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C# IMinecraftStream类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IMinecraftStream的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream类的具体用法?C# IMinecraftStream怎么用?C# IMinecraftStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IMinecraftStream类属于命名空间,在下文中一共展示了IMinecraftStream类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(Slot);
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityEquipmentPacket.cs


示例2: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID = stream.ReadInt32();
     Slot = stream.ReadInt16();
     ItemID = stream.ReadInt16();
     Metadata = stream.ReadInt16();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityEquipmentPacket.cs


示例3: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt8(Type);
     stream.WriteString8(Title);
     stream.WriteInt8(TotalSlots);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:OpenWindowPacket.cs


示例4: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     WindowID = stream.ReadInt8();
     Type = stream.ReadInt8();
     Title = stream.ReadString8();
     TotalSlots = stream.ReadInt8();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:OpenWindowPacket.cs


示例5: ToStream

 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataVector.cs


示例6: ToStream

 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteFloat(Rotation.Pitch);
     stream.WriteFloat(Rotation.Yaw);
     stream.WriteFloat(Rotation.Roll);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataRotation.cs


示例7: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ProtocolVersion);
     stream.WriteString(Username);
     stream.WriteInt64(0); // Unused
     stream.WriteInt8(0);  // Unused
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:LoginRequestPacket.cs


示例8: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
     stream.WriteUInt8((byte)Data.Length);
     stream.WriteUInt8Array(Data);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:MapDataPacket.cs


示例9: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     ItemID = stream.ReadInt16();
     Metadata = stream.ReadInt16();
     byte length = stream.ReadUInt8();
     Data = stream.ReadUInt8Array(length);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:MapDataPacket.cs


示例10: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(""); // Unused
     stream.WriteInt64(Seed);
     stream.WriteInt8((sbyte)Dimension);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:LoginResponsePacket.cs


示例11: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID = stream.ReadInt32();
     XVelocity = stream.ReadInt16();
     YVelocity = stream.ReadInt16();
     ZVelocity = stream.ReadInt16();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityVelocityPacket.cs


示例12: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(DeltaX);
     stream.WriteInt8(DeltaY);
     stream.WriteInt8(DeltaZ);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityRelativeMovePacket.cs


示例13: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID = stream.ReadInt32();
     stream.ReadString(); // Unused
     Seed = stream.ReadInt64();
     Dimension = (Dimension)stream.ReadInt8();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:LoginResponsePacket.cs


示例14: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID = stream.ReadInt32();
     DeltaX = stream.ReadInt8();
     DeltaY = stream.ReadInt8();
     DeltaZ = stream.ReadInt8();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityRelativeMovePacket.cs


示例15: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(XVelocity);
     stream.WriteInt16(YVelocity);
     stream.WriteInt16(ZVelocity);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityVelocityPacket.cs


示例16: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:AnimationPacket.cs


示例17: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     ProtocolVersion = stream.ReadInt32();
     Username = stream.ReadString();
     stream.ReadInt64(); // Unused
     stream.ReadInt8();  // Unused
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:LoginRequestPacket.cs


示例18: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) WeatherType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:EnvSetWeatherTypePacket.cs


示例19: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)PlayerAction);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:PlayerDiggingPacket.cs


示例20: ReadPacket

 public void ReadPacket(IMinecraftStream stream)
 {
     PlayerAction = (Action)stream.ReadInt8();
     X = stream.ReadInt32();
     Y = stream.ReadInt8();
     Z = stream.ReadInt32();
     Face = (BlockFace)stream.ReadInt8();
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:PlayerDiggingPacket.cs



注:本文中的IMinecraftStream类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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