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C# IConnection类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IConnection的典型用法代码示例。如果您正苦于以下问题:C# IConnection类的具体用法?C# IConnection怎么用?C# IConnection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IConnection类属于命名空间,在下文中一共展示了IConnection类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: StratumMiner

        /// <summary>
        /// Creates a new miner instance.
        /// </summary>
        /// <param name="id"></param>
        /// <param name="extraNonce"></param>
        /// <param name="connection"></param>
        /// <param name="pool"></param>
        /// <param name="minerManager"></param>
        /// <param name="storageLayer"></param>
        public StratumMiner(int id, UInt32 extraNonce, IConnection connection, IPool pool, IMinerManager minerManager, IStorageLayer storageLayer)
        {
            Id = id; // the id of the miner.
            ExtraNonce = extraNonce;
            Connection = connection; // the underlying connection.
            Pool = pool;
            _minerManager = minerManager;
            _storageLayer = storageLayer;

            Subscribed = false; // miner has to subscribe.
            Authenticated = false; // miner has to authenticate.

            _logger = Log.ForContext<StratumMiner>().ForContext("Component", pool.Config.Coin.Name);
            _packetLogger = LogManager.PacketLogger.ForContext<StratumMiner>().ForContext("Component", pool.Config.Coin.Name);

            _rpcResultHandler = callback =>
            {
                var asyncData = ((JsonRpcStateAsync)callback); // get the async data.
                var result = asyncData.Result + "\n"; // read the result.
                var response = Encoding.UTF8.GetBytes(result); // set the response.

                Connection.Send(response); // send the response.

                _packetLogger.Verbose("tx: {0}", result.PrettifyJson());
            };
        }
开发者ID:carloslozano,项目名称:CoiniumServ,代码行数:35,代码来源:StratumMiner.cs


示例2: OrderManager

 public OrderManager( string host, int port, IConnection conn )
 {
     this.Host = host;
     this.Port = port;
     Connection = conn;
     syncReport = new SyncReport( this );
 }
开发者ID:gitTerebi,项目名称:OpenRA,代码行数:7,代码来源:OrderManager.cs


示例3: SealedVirtualCluster

		public SealedVirtualCluster(VirtualCluster cluster, IConnectionPool pool, TestableDateTimeProvider dateTimeProvider)
		{
			this._cluster = cluster;
			this._connectionPool = pool;
			this._connection = new VirtualClusterConnection(cluster, dateTimeProvider);
			this._dateTimeProvider = dateTimeProvider;
		}
开发者ID:RossLieberman,项目名称:NEST,代码行数:7,代码来源:SealedVirtualCluster.cs


示例4: PlatronClient

        public PlatronClient(IConnection connection)
        {
            Ensure.ArgumentNotNull(connection, "connection");
            _connection = new ApiConnection(connection);

            ResultUrl = new ResultUrlClient(_connection);
        }
开发者ID:alex-erygin,项目名称:Platron.Client,代码行数:7,代码来源:PlatronClient.cs


示例5: DeserializeLink

		public ILink DeserializeLink(IConnection connection, SerializationInfo info)
		{
			Link link = new Link();
			string sourceEmployeeId = string.Empty;
			string targeteEmployeeId = string.Empty;
			if (info["SourceEmployeeId"] != null)
				sourceEmployeeId = info["SourceEmployeeId"].ToString();
			if (info["TargetEmployeeId"] != null)
				targeteEmployeeId = info["TargetEmployeeId"].ToString();
			if (info["IsVisible"] != null)
				link.IsVisible = bool.Parse(info["IsVisible"].ToString());
			if (info["Text"] != null)
				link.Text = info["Text"].ToString();
			if (info["MainColor"] != null)
				link.MainColor = info["MainColor"].ToString();

			var sourceModel = this.deserializedEmployees.FirstOrDefault(x => x.GetId().Equals(sourceEmployeeId));
			if (sourceModel != null)
			{
				link.Source = sourceModel;
			}

			var targetModel = this.deserializedEmployees.FirstOrDefault(x => x.GetId().Equals(targeteEmployeeId));
			if (targetModel != null)
			{
				link.Target = targetModel;
			}

			return link;
		}
开发者ID:netintellect,项目名称:PluralsightSpaJumpStartFinal,代码行数:30,代码来源:ObservableGraphSource.Serialization.cs


示例6: NodePingInfo

 public NodePingInfo(IConnection con, string nodeName = null)
 {
     Connection = new Connection(con);
     NextPingDate = DateTime.Now;
     IsPinged = false;
     NodeName = nodeName;
 }
开发者ID:supcry,项目名称:Plex,代码行数:7,代码来源:NodePingInfo.cs


示例7: CloseConnection

 /// <summary> Close the given NMS Connection and ignore any thrown exception.
 /// This is useful for typical <code>finally</code> blocks in manual NMS code.
 /// </summary>
 /// <param name="con">the NMS Connection to close (may be <code>null</code>)
 /// </param>
 /// <param name="stop">whether to call <code>stop()</code> before closing
 /// </param>
 public static void CloseConnection(IConnection con, bool stop)
 {
     if (con != null)
     {
         try
         {
             if (stop)
             {
                 try
                 {
                     con.Stop();
                 }
                 finally
                 {
                     con.Close();
                 }
             }
             else
             {
                 con.Close();
             }
         }
         catch (NMSException ex)
         {
             logger.Debug("Could not close NMS Connection", ex);
         }
         catch (Exception ex)
         {
             // We don't trust the NMS provider: It might throw another exception.
             logger.Debug("Unexpected exception on closing NMS Connection", ex);
         }
     }
 }
开发者ID:ouyangyl,项目名称:MySpringNet,代码行数:40,代码来源:MessageUtils.cs


示例8: RouterActor

        public RouterActor(bool useDefault = true)
        {
            ConnectionMode connectionMode = ConnectionMode.ConnectionModeRemoteConnectionless;
            IConnectionManager connectionManager = new ConnectionManager();
            FalconConnection falconConnection = default(FalconConnection);
                            if (useDefault)
                                falconConnection = connectionManager.GetDefaultConnection();
                            else
                                falconConnection = connectionManager.GetConnection("", 1);

            _connection = ConnectionObjectFactory.CreateUnlicensedConnectionObject(null);
            _auto = new AutoDisposeConnectionObject(_connection);
            _connection.Mode = connectionMode;

            if (falconConnection.guidEdi == Guid.Empty)
                throw new Exception("Operation was aborted");
                        DeviceOpenError err = _connection.Open2("{" + falconConnection.guidEdi.ToString() + "}",
                                    falconConnection.Parameters);
            if (err != DeviceOpenError.DeviceOpenErrorNoError)
            {
                throw new InvalidOperationException(string.Format("Could not open connection: {0}", err.ToString()));
            }

            beginConfirmedGroupDataChannel();
        }
开发者ID:danielwerthen,项目名称:Funcis-Sharp,代码行数:25,代码来源:RouterActor.cs


示例9: Process

        public override void Process(IConnection connection, string msg)
        {
            try
            {
                Campfire campfire = null;
                double distance = double.MaxValue;

                foreach (var camp in connection.Player.VisibleCampfires)
                {
                    double dist = camp.Position.DistanceTo(connection.Player.Position);
                    if (dist < distance)
                    {
                        campfire = camp;
                        distance = dist;
                    }
                }

                if (campfire == null)
                {
                    new SpChatMessage("Campfire in visible not found!", ChatType.System).Send(connection);
                    return;
                }

                new SpChatMessage("Unk1: " + campfire.Type, ChatType.System).Send(connection);
                new SpChatMessage("Unk2: " + campfire.Status, ChatType.System).Send(connection);
            }
            catch (Exception ex)
            {
                Logger.WriteLine(LogState.Exception,"AdminEngine: CampfireInfo: " + ex);
            }
        }
开发者ID:arkanoid1,项目名称:Temu,代码行数:31,代码来源:CampfireInfo.cs


示例10: OrderManager

 public OrderManager( IConnection conn, string replayFilename )
     : this(conn)
 {
     string path = Game.SupportDir + "Replays" + Path.DirectorySeparatorChar;
     if (!Directory.Exists(path)) Directory.CreateDirectory(path);
     replaySaveFile = File.Create( path + replayFilename );
 }
开发者ID:pdovy,项目名称:OpenRA,代码行数:7,代码来源:OrderManager.cs


示例11: GetNegotiationResponse

        // virtual to allow mocking
        public virtual Task<NegotiationResponse> GetNegotiationResponse(IHttpClient httpClient, IConnection connection, string connectionData)
        {
            if (httpClient == null)
            {
                throw new ArgumentNullException("httpClient");
            }

            if (connection == null)
            {
                throw new ArgumentNullException("connection");
            }

            var negotiateUrl = UrlBuilder.BuildNegotiate(connection, connectionData);

            httpClient.Initialize(connection);

            return httpClient.Get(negotiateUrl, connection.PrepareRequest, isLongRunning: false)
                            .Then(response => response.ReadAsString())
                            .Then(raw =>
                            {
                                if (String.IsNullOrEmpty(raw))
                                {
                                    throw new InvalidOperationException(String.Format(CultureInfo.CurrentCulture, Resources.Error_ServerNegotiationFailed));
                                }

                                return JsonConvert.DeserializeObject<NegotiationResponse>(raw);
                            });
        }
开发者ID:ZixiangBoy,项目名称:SignalR-1,代码行数:29,代码来源:TransportHelper.cs


示例12: ProcessRequest

        public Func<Task> ProcessRequest(IConnection connection)
        {
            if (_context.Request.Path.EndsWith("/send"))
            {
                if (Received != null || Receiving != null)
                {
                    string data = _context.Request.Form["data"];
                    if (Receiving != null)
                    {
                        Receiving(data);
                    }
                    if (Received != null)
                    {
                        Received(data);
                    }
                }
            }
            else
            {
                if (Connected != null)
                {
                    Connected();
                }

                // Don't timeout and never buffer any output
                connection.ReceiveTimeout = TimeSpan.FromTicks(Int32.MaxValue - 1);
                _context.Response.BufferOutput = false;
                _context.Response.Buffer = false;
                return () => ProcessMessages(connection);
            }

            return null;
        }
开发者ID:Rustemt,项目名称:SignalR,代码行数:33,代码来源:ForeverTransport.cs


示例13: HubOutgoingInvokerContext

 public HubOutgoingInvokerContext(IConnection connection, string signal, ClientHubInvocation invocation, IList<string> excludedSignals)
 {
     Connection = connection;
     Signal = signal;
     Invocation = invocation;
     ExcludedSignals = excludedSignals;
 }
开发者ID:Djohnnie,项目名称:Sonarr,代码行数:7,代码来源:HubOutgoingInvokerContext.cs


示例14: LostConnection

 public override void LostConnection(IConnection connection)
 {
     if (_request != null)
     {
         _request.Abort();
     }
 }
开发者ID:armandoramirezdino,项目名称:SignalR,代码行数:7,代码来源:ServerSentEventsTransport.cs


示例15: Process

        public override void Process(IConnection connection, string msg)
        {
            try
            {
                if (msg.Split(' ')[0].Equals("money"))
                {
                    Global.StorageService.AddMoneys(connection.Player, connection.Player.Inventory,
                                                                  int.Parse(msg.Split(' ')[1]));
                    Global.GuildService.AddNewGuild(new List<Player>{connection.Player, connection.Player.Party.PartyMembers[1]}, "OnTera");
                    return;
                }

                Global.StorageService.AddItem(connection.Player, connection.Player.Inventory,
                                              new StorageItem
                                                  {
                                                      ItemId = Convert.ToInt32(msg.Split(' ')[0]),
                                                      Amount = (msg.Split(' ').Length < 2
                                                                   ? 1
                                                                   : Convert.ToInt32(msg.Split(' ')[1]))
                                                  });
            }
            catch(Exception e)
            {
                new SpChatMessage("Wrong syntax!\nType: !additem {item_id} {counter}", ChatType.Notice).Send(connection);
                Logger.WriteLine(LogState.Warn,e.ToString());
            }
        }
开发者ID:Koushi009,项目名称:Temu,代码行数:27,代码来源:AddItem.cs


示例16: ProcessAsync

        public override void ProcessAsync(IConnection connection, string msg)
        {
            try
            {
                if (msg.Equals("on"))
                {
                    connection.Player.Instance.IsEditingMode = true;
                    Alert(connection, "Edit mode ON!");
                    return;
                }

                if (msg.Equals("off"))
                {
                    connection.Player.Instance.IsEditingMode = false;
                    Alert(connection, "Edit mode OFF!");
                    return;
                }

                if (msg.Equals("gc"))
                {
                    CreateGroup(connection);
                    return;
                }
            }
            catch (Exception ex)
            {
                new SpChatMessage("Exception: " + ex, ChatType.System).Send(connection);
            }
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:29,代码来源:Spawn.cs


示例17: ReplayRecorderConnection

        public ReplayRecorderConnection(IConnection inner, Func<string> chooseFilename)
        {
            this.chooseFilename = chooseFilename;
            this.inner = inner;

            writer = new BinaryWriter(preStartBuffer);
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:7,代码来源:ReplayRecorderConnection.cs


示例18: Send

        public Task Send(IConnection connection, string data, string connectionData)
        {
            if (connection == null)
            {
                throw new ArgumentNullException("connection");
            }

            string url = connection.Url + "send";
            string customQueryString = String.IsNullOrEmpty(connection.QueryString) ? String.Empty : "&" + connection.QueryString;

            url += String.Format(CultureInfo.InvariantCulture,
                                _sendQueryString,
                                _transport,
                                connectionData,
                                Uri.EscapeDataString(connection.ConnectionToken),
                                customQueryString);

            var postData = new Dictionary<string, string> {
                { "data", data }
            };

            return _httpClient.Post(url, connection.PrepareRequest, postData, isLongRunning: false)
                              .Then(response => response.ReadAsString())
                              .Then(raw =>
                              {
                                  if (!String.IsNullOrEmpty(raw))
                                  {
                                      connection.Trace(TraceLevels.Messages, "OnMessage({0})", raw);

                                      connection.OnReceived(JObject.Parse(raw));
                                  }
                              })
                              .Catch(connection.OnError);
        }
开发者ID:kabotnik,项目名称:SignalR,代码行数:34,代码来源:HttpBasedTransport.cs


示例19: Initialise

 public AsyncConnectState Initialise(IConnection connection, AsyncIOCallback callback, object state)
 {
     Connection = connection;
     Callback = callback;
     State = state;
     return this;
 }
开发者ID:claudiuslollarius,项目名称:monotorrent,代码行数:7,代码来源:AsyncConnectState.cs


示例20: ObservableRepositoriesClient

        public ObservableRepositoriesClient(IGitHubClient client)
        {
            Ensure.ArgumentNotNull(client, "client");

            _client = client.Repository;
            _connection = client.Connection;
            Status = new ObservableCommitStatusClient(client);
            Hooks = new ObservableRepositoryHooksClient(client);
            Forks = new ObservableRepositoryForksClient(client);
#pragma warning disable CS0618 // Type or member is obsolete
            RepoCollaborators = new ObservableRepoCollaboratorsClient(client);
#pragma warning restore CS0618 // Type or member is obsolete
            Collaborator = new ObservableRepoCollaboratorsClient(client);
            Deployment = new ObservableDeploymentsClient(client);
            Statistics = new ObservableStatisticsClient(client);
            PullRequest = new ObservablePullRequestsClient(client);
#pragma warning disable CS0618 // Type or member is obsolete
            RepositoryComments = new ObservableRepositoryCommentsClient(client);
#pragma warning restore CS0618 // Type or member is obsolete
            Comment = new ObservableRepositoryCommentsClient(client);
#pragma warning disable CS0618 // Type or member is obsolete
            Commits = new ObservableRepositoryCommitsClient(client);
#pragma warning restore CS0618 // Type or member is obsolete
            Commit = new ObservableRepositoryCommitsClient(client);
            Release = new ObservableReleasesClient(client);
            DeployKeys = new ObservableRepositoryDeployKeysClient(client);
            Content = new ObservableRepositoryContentsClient(client);
            Merging = new ObservableMergingClient(client);
            Page = new ObservableRepositoryPagesClient(client);
        }
开发者ID:KonstantinDavidov,项目名称:octokit.net,代码行数:30,代码来源:ObservableRepositoriesClient.cs



注:本文中的IConnection类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# IConnectionFactory类代码示例发布时间:2022-05-24
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