType.N11_VILE_POWDER)
                    {
                        int num = (int)(this.Position.X / 16f);
                        int num2 = (int)((this.Position.X + (float)this.Width) / 16f) + 1;
                        int num3 = (int)(this.Position.Y / 16f);
                        int num4 = (int)((this.Position.Y + (float)this.Height) / 16f) + 1;
                        if (num < 0)
                        {
                            num = 0;
                        }
                        if (num2 > Main.maxTilesX)
                        {
                            num2 = Main.maxTilesX;
                        }
                        if (num3 < 0)
                        {
                            num3 = 0;
                        }
                        if (num4 > Main.maxTilesY)
                        {
                            num4 = Main.maxTilesY;
                        }
                        for (int i = num; i < num2; i++)
                        {
                            for (int j = num3; j < num4; j++)
                            {
                                if (Main.tileCut[(int)TileRefs(i, j).Type] && TileRefs(i, j + 1).Type != 78)
                                {
                                    var plr = Creator as Player;
                                    if (plr == null || WorldModify.InvokeAlterationHook(this, plr, i, j, 0))
                                    {
                                        WorldModify.KillTile(TileRefs, sandbox, i, j);
                                        NetMessage.SendData(17, -1, -1, "", 0, (float)i, (float)j);
                                    }
                                }
                            }
                        }
                    }
                    if (this.damage > 0)
                    {
                        NPC npc;
                        for (int i = 0; i < NPC.MAX_NPCS; i++)
                        {
                            npc = Main.npcs[i];
                            if (npc.Active && !npc.dontTakeDamage && (!npc.friendly || (npc.type == NPCType.N22_GUIDE && this.Owner < 255 && Main.players[this.Owner].killGuide)) && (this.Owner < 0 || npc.immune[this.Owner] == 0))
//.........这里部分代码省略.........
开发者ID:His-name-is-Joof,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:Projectile.cs


示例5: Check3x2

        public static void Check3x2(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i, int j, int type)
        {
            if (destroyObject)
                return;

            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            bool flag = false;
            int num = i + (int)(TileRefs(i, j).FrameX / 18 * -1);
            int num2 = j + (int)(TileRefs(i, j).FrameY / 18 * -1);
            for (int k = num; k < num + 3; k++)
            {
                for (int l = num2; l < num2 + 2; l++)
                {
                    if (!TileRefs(k, l).Active || (int)TileRefs(k, l).Type != type || (int)TileRefs(k, l).FrameX != (k - num) * 18 ||
                        (int)TileRefs(k, l).FrameY != (l - num2) * 18)
                    {
                        flag = true;
                    }
                }
                if (!TileRefs(k, num2 + 2).Active || !Main.tileSolid[(int)TileRefs(k, num2 + 2).Type])
                {
                    flag = true;
                }
            }
            if (flag)
            {
                destroyObject = true;
                for (int m = num; m < num + 3; m++)
                {
                    for (int n = num2; n < num2 + 3; n++)
                    {
                        if ((int)TileRefs(m, n).Type == type && TileRefs(m, n).Active)
                            KillTile(TileRefs, sandbox, m, n);
                    }
                }
                if (type == 14)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 32, 1, false, 0);
                }
                else if (type == 114)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 398, 1, false, 0);
                }
                else if (type == 26)
                {
                    if (!noTileActions)
                    {
                        SmashAltar(TileRefs, sandbox, i, j);
                    }
                }
                else if (type == 17)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 33, 1, false, 0);
                }
                else if (type == 77)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 221, 1, false, 0);
                }
                else if (type == 86)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 332, 1, false, 0);
                }
                else if (type == 87)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 333, 1, false, 0);
                }
                else if (type == 88)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 334, 1, false, 0);
                }
                else if (type == 89)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 335, 1, false, 0);
                }
                else if (type == 133)
                {
                    StorePlayerItem(sandbox, i * 16, j * 16, 32, 32, 524, 1, false, 0);
                }

                destroyObject = false;
                for (int num3 = num - 1; num3 < num + 4; num3++)
                {
                    for (int num4 = num2 - 1; num4 < num2 + 4; num4++)
                        TileFrame(TileRefs, sandbox, num3, num4);
                }
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:89,代码来源:WorldModify.cs


示例6: StorePlayerItem

        public static int StorePlayerItem(ISandbox sandbox, int X, int Y, int Width, int Height, int type, int stack = 1, bool noBroadcast = false, int pfix = 0, int NetID = 255)
        {
            if (sandbox != null)
                sandbox.NewItem(X, Y, Width, Height, type, stack, noBroadcast, pfix, NetID);
            else
                return Item.NewItem(X, Y, Width, Height, type, stack, noBroadcast, pfix, NetID);

            return 0;
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:9,代码来源:WorldModify.cs


示例7: SmashAltar

        public static void SmashAltar(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i, int j)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (!Main.hardMode || noTileActions || gen)
                return;

            int num = altarCount % 3;
            int num2 = altarCount / 3 + 1;
            float num3 = (float)(Main.maxTilesX / 4200);
            int num4 = 1 - num;
            num3 = num3 * 310f - (float)(85 * num);
            num3 *= 0.85f;
            num3 /= (float)num2;
            if (num == 0)
            {

                NetMessage.SendData(25, -1, -1, "Your world has been blessed with Cobalt!", 255, 50f, 255f, 130f, 0);
                num = 107;
                num3 *= 1.05f;
            }
            else if (num == 1)
            {
                NetMessage.SendData(25, -1, -1, "Your world has been blessed with Mythril!", 255, 50f, 255f, 130f, 0);
                num = 108;
            }
            else
            {
                NetMessage.SendData(25, -1, -1, "Your world has been blessed with Adamantite!", 255, 50f, 255f, 130f, 0);
                num = 111;
            }

            int num5 = 0;
            while ((float)num5 < num3)
            {
                int i2 = genRand.Next(100, Main.maxTilesX - 100);
                double num6 = Main.worldSurface;
                if (num == 108)
                {
                    num6 = Main.rockLayer;
                }
                if (num == 111)
                {
                    num6 = (Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0;
                }
                int j2 = genRand.Next((int)num6, Main.maxTilesY - 150);
                OreRunner(TileRefs, sandbox, i2, j2, (double)genRand.Next(5, 9 + num4), genRand.Next(5, 9 + num4), num);
                num5++;
            }
            int num7 = genRand.Next(3);
            while (num7 != 2)
            {
                int num8 = genRand.Next(100, Main.maxTilesX - 100);
                int num9 = genRand.Next((int)Main.rockLayer + 50, Main.maxTilesY - 300);
                if (TileRefs(num8, num9).Active && TileRefs(num8, num9).Type == 1)
                {
                    if (num7 == 0)
                    {
                        TileRefs(num8, num9).SetType(25);
                    }
                    else
                    {
                        TileRefs(num8, num9).SetType(117);
                    }

                    NetMessage.SendTileSquare(-1, num8, num9, 1);
                    break;

                }
            }

            int num10 = Main.rand.Next(2) + 1;
            for (int k = 0; k < num10; k++)
            {
                var playerId = (int)Player.FindClosest(new Vector2((float)(i * 16), (float)(j * 16)), 16, 16);
                var player = Main.players[playerId];
                NPC.SpawnOnPlayer(playerId, (int)NPCType.N82_WRAITH);
            }

            altarCount++;
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:82,代码来源:WorldModify.cs


示例8: OpenDoor

        public static bool OpenDoor(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y, int direction, ISender sender)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (sender == null)
                sender = new ConsoleSender();

            if (Program.properties.NPCDoorOpenCancel && sender is NPC)
                return false;

            var ctx = new HookContext
            {
                Sender = sender,
            };

            var args = new HookArgs.DoorStateChanged
            {
                X = x,
                Y = y,
                Direction = direction,
                Open = true,
            };

            HookPoints.DoorStateChanged.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
                return false;

            if (ctx.Result == HookResult.IGNORE)
                return false;

            if (ctx.Result == HookResult.RECTIFY)
            {
                NetMessage.SendData(19, -1, -1, "", 1, (float)x, (float)y, 0); //Inform the client of the update
                return false;
            }

            int num = 0;
            if (TileRefs(x, y - 1).FrameY == 0 && TileRefs(x, y - 1).Type == TileRefs(x, y).Type)
            {
                num = y - 1;
            }
            else if (TileRefs(x, y - 2).FrameY == 0 && TileRefs(x, y - 2).Type == TileRefs(x, y).Type)
            {
                num = y - 2;
            }
            else if (TileRefs(x, y + 1).FrameY == 0 && TileRefs(x, y + 1).Type == TileRefs(x, y).Type)
            {
                num = y + 1;
            }
            else
            {
                num = y;
            }
            int num2 = x;
            short num3 = 0;
            int num4;
            if (direction == -1)
            {
                num2 = x - 1;
                num3 = 36;
                num4 = x - 1;
            }
            else
            {
                num2 = x;
                num4 = x + 1;
            }
            bool flag = true;
            for (int k = num; k < num + 3; k++)
            {
                if (TileRefs(num4, k).Active)
                {
                    if (!Main.tileCut[(int)TileRefs(num4, k).Type] && TileRefs(num4, k).Type != 3 && TileRefs(num4, k).Type != 24 && TileRefs(num4, k).Type != 52 && TileRefs(num4, k).Type != 61 && TileRefs(num4, k).Type != 62 && TileRefs(num4, k).Type != 69 && TileRefs(num4, k).Type != 71 && TileRefs(num4, k).Type != 73 && TileRefs(num4, k).Type != 74)
                    {
                        flag = false;
                        break;
                    }
                    KillTile(TileRefs, sandbox, num4, k);
                }
            }
            if (flag)
            {
                for (int l = num2; l <= num2 + 1; l++)
                    for (int m = num; m <= num + 2; m++)
                        if (numNoWire < MAX_WIRE - 1)
                        {
                            noWireX[numNoWire] = l;
                            noWireY[numNoWire] = m;
                            numNoWire++;
                        }

                TileRefs(num2, num).SetActive(true);
                TileRefs(num2, num).SetType(11);
                TileRefs(num2, num).SetFrameY(0);
                TileRefs(num2, num).SetFrameX(num3);
                TileRefs(num2 + 1, num).SetActive(true);
                TileRefs(num2 + 1, num).SetType(11);
                TileRefs(num2 + 1, num).SetFrameY(0);
//.........这里部分代码省略.........
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:WorldModify.cs


示例9: Check2x1

        public static void Check2x1(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y, byte type)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (destroyObject)
                return;

            bool flag = true;

            if (TileRefs(x, y).FrameX == 18)
                x--;

            if (TileRefs(x, y).FrameX == 0
                && TileRefs(x + 1, y).FrameX == 18
                && TileRefs(x, y).Type == type
                && TileRefs(x + 1, y).Type == type)
            {
                flag = false;
            }

            if (type == 29 || type == 103)
            {
                if (!TileRefs(x, y + 1).Active || !Main.tileTable[(int)TileRefs(x, y + 1).Type])
                {
                    flag = true;
                }
                if (!TileRefs(x + 1, y + 1).Active || !Main.tileTable[(int)TileRefs(x + 1, y + 1).Type])
                {
                    flag = true;
                }
            }
            else
            {
                if (!TileRefs(x, y + 1).Active || !Main.tileSolid[(int)TileRefs(x, y + 1).Type])
                {
                    flag = true;
                }
                if (!TileRefs(x + 1, y + 1).Active || !Main.tileSolid[(int)TileRefs(x + 1, y + 1).Type])
                {
                    flag = true;
                }
            }

            if (flag)
            {
                destroyObject = true;
                if (TileRefs(x, y).Type == type)
                {
                    KillTile(TileRefs, sandbox, x, y);
                }
                if (TileRefs(x + 1, y).Type == type)
                {
                    KillTile(TileRefs, sandbox, x + 1, y);
                }
                if (type == 16)
                {
                    StorePlayerItem(sandbox, x * TILE_OFFSET_3, y * TILE_OFFSET_3, 32, 32, 35, 1, false);
                }
                if (type == 18)
                {
                    StorePlayerItem(sandbox, x * TILE_OFFSET_3, y * TILE_OFFSET_3, 32, 32, 36, 1, false);
                }
                if (type == 29)
                {
                    StorePlayerItem(sandbox, x * TILE_OFFSET_3, y * TILE_OFFSET_3, 32, 32, 87, 1, false);
                }
                if (type == 103)
                {
                    StorePlayerItem(sandbox, x * TILE_OFFSET_3, y * TILE_OFFSET_3, 32, 32, 356, 1, false);
                }
                destroyObject = false;
                SquareTileFrame(TileRefs, sandbox, x, y, true);
                SquareTileFrame(TileRefs, sandbox, x + 1, y, true);
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:76,代码来源:WorldModify.cs


示例10: meteor

        public static bool meteor(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (x < 50 || x > Main.maxTilesX - 50)
                return false;

            if (y < 50 || y > Main.maxTilesY - 50)
                return false;

            Rectangle rectangle = new Rectangle((x - RECTANGLE_OFFSET) * TILE_SCALE, (y - RECTANGLE_OFFSET) * TILE_SCALE,
                RECTANGLE_OFFSET * 2 * TILE_SCALE, RECTANGLE_OFFSET * 2 * TILE_SCALE);

            BaseEntity entity;
            for (int i = 0; i < Main.MAX_PLAYERS; i++)
            {
                entity = Main.players[i];
                if (entity.Active && entity.Intersects(rectangle))
                    return false;
            }

            for (int i = 0; i < NPC.MAX_NPCS; i++)
            {
                entity = Main.npcs[i];
                if (entity.Active && entity.Intersects(rectangle))
                    return false;
            }

            for (int modX = x - RECTANGLE_OFFSET; modX < x + RECTANGLE_OFFSET; modX++)
            {
                for (int modY = y - RECTANGLE_OFFSET; modY < y + RECTANGLE_OFFSET; modY++)
                {
                    if (TileRefs(modX, modY).Active && TileRefs(modX, modY).Type == 21)
                        return false;
                }
            }

            stopDrops = true;
            for (int num2 = x - TILE_OFFSET; num2 < x + TILE_OFFSET; num2++)
            {
                for (int num3 = y - TILE_OFFSET; num3 < y + TILE_OFFSET; num3++)
                {
                    if (num3 > y + Main.rand.Next(-2, 3) - 5 && (double)(Math.Abs(x - num2) + Math.Abs(y - num3)) < (double)TILE_OFFSET * 1.5 + (double)Main.rand.Next(-5, 5))
                    {
                        if (!Main.tileSolid[(int)TileRefs(num2, num3).Type])
                            TileRefs(num2, num3).SetActive(false);

                        TileRefs(num2, num3).SetType(37);
                    }
                }
            }

            for (int num4 = x - TILES_OFFSET_2; num4 < x + TILES_OFFSET_2; num4++)
            {
                for (int num5 = y - TILES_OFFSET_2; num5 < y + TILES_OFFSET_2; num5++)
                {
                    if (num5 > y + Main.rand.Next(-2, 3) - 5 && Math.Abs(x - num4) + Math.Abs(y - num5) < TILES_OFFSET_2 + Main.rand.Next(-3, 4))
                        TileRefs(num4, num5).SetActive(false);
                }
            }

            for (int num6 = x - TILE_OFFSET_3; num6 < x + TILE_OFFSET_3; num6++)
            {
                for (int num7 = y - TILE_OFFSET_3; num7 < y + TILE_OFFSET_3; num7++)
                {
                    if (TileRefs(num6, num7).Type == 5 || TileRefs(num6, num7).Type == 32)
                        KillTile(TileRefs, sandbox, num6, num7);

                    SquareTileFrame(TileRefs, sandbox, num6, num7, true);
                    SquareWallFrame(TileRefs, num6, num7, true);
                }
            }

            for (int num8 = x - TILE_OFFSET_4; num8 < x + TILE_OFFSET_4; num8++)
            {
                for (int num9 = y - TILE_OFFSET_4; num9 < y + TILE_OFFSET_4; num9++)
                {
                    if (TileRefs(num8, num9).Active && Main.rand.Next(10) == 0 && (double)(Math.Abs(x - num8) + Math.Abs(y - num9)) < (double)TILE_OFFSET_4 * 1.3)
                    {
                        if (TileRefs(num8, num9).Type == 5 || TileRefs(num8, num9).Type == 32)
                            KillTile(TileRefs, sandbox, num8, num9);

                        TileRefs(num8, num9).SetType(37);
                        SquareTileFrame(TileRefs, sandbox, num8, num9, true);
                    }
                }
            }
            stopDrops = false;

            NetMessage.SendData(25, -1, -1, "A meteorite has landed!", 255, 50f, 255f, 130f);
            NetMessage.SendTileSquare(-1, x, y, 30);
            return true;
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:94,代码来源:WorldModify.cs


示例11: KillWire

        public static bool KillWire(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i, int j)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (TileRefs(i, j).Wire)
            {
                TileRefs(i, j).SetWire(false);
                StorePlayerItem(sandbox, i * 16, j * 16, 16, 16, 530, 1, false, 0);
                return true;
            }
            return false;
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:13,代码来源:WorldModify.cs


示例12: KillWall

        public static void KillWall(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i, int j, bool fail = false)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (i >= 0 && j >= 0 && i < Main.maxTilesX && j < Main.maxTilesY)
            {
                if (TileRefs(i, j).Wall > 0)
                {
                    if (fail)
                    {
                        SquareWallFrame(TileRefs, i, j, true);
                        return;
                    }

                    int num2 = 0;
                    if (TileRefs(i, j).Wall == 1)
                    {
                        num2 = 26;
                    }
                    if (TileRefs(i, j).Wall == 4)
                    {
                        num2 = 93;
                    }
                    if (TileRefs(i, j).Wall == 5)
                    {
                        num2 = 130;
                    }
                    if (TileRefs(i, j).Wall == 6)
                    {
                        num2 = 132;
                    }
                    if (TileRefs(i, j).Wall == 7)
                    {
                        num2 = 135;
                    }
                    if (TileRefs(i, j).Wall == 8)
                    {
                        num2 = 138;
                    }
                    if (TileRefs(i, j).Wall == 9)
                    {
                        num2 = 140;
                    }
                    if (TileRefs(i, j).Wall == 10)
                    {
                        num2 = 142;
                    }
                    if (TileRefs(i, j).Wall == 11)
                    {
                        num2 = 144;
                    }
                    if (TileRefs(i, j).Wall == 12)
                    {
                        num2 = 146;
                    }
                    if (TileRefs(i, j).Wall == 14)
                    {
                        num2 = 330;
                    }
                    if (TileRefs(i, j).Wall == 16)
                    {
                        num2 = 30;
                    }
                    if (TileRefs(i, j).Wall == 17)
                    {
                        num2 = 135;
                    }
                    if (TileRefs(i, j).Wall == 18)
                    {
                        num2 = 138;
                    }
                    if (TileRefs(i, j).Wall == 19)
                    {
                        num2 = 140;
                    }
                    if (TileRefs(i, j).Wall == 20)
                    {
                        num2 = 330;
                    }
                    if (TileRefs(i, j).Wall == 21)
                    {
                        num2 = 392;
                    }
                    if (TileRefs(i, j).Wall == 22)
                    {
                        num2 = 417;
                    }
                    if (TileRefs(i, j).Wall == 23)
                    {
                        num2 = 418;
                    }
                    if (TileRefs(i, j).Wall == 24)
                    {
                        num2 = 419;
                    }
                    if (TileRefs(i, j).Wall == 25)
                    {
                        num2 = 420;
                    }
//.........这里部分代码省略.........
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:101,代码来源:WorldModify.cs


示例13: Check1xX

        public static void Check1xX(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int j, byte type)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (destroyObject)
                return;

            int num = j - (int)(TileRefs(x, j).FrameY / 18);
            int frameX = (int)TileRefs(x, j).FrameX;
            int num2 = 3;

            if (type == 92)
                num2 = 6;

            bool flag = false;
            for (int i = 0; i < num2; i++)
            {
                if (!TileRefs(x, num + i).Active)
                {
                    flag = true;
                }
                else if (TileRefs(x, num + i).Type != type)
                {
                    flag = true;
                }
                else if ((int)TileRefs(x, num + i).FrameY != i * 18)
                {
                    flag = true;
                }
                else if ((int)TileRefs(x, num + i).FrameX != frameX)
                {
                    flag = true;
                }
            }
            if (!TileRefs(x, num + num2).Active)
            {
                flag = true;
            }
            if (!Main.tileSolid[(int)TileRefs(x, num + num2).Type])
            {
                flag = true;
            }
            if (flag)
            {
                destroyObject = true;
                for (int k = 0; k < num2; k++)
                {
                    if (TileRefs(x, num + k).Type == type)
                    {
                        KillTile(TileRefs, sandbox, x, num + k);
                    }
                }
                if (type == 92)
                    StorePlayerItem(sandbox, x * 16, j * 16, 32, 32, 341);
                else if (type == 93)
                    StorePlayerItem(sandbox, x * 16, j * 16, 32, 32, 342);
                destroyObject = false;
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:60,代码来源:WorldModify.cs


示例14: Check1x2Top

        public static void Check1x2Top(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int x, int y, byte type)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            if (destroyObject)
                return;

            bool flag = true;

            if (TileRefs(x, y).FrameY == 18)
                y--;

            if (TileRefs(x, y).FrameY == 0
                && TileRefs(x, y + 1).FrameY == 18
                && TileRefs(x, y).Type == type
                && TileRefs(x, y + 1).Type == type)
            {
                flag = false;
            }

            if (!TileRefs(x, y - 1).Active
                || !Main.tileSolid[(int)TileRefs(x, y - 1).Type]
                || Main.tileSolidTop[(int)TileRefs(x, y - 1).Type])
            {
                flag = true;
            }

            if (flag)
            {
                destroyObject = true;
                if (TileRefs(x, y).Type == type)
                    KillTile(TileRefs, sandbox, x, y);

                if (TileRefs(x, y + 1).Type == type)
                    KillTile(TileRefs, sandbox, x, y + 1);

                if (type == 42)
                    StorePlayerItem(sandbox, x * 16, y * 16, 32, 32, 136);

                destroyObject = false;
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:43,代码来源:WorldModify.cs


示例15: RangeFrame

        public static void RangeFrame(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int startX, int startY, int endX, int endY)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            int num = endX + 1;
            int num2 = endY + 1;
            for (int i = startX - 1; i < num + 1; i++)
            {
                for (int j = startY - 1; j < num2 + 1; j++)
                {
                    TileFrame(TileRefs, sandbox, i, j);
                    WallFrame(TileRefs, i, j);
                }
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:16,代码来源:WorldModify.cs


示例16: SectionTileFrame

        public static void SectionTileFrame(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int startX, int startY, int endX, int endY)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            int num = startX * 200;
            int num2 = (endX + 1) * 200;
            int num3 = startY * 150;
            int num4 = (endY + 1) * 150;
            if (num < 1)
            {
                num = 1;
            }
            if (num3 < 1)
            {
                num3 = 1;
            }
            if (num > Main.maxTilesX - 2)
            {
                num = Main.maxTilesX - 2;
            }
            if (num3 > Main.maxTilesY - 2)
            {
                num3 = Main.maxTilesY - 2;
            }
            for (int i = num - 1; i < num2 + 1; i++)
            {
                for (int j = num3 - 1; j < num4 + 1; j++)
                {
                    TileFrame(TileRefs, sandbox, i, j, true, true);
                }
            }
        }
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:33,代码来源:WorldModify.cs


示例17: OreRunner

        public static void OreRunner(Func<Int32, Int32, ITile> TileRefs, ISandbox sandbox, int i, int j, double strength, int steps, int type)
        {
            if (TileRefs == null)
                TileRefs = TileCollection.ITileAt;

            double num = strength;
            float num2 = (float)steps;
            Vector2 value;
            value.X = (float)i;
            value.Y = (float)j;
            Vector2 value2;
            value2.X = (float)genRand.Next(-10, 11) * 0.1f;
            value2.Y = (float)genRand.Next(-10, 11) * 0.1f;
            while (num > 0.0 && num2 > 0f)
            {
                if (value.Y < 0f && num2 > 0f && type == 59)
                {
                    num2 = 0f;
                }
                num = strength * (double)(num2 / (float)steps);
                num2 -= 1f;
                int num3 = (int)((double)value.X - num * 0.5);
                int num4 = (int)((double)value.X + num * 0.5);
                int num5 = (int)((double)value.Y - num * 0.5);
                int num6 = (int)((double)value.Y + num * 0.5);
                if (num3 < 0)
                {
                    num3 = 0;
                }
                if (num4 > Main.maxTilesX)
                {
                    num4 = Main.maxTilesX;
                }
                if (num5 < 0)
                {
                    num5 = 0;
                }
                if (num6 > Main.maxTilesY)
                {
                    num6 = Main.maxTilesY;
                }
                for (int k = num3; k < num4; k++)
                {
                    for (int l = num5; l < num6; l++)
                    {
                        if ((double)(Math.Abs((float)k - value.X) + Math.Abs((float)l - value.Y)) < strength * 0.5 * (1.0 + (double)genRand.Next(-10, 11) * 0.015) &&
                            TileRefs(k, l).Active && (TileRefs(k, l).Type == 0 || TileRefs(k, l).Type == 1 || TileRefs(k, l).Type == 23 || TileRefs(k, l).Type == 25 ||
                                TileRefs(k, l).Type == 40 || TileRefs(k, l).Type == 53 || TileRefs(k, l).Type == 57 || TileRefs(k, l).Type == 59 ||
                                    TileRefs(k, l).Type == 60 || TileRefs(k, l).Type == 70 || TileRefs(k, l).Type == 109 || TileRefs(k, l).Type == 112 ||
                                        TileRefs(k, l).Type == 116 || TileRefs(k, l).Type == 117))
                        {
                            TileRefs(k, l).SetType((byte)type);
                            SquareTileFrame(TileRefs, sandbox, k, l, true);
                            NetMessage.SendTileSquare(-1, k, l, 1);
                        }
                    }
                }
                value += value2;
                value2.X += (float)genRand.Next(-10, 11) * 0.05f;
                if (value2.X > 1f)
                {
                    value2.X = 

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