本文整理汇总了C#中IDebugEvent2类的典型用法代码示例。如果您正苦于以下问题:C# IDebugEvent2类的具体用法?C# IDebugEvent2怎么用?C# IDebugEvent2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IDebugEvent2类属于命名空间,在下文中一共展示了IDebugEvent2类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
if (!(debugEvent is IDebugProcessCreateEvent2) &&
!(debugEvent is IDebugProcessDestroyEvent2))
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
}
else
{
target.IsAttached = false;
_package.Ui.Update();
}
return VSConstants.S_OK;
}
开发者ID:ticoaraujo,项目名称:ReAttach,代码行数:29,代码来源:ReAttachDebugger.cs
示例2: Send
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugProgram2 program, IDebugThread2 thread) {
uint attributes;
var riidEvent = new Guid(iidEvent);
EngineUtils.RequireOk(eventObject.GetAttributes(out attributes));
EngineUtils.RequireOk(m_ad7Callback.Event(m_engine, null, program, thread, eventObject, ref riidEvent, attributes));
}
开发者ID:Orvid,项目名称:Cosmos,代码行数:7,代码来源:EngineCallback.cs
示例3: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
{
if (pEvent is IRunspaceRequest)
{
var request = pEvent as IRunspaceRequest;
request.SetRunspace(_runspace, _breakpoints);
}
return VSConstants.S_OK;
}
开发者ID:vairam-svs,项目名称:poshtools,代码行数:10,代码来源:DebugEventManager.cs
示例4: Send
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugThread2 thread)
{
IDebugProgram2 program = _engine;
if (!_engine.ProgramCreateEventSent)
{
// Any events before programe create shouldn't include the program
program = null;
}
Send(eventObject, iidEvent, program, thread);
}
开发者ID:rajkumar42,项目名称:MIEngine,代码行数:11,代码来源:EngineCallback.cs
示例5: Event
public int Event( IDebugEngine2 pEngine,
IDebugProcess2 pProcess,
IDebugProgram2 pProgram,
IDebugThread2 pThread,
IDebugEvent2 pEvent,
ref Guid riidEvent,
uint dwAttrib)
{
Logger.Debug( string.Empty );
return VSConstants.S_OK;
}
开发者ID:IntelliTect,项目名称:PowerStudio,代码行数:12,代码来源:PowerShellDebuggerEvents.cs
示例6: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
if (process == null)
return VSConstants.S_OK;
string processName;
if (process.GetName((uint) enum_GETNAME_TYPE.GN_FILENAME, out processName) != VSConstants.S_OK)
return VSConstants.S_OK;
if (processName.EndsWith("vshost.exe"))
return VSConstants.S_OK;
var shortName = Path.GetFileName(processName);
if (debugEvent is IDebugProcessCreateEvent2)
{
Log.Instance.SetStatus("[attaching...] {0}", shortName);
Storage.Instance.SubscribeProcess(processName);
}
if (debugEvent is IDebugProcessDestroyEvent2)
{
Log.Instance.SetStatus("[detached] {0}", shortName);
Log.Instance.AppendLine("[detached] {0}", shortName);
}
if (debugEvent is IDebugLoadCompleteEvent2)
{
if (program != null)
{
string engineName;
Guid engineId;
if (program.GetEngineInfo(out engineName, out engineId) == VSConstants.S_OK)
{
var fields = new PROCESS_INFO[1];
if (process.GetInfo((uint)enum_PROCESS_INFO_FIELDS.PIF_PROCESS_ID, fields) != VSConstants.S_OK)
return VSConstants.S_OK;
Storage.Instance.SubscribeEngine(processName, engineId);
AttachCenter.Instance.Freeze();
Log.Instance.SetStatus("[attached] {0}", shortName);
Log.Instance.AppendLine("[attached] {0} ({1}) / {2}", shortName, fields[0].ProcessId.dwProcessId, engineName);
}
}
}
return VSConstants.S_OK;
}
开发者ID:modulexcite,项目名称:Resurrect,代码行数:44,代码来源:DebugEventsHunter.cs
示例7: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// Ignore a few events right away.
if (debugEvent is IDebugModuleLoadEvent2 ||
debugEvent is IDebugThreadCreateEvent2 ||
debugEvent is IDebugThreadDestroyEvent2)
return VSConstants.S_OK;
if (process == null)
return VSConstants.S_OK;
if (debugEvent is IDebugProcessCreateEvent2) {
State.IsAttached = true;
}
else if (debugEvent is IDebugProcessDestroyEvent2) {
State.IsAttached = false;
}
return VSConstants.S_OK;
}
开发者ID:modulexcite,项目名称:AttachToolbar,代码行数:21,代码来源:AttachToolbarController.cs
示例8: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// Ignore a few events right away.
if (debugEvent is IDebugModuleLoadEvent2 ||
debugEvent is IDebugThreadCreateEvent2 ||
debugEvent is IDebugThreadDestroyEvent2)
return VSConstants.S_OK;
// Trace.WriteLine(TypeHelper.GetDebugEventTypeName(debugEvent)); // TODO: Remove me.
if (process == null)
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessDestroyEvent2)
{
target.IsAttached = false;
_package.Ui.Update();
return VSConstants.S_OK;
}
return VSConstants.S_OK;
}
开发者ID:jijamw,项目名称:ReAttach,代码行数:39,代码来源:ReAttachDebugger.cs
示例9: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
{
if (riidEvent == typeof(IDebugOutputStringEvent2).GUID)
{
IDebugOutputStringEvent2 ev = pEvent as IDebugOutputStringEvent2;
if (ev != null)
{
string message;
if (ErrorHandler.Succeeded(ev.GetString(out message)))
{
var lines = message.Split(sp, StringSplitOptions.RemoveEmptyEntries);
foreach(var line in lines)
{
HandleMessage(line);
}
}
}
}
return VSConstants.S_OK;
}
开发者ID:rugbbyli,项目名称:VSLogcat,代码行数:22,代码来源:IDebugOutputStringEvent2.cs
示例10: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// _package.Reporter.ReportTrace(TypeHelper.GetDebugEventTypeName(debugEvent));
if (!(debugEvent is IDebugProcessCreateEvent2) &&
!(debugEvent is IDebugProcessDestroyEvent2))
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
var engines = target.Engines.Where(e => _engines.ContainsKey(e)).Select(e => _engines[e]).ToArray();
var mode = new DBGMODE[1];
_debugger.GetMode(mode);
if (mode[0] == DBGMODE.DBGMODE_Design)
return VSConstants.S_OK;
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
}
else
{
target.IsAttached = false;
_package.Ui.Update();
}
return VSConstants.S_OK;
}
开发者ID:erlandranvinge,项目名称:ReAttach,代码行数:38,代码来源:ReAttachDebugger.cs
示例11: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib) {
if (riidEvent == typeof(IDebugProgramCreateEvent2).GUID) {
Guid processId;
// A program was created and attached
if (pProcess != null) {
if (VSConstants.S_OK == pProcess.GetProcessId(out processId)) {
DkmProcess dkmProcess = DkmProcess.FindProcess(processId);
if (dkmProcess != null) {
var debugTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugStartExceptionCode);
var attachTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugAttachExceptionCode);
// Try to add exception trigger for when a remote debugger server is started for Python
dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, debugTrigger);
dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, attachTrigger);
}
}
}
}
return VSConstants.S_OK;
}
开发者ID:omnimark,项目名称:PTVS,代码行数:23,代码来源:PythonRemoteDebugEvents.cs
示例12: DebugWriteCommand
// Called by the SDM to indicate that a synchronous debug event, previously sent by the DE to the SDM,
// was received and processed. The only event we send in this fashion is Program Destroy.
// It responds to that event by shutting down the engine.
int IDebugEngine2.ContinueFromSynchronousEvent(IDebugEvent2 eventObject) {
DebugWriteCommand("ContinueFromSynchronousEvent");
AssertMainThread();
if (eventObject is AD7ProgramDestroyEvent) {
var debuggedProcess = _process;
_events = null;
_process = null;
_ad7ProgramId = Guid.Empty;
_threads.Clear();
_modules.Clear();
if (_trackFileChanges) {
_documentEvents.DocumentSaved -= OnDocumentSaved;
_documentEvents = null;
}
debuggedProcess.Close();
} else {
Debug.Fail("Unknown synchronous event");
}
return VSConstants.S_OK;
}
开发者ID:chanchaldabriya,项目名称:nodejstools,代码行数:28,代码来源:AD7Engine.cs
示例13: Send
internal void Send(IDebugEvent2 eventObject, string iidEvent)
{
Send(eventObject, iidEvent, this);
}
开发者ID:e42s,项目名称:VSLua,代码行数:4,代码来源:AD7Engine.cs
示例14:
// Called by the SDM to indicate that a synchronous debug event, previously sent by the DE to the SDM,
// was received and processed. The only event the sample engine sends in this fashion is Program Destroy.
// It responds to that event by shutting down the engine.
int IDebugEngine2.ContinueFromSynchronousEvent(IDebugEvent2 eventObject)
{
AD7ProgramCreateEvent programCreate = eventObject as AD7ProgramCreateEvent;
if (programCreate != null)
{
_programCreateContinued.Set();
}
return VSConstants.S_OK;
}
开发者ID:e42s,项目名称:VSLua,代码行数:13,代码来源:AD7Engine.cs
示例15: Broadcast
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public void Broadcast (IDebugEvent2 debugEvent, IDebugProgram2 program, IDebugThread2 thread)
{
Guid eventGuid = ComUtils.GuidOf (debugEvent);
if ((m_cLangCallback != null) && (m_cLangCallback.IsRegistered (ref eventGuid)))
{
Broadcast (m_cLangCallback, debugEvent, program, thread);
}
else if ((m_javaLangCallback != null) && (m_javaLangCallback.IsRegistered (ref eventGuid)))
{
Broadcast (m_javaLangCallback, debugEvent, program, thread);
}
else
{
Broadcast (m_sdmCallback, debugEvent, program, thread);
}
}
开发者ID:ashumeow,项目名称:android-plus-plus,代码行数:21,代码来源:DebugEngine.cs
示例16: ContinueFromSynchronousEvent
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public int ContinueFromSynchronousEvent (IDebugEvent2 eventObject)
{
//
// Called by the Session Debug Manager (SDM) to indicate that a synchronous event, previously sent by the DebugEngine to the SDM,
// was received and processed. An example of this is 'Program Destroy', which triggers a shutdown of the DebugEngine.
//
LoggingUtils.PrintFunction ();
try
{
m_broadcastHandleLock.Set ();
return Constants.S_OK;
}
catch (Exception e)
{
LoggingUtils.HandleException (e);
return Constants.E_FAIL;
}
}
开发者ID:ashumeow,项目名称:android-plus-plus,代码行数:26,代码来源:DebugEngine.cs
示例17: Event
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public int Event (IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
{
//
// Custom event handler.
//
try
{
LoggingUtils.Print ("[CLangDebuggerCallback] Event: " + riidEvent.ToString ());
CLangDebuggerEventDelegate eventCallback;
if (!m_debuggerCallback.TryGetValue (riidEvent, out eventCallback))
{
return Constants.E_NOTIMPL;
}
return eventCallback (m_debugEngine.NativeDebugger);
}
catch (Exception e)
{
LoggingUtils.HandleException (e);
throw;
}
}
开发者ID:ashumeow,项目名称:android-plus-plus,代码行数:30,代码来源:CLangDebuggerCallback.cs
示例18:
// Called by the SDM to indicate that a synchronous debug event, previously sent by the DE to the SDM,
// was received and processed. The only event the sample engine sends in this fashion is Program Destroy.
// It responds to that event by shutting down the engine.
int IDebugEngine2.ContinueFromSynchronousEvent(IDebugEvent2 eventObject)
{
return VSConstants.S_OK;
}
开发者ID:vairam-svs,项目名称:poshtools,代码行数:7,代码来源:Engine.cs
示例19: OnDebugEvent
protected virtual void OnDebugEvent( IDebugEvent2 eventObject,
Guid iidEvent,
IDebugProgram2 program = null,
IDebugThread2 thread = null,
IDebugProcess2 process = null)
{
uint attributes;
eventObject.GetAttributes( out attributes );
DebugEventCallback.Event( DebugEngineBase, process, program, thread, eventObject, ref iidEvent, attributes );
}
开发者ID:IntelliTect,项目名称:PowerStudio,代码行数:10,代码来源:DebugEngineEventSource.cs
示例20: Send
internal void Send(IDebugEvent2 eventObject, string iidEvent, IDebugProgram2 program, IDebugThread2 thread) {
LiveLogger.WriteLine("AD7Engine Event: {0} ({1})", eventObject.GetType(), iidEvent);
// Check that events was not disposed
var events = _events;
if (events == null) {
return;
}
uint attributes;
var riidEvent = new Guid(iidEvent);
EngineUtils.RequireOk(eventObject.GetAttributes(out attributes));
if ((attributes & (uint)enum_EVENTATTRIBUTES.EVENT_STOPPING) != 0 && thread == null) {
Debug.Fail("A thread must be provided for a stopping event");
return;
}
try {
EngineUtils.RequireOk(events.Event(this, null, program, thread, eventObject, ref riidEvent, attributes));
} catch (InvalidCastException) {
// COM object has gone away
}
}
开发者ID:chanchaldabriya,项目名称:nodejstools,代码行数:25,代码来源:AD7Engine.cs
注:本文中的IDebugEvent2类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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