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C# IHsGameState类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IHsGameState的典型用法代码示例。如果您正苦于以下问题:C# IHsGameState类的具体用法?C# IHsGameState怎么用?C# IHsGameState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IHsGameState类属于命名空间,在下文中一共展示了IHsGameState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Handle

        public void Handle(string logLine, IHsGameState gameState, IGame game)
        {
            if (logLine[9] != 'R' && logLine[16] != 'r') // [Bob] ---Register
                return;

            if (logLine.Length == 29 && logLine[23] == 'B' && logLine[25] == 'x') // ---RegisterScreenBox---
            {
                if (game.CurrentGameMode == GameMode.Spectator)
                    gameState.GameEnd();
            }
            else if (logLine.Length == 31 && logLine[23] == 'F' && logLine[27] == 'e') // ---RegisterScreenForge---
            {
                gameState.GameHandler.SetGameMode(GameMode.Arena);
                game.ResetArenaCards();
            }
            else if (logLine.Length == 34)
            {
                if (logLine[23] == 'P' && logLine[30] == 'e') // ---RegisterScreenPractice---
                    gameState.GameHandler.SetGameMode(GameMode.Practice);
                else if (logLine[23] == 'T' && logLine[30] == 's') // ---RegisterScreenTourneys---
                    gameState.GameHandler.SetGameMode(GameMode.Casual);
                else if (logLine[23] == 'F' && logLine[30] == 'y') // ---RegisterScreenFriendly---
                    gameState.GameHandler.SetGameMode(GameMode.Friendly);
                else if (logLine[23] == 'e' && logLine[24] == 'N' && logLine[30] == 's') // RegisterProfileNotices
                    gameState.GameLoaded = true;
            }
            else if (logLine.Length == 35 && logLine[17] == 'F' && logLine[22] == 'd' && logLine[23] == 'C') // RegisterFriendChallenge
            {
                gameState.GameHandler.HandleInMenu();
            }
            else if (logLine.Length == 43 && logLine[23] == 'C' && logLine[32] == 'n' && logLine[33] == 'M' && logLine[39] == 'r')// ---RegisterScreenCollectionManager---
                gameState.GameHandler.ResetConstructedImporting();
        }
开发者ID:radoraykov,项目名称:Hearthstone-Deck-Tracker,代码行数:33,代码来源:BobHandler.cs


示例2: Handle

 public void Handle(string logLine, IHsGameState gameState, IGame game)
 {
     if (HsLogReaderConstants.CardAlreadyInCacheRegex.IsMatch(logLine))
     {
         var id = HsLogReaderConstants.CardAlreadyInCacheRegex.Match(logLine).Groups["id"].Value;
         if (game.CurrentGameMode == GameMode.Arena)
             gameState.GameHandler.HandlePossibleArenaCard(id);
         else
             gameState.GameHandler.HandlePossibleConstructedCard(id, false);
     }
     else if (HsLogReaderConstants.GoldProgressRegex.IsMatch(logLine)
              && (DateTime.Now - gameState.LastGameStart) > TimeSpan.FromSeconds(10)
              && game.CurrentGameMode != GameMode.Spectator)
     {
         int wins;
         var rawWins = HsLogReaderConstants.GoldProgressRegex.Match(logLine).Groups["wins"].Value;
         if (int.TryParse(rawWins, out wins))
         {
             TimeZoneInfo timeZone = null;
             switch (game.CurrentRegion)
             {
                 case Region.EU:
                     timeZone = TimeZoneInfo.FindSystemTimeZoneById("Central European Standard Time");
                     break;
                 case Region.US:
                     timeZone = TimeZoneInfo.FindSystemTimeZoneById("Pacific Standard Time");
                     break;
                 case Region.ASIA:
                     timeZone = TimeZoneInfo.FindSystemTimeZoneById("Korea Standard Time");
                     break;
             }
             if (timeZone != null)
             {
                 var region = (int)game.CurrentRegion - 1;
                 var date = TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, timeZone).Date;
                 if (Config.Instance.GoldProgressLastReset[region].Date != date)
                 {
                     Config.Instance.GoldProgressTotal[region] = 0;
                     Config.Instance.GoldProgressLastReset[region] = date;
                 }
                 Config.Instance.GoldProgress[region] = wins == 3 ? 0 : wins;
                 if (wins == 3)
                     Config.Instance.GoldProgressTotal[region] += 10;
                 Config.Save();
             }
         }
     }
     else if (HsLogReaderConstants.DustRewardRegex.IsMatch(logLine))
     {
         int amount;
         if (int.TryParse(HsLogReaderConstants.DustRewardRegex.Match(logLine).Groups["amount"].Value, out amount))
             gameState.GameHandler.HandleDustReward(amount);
     }
     else if (HsLogReaderConstants.GoldRewardRegex.IsMatch(logLine))
     {
         int amount;
         if (int.TryParse(HsLogReaderConstants.GoldRewardRegex.Match(logLine).Groups["amount"].Value, out amount))
             gameState.GameHandler.HandleGoldReward(amount);
     }
 }
开发者ID:radoraykov,项目名称:Hearthstone-Deck-Tracker,代码行数:60,代码来源:RachelleHandler.cs


示例3: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			if(HsLogReaderConstants.CardAlreadyInCacheRegex.IsMatch(logLine))
			{
				var id = HsLogReaderConstants.CardAlreadyInCacheRegex.Match(logLine).Groups["id"].Value;
				if(game.CurrentGameMode == GameMode.Arena)
					gameState.GameHandler.HandlePossibleArenaCard(id);
				else
					gameState.GameHandler.HandlePossibleConstructedCard(id, false);
			}
			else if(HsLogReaderConstants.GoldProgressRegex.IsMatch(logLine) && (DateTime.Now - gameState.LastGameStart) > TimeSpan.FromSeconds(10)
			        && game.CurrentGameMode != GameMode.Spectator)
			{
				int wins;
				var rawWins = HsLogReaderConstants.GoldProgressRegex.Match(logLine).Groups["wins"].Value;
				if(int.TryParse(rawWins, out wins))
				{
					var timeZone = GetTimeZoneInfo(game.CurrentRegion);
					if(timeZone != null)
						UpdateGoldProgress(wins, game, timeZone);
				}
			}
			else if(HsLogReaderConstants.DustRewardRegex.IsMatch(logLine))
			{
				int amount;
				if(int.TryParse(HsLogReaderConstants.DustRewardRegex.Match(logLine).Groups["amount"].Value, out amount))
					gameState.GameHandler.HandleDustReward(amount);
			}
			else if(HsLogReaderConstants.GoldRewardRegex.IsMatch(logLine))
			{
				int amount;
				if(int.TryParse(HsLogReaderConstants.GoldRewardRegex.Match(logLine).Groups["amount"].Value, out amount))
					gameState.GameHandler.HandleGoldReward(amount);
			}
		}
开发者ID:joshuaduffy,项目名称:Hearthstone-Deck-Tracker,代码行数:35,代码来源:RachelleHandler.cs


示例4: StateChange

		private void StateChange(int value, IHsGameState gameState)
		{
			if(value != (int)State.COMPLETE)
				return;
			gameState.GameHandler.HandleGameEnd();
			gameState.GameEnded = true;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:7,代码来源:TagChangeActions.cs


示例5: Handle

 public void Handle(string logLine, IHsGameState gameState, IGame game)
 {
     if (gameState.AwaitingRankedDetection)
     {
         gameState.LastAssetUnload = DateTime.Now;
         gameState.WaitingForFirstAssetUnload = false;
     }
     if (logLine.Contains("Medal_Ranked_"))
     {
         var match = Regex.Match(logLine, "Medal_Ranked_(?<rank>(\\d+))");
         if (match.Success)
         {
             int rank;
             if (int.TryParse(match.Groups["rank"].Value, out rank))
                 gameState.GameHandler.SetRank(rank);
         }
     }
     else if (logLine.Contains("rank_window"))
     {
         gameState.FoundRanked = true;
         gameState.GameHandler.SetGameMode(GameMode.Ranked);
     }
     else if (HsLogReaderConstants.UnloadCardRegex.IsMatch(logLine))
     {
         var id = HsLogReaderConstants.UnloadCardRegex.Match(logLine).Groups["id"].Value;
         if (game.CurrentGameMode == GameMode.Arena)
             gameState.GameHandler.HandlePossibleArenaCard(id);
         else
             gameState.GameHandler.HandlePossibleConstructedCard(id, true);
     }
 }
开发者ID:karimsah,项目名称:Hearthstone-Deck-Tracker,代码行数:31,代码来源:AssetHandler.cs


示例6: TagChange

		public void TagChange(IHsGameState gameState, GameTag tag, int id, int value, IGame game, bool isCreationTag = false)
		{
			if(gameState.LastId != id)
			{
				if(gameState.ProposedKeyPoint != null)
				{
					ReplayMaker.Generate(gameState.ProposedKeyPoint.Type, gameState.ProposedKeyPoint.Id, gameState.ProposedKeyPoint.Player, game);
					gameState.ProposedKeyPoint = null;
				}
			}
			gameState.LastId = id;
			if(id > gameState.MaxId)
				gameState.MaxId = id;
			if(!game.Entities.ContainsKey(id))
				game.Entities.Add(id, new Entity(id));

			if(!gameState.DeterminedPlayers)
			{
				var entity = game.Entities[id];
				if(tag == CONTROLLER && entity.IsInHand && string.IsNullOrEmpty(entity.CardId))
					DeterminePlayers(gameState, game, value);
			}

			var prevValue = game.Entities[id].GetTag(tag);
			game.Entities[id].SetTag(tag, value);

			if(isCreationTag)
			{
				var action = _tagChangeActions.FindAction(tag, game, gameState, id, value, prevValue);
				if(action != null)
					_creationTagActionQueue.Enqueue(new Tuple<int, Action>(id, action));
			}
			else
				_tagChangeActions.FindAction(tag, game, gameState, id, value, prevValue)?.Invoke();
		}
开发者ID:clemgaut,项目名称:Hearthstone-Deck-Tracker,代码行数:35,代码来源:TagChangeHandler.cs


示例7: DeterminePlayers

		internal void DeterminePlayers(IHsGameState gameState, IGame game, int playerId, bool isOpponentId = true)
		{
			if(isOpponentId)
			{
				game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 1).Value?.SetPlayer(playerId != 1);
				game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 2).Value?.SetPlayer(playerId == 1);
				game.Player.Id = playerId % 2 + 1;
				game.Opponent.Id = playerId;
			}
			else
			{
				game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 1).Value?.SetPlayer(playerId == 1);
				game.Entities.FirstOrDefault(e => e.Value.GetTag(PLAYER_ID) == 2).Value?.SetPlayer(playerId != 1);
				game.Player.Id = playerId;
				game.Opponent.Id = playerId % 2 + 1;
			}
			if(gameState.WasInProgress)
			{
				var playerName = game.GetStoredPlayerName(game.Player.Id);
				if(!string.IsNullOrEmpty(playerName))
					game.Player.Name = playerName;
				var opponentName = game.GetStoredPlayerName(game.Opponent.Id);
				if(!string.IsNullOrEmpty(opponentName))
					game.Opponent.Name = opponentName;
			}
			gameState.DeterminedPlayers = game.PlayerEntity != null;
		}
开发者ID:clemgaut,项目名称:Hearthstone-Deck-Tracker,代码行数:27,代码来源:TagChangeHandler.cs


示例8: Handle

	    public void Handle(string logLine, IHsGameState gameState, IGame game)
	    {
		    if(!logLine.Contains("---Register"))
			    return;

		    if(logLine.Contains("---RegisterScreenBox---"))
		    {
			    if(game.CurrentGameMode == GameMode.Spectator)
				    gameState.GameEnd();
		    }
		    else if(logLine.Contains("---RegisterScreenForge---"))
		    {
			    gameState.GameHandler.SetGameMode(GameMode.Arena);
			    game.ResetArenaCards();
		    }
		    else if(logLine.Contains("---RegisterScreenPractice---"))
			    gameState.GameHandler.SetGameMode(GameMode.Practice);
		    else if(logLine.Contains("---RegisterScreenTourneys---"))
			    gameState.GameHandler.SetGameMode(GameMode.Casual);
		    else if(logLine.Contains("---RegisterScreenFriendly---"))
			    gameState.GameHandler.SetGameMode(GameMode.Friendly);
		    else if(logLine.Contains("---RegisterProfileNotices---"))
			    gameState.GameLoaded = true;
		    else if(logLine.Contains("---RegisterFriendChallenge---"))
		    {
			    gameState.GameHandler.HandleInMenu();
		    }
		    else if(logLine.Contains("---RegisterScreenCollectionManager---"))
			    gameState.GameHandler.ResetConstructedImporting();
	    }
开发者ID:nikolasferreira,项目名称:Hearthstone-Deck-Tracker,代码行数:30,代码来源:BobHandler.cs


示例9: Handle

 public void Handle(string logLine, IHsGameState gameState, IGame game)
 {
     if (HsLogReaderConstants.CardAlreadyInCacheRegex.IsMatch(logLine))
     {
         var id = HsLogReaderConstants.CardAlreadyInCacheRegex.Match(logLine).Groups["id"].Value;
         if (game.CurrentGameMode == GameMode.Arena)
             gameState.GameHandler.HandlePossibleArenaCard(id);
         else
             gameState.GameHandler.HandlePossibleConstructedCard(id, false);
     }
     else if ((DateTime.Now - gameState.LastGameStart) > TimeSpan.FromSeconds(10)
              && game.CurrentGameMode != GameMode.Spectator)
     {
         GoldTracking(logLine, game);
     }
     else if (HsLogReaderConstants.DustRewardRegex.IsMatch(logLine))
     {
         int amount;
         if (int.TryParse(HsLogReaderConstants.DustRewardRegex.Match(logLine).Groups["amount"].Value,
             out amount))
             gameState.GameHandler.HandleDustReward(amount);
     }
     else if (HsLogReaderConstants.GoldRewardRegex.IsMatch(logLine))
     {
         int amount;
         if (int.TryParse(HsLogReaderConstants.GoldRewardRegex.Match(logLine).Groups["amount"].Value,
             out amount))
             gameState.GameHandler.HandleGoldReward(amount);
     }
 }
开发者ID:graydon-armstrong,项目名称:Hearthstone-Deck-Tracker,代码行数:30,代码来源:RachelleHandler.cs


示例10: SetUp

 public void SetUp()
 {
     _game = MockRepository.GenerateMock<IGame>();
     _gameHandler = MockRepository.GenerateMock<IGameHandler>();
     _gameState = MockRepository.GenerateMock<IHsGameState>();
     _gameState.Stub(x => x.GameHandler).Return(_gameHandler);
     _arenaHandler = new ArenaHandler();
 }
开发者ID:nikolasferreira,项目名称:Hearthstone-Deck-Tracker,代码行数:8,代码来源:ArenaHandlerTest.cs


示例11: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			if(!UnloadCardRegex.IsMatch(logLine))
				return;
			var id = UnloadCardRegex.Match(logLine).Groups["id"].Value;
			if(game.CurrentMode == Mode.DRAFT && game.PreviousMode == Mode.HUB)
				gameState.GameHandler.HandlePossibleArenaCard(id);
			else if((game.CurrentMode == Mode.COLLECTIONMANAGER || game.CurrentMode == Mode.TAVERN_BRAWL) && game.PreviousMode == Mode.HUB)
				gameState.GameHandler.HandlePossibleConstructedCard(id, true);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:AssetHandler.cs


示例12: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			if(!UnloadCardRegex.IsMatch(logLine))
				return;
			var id = UnloadCardRegex.Match(logLine).Groups["id"].Value;
			if(game.CurrentGameMode == GameMode.Arena)
				gameState.GameHandler.HandlePossibleArenaCard(id);
			else
				gameState.GameHandler.HandlePossibleConstructedCard(id, true);
		}
开发者ID:Rob2K2,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:AssetHandler.cs


示例13: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			var match = HsLogReaderConstants.GameModeRegex.Match(logLine);
			if(match.Success)
			{
				var newMode = GetGameMode(match.Groups["curr"].Value) ?? GetGameMode(match.Groups["prev"].Value);
				if(newMode.HasValue && !(game.CurrentGameMode == GameMode.Ranked && newMode.Value == GameMode.Casual))
					game.CurrentGameMode = newMode.Value;
			}
		}
开发者ID:karimsah,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:LoadingScreenHandler.cs


示例14: TurnChange

		private void TurnChange(IHsGameState gameState, IGame game)
		{
			if(!gameState.SetupDone || game.PlayerEntity == null)
				return;
			var activePlayer = game.PlayerEntity.HasTag(CURRENT_PLAYER) ? ActivePlayer.Player : ActivePlayer.Opponent;
			if(activePlayer == ActivePlayer.Player)
				gameState.PlayerUsedHeroPower = false;
			else
				gameState.OpponentUsedHeroPower = false;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:10,代码来源:TagChangeActions.cs


示例15: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			var match = HsLogReaderConstants.ExistingHeroRegex.Match(logLine);
			if(match.Success)
				game.NewArenaDeck(match.Groups["id"].Value);
			else
			{
				match = HsLogReaderConstants.ExistingCardRegex.Match(logLine);
				if(match.Success)
				{
					try
					{
						game.NewArenaCard(match.Groups["id"].Value);
					}
					catch(Exception ex)
					{
						Logger.WriteLine("Error adding arena card: " + ex, "ArenaHandler");
					}
				}
				else
				{
					match = HsLogReaderConstants.NewChoiceRegex.Match(logLine);
					if(match.Success)
					{
						if(Database.GetHeroNameFromId(match.Groups["id"].Value, false) != null)
							game.NewArenaDeck(match.Groups["id"].Value);
						else
						{
							var cardId = match.Groups["id"].Value;
							var timeSinceLastChoice = DateTime.Now.Subtract(_lastChoice).Milliseconds;

							if(_lastChoiceId == cardId && timeSinceLastChoice < 1000)
							{
								Logger.WriteLine(string.Format("Card with the same ID ({0}) was chosen less {1} ms ago. Ignoring.", cardId, timeSinceLastChoice));
								return;
							}

							try
							{
								game.NewArenaCard(cardId);
							}
							catch(Exception ex)
							{
								Logger.WriteLine("Error adding arena card: " + ex, "ArenaHandler");
							}

							_lastChoice = DateTime.Now;
							_lastChoiceId = cardId;
						}
					}
				}
			}
		}
开发者ID:joshuaduffy,项目名称:Hearthstone-Deck-Tracker,代码行数:53,代码来源:ArenaHandler.cs


示例16: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			var match = HsLogReaderConstants.GameModeRegex.Match(logLine);
			if(!match.Success)
				return;
			var prev = match.Groups["prev"].Value;
			var newMode = GetGameMode(match.Groups["curr"].Value) ?? GetGameMode(prev);
			if(newMode.HasValue && !(game.CurrentGameMode == Ranked && newMode.Value == Casual))
				game.CurrentGameMode = newMode.Value;
			if(prev == "GAMEPLAY")
				gameState.GameHandler.HandleInMenu();
		}
开发者ID:Rob2K2,项目名称:Hearthstone-Deck-Tracker,代码行数:12,代码来源:LoadingScreenHandler.cs


示例17: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			var match = ExistingHeroRegex.Match(logLine);
			if(match.Success)
				game.NewArenaDeck(match.Groups["id"].Value);
			else
			{
				match = ExistingCardRegex.Match(logLine);
				if(match.Success)
				{
					try
					{
						game.NewArenaCard(match.Groups["id"].Value);
					}
					catch(Exception ex)
					{
						Log.Error("Error adding arena card: " + ex);
					}
				}
				else
				{
					match = NewChoiceRegex.Match(logLine);
					if(!match.Success)
						return;
					if(Database.GetHeroNameFromId(match.Groups["id"].Value, false) != null)
						game.NewArenaDeck(match.Groups["id"].Value);
					else
					{
						var cardId = match.Groups["id"].Value;
							var timeSinceLastChoice = DateTime.Now.Subtract(_lastChoice).TotalMilliseconds;

						if(_lastChoiceId == cardId && timeSinceLastChoice < 1000)
						{
							Log.Warn($"Card with the same ID ({cardId}) was chosen less {timeSinceLastChoice} ms ago. Ignoring.");
							return;
						}

						try
						{
							game.NewArenaCard(cardId);
						}
						catch(Exception ex)
						{
							Log.Error("Error adding arena card: " + ex);
						}

						_lastChoice = DateTime.Now;
						_lastChoiceId = cardId;
					}
				}
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:52,代码来源:ArenaHandler.cs


示例18: Handle

 public void Handle(string logLine, IHsGameState gameState, IGame game)
 {
     if ((logLine.Contains("Begin Spectating") || logLine.Contains("Start Spectator") || gameState.FoundSpectatorStart) && game.IsInMenu)
     {
         gameState.GameHandler.SetGameMode(GameMode.Spectator);
         gameState.FoundSpectatorStart = false;
     }
     else if (logLine.Contains("End Spectator"))
     {
         gameState.GameHandler.SetGameMode(GameMode.Spectator);
         gameState.GameHandler.HandleGameEnd();
     }
 }
开发者ID:radoraykov,项目名称:Hearthstone-Deck-Tracker,代码行数:13,代码来源:PowerHandler.cs


示例19: Handle

		public void Handle(string logLine, IHsGameState gameState, IGame game)
		{
			var match = HsLogReaderConstants.ConnectionRegex.Match(logLine);
			if(match.Success)
			{
				game.MetaData.ServerAddress = match.Groups["address"].Value.Trim();
				game.MetaData.ClientId = match.Groups["client"].Value.Trim();
				game.MetaData.GameId = match.Groups["game"].Value.Trim();
				game.MetaData.SpectateKey = match.Groups["spectateKey"].Value.Trim();

				gameState.Reset();
				gameState.GameHandler.HandleGameStart();
			}
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:14,代码来源:NetHandler.cs


示例20: FindAction

		public Action FindAction(GameTag tag, IGame game, IHsGameState gameState, int id, int value, int prevValue)
		{
			switch(tag)
			{
				case ZONE:
					return () => ZoneChange(gameState, id, game, value, prevValue);
				case PLAYSTATE:
					return () => PlaystateChange(gameState, id, game, value);
				case CARDTYPE:
					return () => CardTypeChange(gameState, id, game, value);
				case LAST_CARD_PLAYED:
					return () => LastCardPlayedChange(gameState, value);
				case DEFENDING:
					return () => DefendingChange(gameState, id, game, value);
				case ATTACKING:
					return () => AttackingChange(gameState, id, game, value);
				case PROPOSED_DEFENDER:
					return () => ProposedDefenderChange(game, value);
				case PROPOSED_ATTACKER:
					return () => ProposedAttackerChange(game, value);
				case NUM_MINIONS_PLAYED_THIS_TURN:
					return () => NumMinionsPlayedThisTurnChange(gameState, game, value);
				case PREDAMAGE:
					return () => PredamageChange(gameState, id, game, value);
				case NUM_TURNS_IN_PLAY:
					return () => NumTurnsInPlayChange(gameState, id, game, value);
				case NUM_ATTACKS_THIS_TURN:
					return () => NumAttacksThisTurnChange(gameState, id, game, value);
				case ZONE_POSITION:
					return () => ZonePositionChange(gameState, id, game);
				case CARD_TARGET:
					return () => CardTargetChange(gameState, id, game, value);
				case WEAPON:
					return () => EquippedWeaponChange(gameState, id, game, value);
				case EXHAUSTED:
					return () => ExhaustedChange(gameState, id, game, value);
				case CONTROLLER:
					return () => ControllerChange(gameState, id, game, prevValue, value);
				case FATIGUE:
					return () => FatigueChange(gameState, value, game, id);
				case STEP:
					return () => StepChange(gameState, game);
				case TURN:
					return () => TurnChange(gameState, game);
				case STATE:
					return () => StateChange(value, gameState);
			}
			return null;
		}
开发者ID:irufus,项目名称:Hearthstone-Deck-Tracker,代码行数:49,代码来源:TagChangeActions.cs



注:本文中的IHsGameState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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