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C# IBitmap类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中IBitmap的典型用法代码示例。如果您正苦于以下问题:C# IBitmap类的具体用法?C# IBitmap怎么用?C# IBitmap使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



IBitmap类属于命名空间,在下文中一共展示了IBitmap类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: DrawImage

 public void DrawImage(IBitmap source, double opacity, Rect sourceRect, Rect destRect)
 {
     var impl = (BitmapImpl) source.PlatformImpl;
     var s = SkRect.FromRect(sourceRect);
     var d = SkRect.FromRect(destRect);
     MethodTable.Instance.DrawImage(Handle, impl.Handle, (float) opacity, ref s, ref d);
 }
开发者ID:abdelkarim,项目名称:Perspex,代码行数:7,代码来源:DrawingContextImpl.cs


示例2: BitMapSkipper

 public BitMapSkipper(IBitmap bitmap, List<Point2D> points)
 {
     FromVectors(points);
     CreateScans();
     FillScans(points);
     FormatScans(bitmap);
 }
开发者ID:bsvercl,项目名称:physics2d,代码行数:7,代码来源:BitmapHelper.cs


示例3: Fill

        public static Bitmap Fill(IBitmap contraints, VectorInt2 p)
        {
            var result = new Bitmap(contraints.Size);
            FillCell(contraints, result, p);

            return result;
        }
开发者ID:guylangston,项目名称:SokoSolve,代码行数:7,代码来源:FloodFill.cs


示例4: VideoTrack

        /// <summary>
        /// 
        /// </summary>
        /// <param name="bitmap"></param>
        public VideoTrack(IBitmap bitmap)
        {
            Contract.Requires(bitmap != null);

            this.dimensions = new Size(bitmap.Width, bitmap.Height);
            this.format = bitmap.Format;
        }
开发者ID:eriser,项目名称:nsynth,代码行数:11,代码来源:VideoTrack.cs


示例5: Release

		public void Release(IBitmap bitmap)
		{
			if (!MathUtils.IsPowerOf2(bitmap.Width) ||
			    !MathUtils.IsPowerOf2(bitmap.Height)) return;

			getPool(bitmap.Width, bitmap.Height).Release(bitmap);
		}
开发者ID:tzachshabtay,项目名称:MonoAGS,代码行数:7,代码来源:BitmapPool.cs


示例6: ActionSheetOptionViewModel

 public ActionSheetOptionViewModel(bool visible, string text, Action action, IBitmap image = null)
 {
     this.Text = text;
     this.Action = new Command(action);
     this.Visible = visible ? Visibility.Visible : Visibility.Collapsed;
     this.ItemIcon = image;
 }
开发者ID:philippd,项目名称:userdialogs,代码行数:7,代码来源:ActionSheetOptionViewModel.cs


示例7: Matrix

 /// <summary>
 /// Init from a bitmap, setting on true positions to <paramref name="Value"/>
 /// </summary>
 /// <param name="Bitmap"></param>
 /// <param name="Value"></param>
 public Matrix(IBitmap Bitmap, float Value)
 {
     Size = Bitmap.Size;
     for (int ccx = 0; ccx < Width; ccx++)
         for (int ccy = 0; ccy < Height; ccy++)
         {
             if (Bitmap[ccx, ccy]) this[ccx, ccy] = Value;
         }
 }
开发者ID:rfrfrf,项目名称:SokoSolve-Sokoban,代码行数:14,代码来源:Matrix.cs


示例8: Bitmap

 /// <summary>
 /// Copy Constructor. Deep copy.
 /// </summary>
 /// <param name="copy"></param>
 public Bitmap(IBitmap copy)
     : this(copy.Size.X, copy.Size.Y)
 {
     for (int cy = 0; cy < copy.Size.Y; cy++)
         for (int cx = 0; cx < copy.Size.X; cx++)
         {
             this[cx, cy] = copy[cx, cy];
         }
 }
开发者ID:rfrfrf,项目名称:SokoSolve-Sokoban,代码行数:13,代码来源:Bitmap.cs


示例9: GetDrawable

        public IObject GetDrawable(IArea area, IBitmap bg)
		{
            IWalkBehindArea walkBehind = area.GetComponent<IWalkBehindArea>();
            if (walkBehind == null) return null;
			AreaKey key = new AreaKey (area, bg);
			IObject obj = _objects.GetOrAdd(key, () => createObject());
			obj.Z = walkBehind.Baseline == null ? area.Mask.MinY : walkBehind.Baseline.Value;
			obj.Image = _images.GetOrAdd(key, () => createImage(area, bg));
			return obj;
		}
开发者ID:tzachshabtay,项目名称:MonoAGS,代码行数:10,代码来源:AGSWalkBehindsMap.cs


示例10: GLImage

        public GLImage(IBitmap bitmap, string id, ITexture texture, ISpriteSheet spriteSheet, ILoadImageConfig loadConfig)
		{
			OriginalBitmap = bitmap;
			Width = bitmap.Width;
			Height = bitmap.Height;
			ID = id;
			Texture = texture;
			SpriteSheet = spriteSheet;
			LoadConfig = loadConfig;
		}
开发者ID:tzachshabtay,项目名称:MonoAGS,代码行数:10,代码来源:GLImage.cs


示例11: DrawImage

 public void DrawImage(IBitmap source, double opacity, Rect sourceRect, Rect destRect)
 {
     var impl = (BitmapImpl)source.PlatformImpl;
     var s = sourceRect.ToSKRect();
     var d = destRect.ToSKRect();
     using (var paint = new SKPaint()
             { Color = new SKColor(255, 255, 255, (byte)(255 * opacity)) })
     {
         Canvas.DrawBitmap(impl.Bitmap, s, d, paint);
     }
 }
开发者ID:CarlSosaDev,项目名称:Avalonia,代码行数:11,代码来源:DrawingContextImpl.cs


示例12: InvertBitmap

 private void InvertBitmap(IBitmap bitmap)
 {
     for (int y = 0; y < bitmap.Height; y++)
         for (int x = 0; x < bitmap.Width; x++)
         {
             var px = bitmap[x, y];
             px.Red = 1.0f - px.Red;
             px.Green = 1.0f - px.Green;
             px.Blue = 1.0f - px.Blue;
             bitmap[x, y] = px;
         }
 }
开发者ID:eriser,项目名称:nsynth,代码行数:12,代码来源:InvertFilter.cs


示例13: SkyBox

        public SkyBox(IBitmap neg_x, IBitmap pos_x, IBitmap neg_y, IBitmap pos_y, IBitmap neg_z, IBitmap pos_z)
        {
            _config = Constants.Kernel.Get<RenderConfig>();
			
            ITextureAtlasFactory atlasFactory = Constants.Kernel.Get<ITextureAtlasFactory>();
            _atlas = atlasFactory.CreateTextureAtlas(new Size(_config.MaxTextureSize,_config.MaxTextureSize/2), new Size(_config.MaxTextureSize / 4, _config.MaxTextureSize / 4), 1);
            _neg_x = _atlas.AddSubImage(neg_x);
            _pos_x = _atlas.AddSubImage(pos_x);
            _pos_y = _atlas.AddSubImage(pos_y);
            _neg_y = _atlas.AddSubImage(neg_y);
            _pos_z = _atlas.AddSubImage(pos_z);
            _neg_z = _atlas.AddSubImage(neg_z);
        }
开发者ID:AugustoAngeletti,项目名称:blockspaces,代码行数:13,代码来源:SkyBox.cs


示例14: DrawImage

        public void DrawImage(IBitmap bitmap, double opacity, Rect sourceRect, Rect destRect)
        {
            var impl = bitmap.PlatformImpl as BitmapImpl;
            var size = new Size(impl.PixelWidth, impl.PixelHeight);
            var scaleX = destRect.Size.Width / sourceRect.Size.Width;
            var scaleY = destRect.Size.Height / sourceRect.Size.Height;

            _context.Save();
            _context.Scale(scaleX, scaleY);
            Gdk.CairoHelper.SetSourcePixbuf(_context, impl.Surface, (int)sourceRect.X, (int)sourceRect.Y);
            _context.Rectangle(sourceRect.ToCairo());
            _context.Fill();
            _context.Restore();
        }
开发者ID:healtech,项目名称:Perspex,代码行数:14,代码来源:DrawingContext.cs


示例15: FillCell

        private static void FillCell(IBitmap contraints, IBitmap result, VectorInt2 p)
        {
            if (p.X < 0 || p.Y < 0) return;
            if (p.X > contraints.Size.X || p.Y > contraints.Size.Y) return;

            if (contraints[p]) return;
            if (result[p]) return;

            result[p] = true;

            FillCell(contraints, result, p + VectorInt2.Up);
            FillCell(contraints, result, p + VectorInt2.Down);
            FillCell(contraints, result, p + VectorInt2.Left);
            FillCell(contraints, result, p + VectorInt2.Right);
        }
开发者ID:guylangston,项目名称:SokoSolve,代码行数:15,代码来源:FloodFill.cs


示例16: GLTexture2D

        public GLTexture2D(string name, IBitmap bmp, bool genmipmaps = false, bool linearfilter = false, OpenTK.Graphics.OpenGL.PixelFormat sourceformat = OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelInternalFormat destformat = PixelInternalFormat.Rgba, PixelType sourcetype = PixelType.UnsignedByte)
            : base(name, TextureTarget.Texture2D, bmp.Width, bmp.Height)
        {
            tex = GL.GenTexture();
            GL.BindTexture(TextureTarget.Texture2D, tex);

            reattempt_load:
            try {
                /*BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                GL.TexImage2D(TextureTarget.Texture2D, 0, destformat, bmpdata.Width, bmpdata.Height, 0, sourceformat, sourcetype, bmpdata.Scan0);
                bmp.UnlockBits(bmpdata);*/
                bmp.TexImage2D(destformat);
            }
            catch(OutOfMemoryException) {
                GC.WaitForPendingFinalizers();
                goto reattempt_load;
            }

            if(genmipmaps)
            {
                GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
                if(linearfilter)
                {
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
                }
                else
                {
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.NearestMipmapNearest);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
                }
            }
            else
            {
                if(linearfilter)
                {
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
                }
                else
                {
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
                }
            }
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Clamp);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Clamp);
        }
开发者ID:RcSepp,项目名称:global_view,代码行数:48,代码来源:GLTexture2D.cs


示例17: RGBLuminanceSource

 public RGBLuminanceSource(IBitmap d, int W, int H)
     : base(W, H) {
     int width = __width = W;
     int height = __height = H;
     // In order to measure pure decoding speed, we convert the entire image to a greyscale array
     // up front, which is the same as the Y channel of the YUVLuminanceSource in the real app.
     luminances = new sbyte[width * height];
     //if (format == PixelFormat.Format8bppIndexed)
     {
         Color c;
         for (int y = 0; y < height; y++) {
             int offset = y * width;
             for (int x = 0; x < width; x++) {
                 c = d.GetPixel(x, y);
                 luminances[offset + x] = (sbyte)(((int)c.R) << 16 | ((int)c.G) << 8 | ((int)c.B));
             }
         }
     }
 }
开发者ID:DozenArts,项目名称:zxing.MonoTouch,代码行数:19,代码来源:RGBLuminanceSource.cs


示例18: AverageOver

        public static Map<float> AverageOver(Map<float> input, IBitmap within, IBitmap start)
        {
            var res = new Map<float>(input);
            var done = new Bitmap(start);
            var hit = false;
            do
            {
                hit = false;
                foreach (var pos in done.TruePositions())
                {
                    foreach (var dir in VectorInt2.Directions)
                    {
                        var p = pos + dir;
                        if (within[p] && !done[p])
                        {
                            float cc = 0;
                            float total = 0;
                            foreach (var around in VectorInt2.Directions)
                            {
                                var x = p + around;
                                if (within[x]) cc++;
                                if (done[x])
                                {
                                    total += res[x];
                                }
                            }
                            if (cc > 0)
                            {
                                res[p] = total / cc;
                                done[p] = true;
                                hit = true;
                                break;
                            }

                        }
                    }
                }
            } while (hit);

            return res;
        }
开发者ID:guylangston,项目名称:SokoSolve,代码行数:41,代码来源:StaticAnalysis.cs


示例19: DrawImage

        /// <summary>
        /// Draws a bitmap image.
        /// </summary>
        /// <param name="source">The bitmap image.</param>
        /// <param name="opacity">The opacity to draw with.</param>
        /// <param name="sourceRect">The rect in the image to draw.</param>
        /// <param name="destRect">The rect in the output to draw to.</param>
        public void DrawImage(IBitmap bitmap, double opacity, Rect sourceRect, Rect destRect)
        {
			var impl = bitmap.PlatformImpl as BitmapImpl;
			var size = new Size(impl.PixelWidth, impl.PixelHeight);
			var scale = new Vector(destRect.Width / sourceRect.Width, destRect.Height / sourceRect.Height);

			_context.Save();

			Gdk.CairoHelper.SetSourcePixbuf (
				_context, 
				impl, 
				-sourceRect.X + destRect.X, 
				-sourceRect.Y + destRect.Y);
			impl.Scale (impl, (int)destRect.X, (int)destRect.Y, (int)destRect.Width, (int)destRect.Height, 0, 0, scale.X, scale.Y, Gdk.InterpType.Bilinear);

			_context.PushGroup ();
			_context.Rectangle (destRect.ToCairo ());
			_context.Fill ();
			_context.PopGroupToSource ();
			_context.PaintWithAlpha (opacityOverride);		
			_context.Restore();
        }
开发者ID:akrisiun,项目名称:Avalonia,代码行数:29,代码来源:DrawingContext.cs


示例20: DrawImage

        /// <summary>
        /// Draws a bitmap image.
        /// </summary>
        /// <param name="source">The bitmap image.</param>
        /// <param name="opacity">The opacity to draw with.</param>
        /// <param name="sourceRect">The rect in the image to draw.</param>
        /// <param name="destRect">The rect in the output to draw to.</param>
        public void DrawImage(IBitmap bitmap, double opacity, Rect sourceRect, Rect destRect)
        {
            var impl = bitmap.PlatformImpl as BitmapImpl;
            var size = new Size(impl.PixelWidth, impl.PixelHeight);
            var scale = new Vector(destRect.Width / sourceRect.Width, destRect.Height / sourceRect.Height);

            _context.Save();
            _context.Scale(scale.X, scale.Y);
            destRect /= scale;

			if (opacityOverride < 1.0f) {
				_context.PushGroup ();
				Gdk.CairoHelper.SetSourcePixbuf (
					_context, 
					impl.Surface, 
					-sourceRect.X + destRect.X, 
					-sourceRect.Y + destRect.Y);

				_context.Rectangle (destRect.ToCairo ());
				_context.Fill ();
				_context.PopGroupToSource ();
				_context.PaintWithAlpha (opacityOverride);
			} else {
				_context.PushGroup ();
				Gdk.CairoHelper.SetSourcePixbuf (
					_context, 
					impl.Surface, 
					-sourceRect.X + destRect.X, 
					-sourceRect.Y + destRect.Y);

				_context.Rectangle (destRect.ToCairo ());
				_context.Fill ();
				_context.PopGroupToSource ();
				_context.PaintWithAlpha (opacityOverride);			
			}
            _context.Restore();
        }
开发者ID:KvanTTT,项目名称:Perspex,代码行数:44,代码来源:DrawingContext.cs



注:本文中的IBitmap类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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