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C# IRenderable类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IRenderable的典型用法代码示例。如果您正苦于以下问题:C# IRenderable类的具体用法?C# IRenderable怎么用?C# IRenderable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IRenderable类属于命名空间,在下文中一共展示了IRenderable类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetDisplayName

        public static string GetDisplayName(IRenderable obj)
        {
            string name = obj.Name;
            string[] parts = name.Split('/');

            return parts[parts.Length-1];
        }
开发者ID:anand-ajmera,项目名称:cornell-urban-challenge,代码行数:7,代码来源:DisplayObjectService.cs


示例2: setUp

        public void setUp( Vector2 position, int width, int height, ILogic brain = null, BodyBase body = null, IRenderable renderer = null, IMovable mover = null )
        {
            // Start setUp.

            if (!_setUp)
            { // Start not setup if.

                _position = position;
                _width = width;
                _height = height;

                _setUp = true;

                if (brain != null)
                    _brain = brain;

                if (body != null)
                    _body = body;

                if (renderer != null)
                    _renderer = renderer;

                if ( mover != null)
                    _mover = mover;

            } // End not setup if.
        }
开发者ID:ericamccowan,项目名称:ILS,代码行数:27,代码来源:BaseGameObject.cs


示例3: EnqueueForRendering

        public void EnqueueForRendering(IRenderable obj)
        {
            char[,] objImage = obj.ImageProfile;

            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);

            Point objTopLeft = obj.Bounds.TopLeft;

            int lastRow = Math.Min(objTopLeft.Y + imageRows, this.consoleHeight);
            int lastCol = Math.Min(objTopLeft.X + imageCols, this.consoleWidth);

            for (int row = objTopLeft.Y; row < lastRow; row++)
            {
                for (int col = objTopLeft.X; col < lastCol; col++)
                {
                    if (row >= 0 && row < this.consoleHeight &&
                        col >= 0 && col < this.consoleWidth)
                    {
                        this.consoleMatrix[row, col] =
                            objImage[row - objTopLeft.Y, col - objTopLeft.X];
                    }
                }
            }
        }
开发者ID:EBojilova,项目名称:CSharp-OOP-June-2015,代码行数:25,代码来源:ConsoleRenderer.cs


示例4: IconButton

		public IconButton(IGameWindow window, Camera<OrthographicProjection> camera, Vector2 position, IRenderable renderable, Key? hotkey = null)
			: base(window, camera, position)
		{
			Renderable = renderable;
			IsSelected = false;
			Hotkey = hotkey;
		}
开发者ID:treytomes,项目名称:ASCIIWorld2,代码行数:7,代码来源:IconButton.cs


示例5: DrawObject

        public void DrawObject(IRenderable obj)
        {
            Camera cam = (Camera) this.Game.Services.GetService(typeof(ICameraService));

            Model m = obj.Model3D;

            Matrix[] transforms = new Matrix[m.Bones.Count];
            m.CopyAbsoluteBoneTransformsTo(transforms);

            Matrix projection = cam.Projection;
            Matrix view = cam.View;

            foreach (ModelMesh mesh in m.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.EnableDefaultLighting();

                    effect.View = view;
                    effect.Projection = projection;
                    effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateFromQuaternion(obj.Orientation) * Matrix.CreateTranslation(obj.Position + obj.PositionOffset);
                }

                mesh.Draw();
            }
        }
开发者ID:peterciullo,项目名称:mammoth,代码行数:26,代码来源:Renderer.cs


示例6: GeometryNode

 /// <summary>
 /// Initializes a new instance of GeometryNode.
 /// </summary>
 public GeometryNode(Renderer renderer, SceneGraph sceneGraph, Matrix localTransform,
     IRenderable renderObject)
     : base(renderer, sceneGraph)
 {
     this.localTransform = localTransform;
     this.renderObject = renderObject;
 }
开发者ID:zpconn,项目名称:Dynamic2DLightning,代码行数:10,代码来源:GeometryNode.cs


示例7: AddRenderable

        /// <summary>
        /// Add a IRenderable to this group
        /// </summary>
        /// <param name="renderable">IRenderable instance</param>
        internal void AddRenderable(IRenderable renderable)
        {
            Material material = renderable.Material;

            if (!material.IsTransparent) _solids.Add(renderable);
            else _transparents.Add(renderable);
        }
开发者ID:Julien-Pires,项目名称:Pulsar,代码行数:11,代码来源:RenderQueueGroup.cs


示例8: ReplaceRenderable

 public ReplaceRenderable(string NodeName, IRenderable NewRenderable)
 {
     this.NodeName = NodeName;
     this.NewRenderable = NewRenderable;
     OldRenderable = OutsideSimulatorApp.GetInstance().SceneRootNode.GetDescendant(NodeName).Renderable;
     _isPerformed = false;
 }
开发者ID:sessamekesh,项目名称:OutsideSimulator,代码行数:7,代码来源:ReplaceRenderable.cs


示例9: Add

 public void Add(IRenderable renderable)
 {
     lock (mRenderables)
     {
         mRenderables.Add(renderable);
     }
 }
开发者ID:jiailiuyan,项目名称:Gum,代码行数:7,代码来源:Layer.cs


示例10: Add

 public void Add(IRenderable renderable)
 {
     if(Children.Contains(renderable))
         return;
     Children.Add(renderable);
     if(renderable is Mesh3d)
     {
         Mesh3d mesh = renderable as Mesh3d;
         if(mesh.GetCollisionShape() != null || renderable is IPhysical)
         {
             lock(PhysicalWorld)
             {
                 CollisionObjects.Add(renderable, mesh.CreateRigidBody());
                 mesh.PhysicalBody.SetSleepingThresholds(0, 0);
                 mesh.PhysicalBody.ContactProcessingThreshold = 0;
                 mesh.PhysicalBody.CcdMotionThreshold = 0;
                 PhysicalWorld.AddRigidBody(mesh.PhysicalBody);
             }
         }
     }
     else if(renderable is IPhysical)
     {
         IPhysical physicalObject = renderable as IPhysical;
         lock(PhysicalWorld)
         {
             PhysicalWorld.AddRigidBody(physicalObject.GetRigidBody());
             physicalObject.GetRigidBody().SetSleepingThresholds(0, 0);
             physicalObject.GetRigidBody().ContactProcessingThreshold = 0;
             physicalObject.GetRigidBody().CcdMotionThreshold = 0;
         }
     }
 }
开发者ID:yanko,项目名称:vengine,代码行数:32,代码来源:World.cs


示例11: RenderableNode

 public RenderableNode(IRenderable renderableObject)
     : base(Text.GetCapitalLetters(typeof(RenderableNode).GetType().Name) + '_' + ++count,  SceneNodeType.Renderable)
 {
     IsLeaf = true;
     this.RenderableObject = renderableObject;
     renderableObject.ParentNode = this;
 }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:7,代码来源:RenderableNode.cs


示例12: CreateObject

 /// <summary>
 /// Create the action to create an object
 /// </summary>
 /// <param name="parent">The parent scene node to which to attach the object</param>
 /// <param name="renderable">The renderable to provide to the node</param>
 public CreateObject(IRenderable renderable, Matrix transform)
 {
     IsPerformed = false;
     ParentNode = OutsideSimulatorApp.GetInstance().SceneRootNode;
     ChildName = (ParentNode.GetHashCode() + DateTime.Now.GetHashCode()).ToString();
     Renderable = renderable;
     Transform = transform;
 }
开发者ID:sessamekesh,项目名称:OutsideSimulator,代码行数:13,代码来源:CreateObject.cs


示例13: RenderPacket

 /// <summary>
 /// Initializes a new instance of RenderPacket.
 /// </summary>
 public RenderPacket( IRenderable renderObject, string materialName, Matrix localTransform,
     List<object> extraData)
 {
     RenderObject = renderObject;
     MaterialName = materialName;
     LocalTransform = localTransform;
     ExtraData = extraData;
 }
开发者ID:zpconn,项目名称:Gas,代码行数:11,代码来源:RenderPacket.cs


示例14: Render

        public void Render(IRenderable obj)
        {
            var image = this.AssetLoader.GetImage(obj.Type);

            Canvas.SetLeft(image, obj.X);
            Canvas.SetTop(image, obj.Y);
            this.Canvas.Children.Add(image);
        }
开发者ID:peterkirilov,项目名称:SoftUni-1,代码行数:8,代码来源:Renderer.cs


示例15: ApplyInstanceParameters

 public void ApplyInstanceParameters(IRenderable rObject)
 {
     foreach (InstanceParameter p in instanceParameters.Values)
     {
         //VerboseEvent.InstanceParameterSetting.Log(rObject.Name, p.Type.ToString());
         p.Apply(rObject);
     }
 }
开发者ID:yong-ja,项目名称:starodyssey,代码行数:8,代码来源:EffectDescription.cs


示例16: Render

 public static string Render(IRenderable renderable)
 {
     var memoryStream = new MemoryStream();
     var streamWriter = new StreamWriter(memoryStream, Encoding.UTF8);
     streamWriter.AutoFlush = true;
     renderable.Render(streamWriter);
     memoryStream.Seek(0, SeekOrigin.Begin);
     return new StreamReader(memoryStream, Encoding.UTF8).ReadToEnd();
 }
开发者ID:fmedio,项目名称:Peach,代码行数:9,代码来源:TagTest.cs


示例17: GBSystem

 public GBSystem(IRenderable renderWindow, IInputHandler iInputHandler, ITimekeeper timeKeeper)
 {
     screen = renderWindow;
     state = GBSystemState.Stopped;
     isFocused = true;
     inputHandler = iInputHandler;
     frameTimer = timeKeeper;
     frameLimitIndex = 1;
 }
开发者ID:Silenthal,项目名称:gbemu,代码行数:9,代码来源:GBSystem.cs


示例18: Create

 public static IRenderable Create(IRenderable parentElement, string ID)
 {
     var returnObj = new Renderable_IRenderable
     {
         parentElement = parentElement,
         ID = ID,
     };
     return returnObj;
 }
开发者ID:bahrus,项目名称:teaspoon,代码行数:9,代码来源:Interface_ElX_c.cs


示例19: SetDirection

 internal void SetDirection(IRenderable renderer, vec3 direction)
 {
     direction.y = 0;
     direction = direction.normalize();
     float cosRadian = direction.dot(new vec3(1, 0, 0));// (1, 0, 0) is teapot's default direction.
     float radian = (float)Math.Acos(cosRadian);
     if (direction.z > 0) { radian = -radian; }
     renderer.RotationAngleDegree = (float)(radian * 180.0 / Math.PI);
 }
开发者ID:bitzhuwei,项目名称:CSharpGL,代码行数:9,代码来源:Form12Billboard.cs


示例20: update

        public void update( IColidable body, IRenderable renderer )
        {
            // Start Update.

            if( body.hasCollided && !( (AnimationComponent) renderer ).isRunning )
            {

            }
        }
开发者ID:ericamccowan,项目名称:ILS,代码行数:9,代码来源:DoorLogic.cs



注:本文中的IRenderable类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# IRenderer类代码示例发布时间:2022-05-24
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C# IRenderContext类代码示例发布时间:2022-05-24
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