本文整理汇总了C#中DefaultObject类的典型用法代码示例。如果您正苦于以下问题:C# DefaultObject类的具体用法?C# DefaultObject怎么用?C# DefaultObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DefaultObject类属于命名空间,在下文中一共展示了DefaultObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (type.GetGenericTypeDefinition() != typeof(List<>))
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
Type itemType = type.GetGenericArguments()[0];
if (!itemType.IsEnum)
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
System.Collections.IList enumArray = (System.Collections.IList)Plugin.CreateInstance(type);
if (!string.IsNullOrEmpty(str)) {
int index = str.IndexOf(':');
if (index >= 0)
{ str = str.Substring(index + 1); }
string[] tokens = str.Split('|');
foreach(string s in tokens) {
enumArray.Add(Enum.Parse(itemType, s, true));
}
}
return enumArray;
}
开发者ID:675492062,项目名称:behaviac,代码行数:26,代码来源:DesignerArrayEnum.cs
示例2: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (Plugin.IsCustomClassType(type))
{ return ParseStringValue(result, type, null, str, node); }
throw new Exception(Resources.ExceptionDesignerAttributeInvalidType);
}
开发者ID:675492062,项目名称:behaviac,代码行数:7,代码来源:DesignerStruct.cs
示例3: ParseStringValue
public new static object ParseStringValue(List<Nodes.Node.ErrorCheck> result, Type type, string str, DefaultObject node)
{
Debug.Check(type != null && Plugin.IsArrayType(type));
object obj = Plugin.CreateInstance(type);
Debug.Check(obj != null);
if (!string.IsNullOrEmpty(str)) {
System.Collections.IList list = (System.Collections.IList)obj;
Type itemType = type.GetGenericArguments()[0];
int index = str.IndexOf(':');
if (index >= 0)
{ str = str.Substring(index + 1); }
if (!string.IsNullOrEmpty(str)) {
System.Collections.IList structArray = (System.Collections.IList)Plugin.CreateInstance(type);
parseStringValue(result, node, structArray, itemType, str, 0, str.Length - 1);
return structArray;
}
}
return obj;
}
开发者ID:675492062,项目名称:behaviac,代码行数:26,代码来源:DesignerArrayStruct.cs
示例4: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (type != typeof(RightValueDef))
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
if (str.Length == 0 ||
str.Length == 2 && str == "\"\"") {
return null;
}
if (!str.StartsWith("const")) {
int pos = str.IndexOf('(');
if (pos < 0) {
VariableDef var = DesignerPropertyEnum.parsePropertyVar(result, node, str);
return new RightValueDef(var);
} else {
Nodes.Behavior behavior = node.Behavior as Nodes.Behavior;
AgentType agentType = (behavior != null) ? behavior.AgentType : null;
string valueClass = VariableDef.kSelfMethod;
MethodDef method = DesignerMethodEnum.parseMethodString(result, node, agentType, this.MethodType, str);
if (method == null) {
string className = Plugin.GetClassName(str);
method = DesignerMethodEnum.parseMethodString(result, node, Plugin.GetInstanceAgentType(className, behavior, null), this.MethodType, str);
valueClass = className + VariableDef.kMethod;
}
string instanceName = Plugin.GetInstanceName(str);
if (!string.IsNullOrEmpty(instanceName)) {
valueClass = instanceName + VariableDef.kMethod;
}
return new RightValueDef(method, valueClass);
}
} else {
VariableDef var = this.parseConstVar(result, node, parentObject, str);
if (var != null) {
return new RightValueDef(var);
}
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:50,代码来源:DesignerRightValueEnum.cs
示例5: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (type != typeof(bool))
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
str = str.ToLowerInvariant();
if (str == "true")
{ return true; }
if (str == "false")
{ return false; }
throw new Exception(string.Format(Resources.ExceptionDesignerAttributeIllegalBooleanValue, str));
}
开发者ID:675492062,项目名称:behaviac,代码行数:15,代码来源:DesignerBoolean.cs
示例6: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (type != typeof(MethodDef))
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
Nodes.Behavior behavior = node.Behavior as Nodes.Behavior;
if (behavior != null && behavior.AgentType != null) {
MethodDef method = parseMethodString(result, node, behavior.AgentType, this.MethodType, str);
if (method == null) {
string className = Plugin.GetClassName(str);
method = parseMethodString(result, node, Plugin.GetInstanceAgentType(className, behavior, null), this.MethodType, str);
}
return method;
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:20,代码来源:DesignerMethodEnum.cs
示例7: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
foreach(Plugin.InstanceName_t t in Plugin.InstanceNames) {
if (str == t.agentType_.AgentTypeName
#if BEHAVIAC_NAMESPACE_FIX
|| t.agentType_.AgentTypeName.EndsWith(str)
#endif
) {
return t.agentType_;
}
}
foreach(AgentType t in Plugin.AgentTypes) {
if (str == t.ToString()
#if BEHAVIAC_NAMESPACE_FIX
|| t.AgentTypeName.EndsWith(str)
#endif
) {
return t;
}
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:24,代码来源:DesignerTypeEnum.cs
示例8: AcceptsAttachment
public override bool AcceptsAttachment(DefaultObject obj)
{
return (obj != null) && (obj is WaitTransition);
}
开发者ID:wuzhen,项目名称:behaviac,代码行数:4,代码来源:WaitState.cs
示例9: createVariable
private static VariableDef createVariable(List<Nodes.Node.ErrorCheck> result, DefaultObject node, AgentType agentType, string instacneName, string propertyName)
{
List<string> tokens = DesignerPropertyEnum.SplitTokens(propertyName);
Debug.Check(tokens.Count > 0);
string arrayIndexStr = null;
if (tokens.Count > 1) {
propertyName = tokens[0] + "[]";
arrayIndexStr = tokens[1];
}
Nodes.Behavior behavior = node.Behavior as Nodes.Behavior;
agentType = Plugin.GetInstanceAgentType(instacneName, behavior, agentType);
if (agentType != null) {
IList<PropertyDef> properties = agentType.GetProperties();
foreach(PropertyDef p in properties) {
if (p.Name == propertyName
#if BEHAVIAC_NAMESPACE_FIX
|| p.Name.EndsWith(propertyName)
#endif
) {
VariableDef v = new VariableDef(p, instacneName);
if (v != null && !string.IsNullOrEmpty(arrayIndexStr)) {
v.ArrayIndexElement = new MethodDef.Param("ArrayIndex", typeof(int), "int", "ArrayIndex", "ArrayIndex");
v.ArrayIndexElement.IsArrayIndex = true;
DesignerMethodEnum.parseParam(result, node, null, v.ArrayIndexElement, arrayIndexStr);
}
return v;
}
}
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:37,代码来源:DesignerMethodEnum.cs
示例10: AcceptsAttachment
/// <summary>
/// Determines if an attachment of a certain type is aceepted by this node or not.
/// </summary>
/// <param name="type">The type of the attachment we want to add.</param>
/// <returns>Returns if the attachment may be added or not</returns>
public virtual bool AcceptsAttachment(DefaultObject obj) {
return (obj != null) && !obj.IsFSM && obj.CanBeAttached;
}
开发者ID:haolly,项目名称:behaviac,代码行数:8,代码来源:Node.cs
示例11: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (!Plugin.IsIntergerNumberType(type))
throw new Exception(Resources.ExceptionDesignerAttributeInvalidType);
int resultValue = 0;
if (int.TryParse(str, NumberStyles.Any, CultureInfo.InvariantCulture.NumberFormat, out resultValue))
return resultValue;
throw new Exception(string.Format(Resources.ExceptionDesignerAttributeIllegalIntegerValue, str));
}
开发者ID:Just4F,项目名称:behaviac,代码行数:12,代码来源:DesignerInteger.cs
示例12: setProperty
protected static VariableDef setProperty(List<Nodes.Node.ErrorCheck> result, DefaultObject node, AgentType agentType, string propertyName, string arrayIndexStr, string valueType)
{
if (agentType != null)
{
IList<PropertyDef> properties = agentType.GetProperties();
foreach (PropertyDef p in properties)
{
if (p.Name == propertyName
#if BEHAVIAC_NAMESPACE_FIX
|| p.Name.EndsWith(propertyName)
#endif
)
{
PropertyDef prop = p.Clone();
prop.Owner = valueType;
VariableDef v = new VariableDef(prop, valueType);
if (v != null && !string.IsNullOrEmpty(arrayIndexStr))
{
v.ArrayIndexElement = new MethodDef.Param("ArrayIndex", typeof(int), "int", "ArrayIndex", "ArrayIndex");
v.ArrayIndexElement.IsArrayIndex = true;
DesignerMethodEnum.parseParam(result, node, null, v.ArrayIndexElement, arrayIndexStr);
}
return v;
}
}
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:32,代码来源:DesignerPropertyEnum.cs
示例13: parseConstVar
protected VariableDef parseConstVar(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, string str)
{
Debug.Check(str.StartsWith("const"));
//const Int32 1
object propertyMemberDepended = null;
Type objType = node.GetType();
if (this.DependedProperty != "") {
System.Reflection.PropertyInfo pi = objType.GetProperty(this.DependedProperty);
if (pi != null) {
propertyMemberDepended = pi.GetValue(node, null);
} else if (pi == null && parentObject != null) {
Type parentType = parentObject.GetType();
pi = parentType.GetProperty(this.DependedProperty);
propertyMemberDepended = pi.GetValue(parentObject, null);
}
}
Type valueType = null;
VariableDef variableDepended = propertyMemberDepended as VariableDef;
if (variableDepended != null) {
valueType = variableDepended.GetValueType();
} else if (propertyMemberDepended != null) {
MethodDef methodDepended = propertyMemberDepended as MethodDef;
if (methodDepended != null) {
valueType = methodDepended.ReturnType;
} else {
RightValueDef varRV = propertyMemberDepended as RightValueDef;
if (varRV != null) {
valueType = varRV.ValueType;
}
}
} else {
string[] tokens = str.Split(' ');
Debug.Check(tokens.Length >= 3);
valueType = Plugin.GetTypeFromName(tokens[1]);
}
if (valueType != null) {
VariableDef variable = new VariableDef(null);
//string[] tokens = str.Split(' ');
//Debug.Check(tokens.Length == 3);
Debug.Check(str.StartsWith("const"));
//skip 'const '
int pos = str.IndexOf(' ');
Debug.Check(pos != -1);
pos = str.IndexOf(' ', pos + 1);
string token = str.Substring(pos + 1);
Plugin.InvokeTypeParser(result, valueType, token,
(object value) => variable.Value = value,
node);
return variable;
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:69,代码来源:DesignerPropertyEnum.cs
示例14: parseParam
public static bool parseParam(List<Nodes.Node.ErrorCheck> result, DefaultObject node, MethodDef method, MethodDef.Param par, string param)
{
string propName = null;
if (param[0] == '\"')
{
param = param.Substring(1, param.Length - 2);
}
else if (param[0] == '{') //struct
{
//to set it as action.Method is used in the following parsing
Nodes.Action action = node as Nodes.Action;
if (action != null)
{
action.Method = method;
}
}
else
{
string noStaticParam = param.Replace("static ", "");
int index = noStaticParam.IndexOf(" ");
if (index >= 0)
propName = noStaticParam.Substring(index + 1);
}
bool bOk = false;
if (propName != null)
{
VariableDef var = setParameter(result, node, propName);
if (var != null)
{
par.Value = var;
bOk = true;
}
}
else
{
bOk = Plugin.InvokeTypeParser(result, par.Type, param,
(object value) => par.Value = value,
node, par.Name);
}
return bOk;
}
开发者ID:tachen,项目名称:behaviac,代码行数:47,代码来源:DesignerMethodEnum.cs
示例15: NodeTag
/// <summary>
/// Creates a new NodeTag and an instance of the node for the defaults.
/// </summary>
/// <param name="type">The type of the node in the node explorer.</param>
/// <param name="nodetype">The type of the node which will be added to the behaviour tree.</param>
/// <param name="filename">The filename of the behaviour we want to load. Use string.Empty if the node is not a behaviour.</param>
public NodeTag(NodeTagType type, Type nodetype, string filename)
{
if((type ==NodeTagType.BehaviorFolder || type ==NodeTagType.NodeFolder) && nodetype !=null)
throw new Exception(Resources.ExceptionWrongNodeTagType);
_type= type;
_nodetype= nodetype;
_filename= filename;
if(nodetype ==null)
{
_defaults= null;
}
else
{
//if(!nodetype.IsSubclassOf(typeof(DefaultObject)))
// throw new Exception(Resources.ExceptionNotImplementDefaultObject);
if(nodetype.IsSubclassOf(typeof(Events.Event)) && type !=NodeTagType.Event)
throw new Exception(Resources.ExceptionWrongNodeTagType);
if(nodetype.IsSubclassOf(typeof(Nodes.Node)) && type !=NodeTagType.Node && type !=NodeTagType.Behavior)
throw new Exception(Resources.ExceptionWrongNodeTagType);
_defaults=type ==NodeTagType.Event ? (DefaultObject)Brainiac.Design.Events.Event.Create(nodetype, null) : (DefaultObject)Nodes.Node.Create(nodetype);
}
}
开发者ID:yiliu1203,项目名称:Brainiac-Designer,代码行数:33,代码来源:Plugin.cs
示例16: AssignLoadedBehavior
/// <summary>
/// Used to replace the default object with a behaviour once loaded.
/// </summary>
/// <param name="behavior">The behaviour we have loaded.</param>
public void AssignLoadedBehavior(BehaviorNode behavior)
{
Debug.Check(_type ==NodeTagType.Behavior);
Debug.Check(_filename ==behavior.FileManager.Filename);
_defaults= (DefaultObject)behavior;
}
开发者ID:yiliu1203,项目名称:Brainiac-Designer,代码行数:11,代码来源:Plugin.cs
示例17: parseParam
public static bool parseParam(List<Nodes.Node.ErrorCheck> result, DefaultObject node, MethodDef method, MethodDef.Param par, string param)
{
string[] tokens = null;
if (param[0] == '\"') {
param = param.Substring(1, param.Length - 2);
} else if (param[0] == '{') {
//struct
//to set it as action.Method is used in the following parsing
Nodes.Action action = node as Nodes.Action;
if (action != null) {
action.Method = method;
}
} else {
tokens = param.Split(' ');
}
bool bOk = false;
if (tokens != null && tokens.Length > 1) {
//par
VariableDef var = setParameter(result, node, tokens[tokens.Length - 1]);
if (var != null) {
par.Value = var;
bOk = true;
}
} else {
bOk = Plugin.InvokeTypeParser(result, par.Type, param, (object value) => par.Value = value, node, par.Name);
}
return bOk;
}
开发者ID:675492062,项目名称:behaviac,代码行数:39,代码来源:DesignerMethodEnum.cs
示例18: FromStringValue
public override object FromStringValue(List<Nodes.Node.ErrorCheck> result, DefaultObject node, object parentObject, Type type, string str)
{
if (type != typeof(string))
{ throw new Exception(Resources.ExceptionDesignerAttributeInvalidType); }
return str;
}
开发者ID:675492062,项目名称:behaviac,代码行数:7,代码来源:DesignerNodeProperty.cs
示例19: setParameter
public static VariableDef setParameter(List<Nodes.Node.ErrorCheck> result, DefaultObject node, string propertyName)
{
Nodes.Behavior behavior = node.Behavior as Nodes.Behavior;
// Convert the Par to the Property
if (!propertyName.Contains(".") && !propertyName.Contains(":"))
{ propertyName = "Self." + behavior.AgentType.AgentTypeName + "::" + propertyName; }
VariableDef var = null;
string instance = Plugin.GetInstanceName(propertyName);
if (!string.IsNullOrEmpty(instance)) {
propertyName = propertyName.Substring(instance.Length + 1, propertyName.Length - instance.Length - 1);
var = createVariable(result, node, behavior.AgentType, instance, propertyName);
if (var != null) {
return var;
}
}
// Try to find the Agent property with the name.
if (behavior != null && behavior.AgentType != null) {
instance = "Self";
var = createVariable(result, node, behavior.AgentType, instance, propertyName);
if (var != null) {
return var;
}
}
// Try to find the global property with the name.
string instacneName = Plugin.GetClassName(propertyName);
if (!string.IsNullOrEmpty(instacneName) && Plugin.GetInstanceAgentType(instacneName, behavior, null) != null) {
var = createVariable(result, node, behavior.AgentType, instacneName, propertyName);
if (var != null) {
return var;
}
}
return null;
}
开发者ID:675492062,项目名称:behaviac,代码行数:44,代码来源:DesignerMethodEnum.cs
示例20: AcceptsAttachment
public override bool AcceptsAttachment(DefaultObject obj)
{
return false;
}
开发者ID:675492062,项目名称:behaviac,代码行数:4,代码来源:OperatorCondition.cs
注:本文中的DefaultObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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