本文整理汇总了C#中ILuaState类的典型用法代码示例。如果您正苦于以下问题:C# ILuaState类的具体用法?C# ILuaState怎么用?C# ILuaState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ILuaState类属于命名空间,在下文中一共展示了ILuaState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OpenLib
public static int OpenLib( ILuaState lua )
{
NameFuncPair[] define = new NameFuncPair[]
{
new NameFuncPair( "byte", Str_Byte ),
new NameFuncPair( "char", Str_Char ),
new NameFuncPair( "dump", Str_Dump ),
new NameFuncPair( "find", Str_Find ),
new NameFuncPair( "format", Str_Format ),
new NameFuncPair( "gmatch", Str_Gmatch ),
new NameFuncPair( "gsub", Str_Gsub ),
new NameFuncPair( "len", Str_Len ),
new NameFuncPair( "lower", Str_Lower ),
new NameFuncPair( "match", Str_Match ),
new NameFuncPair( "rep", Str_Rep ),
new NameFuncPair( "reverse", Str_Reverse ),
new NameFuncPair( "sub", Str_Sub ),
new NameFuncPair( "upper", Str_Upper ),
};
lua.L_NewLib( define );
CreateMetaTable( lua );
return 1;
}
开发者ID:Jornason,项目名称:UniLua,代码行数:25,代码来源:LuaStrLib.cs
示例2: applyTranslate
public static int applyTranslate(ILuaState luaState)
{
if (luaState.IsTable(-1))
{
TranslateResult transRes = new TranslateResult();
// 位移目标
luaState.GetField(-1, "target");
transRes.target = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 行偏移量
luaState.GetField(-1, "offsetRow");
transRes.offsetRow = luaState.ToInteger(-1);
luaState.Pop(1);
// 列偏移量
luaState.GetField(-1, "offsetCol");
transRes.offsetCol = luaState.ToInteger(-1);
luaState.Pop(1);
//// 位移原因
//luaState.GetField(-1, "translateReason");
//transRes. = luaState.ToInteger(-1);
//luaState.Pop(1);
ProcessManager.getInstance().addResult(transRes);
}
return 0;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:25,代码来源:EffectLib.cs
示例3: WidgetReadOper
protected override bool WidgetReadOper(ILuaState lua, string key)
{
switch (key)
{
case "speed":
lua.PushNumber(_speed);
return true;
case "dwMMethod":
lua.PushInteger(_dwMMethod);
return true;
case "bMoving":
lua.PushBoolean(_bMoving);
return true;
case "fUpdateInterval":
lua.PushNumber(_fUpdateInterval);
return true;
case "fAnimSpeed":
if (_animator)
{
lua.PushNumber(_animator.speed);
}
else
{
lua.PushNumber(0);
}
return true;
}
return base.WidgetReadOper(lua, key);
}
开发者ID:cedar-x,项目名称:unilua_story,代码行数:30,代码来源:Actor.cs
示例4: addEffectToBuff
public static int addEffectToBuff(ILuaState luaState)
{
SkillEffect effect = (SkillEffect)luaState.ToUserData(-2);
BuffDataDriven buff = (BuffDataDriven)luaState.ToUserData(-1);
buff.addEffect(effect);
return 0;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:7,代码来源:EffectLib.cs
示例5: applyDamage
public static int applyDamage(ILuaState luaState)
{
if (luaState.IsTable(-1))
{
DamageResult dmgRes = new DamageResult();
// 攻击者
luaState.GetField(-1, "attacker");
dmgRes.attacker = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 受害者
luaState.GetField(-1, "victim");
dmgRes.victim = (Unit)luaState.ToUserData(-1);
luaState.Pop(1);
// 伤害
luaState.GetField(-1, "physicalDamage");
dmgRes.physicalDamage = luaState.ToInteger(-1);
luaState.Pop(1);
luaState.GetField(-1, "spellDamage");
dmgRes.spellDamage = luaState.ToInteger(-1);
luaState.Pop(1);
luaState.GetField(-1, "hpRemoval");
dmgRes.hpRemoval = luaState.ToInteger(-1);
luaState.Pop(1);
// 伤害原因
luaState.GetField(-1, "damageReason");
dmgRes.damageReason = (BattleConsts.DamageReason)luaState.ToInteger(-1);
luaState.Pop(1);
ProcessManager.getInstance().addResult(dmgRes);
}
return 0;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:31,代码来源:EffectLib.cs
示例6: OpenLib
public static int OpenLib( ILuaState lua )
{
var define = new NameFuncPair[]
{
new NameFuncPair( "clear_assembly_list", FFI_ClearAssemblyList ),
new NameFuncPair( "add_assembly", FFI_AddAssembly ),
new NameFuncPair( "clear_using_list", FFI_ClearUsingList ),
new NameFuncPair( "using", FFI_Using ),
new NameFuncPair( "parse_signature", FFI_ParseSignature ),
new NameFuncPair( "get_type", FFI_GetType ),
new NameFuncPair( "get_constructor", FFI_GetConstructor ),
new NameFuncPair( "get_static_method", FFI_GetStaticMethod ),
new NameFuncPair( "get_method", FFI_GetMethod ),
new NameFuncPair( "call_method", FFI_CallMethod ),
new NameFuncPair( "get_field", FFI_GetField ),
new NameFuncPair( "get_field_value", FFI_GetFieldValue ),
new NameFuncPair( "set_field_value", FFI_SetFieldValue ),
new NameFuncPair( "get_prop", FFI_GetProp ),
new NameFuncPair( "get_static_prop", FFI_GetStaticProp ),
new NameFuncPair( "get_prop_value", FFI_GetPropValue ),
new NameFuncPair( "set_prop_value", FFI_SetPropValue ),
// new NameFuncPair( "call_constructor", FFI_CallConstructor ),
};
lua.L_NewLib( define );
return 1;
}
开发者ID:matthewyang,项目名称:UniLua,代码行数:33,代码来源:LuaFFILib.cs
示例7: addBuffToUnit
public static int addBuffToUnit(ILuaState luaState)
{
BuffDataDriven buff = (BuffDataDriven)luaState.ToUserData(-2);
Unit unit = (Unit)luaState.ToUserData(-1);
unit.addBuff(buff);
return 0;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:7,代码来源:EffectLib.cs
示例8: WidgetWriteOper
protected override bool WidgetWriteOper(ILuaState lua, string key)
{
switch (key)
{
case "onFinish":
{
//lua.L_UnrefRegistry(ref m_pfnFinish);
if (lua.Type(3) != LuaType.LUA_TFUNCTION)
{
return true;
}
lua.PushValue(3);
m_pfnFinish = lua.L_Ref(LuaDef.LUA_REGISTRYINDEX);
}
return true;
case "bDestroyOnFinish":
m_bDestroyOnFinish = lua.ToBoolean(3);
return true;
case "finishTime":
m_fEffectTime = (float)lua.ToNumber(3);
return true;
}
return base.WidgetWriteOper(lua, key);
}
开发者ID:cedar-x,项目名称:unilua_story,代码行数:26,代码来源:LuaEffect.cs
示例9: FFI_CallMethod
private static int FFI_CallMethod( ILuaState lua )
{
var ffiMethod = (FFIMethodBase)lua.ToUserData(1);
if (ffiMethod != null)
{
try
{
return ffiMethod.Call(lua);
}
catch( Exception e )
{
lua.PushString( "call_method Exception: " + e.Message +
"\nSource:\n" + e.Source +
"\nStaceTrace:\n" + e.StackTrace );
lua.Error();
return 0;
}
}
else
{
lua.PushString( "call_method cannot find MethodInfo" );
lua.Error();
return 0;
}
}
开发者ID:matthewyang,项目名称:UniLua,代码行数:25,代码来源:LuaFFILib.cs
示例10: TBL_Concat
private static int TBL_Concat( ILuaState lua )
{
string sep = lua.L_OptString( 2, "" );
lua.L_CheckType( 1, LuaType.LUA_TTABLE );
int i = lua.L_OptInt( 3, 1 );
int last = lua.L_Opt( lua.L_CheckInteger, 4, lua.L_Len(1) );
StringBuilder sb = new StringBuilder();
for( ; i<last; ++i )
{
lua.RawGetI( 1, i );
if( !lua.IsString(-1) )
lua.L_Error(
"invalid value ({0}) at index {1} in table for 'concat'",
lua.L_TypeName(-1), i );
sb.Append( lua.ToString(-1) );
sb.Append( sep );
lua.Pop( 1 );
}
if( i == last ) // add last value (if interval was not empty)
{
lua.RawGetI( 1, i );
if( !lua.IsString(-1) )
lua.L_Error(
"invalid value ({0}) at index {1} in table for 'concat'",
lua.L_TypeName(-1), i );
sb.Append( lua.ToString(-1) );
lua.Pop( 1 );
}
lua.PushString( sb.ToString() );
return 1;
}
开发者ID:jaydenh,项目名称:UniLua,代码行数:32,代码来源:LuaTableLib.cs
示例11: AuxResume
private static int AuxResume( ILuaState lua, ILuaState co, int narg )
{
if(!co.CheckStack(narg)) {
lua.PushString("too many arguments to resume");
return -1; // error flag
}
if( co.Status == ThreadStatus.LUA_OK && co.GetTop() == 0 )
{
lua.PushString( "cannot resume dead coroutine" );
return -1; // error flag
}
lua.XMove( co, narg );
ThreadStatus status = co.Resume( lua, narg );
if( status == ThreadStatus.LUA_OK || status == ThreadStatus.LUA_YIELD )
{
int nres = co.GetTop();
if(!lua.CheckStack(nres+1)) {
co.Pop(nres); // remove results anyway;
lua.PushString("too many results to resume");
return -1; // error flag
}
co.XMove( lua, nres ); // move yielded values
return nres;
}
else
{
co.XMove( lua, 1 ); // move error message
return -1;
}
}
开发者ID:Jornason,项目名称:UniLua,代码行数:30,代码来源:LuaCoroLib.cs
示例12: CO_Create
private static int CO_Create( ILuaState lua )
{
lua.L_CheckType( 1, LuaType.LUA_TFUNCTION );
ILuaState newLua = lua.NewThread();
lua.PushValue( 1 ); // move function to top
lua.XMove( newLua, 1 ); // move function from lua to newLua
return 1;
}
开发者ID:matthewyang,项目名称:UniLua,代码行数:8,代码来源:LuaCoroLib.cs
示例13: Lua_ObjectMetaReader
private int Lua_ObjectMetaReader(ILuaState lua)
{
string key = lua.L_CheckString(2);
if (WidgetReadOper(lua, key))
return 1;
return 0;
}
开发者ID:cedar-x,项目名称:unilua_story,代码行数:8,代码来源:StoryGame.cs
示例14: initLib
public static int initLib(ILuaState luaState)
{
var define = new NameFuncPair[]
{
new NameFuncPair("testLuaCall", testLuaCall),
};
luaState.L_NewLib(define);
return 1;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:9,代码来源:TestLuaLib.cs
示例15: Lua_ObjectMetaWriter
private int Lua_ObjectMetaWriter(ILuaState lua)
{
string key = lua.L_CheckString(2);
if (WidgetWriteOper(lua, key))
return 0;
lua.RawSet(1);
return 0;
}
开发者ID:cedar-x,项目名称:unilua_story,代码行数:9,代码来源:StoryGame.cs
示例16: storeMethod
private int storeMethod(ILuaState luaState, string name)
{
luaState.GetField(-1, "cost");
if (luaState.IsFunction(-1))
{
return luaState.L_Ref(LuaDef.LUA_REGISTRYINDEX);
}
return 0;
}
开发者ID:LostTemple1990,项目名称:TouHouExploding,代码行数:9,代码来源:SkillDataDriven.cs
示例17: B_DoFile
public static int B_DoFile( ILuaState lua )
{
string filename = lua.L_OptString( 1, null );
lua.SetTop( 1 );
if( lua.L_LoadFile( filename ) != ThreadStatus.LUA_OK )
lua.Error();
lua.CallK( 0, LuaDef.LUA_MULTRET, 0, DoFileContinuation );
return DoFileContinuation( lua );
}
开发者ID:matthewyang,项目名称:UniLua,代码行数:9,代码来源:LuaBaseLib.cs
示例18: WidgetWriteOper
protected virtual bool WidgetWriteOper(ILuaState lua, string key)
{
switch (key)
{
case "typeinfo":
Debug.LogWarning("LuaObject set typeinfo failed ready only!");
return true;
}
return false;
}
开发者ID:cedar-x,项目名称:unilua_story,代码行数:10,代码来源:StoryGame.cs
示例19: FFI_AddAssembly
private static int FFI_AddAssembly( ILuaState lua )
{
var name = lua.ToString(1);
var assembly = Assembly.Load( name );
if( assembly != null )
AssemblyList.Add( assembly );
else
UnityEngine.Debug.LogError("assembly not found:" + name);
return 0;
}
开发者ID:matthewyang,项目名称:UniLua,代码行数:10,代码来源:LuaFFILib.cs
示例20: OpenLib
public static int OpenLib( ILuaState lua )
{
NameFuncPair[] define = new NameFuncPair[]
{
new NameFuncPair("clock", OS_Clock),
};
lua.L_NewLib( define );
return 1;
}
开发者ID:rokyado,项目名称:UniLua,代码行数:10,代码来源:LuaOsLib.cs
注:本文中的ILuaState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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